GVS/Hot Scramble: Difference between revisions

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Revision as of 01:24, 22 July 2017

BN-876β Hot Scramble Gundam
GVS HotScramble Portrait.png
Main Pilot: Meijin Kawaguchi III
Cost: 500

Durability:

MA Mode: Yes

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Constant - Beam Stagger - -


[CSa]

Buster Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Beam Stagger - -


[Sub Shot]

Fin Funnels
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Neutral and Side - 3 Empty - Beam Stun - -
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Down - 3 Empty - Beam Down - -


[Special Shot]

Buster Beam Rifle High Output
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 2 Constant - Beam Down - -


[Special Melee]

Buster Beam Rifle Sweep
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - Beam Down - -


Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[MA Melee]

MA Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

"Gunpla has no limits!"

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes