GGXRD/Venom/Frame Data

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< GGXRD‎ | Venom
Revision as of 00:39, 14 March 2018 by Shtkn (talk | contribs) (adding category)

System Data

Defense Modifier: x1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
6 144 -8/+3 Initial: 85% 0 Mid CSJ YRP 6 3 9 -2 -
5K
12 144 -8/+3 Initial: 90% 0 Mid SJ YRP 7 3 15 -8 -
c.S
16×3 384 -8/+20 - 4 Mid SJ YRP 5 2,2,7 20 -8 -
f.S
24 264 -7/+10 - 2 Mid S YRP 9 2 18 -6 -
5H
42 384 -6/+20 - 4 Mid S YRP 10 7 15 -3 -
2P
6 144 -8/+3 Initial: 80% 0 Mid CS YRP 7 4 10 -4 -
2K
8 144 -8/+3 Initial: 70% 0 Low S YRP 5 3 9 -2 -
2S
22 264 -7/+10 - 2 Mid S YRP 6 2 19 -7 -
2H
20×2 384 -6/+14 - 3 Mid S YRP 7 6,3 21 -7 -
j.P
10 144 -8/+3 - 0 High / Air CSJ YRP 7 6 9 - -
j.K
12 264 -7/+10 - 2 High / Air S YRP 9 12 12 - -
j.S
24 264 -7/+10 - 2 High / Air SJ YRP 7 5 21 - -
j.H
36 264 -7/+10 - 2 High / Air S YRP 10 8 18 - -
j.D
40 384 -6/+14 - 3 High / Air S YRP 12 6 22 + 5 Landing Recovery - -
6P
28 264 -7/+10 - 2 Mid S YRP 7 4 19 -9 1~3, 7~10 Upper Body
4~6 Above Knees
6H
52 384 -6/+20 - 4 Mid S YRP 15 8 21 -10 -
2D
20×2 264 -7/+10 - 2 Low S YRP 6 1(15)8 14 -8 7~18 Above Knees
19~29 Low Profile
5D
25 264 -20/+10 Initial: 80% 2 High - YRP 25 3(2)3 15 -9 -
  • Maximum 1 Hit

Universal Mechanics

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Ground Throw: 75250 - R 1 - - - -
  • Stun value: 3*7
Air Throw
0,6×7 0,480,0 -6,-0/NA Forced: 50% 0 Air Throw: 192500 - R 1 - - - -
  • Stun value: 3*7
Dead Angle Attack
20 -5000 / 264 -7/+10 Initial: 50% 2 All - - 13 3 24 -13 1~15 Full
16~35 Throw

Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ball Formation
214P/K/S/H
- 50 / ― - - - - - Y - - Total 26(Ground)
Total 35(Air)
- -
  • Teleport (Followup) possible at 25F
→Teleport (Followup)
Hold button after Ball Formation
- - - - - - - Y - - Total 20 - 7~10 Strike
11~14 Full
  • Teleport finishes at 15F
Teleport
623K
- - - - - - - Y - - Total 20 - 7~10 Strike
11~14 Full
  • Teleport finishes at 15F
Stinger Aim (S)
[4]6S
30 150 / 120 -7/+2 - 2 All - YRP 15~26 - Total 43~54 -2 -
Stinger Aim (S)(Level 1 Charge)
[4]6S
22×2 150 / 120 -6/+2 - 2 All - YRP 27~47 - Total 55~75 -2 -
Stinger Aim (S)(Level 2 Charge)
[4]6S
22×3 150 / 120 -6/+2 - 2 All - YRP 48~74 - Total 76~102 +5 -
Stinger Aim (S)(Level 3 Charge)
[4]6S
22×6 150 / 120 -6/+2 - 2 All - YRP 75~95 - Total 103~123 +26 -
Stinger Aim (H)
[4]6H
42 150 / 120 -7/+2 - 2 All - YRP 9~20 - Total 44~55 -9 -
Stinger Aim (H)(Level 1 Charge)
[4]6H
25×2 150 / 120 -6/+2 - 2 All - YRP 21~41 - Total 56~76 -9 -
Stinger Aim (H)(Level 2 Charge)
[4]6H
25×3 150 / 120 -6/+2 - 2 All - YRP 42~68 - Total 77~103 -2 -
Stinger Aim (H)(Level 3 Charge)
[4]6H
25×6 150 / 120 -6/+2 - 2 All - YRP 69~89 - Total 104~124 +19 -
Carcass Raid (S)
[2]8S
36 150 / 120 -7/+2 - 2 All - YRP 16 - Total 32 +10 -
Carcass Raid (H)
[2]8H
50 150 / 120 -7/+2 - 2 All - YRP 13 - Total 48 -9 -
Ball Hit
26~50 120 -7/+2 - 2 All - YRP 1 - - - -
  • Damage depends on what hit the ball. See Ball Velocity Table for details.
Double Head Morbid (S)
623S
15×4 130 / 216 -7/+10 - 2 Mid - YRP 9 4×4 18 -8 -
Double Head Morbid (H)
623H
18×4 200 / 264 -7/+10 - 2 Mid - YRP 15~34 24 18 -16 -
  • Maximum 4 Hit
QV
41236P/K/S/H
25 150 / 120 -8/+2 - 0 [1, 2, 3] Mid - YRP 20~83 8 Total 38~101 -4 [-1, +1, +5] -
  • Charge times: Lvl1: 33F, Lvl2: 45F, Lvl3: 83F
  • [Lvl1,Lvl2,Lvl3] indicates Charge Level
Mad Struggle (S)
j.236S
12×4 150 / 240 -7/+10 - 2 High / Air - YRP 18 Until Landing 6 After Landing +7 -
Mad Struggle (H)
j.236H
15×7, 25 150 / 240×4,720×3 -7/+10 - 2 High / Air×4,Mid×3 - YRP 16 Until Landing (5)2,6,2 18 -6 After Landing 1~7 Strike

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Dark Angel
2363214S
10×34 -5000 -2/+3 - 4 All - Y 7+18 - Total 43 +102 7 Full
8~15 Strike
  • Stun value: 0
Red Hail
30×8 -5000 -7/+2 - 0 All - YRP 10+0 - 9 After Landing - 10 Strike
  • Shoots every 8F
Bishop Runout
2363214H
- -5000 - - - - - Y 10+0 - 3 - 10 Strike
  • Default duration 240F. Hellfire duration 288F.

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Giga Machina System
During IK Mode: 236236H
DESTROY - -6/+3 - 0 All - - 9+17
[5+14]
4 33 -20 9~45 Full
[5~38 Full]
  • [ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
  • IK Mode Activation: 52F [5F+5F]


Ball Velocity Damage Tables

Normals
5P 2P 6P j.P
23 23 36 28
5K 2K j.K
32 30 32
c.S f.S 2S j.S
32 38 34 37
5H 2H 6H j.H
42 42 50 46
5D 2D j.D
50 32 48
Specials and Overdrives
Stinger Aim (S) Stinger Aim (H)
30 42
Carcass Raid (S) Carcass Raid (H)
35 50
Double Head Morbid (S) Double Head Morbid (H)
37 40
Mad Struggle (S) Mad Struggle (H)
37 Dive: 37 Kick: 40
Red Hail
48


Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P[+], 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp, Su
2P 5P, 2P[+], 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp, Su
5K 6P - c.S, f.S, 2S 2H 5D, 2D Jump, Sp, Su
2K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp, Su
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp, Su
f.S - - 2S 5H, 2H 5D, 2D Sp, Su
2S - - - 5H, 2H 5D, 2D Sp, Su
5H - - - - - Sp, Su
2H - - - - 5D, 2D Sp, Su
6H - - - - - Sp, Su
5D - - - - Homing Jump/Dash
2D - - - - - Sp, Su
Air Gatlings
P K S H D Cancel
j.P j.P[+] j.K j.S j.H j.D Jump, Sp, Su
j.K j.P - j.S - j.D Sp, Su
j.S j.P - - j.H j.D Jump, Sp, Su
j.H - - - - j.D Sp, Su
j.D - - - - - Sp, Su
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
X = X is available on hit or block
X[+] = X is available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Older Frame Data


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc