GVS/Turn X: Difference between revisions

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|'''Cost:''' 500
|'''Cost:''' 500


'''Durability:''' 700
'''Durability:''' 720


'''MA Mode:''' No
'''MA Mode:''' No
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  |ammo=7
  |ammo=7
  |reload type=Constant
  |reload type=Constant
  |reload time=3 seconds
  |reload time=3 seconds / 1 ammo
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Stagger
  |attack attribute=Stagger
  |down value=
  |down value=2.0
  |proration=
  |proration=-30%
  |description=
  |description=
  }}
  }}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=125
  |damage=126
  |ammo=
  |ammo=
  |reload type=Charge
  |reload type=Charge
  |reload time=
  |reload time=2 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down
  |down value=
  |down value=3.0 x 2
  |proration=
  |proration=-20% x 2
  |description=
  |description=
  }}
  }}
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=111
  |ammo=3
  |ammo=3
  |reload type=Empty
  |reload type=Empty
  |reload time=
  |reload time=5 seconds / 3 ammo
  |attack type=Physical and Explosive
  |attack type=Physical and Explosive
  |attack attribute=Down
  |attack attribute=Down
  |down value=
  |down value=2.5?
  |proration=
  |proration=
  |description=
  |description=
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|data=
|data=
{{AttackData-GVS
{{AttackData-GVS
  |damage=
  |damage=182
  |ammo=
  |ammo=1
  |reload type=Empty
  |reload type=Empty
  |reload time=
  |reload time=8 seconds
  |attack type=Beam
  |attack type=Beam
  |attack attribute=Down
  |attack attribute=Down

Latest revision as of 03:48, 2 August 2017

CONCEPT-X 6-1-2 Turn X
GVS TurnX Portrait.png
Main Pilot: Gym Ghingham
Cost: 500

Durability: 720

MA Mode: No

Equip Change: No

Introduction

Ranged Weapons

[Main Shot]

Destruction Manipulator
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
75 7 Constant 3 seconds / 1 ammo Beam Stagger 2.0 -30%


[CSa]

Leg Mega Particle Cannon
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
126 - Charge 2 seconds Beam Down 3.0 x 2 -20% x 2


[Sub Shot]

Bazooka
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
111 3 Empty 5 seconds / 3 ammo Physical and Explosive Down 2.5? -


[Down Sub Shot]

Beam Rifle
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
182 1 Empty 8 seconds Beam Down - -


[Special Shot]

Bloody Siege
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -
Damage Ammo Reload Type Reload Time Attack Type Attack Attribute Down Value Proration
- - - - - - - -

Melees

[Neutral Melee]

Neutral Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Forward Melee]

Forward Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Side Melee]

Side Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)
3rd stage (%) (%)

[Down Melee]

Down Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Boost Dash Melee]

BD Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)
2nd stage (%) (%)

[Special Melee]

Special Melee Move Total Damage

(Total Proration)

Individual Damage

(Individual Proration)

Total Down Value Individual Down Value Attribute
1st stage (%) (%)

Awakening Attack

Moonlight Butterfly

Combos

Input Damage Notes
Main Starter
??
Neutral Melee Starter
??
Forward Melee Starter
??
Side Melee Starter
??
Down Melee Starter
??
BD Melee Starter
??
During Awakening
??

Tactics

Awakening Consideration

  • Blaze Gear
  • Lightning Gear

Striker Consideration

Partner Consideration

500

400

300

200

External Links


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes