< GVS
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= Introduction = | |||
= Ranged Weapons = | |||
== <span style="color:#0000FF">Space Pack Moveset</span> == | |||
=== [Main Shot] === | |||
{{MoveData | {{MoveData | ||
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|ammo=6 | |ammo=6 | ||
|reload type=Constant | |reload type=Constant | ||
|reload time= | |reload time=3 seconds / 1 ammo | ||
|attack type=Beam | |attack type=Beam | ||
|attack attribute=Stagger | |attack attribute=Stagger | ||
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}} | }} | ||
=== [Sub Shot] === | |||
{{MoveData | {{MoveData | ||
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|ammo=1 | |ammo=1 | ||
|reload type=Empty | |reload type=Empty | ||
|reload time= | |reload time=6 seconds | ||
|attack type=Physical | |attack type=Physical | ||
|attack attribute=Heavy Stagger | |attack attribute=Heavy Stagger | ||
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}} | }} | ||
=== [Special Shot] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Reflector Pack Change | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage= | ||
|ammo= | |ammo=120 | ||
|reload type= | |reload type= | ||
|reload time= | |reload time= | ||
|attack type= | |attack type= | ||
|attack attribute= | |attack attribute= | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
|description= | |description= | ||
*Neutral input: Reflectors deployed | |||
*Down input: Reflectors retracted | |||
}} | }} | ||
}} | }} | ||
=== [Down Melee] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=SU-Cord! | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage=0 | ||
|ammo= | |ammo=1 | ||
|reload type= | |reload type=Empty | ||
|reload time= | |reload time=23 seconds | ||
|attack type= | |attack type=Aura | ||
|attack attribute= | |attack attribute=Weak Stun | ||
|down value= | |down value=1.0 | ||
|proration= | |proration= | ||
|description= | |description= | ||
Pressure. Empty at round start. | |||
}} | }} | ||
}} | }} | ||
== <span style="color:#9400d3">Reflector Pack Moveset</span> == | |||
=== [Main Shot] === | |||
{{MoveData | {{MoveData | ||
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|ammo=6 | |ammo=6 | ||
|reload type=Constant | |reload type=Constant | ||
|reload time= | |reload time=3 seconds / 1 ammo | ||
|attack type=Beam | |attack type=Beam | ||
|attack attribute=Stagger | |attack attribute=Stagger | ||
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}} | }} | ||
=== [CSa] === | |||
{{MoveData | {{MoveData | ||
|name=Beam Rifle (High | |name=Beam Rifle (High Output) | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|ammo= | |ammo= | ||
|reload type=Charge | |reload type=Charge | ||
|reload time= | |reload time=2 seconds | ||
|attack type=Beam | |attack type=Beam | ||
|attack attribute=Down | |attack attribute=Down | ||
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}} | }} | ||
=== [Sub Shot] === | |||
{{MoveData | {{MoveData | ||
|name=Beam Rifle ( | |name=Beam Rifle (Gerobi) | ||
|caption= | |caption= | ||
|data= | |data= | ||
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}} | }} | ||
=== [Special Shot] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Space Pack Change | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage= | ||
|ammo= | |ammo=120 | ||
|reload type= | |reload type= | ||
|reload time= | |reload time= | ||
|attack type= | |attack type= | ||
|attack attribute= | |attack attribute= | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
|description= | |description= | ||
Down input will retract or deploy reflectors. | |||
}} | }} | ||
}} | }} | ||
=== [Special Melee] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Atmospheric Rush | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage=0 | ||
|ammo= | |ammo=1 | ||
|reload type= | |reload type=Empty | ||
|reload time= | |reload time=25 seconds | ||
|attack type= | |attack type=Melee | ||
|attack attribute= | |attack attribute=Dust Down | ||
|down value= | |down value=1.0 | ||
|proration= | |proration=-15% | ||
|description= | |description= | ||
Somewhat slow Moonlight Butterfly-esque rush with no damage. Knocks target high into the air. Step-cancelable before and after impact. | |||
}} | }} | ||
}} | }} | ||
=== [CSb] === | |||
{{MoveData | {{MoveData | ||
|name=Fry-Schop | |name=Fry-Schop | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|ammo= | |ammo= | ||
|reload type=Charge | |reload type=Charge | ||
|reload time= | |reload time=4 seconds | ||
|attack type= | |attack type= | ||
|attack attribute= | |attack attribute= | ||
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}} | }} | ||
== <span style="color:#cd0000">Assault Pack Moveset</span> == | |||
=== [Main Shot] === | |||
{{MoveData | {{MoveData | ||
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|ammo=12 | |ammo=12 | ||
|reload type=Empty | |reload type=Empty | ||
|reload time= | |reload time=4 seconds | ||
|attack type=Beam | |attack type=Beam | ||
|attack attribute= | |attack attribute=Stagger | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
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}} | }} | ||
=== [CSa] === | |||
{{MoveData | {{MoveData | ||
|name=Large Beam Cannon (High | |name=Large Beam Cannon (High Output) | ||
|caption= | |caption= | ||
|data= | |data= | ||
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}} | }} | ||
=== [Sub Shot] === | |||
{{MoveData | {{MoveData | ||
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|ammo=2 | |ammo=2 | ||
|reload type=Empty | |reload type=Empty | ||
|reload time= | |reload time=6 seconds | ||
|attack type= | |attack type=Physical | ||
|attack attribute= | |attack attribute=Stagger | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
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}} | }} | ||
=== [Special Shot] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Salvo | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-GVS | {{AttackData-GVS | ||
|damage= | |damage=208 | ||
|ammo=1 | |ammo=1 | ||
|reload type= | |reload type=Empty | ||
|reload time= | |reload time=12 seconds | ||
|attack type= | |attack type=Beam and Physical | ||
|attack attribute= | |attack attribute=Down / Stagger | ||
|down value= | |down value= | ||
|proration= | |proration= | ||
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}} | }} | ||
=== [Special Melee] === | |||
{{MoveData | {{MoveData | ||
|name= | |name=Eject | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|damage= | |damage= | ||
|ammo=1 | |ammo=1 | ||
|reload type= | |reload type=Empty | ||
|reload time= | |reload time=13 seconds | ||
|attack type= | |attack type= | ||
|attack attribute= | |attack attribute= | ||
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}} | }} | ||
= Melees = | |||
=== [Neutral Melee] === | === [Neutral Melee] === | ||
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|} | |} | ||
= Awakening Attack = | |||
== Beam Saber Combo == | |||
= Combos = | |||
{| {{table}} style="text-align:center" | {| {{table}} style="text-align:center" | ||
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|} | |} | ||
= Tactics = | |||
= Awakening Consideration = | |||
*<span style="color:orange"> Blaze Gear</span> | *<span style="color:orange"> Blaze Gear</span> | ||
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*<span style="color:blue"> Lightning Gear</span> | *<span style="color:blue"> Lightning Gear</span> | ||
= Striker Consideration = | |||
= Partner Consideration = | |||
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= External Links = | |||
---- | ---- | ||
{{Navbar-GVS}} | {{Navbar-GVS}} |
Latest revision as of 03:20, 2 August 2017
YG-111 Gundam G-Self |
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Main Pilot: Bellri Zenam
Alternate Pilot: Raraiya Akuparl |
Cost: 400
Durability: 600 MA Mode: Yes Equip Change: Yes |
Introduction
Ranged Weapons
Space Pack Moveset
[Main Shot]
Beam Rifle |
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[Sub Shot]
Flash Attack |
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[Special Shot]
Reflector Pack Change |
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[Down Melee]
SU-Cord! |
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Reflector Pack Moveset
[Main Shot]
Beam Rifle |
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[CSa]
Beam Rifle (High Output) |
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[Sub Shot]
Beam Rifle (Gerobi) |
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[Special Shot]
Space Pack Change |
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[Special Melee]
Atmospheric Rush |
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[CSb]
Fry-Schop |
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Assault Pack Moveset
[Main Shot]
Large Beam Cannon |
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[CSa]
Large Beam Cannon (High Output) |
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[Sub Shot]
Missile Pod |
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[Special Shot]
Salvo |
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[Special Melee]
Eject |
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Melees
[Neutral Melee]
Neutral Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Forward Melee]
Forward Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Side Melee]
Side Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) | ||||
3rd stage | (%) | (%) |
[Down Melee]
Down Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Boost Dash Melee]
BD Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute |
1st stage | (%) | (%) | ||||
2nd stage | (%) | (%) |
[Special Melee]
Special Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute | |
1st stage | (%) | (%) |
[MA Melee]
MA Melee | Move | Total Damage
(Total Proration) |
Individual Damage
(Individual Proration) |
Total Down Value | Individual Down Value | Attribute | |
1st stage | (%) | (%) |
Awakening Attack
Beam Saber Combo
Combos
Input | Damage | Notes |
Main Starter | ||
?? | ||
Neutral Melee Starter | ||
?? | ||
Forward Melee Starter | ||
?? | ||
Side Melee Starter | ||
?? | ||
Down Melee Starter | ||
?? | ||
BD Melee Starter | ||
?? | ||
During Awakening | ||
?? | ||
Tactics
Awakening Consideration
- Blaze Gear
- Lightning Gear