GVS/Qubeley

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< GVS
AMX-004 Qubeley
GVS Qubeley Portrait.png
Main Pilot: Haman Karn
Cost: 500

Durability: 650

MA Mode: Yes

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Beam Gun
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
80 8 Constant - Beam Stagger - -


[CSa]

Funnel Salvo
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - Charge - Funnel and Beam Stagger - -
  • Doesn't use sub ammo.


[Sub Shot]

Funnels
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- 12 Constant - Funnel and Beam Stagger - -
  • Has 24 ammo in awakening.
  • Shares ammo with BC.


[Special Shot]

Beam Gun High Output
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
120 2 Constant - Beam Down - -


[Special Melee]

Funnel (Gerobi)
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Neutral - 12 Constant - Beam Down - -
Version Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
Side - 12 Constant - Beam Weak Stun - -
  • Has 24 ammo in awakening.
  • Shares ammo with sub.
  • Uses 6 ammo.

[Down Melee]

Pressure
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
0 1 Empty - Aura Weak Stun - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[MA Melee]

MA Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

吐きだすものなど、無い!

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes