Page values for "Glossary"

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"Glossary" values

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FieldField typeValue
termStringSengoku Space Program
partOfSpeechStringnoun, verb
definitionWikitext

From Sengoku Basara XAn infinite combo which travels infinitely upwards off the top of the screen.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,SBX
FieldField typeValue
termStringSengoku Track and Field
partOfSpeechStringnoun, verb
definitionWikitext

From Sengoku Basara XAn infinite combo which repeatedly travels from corner to corner.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,SBX
FieldField typeValue
termStringRenda Sai
partOfSpeechStringnoun, verb
definitionWikitext

From Hokuto no Ken's  Raoh2Ax12 > 2B > c.C > C+D+Mash E until out of Boost > j.214D

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringChikuseki
partOfSpeechStringnoun
definitionWikitext

From Hokuto no KenAfter a long, uninterrupted combo of specific normals which results in a knockdown, a meaty attack will trigger an acceleration effect which boosts the rate at which all gauges fill, including the guard crush and hidden dizzy gauges.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringUra Sai
partOfSpeechStringnoun, verb
definitionWikitext

From Hokuto no Ken's  Raoh2Ax9~10 > 2B > c.C > C+D+HSC Ex1~2 > (pass through opponent) j.214D

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringTraveling
partOfSpeechStringnoun
definitionWikitext

From Hokuto no KenHitting the opponent OTG until death after a 55 hit air combo or a ground combo ending with a Banishing Strike.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringTraveling Combo
partOfSpeechStringnoun
definitionWikitext

From Hokuto no KenHitting the opponent OTG until death after a 55 hit air combo or a ground combo ending with a Banishing Strike.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringSelf-Awakening
partOfSpeechStringnoun, verb
definitionWikitext

A technique in which a character purposefully lowers their own health to the Awakening threshold force themselves into Awakening state via their Furious Action, super cancels from specials, or perhaps both.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringBasuke
partOfSpeechStringnoun
definitionWikitext

From Hokuto no KenA state during particularly long combos in which the victim of the combo begins to rebound off of the floor at extremely high speeds, most commonly while the attacker is also airborne. Resembles dribbling in basketball, hence the name.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,HNK
FieldField typeValue
termStringPersona Perfect
partOfSpeechStringnoun
definitionWikitext

A community term for winning a round with the only damage incurred being self-inflicted (such as from using Furious Actions or super cancels from specials). The game itself doesn't count this as a regular Perfect unless the Blue Health is healed fully, hence the distinction.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringOMB
partOfSpeechStringnoun, verb
definitionWikitext

Shorthand for "One More Burst", the system mechanic in the P4Arena games that lets the player launch the opponent into the air for a combo extension at the cost of the Burst gauge.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringOMC
partOfSpeechStringnoun, verb
definitionWikitext

Shorthand for "One More Cancel", the system mechanic in the P4Arena games that lets the player cancel most moves into a neutral state at the cost of 50 SP.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringNeutral Frenzy
partOfSpeechStringnoun, verb
definitionWikitext

Sometimes referred to as "Half-Burst"
A technique in which a Shadow-type character activates their Frenzy mid-combo from a neutral state instead of as a cancel, causing it to only consume only half of the Burst gauge for the Frenzy instead of the entire gauge.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringAir Turn Air Backdash
partOfSpeechStringverb
definitionWikitext

Performing an Instant Air Backdash with a Manual Air Turn in the middle to do a forward air dash away from the opponent. Typically used to retreat quickly and further without adding to Negative Penalty.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringAir Turn Air Dash
partOfSpeechStringverb
definitionWikitext

Performing an Instant Air Dash with a Manual Air Turn in the middle to do an air backdash towards the opponent. Typically used mid-offense to go for cross-ups or pressure resets from a jump-cancellable normal.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringGC Roll
partOfSpeechStringnoun, verb
definitionWikitext

Shorthand for "Guard Cancel Evasive Action", the system mechanic in the P4Arena games that lets a defending player perform an invulnerable dodge out of grounded blockstun at the cost of 50 SP.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringGCA
partOfSpeechStringnoun, verb
definitionWikitext

Shorthand for "Guard Cancel Attack", the system mechanic in the P4Arena games that lets a defending player perform an invulnerable counterattack out of grounded blockstun at the cost of 50 SP.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringAoA
partOfSpeechStringnoun
definitionWikitext

Shorthand for "All-Out Attack", the command attack that serves as the universal overhead of the P4Arena games.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,P4A P4AU P4U2R
FieldField typeValue
termStringDanger Time
partOfSpeechStringnoun
definitionWikitext

A state that a Guilty Gear Xrd match will sometimes enter when two attacks clash. The match will pause, the screen will go dark, and a 3 second countdown appears. After the countdown finishes, the match resumes and the stakes are cranked way, way up. Damage is increased 20%, but more importantly, pretty much every hit you land from a neutral state will be a "Mortal Counter". Danger Time happens completely randomly, so you can't control when it starts, but it almost always results in someone getting smoked.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Danger%20Time
gameSpecifierList of String, delimiter: ,GGXRD GGXRD-R GGXRD-R2
FieldField typeValue
termStringMortal Counter
partOfSpeechStringnoun
definitionWikitext

A special type of counter hit which has increased hitstun on all hits during a combo under certain conditions.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Mortal%20Counter
gameSpecifierList of String, delimiter: ,GGXRD GGXRD-R GGXRD-R2
FieldField typeValue
termStringGrounded
partOfSpeechStringadj.
definitionWikitext

An opponent remains grounded during combos if no hit launches them off the ground. This is required for certain Hard Knockdowns like 2D. A Grounded Wall Stick results in a Wall Slump. Hitting an opponent during a Floating Crumple will result in a launch, but they are still grounded and can usually be hit after to remain grounded.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,GGST
FieldField typeValue
termStringFDC
partOfSpeechStringnoun
definitionWikitext

"Faultless Defense Cancel", by buffering and holding 2 attack inputs, it automatically cancels an airdash into an air normal and instantly begins Faultless Defense. This cancels the airdash to land faster, without performing an attack. Note that only pressing the FD macro isn't sufficient; the player must press either two attack buttons or an attack button and the FD macro together.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,GGST
FieldField typeValue
termStringIBFD
partOfSpeechStringnoun
definitionWikitext

"Instant Faultless Defense", performed by doing a Instant Block (pressing block within 2 frames of an attack landing) while holding Faultless Defense.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Faultless%20Defense
gameSpecifierList of String, delimiter: ,GGST
FieldField typeValue
termStringPositive Bonus
partOfSpeechStringnoun
definitionWikitext

A special state in Strive that automatically generates tension, reduces meter penalty, as well as other buffs when a player breaks the wall.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Positive%20Bonus
gameSpecifierList of String, delimiter: ,GGST
FieldField typeValue
termStringCC
partOfSpeechStringnoun,verb
definitionWikitext

Short for Charge CancelA charge cancel is a mechanic in Missing Link in which the player cancels a normal into the Charge input (usually 623 + Respect) on hit or block. This is used as a free, functional equivalent to a Red Roman Cancel from modern Guilty Gear.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,GGML
FieldField typeValue
termStringCharge Cancel
partOfSpeechStringnoun,verb
definitionWikitext

A charge cancel is a mechanic in Missing Link in which the player cancels a normal into the Charge input (usually 623 + Respect) on hit or block. This is used as a free, functional equivalent to a Red Roman Cancel from modern Guilty Gear.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,GGML
FieldField typeValue
termStringForce Roman Cancel
partOfSpeechStringnoun
definitionWikitext

A Roman Cancel unique to the Guilty Gear XX series that costs 25 meter in exchange for only being able to be executed during a specific period of a special move. Usually abbreviated to FRC

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Force%20Roman%20Cancel
gameSpecifierList of String, delimiter: ,GGACR
FieldField typeValue
termStringSlashback
partOfSpeechStringverb
definitionWikitext

A parry mechanic in Guilty Gear Accent Core and Plus R. When holding back or down-back, tapping S+HS within 2 frames of an attack connecting will parry the attack and reduce any blockstun to 3 frames

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Slashback
gameSpecifierList of String, delimiter: ,GGACR
FieldField typeValue
termStringForce Break
partOfSpeechStringnoun
definitionWikitext

A type of special attack in Guilty Gear that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=EX%20Move
gameSpecifierList of String, delimiter: ,GGACR
FieldField typeValue
termStringKire
partOfSpeechStringVerb
definitionWikitext

Pronounced ki-ray, a technique which combines a a Tiger Knee and an Instant Air Dash in order to perform an Instant Air Dash and execute a special as soon as its available to be performed. Most commonly seen with  Baiken's Tatami Gaeshi

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Kire
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringTension Pulse
partOfSpeechString
definitionWikitext

A system mechanic which affects how much tension a character will gain for doing specific actions. Higher Tension Pulse increases meter gain, lower Tension Pulse decreases meter gain. Aggressive actions, such as running or jumping forward and attacking will increase it, while defensive options such as walking or dashing backwards will decrease it. Positive Bonus in Guilty Gear Strive will increase Tension Pulse significantly

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Tension%20Pulse
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringRisc
partOfSpeechStringNoun
definitionWikitext

A mechanic that affects damage received by an attack in the Guilty Gear series. Risc is built by repeatedly blocking normals or specials, and higher levels of risc will increase the damage future attacks will deal. Occasionally referred to as Guard Bar

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=RISC
gameSpecifierList of String, delimiter: ,GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringGuts
partOfSpeechString
definitionWikitext

A defensive stat in the Guilty Gear games that decreases damage taken at lower life percentages. Every character has a unique Guts rating that determines how fast Guts scaling kicks in.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Guts%20Scaling
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringTension
partOfSpeechStringnoun
definitionWikitext

The name for the main resource meter in the Guilty Gear SeriesTension can be spent on Faultless Defense, Overdrives, and more.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Meter
gameSpecifierList of String, delimiter: ,GGML GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringOverdrive
partOfSpeechStringnoun
definitionWikitext

The name for Super Moves in the Guilty Gear Series. Overdrives cost 50% tension and perform a variety of functions depending on the character

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Overdrive
gameSpecifierList of String, delimiter: ,GGML GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringClean Hit
partOfSpeechStringadj, verb
definitionWikitext

When certain attacks in Guilty Gear hit a very specific part of an opponent's hurtbox. These well-aimed attacks will cause some positive benefit for the attacker, like a higher launch or a wall bounce.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Clean%20Hit
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringFaultless Defense
partOfSpeechStringnoun
definitionWikitext

A special type of blocking in Guilty Gear that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Faultless%20Defense
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringZ Change
partOfSpeechStringnoun, verb
definitionWikitext

A move caused by holding down one of the assist buttons, calling the assist to take the place of the current character with a superdash, which can also be done during normals and specials.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringDead Angle
partOfSpeechString
definitionWikitext

An attack in Guilty Gear that is done during blockstun that has invincibility and is used to stop the opponent's pressure.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Dead%20Angle
gameSpecifierList of String, delimiter: ,GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
FieldField typeValue
termStringVanish (Hold)
partOfSpeechStringnoun, verb
definitionWikitext

Sometimes referred to as Empty Vanish or Held Vanish, this technique allows a player to perform a vanish without actually performing the follow-up attack, effectively allowing for a instant teleport behind the opponent. However, this technique can only be done during Sparking.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringVanish
partOfSpeechStringnoun, verb
definitionWikitext

A technique that costs 1 bar of meter, which will cause the player character to immediately teleport behind the opponent and attack. It can extend combos as well as being plus on block. It is inputted with M+H.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Vanish
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringSuper Dash
partOfSpeechStringnoun, verb
definitionWikitext

A attack that causes the player character to fly to the opponents current position, being very susceptible to an antiair. inputted by pressing H+S.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Super%20Dash
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringSparking Blast
partOfSpeechStringVerb
definitionWikitext

A blast of energy that can be used anytime except when being in a combo. It can be used as a combo extender or as a defensive burst, with each team usually having one sparking blast per match. It is inputted with L+M+H+S.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringSparking
partOfSpeechStringnoun
definitionWikitext

A state that a player finds themselves in after a sparking blast, which gives a slew of positive buffs to their characters for a finite amount of time. This time is increased for each character currently down on their team.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Sparking
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringSmash!
partOfSpeechStringnoun
definitionWikitext

A term used to describe moves that cause a camera shift, which are generally used for combo extensions or to give a sliding knockdown.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringReflect
partOfSpeechStringnoun, verb
definitionWikitext

An almost universal technique that allows a character to push an opponent away during pressure. Unlike other games push block, this cannot be done in blockstun, with the input being 4S

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Reflect
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringLimit Break
partOfSpeechStringnoun
definitionWikitext

A state that a player reaches when they only have one character left which increases their damage by 20% and grants one bar of super meter.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Limit%20Break
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringKi Charge
partOfSpeechStringnoun, verb
definitionWikitext

a technique that allows a player to build meter, although this technique rarely sees much use. Inputted by pressing L+S.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Ki%20Charge
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringKi Blast
partOfSpeechStringnoun, verb
definitionWikitext

A projectile attack that is usually inputted with the S button. The properties of the Ki Blast vary to each character.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Ki%20Blast
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringDragon Rush
partOfSpeechStringnoun, verb
definitionWikitext

A universal grab that all characters have access to, inputted with L+M.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Dragon%20Rush
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringDynamic!
partOfSpeechStringnoun
definitionWikitext

A property that occurs when a player performs a full light autocombo on an opponent, granting one random Dragon Ball or summoning Shenron if the conditions have been met.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringDragon Balls
partOfSpeechStringnoun
definitionWikitext

A mechanic that allows players to collect Dragon Balls during the match, when all Dragon Balls have been collected a player can summon Shenron, who can grant one out of four wishes per match.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,DBFZ
FieldField typeValue
termStringRapid Cancel
partOfSpeechStringnoun
definitionWikitext

A mechanic that makes it possible to cancel any move on block or hit at the cost of 50 meter.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Rapid%20Cancel
gameSpecifierList of String, delimiter: ,BBCP BBCPE BBCF
FieldField typeValue
termStringThrow Reject Miss
partOfSpeechStringnoun
definitionWikitext

A state in which it is not possible to tech throws. It lasts for a few frames after a throw tech attempt.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Throw%20Reject%20Miss
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringOverdrive
partOfSpeechStringnoun
definitionWikitext

A universal install that freeze the timer and makes combo unburstable. Each character gets unique perks during their overdrives.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Overdrive
gameSpecifierList of String, delimiter: ,BBCF
FieldField typeValue
termStringGlide
partOfSpeechStringnoun,verb
definitionWikitext

Specifically refers to a technique in the early BlazBlue (and by extension P4A) series where a character cancels their air dash into a series of actions that alters their trajectory downward instead of following the full airdash trajectory.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,BBCF P4A
FieldField typeValue
termStringFatal Counter
partOfSpeechStringnoun
definitionWikitext

A more powerful version of a Counter Hit in the BlazBlue series that only occurs if certain moves counter hit the opponent. Fatal counter adds 3f of hitstun to every move in the combo. Some moves forces fatal counter and do not require a counter hit.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fatal%20Counter
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringCrush Trigger
partOfSpeechString
definitionWikitext

A chargeable guard crush that can be performed with 25 meter. Sometimes used in combos as charged crush trigger have 100P2.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Crush%20Trigger
gameSpecifierList of String, delimiter: ,BBCP BBCPE BBCF
FieldField typeValue
termStringCounter Assault
partOfSpeechStringnoun
definitionWikitext

An attack in Blazblue that is only possible while in blockstun that has invincibility and is used to stop the opponent's pressure.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Counter%20Assault
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringBurst
partOfSpeechStringnoun
definitionWikitext

Burst is a universal mechanic that can be used to escape combos. Burst is tied to the Burst gauge and slowly refills throughout the match.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Burst
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringBarrier Block
partOfSpeechStringnoun
definitionWikitext

A special type of blocking in BlazBlue that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource. It also increase blockstun by 1 frame.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Faultless%20Defense
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringAstral Heat
partOfSpeechStringnoun
definitionWikitext

An Instant Kill that costs 100 meter that can be only performed while on match point and if the opponent has less than 35% HP. When the conditions are met, the character's portrait will glow white.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Astral%20Heat
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringActive Flow
partOfSpeechStringnoun
definitionWikitext

A state that can be entered by performing enough offensive actions in a round. During active flow moves get a 10% damage increase, burst regenerates faster and Exceed Accels deal roughly double damage.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Active%20Flow
gameSpecifierList of String, delimiter: ,BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
FieldField typeValue
termStringProrate
partOfSpeechStringverb/noun
definitionWikitext

A method of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Proration
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPlus
partOfSpeechStringadj
definitionWikitext

When you are able to freely act, but your opponent cannot (usually because they are still trapped in block stun from your attack). Being plus (or "positive") in a fighting game is quite strong; it means you always have a headstart on your next attack, even if it's only by a very slim margin.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Plus
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringUntechable Time
partOfSpeechStringnoun
definitionWikitext

Minimal hitstun before teching is possible.

altDefinitionWikitext

When your character is launched, knocked down or hit while airborne, hitstun and untech time may be different. Histun is ended upon being grounded, however untech time is not. Moves such as Hazama's Hungry Coils utilize this feature.

infilURLhttps://glossary.infil.net/?t=Untech%20Time
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringStartup
partOfSpeechStringnoun
definitionWikitext

The time before an attack is active including the first active frame. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Startup
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRecovery
partOfSpeechStringnoun
definitionWikitext

The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Recovery
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHurtbox
partOfSpeechStringnoun
definitionWikitext

The hitbox specifically relating to where a character is vulnerable to an opponent's attack. Shown as blue or cyan in visualizations.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hurtbox
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHitstun
partOfSpeechStringnoun
definitionWikitext

When a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hit%20Stun
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHitbox
partOfSpeechStringnoun
definitionWikitext

A general term showing where an attack can hit the opponent and where the character is vulnerable to attack.

altDefinitionWikitext

The hitbox specifically relating to where an attack can hit the opponent. Shown as red in visualizations.

infilURLhttps://glossary.infil.net/?t=Hitbox
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHitstop
partOfSpeechStringnoun
definitionWikitext

When a character is hit, both characters are stopped in place to visualize the hit and give feeling of impact. Hitstop describes this phenomenon. Typically hitstop affects both players equally, but this is not always true. For example an attack may cause the opponent to be in hitstop longer than the player, or in cases of most projectiles, the attacker does not experience hitstop at all.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hitstop
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGap
partOfSpeechStringnoun
definitionWikitext

The number of frames between two attacks in which the defender leaves blockstun/hitstun. e.g. In a 10F gap a 10F move will trade, a 9f or faster move will win, and a 11F move or slower will lose.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Gap
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFrame Advantage
partOfSpeechStringnoun
definitionWikitext

The difference in time an attacker and a defender can begin moving again after blocking an attack.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Frame%20Advantage
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFrame
partOfSpeechStringnoun
definitionWikitext

The smallest unit of time in a fighting game. Most fighting games are 60 frames per second.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Frame
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDisjointed Hitbox
partOfSpeechStringnoun
definitionWikitext

A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Disjointed%20Hitbox
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBlockstun
partOfSpeechStringnoun
definitionWikitext

When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Block%20Stun
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBlockstop
partOfSpeechStringnoun
definitionWikitext

When a character blocks, both characters are stopped in place to visualize the block and give feeling of impact. Blockstop describes this phenomenon. Frequently the opponent to be in blockstop longer than the attacker, or in cases of most projectiles, the attacker does not experience blockstop at all.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Blockstop
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringActive
partOfSpeechStringnoun
definitionWikitext

The active frames of an attack refers to the amount of time an attack can hit the opponent.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Active
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAttack Level
partOfSpeechStringnoun
definitionWikitext

An attack attribute that determines the default value for hitstun, blockstun, hitstop, damage, etc.(varies by game) of a move.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDisrespect
partOfSpeechStringverb
definitionWikitext

The opposite of respect, to perform high risk options without fear of punishment.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOne-and-Done
partOfSpeechStringverb
definitionWikitext

To leave immediately after beating someone once. This is traditionally considered impolite, for One-and-Done somewhat shows that one is intend to take easy win only.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termString50/50
partOfSpeechStringnoun, adj.
definitionWikitext

A mix-up where the opponent has a choice between two options, such as strike-throw or high-low. A "true 50/50" is used to describe a mix-up in which the defender must guess and commit to one option, without any way to determine which option the opponent will choose and react accordingly.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=50/50
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRespect
partOfSpeechStringverb
definitionWikitext

Constantly taking a more conservative option than one typical does due to opponent's skill, randomness, or character's strong options.

altDefinitionWikitext

"He's respecting his stagger pressure so much, he can DP out of this for free!"

infilURLhttps://glossary.infil.net/?t=Respect
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringZoning
partOfSpeechStringverb
definitionWikitext

The act of denying the opponent the ability to approach, jump, or other movement options.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Zoning
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termString360, 720, etc
partOfSpeechStringnoun
definitionWikitext

To input a directional command that is 360/720/etc degrees clockwise or counter-clockwise. This is typically for command throws like Zangief's Spinning Piledriver or Tager's Gigantic Tager Buster.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=360
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringZoner
partOfSpeechStringnoun
definitionWikitext

A character in a fighting game who's primary gameplan is to stay far away keep distance from their opponent. The two main sub-archetypes are projectile zoners and spacers.

altDefinitionWikitext

Under Night In-Birth's Yuzuriha is a spacer, a zoner that uses long range non-projectile moves, typically sword attacks. BlazBlue's Nu-13 is a projectile zoner.

infilURLhttps://glossary.infil.net/?t=Zoner
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringYomi
partOfSpeechStringnoun
definitionWikitext

From Japanese "読み". Knowing the mind of the opponentTo understand in some way what is going on in the mind of the other player and play around it. Usually involved in reads and conditioning.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Yomi
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringWake Up
partOfSpeechStringnoun, verb, adj., adv.
definitionWikitext

The state and animation a character goes through when they rise from being knocked down. This animation is usually invulnerable for its duration, and usually retains invulnerability to throws for some time after it ends.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Wakeup
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringWhiff
partOfSpeechStringverb, adj
definitionWikitext

An attack that completely misses the opponent, such as when the opponent is out of range of the attack.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Whiff
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringVortex
partOfSpeechStringnoun, verb, adv.
definitionWikitext

An offensive sequence that starts with a very difficult to block mixup, which then causes a knockdown if it works and loops back into the same mixup over and over again.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Vortex
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringUn-combo
partOfSpeechStringverb
definitionWikitext

Refers to the act of resetting an opponent mid-combo with particularly difficult or even impossible-to-avoid resets to where it might as well be considered an extended combo string. An example is  Carl's corner unblockable resets.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringUniversal Overhead
partOfSpeechStringnoun
definitionWikitext

An overhead that all characters in a specific game have bound to the same input. Guilty Gear's 5D Dust attack is one of the earliest examples.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringUkemi
partOfSpeechStringnoun, verb
definitionWikitext

To recover from a knockdown or air hitstun state, usually by pressing a button. This is a common action found in games like BlazBlue and Guilty Gear.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Quick%20Rise
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTrue Reversal
partOfSpeechStringnoun
definitionWikitext

A reversal attack of which the user is invulnerable throughout all startup frames, including the first active frame or more.

altDefinitionWikitext

Some reversal moves are not "true" as they have only partial startup invul or are prone to trading.

infilURLhttps://glossary.infil.net/?t=Reversal
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTouch of Death
partOfSpeechStringnoun, adj.
definitionWikitext

A single combo that will defeat the opponent even from full health.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Touch%20of%20Death
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTrade
partOfSpeechStringnoun, verb
definitionWikitext

When two opposing attacks both collide with opposing hurtboxes on the same frame, resulting in both players getting hit.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Trade
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTiger Knee
partOfSpeechStringnoun, verb, adj.
definitionWikitext

An input method to perform a special move in the air as fast as possible after you leave the ground. Almost always abbreviated to TK. For Example: 2369 for a j.236 input.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Tiger%20Knee
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTech
partOfSpeechStringnoun (1), verb (1), abbreviation (2)
definitionWikitext

To recover from a knockdown or air hitstun state, usually by pressing a button.

altDefinitionWikitext

Short for "technique" or "technology".

infilURLhttps://glossary.infil.net/?t=Tech
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTick Throw
partOfSpeechStringnoun
definitionWikitext

A throw done after attacks, very soon after if not exactly when throw invulnerability expires on the opponent. A Tick Throw take advantage of that the opponent naturally expect a Frame Trap coming, making it very hard to react to or escape from.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Tick%20Throw
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTechnology
partOfSpeechStringnoun
definitionWikitext

New tactics, combos, or discoveries by players. Can refer to the discovery that a certain character's mix-up is actually easy to defeat, a character having far more potential than was initially assumed, etc.

altDefinitionWikitext

(Often referred to as "tech", not to be confused with the same term meaning to recover from hitstun or knockdown)

infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSweep
partOfSpeechStringnoun
definitionWikitext

A large, slow, low hitting attack, typically assigned the same input for all characters.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTechnique
partOfSpeechStringnoun
definitionWikitext

New tactics, combos, or discoveries by players. Generally similar to "Technology", with more emphasis on exact inputs. Examples include the famous Tiger Knee or TK input.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSuper Jump
partOfSpeechStringnoun
definitionWikitext

A higher than normal jump, usualy done in Arcsys games by inputting down followed by jump in quick sucession.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Super%20Jump
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSuper Armor
partOfSpeechStringnoun, adj.
definitionWikitext

An attack that can absorb a single hit from the opponent (usually taking a fraction of the regular damage) before the opponent's attacks will hit you. An example of this is Potemkin's Hammerfall ([4]6P).

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Armor
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSuper
partOfSpeechStringnoun, verb
definitionWikitext

A type of attack that consumes meter, and is typically followed by a superfreeze.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Super
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringStagger
partOfSpeechStringverb
definitionWikitext

A prolonged state of hit stun. In some games the opponent press button(s) to escape stagger sooner.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=stagger
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringStun
partOfSpeechStringnoun
definitionWikitext

A special hurt state in which the character is left unable to act for a long time which goes away after the next combo performed on them. Can sometimes have the duration shortened via a sort of mini-game.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Stun
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringStagger Pressure
partOfSpeechStringnoun
definitionWikitext

The use of intentionally delaying gatlings or cancels in order to create frame traps with the intent of catching your opponent mashing or jumping. Loses to reversals.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Stagger
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSpinning Piledriver
partOfSpeechStringnoun
definitionWikitext

Used to describe a grappler's fast, high reach and highly damaging command grab that is typically executed with a 360 motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Spinning%20Piledriver
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSpecial
partOfSpeechString
definitionWikitext

A type of attack that requires a command like 236A. These attacks typically special effects that normal attacks do not have such as chip damage, invincibility, etc.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Special%20Move
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringShoto
partOfSpeechStringnoun
definitionWikitext

Short for "Shotokan" A character archetype defined by being similar in some way to Ryu from Street Fighter. Shotos usually have a horizontal fireball, an invulnerable reversal, and a forward moving special move.

altDefinitionWikitext

A general all-rounder or balanced character. Examples include P4A's Yu Narukami, Guilty Gear's Ky Kiske, BlazBlue's Jin Kisaragi.

infilURLhttps://glossary.infil.net/?t=Shoto
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringShimmy
partOfSpeechString
definitionWikitext

Baiting your opponent into inputting a throw tech or reversal throw then walking backwards out of range of the throw. This can result in a huge punish combo in games with throw whiff animations and without throw tech OS's.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Shimmy
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringScrub
partOfSpeechStringnoun
definitionWikitext

A low level player. Similar to noob, however does not imply someone is new to the game/scene.

altDefinitionWikitext

A player that blames there loses on anything other than themselves. "The Sun was in my eyes!"

infilURLhttps://glossary.infil.net/?t=Scrub
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringScramble
partOfSpeechStringverb, noun
definitionWikitext

An unexpected situation in a match in which both players "scramble" to react and gain advantage. Often occurs after a combo drops.

altDefinitionWikitext

"During the scramble, he was mashing reversal like his life depended on it."

infilURLhttps://glossary.infil.net/?t=Scramble
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSashikaeshi
partOfSpeechStringnoun, verb
definitionWikitext

From Japanese "差し返し", meaning "return the strike". To reactively hit an opponent as punishment for their attempt to use an attack.

altDefinitionWikitext

Whiff Punishing

infilURLhttps://glossary.infil.net/?t=Whiff%20Punish
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSafe Meaty
partOfSpeechStringnoun
definitionWikitext

A well-timed attack on an opponent who is rising from a knockdown. The idea of a Safe Meaty is to land a Meaty  ?'"`UNIQ--item-11--QINU`"'? attack that hits late into the attack's active frames. The goal is to have this attack connect meaty with your opponent, but recover fast enough to be able to block a reversal attempt.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSafe Jump
partOfSpeechStringnoun
definitionWikitext

A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Safe%20Jump
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRushdown
partOfSpeechStringnoun, adj.
definitionWikitext

Style of play where you constantly attack the opponent in close range fighting, never giving them an opportunity to retaliate.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Rushdown
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRPS
partOfSpeechStringnoun, adj.
definitionWikitext

Rock Paper ScissorsA situation wherein an attacker and a defender have options that only beat certain responses from their opponent. For example, on wakeup a defending opponent may use a reversal to stop an attacker from using an attack, but the attacker can also block to defeat the reversal. If the attacker blocks, the defender can use the opportunity to take the offensive.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=RPS
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRock Paper Scissors
partOfSpeechStringnoun, adj.
definitionWikitext

A situation wherein an attacker and a defender have options that only beat certain responses from their opponent. For example, on wakeup a defending opponent may use a reversal to stop an attacker from using an attack, but the attacker can also block to defeat the reversal. If the attacker blocks, the defender can use the opportunity to take the offensive.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=RPS
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRising Overhead
partOfSpeechStringadj., adv.
definitionWikitext

Performing a jumping attack while ascending from a jump.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRevolver Action
partOfSpeechStringnoun
definitionWikitext

The special category of cancels that describe how each character can cancel normals into other normals. Gatling

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Target%20Combo
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRhythm Blocking
partOfSpeechStringnoun
definitionWikitext

A form of blocking in which the defender switches from blocking high to blocking low (or vice versa) at a specific time in order to block multiple mixup options. Typically used to defend against mixups in which the overhead and low do not hit on the same frame, allowing the defender to change their guard at the right timing in order to block both options without guessing. If the attacker's low option is faster than their overhead, the defender can Fuzzy Guard the mixup by blocking low first, then switch to blocking high for the overhead. An example of a setup vulnerable to Fuzzy Guarding is Aigis's 5B mixup, as the low option will be faster than the high, and by blocking low, then high at the right timing, the defender can cover both options.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fuzzy%20Guard
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringReversal
partOfSpeechStringnoun, adj., adv.
definitionWikitext

To perform an attack as soon as possible after getting knocked down or leaving hitstun/blockstun.

altDefinitionWikitext

An attack that has a type of invulnerability from early into and for most of its start-up or duration, and frequently with lots of recovery. Commonly used to describe attacks like Ragna's Inferno Divider or Sol's Volcanic Viper.

infilURLhttps://glossary.infil.net/?t=Reversal
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRe-stand
partOfSpeechStringnoun, verb
definitionWikitext

A situation in which a character is taken from an airborne or OTG state and returned to a standing state on the ground while still in hitstun, which is very uncommon. Moves that re-stand the opponent often allow for unique mix-ups that are unexpected (since typically, mix-ups come after a knockdown), or unique combo extensions.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Restand
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAmerican Reset
partOfSpeechStringnoun
definitionWikitext

To drop a combo by mis-input or bad spacing, and then pick it back up using the next inputs on the combo or mashing. Frequently can happen in re-land situations.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=American%20Reset
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRenda
partOfSpeechStringnoun, adjective
definitionWikitext

Self-chain or self-cancelable attacks. Depending on context, renda can refer to both cancels on hit and on whiff.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Renda%20Cancel
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringReset
partOfSpeechStringnoun, verb
definitionWikitext

Purposefully ending a combo early in order to perform a mixup in order to deal more damage.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Reset
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRekka
partOfSpeechStringnoun
definitionWikitext

A series of special attacks that are only available after the first one is performed.

altDefinitionWikitext

Named after Fei-Long's Rekkaken punches in Street Fighter 2.

infilURLhttps://glossary.infil.net/?t=Rekka
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRe-dash
partOfSpeechStringverb
definitionWikitext

When the attacker in a pressure situation dashes back in on the opponent after a frame advantageous or low frame disadvantageous attack, to reset and thus continue their offense.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRebeat
partOfSpeechStringnoun
definitionWikitext

Canceling into a normal on a up-the-alphabet, or weaker button direction.

altDefinitionWikitext

A normal beat is in the conventional, or most common gatling direction. A -> B is "normal", B -> A is "reverse".

infilURLhttps://glossary.infil.net/?t=Reverse%20Beat
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringReverse Beat
partOfSpeechStringnoun
definitionWikitext

The ability to ignore the typical Light > Medium > Heavy sequence of buttons, i.e. cancelling a medium attack into a light attack. It allows for a bit more freeform offense since riskier heavy moves can be cancelled into safer light or medium moves.

altDefinitionWikitext

A normal beat is in the conventional, or most common gatling direction. A -> B is "normal", B -> A is "reverse".

infilURLhttps://glossary.infil.net/?t=Reverse%20Beat
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringRave
partOfSpeechStringnoun
definitionWikitext

Short for "Deadly Rave". A super move in which a player must press a series of buttons (usually eight button presses and a quarter-circle move) after execution in order to complete the move.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Deadly%20Rave
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termString(Hard) Read
partOfSpeechStringverb, noun
definitionWikitext

To predict the opponent's action and punish or avoid it.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Read
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPunish
partOfSpeechStringverb,adj
definitionWikitext

Attacking someone when they are unable to block, making the damage guaranteed.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Punish
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPushback
partOfSpeechStringnoun,verb
definitionWikitext

When an attacking player hits their opponent, they are pushed backwards by a small amount. This is the most common form of infinite combo/blockstring prevention system.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Pushback
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringProximity Block
partOfSpeechStringnoun
definitionWikitext

When not actually blocking an attack, holding back while near an attack will cause your character to go into a blocking animation. Proximity Block explains this phenomenon.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Proximity%20Block
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPoint
partOfSpeechStringnoun
definitionWikitext

In a 3v3 fighting game, Point refers to the 1st character up to fight out of the 3 selected by the player.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Point%20Character
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPressure
partOfSpeechStringnoun, verb
definitionWikitext

To attack the opponent continuously and leave little room for counter attacks.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Pressure
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPoke
partOfSpeechStringnoun
definitionWikitext

An attack that's thrown out to occupy the space in front of you and remind your opponent not to try and come closer. Usually, this is a far-reaching and safe normal move with little risk.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Poke
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPlink
partOfSpeechStringnoun
definitionWikitext

Rapidly pressing one button after another, sometimes as quickly as 1 frame apart.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Plink
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringPixie
partOfSpeechStringnoun
definitionWikitext

A character with powerful movement options, short range, small hurtbox, and low health.

altDefinitionWikitext

Rachel Alucard and Linne are defining characters of the archetype.

infilURLhttps://glossary.infil.net/?t=Pixie
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringP Combo
partOfSpeechStringnoun
definitionWikitext

Combo containing as many as possible numbers of punch or lightest normal. Usually used as a trade-off to simply get more combo hits.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringParry
partOfSpeechStringnoun, verb
definitionWikitext

An attack or mechanic that allows the defender to brush aside an incoming hit and recover more or less instantly.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Parry
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOTG
partOfSpeechStringnoun, verb
definitionWikitext

The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground."

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=OTG
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOverhead
partOfSpeechStringnoun
definitionWikitext

An attack that the opponent must block high.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Overhead%20Attack
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOff the Ground
partOfSpeechStringnoun (2), verb (1)
definitionWikitext

To hit the opponent while they are on the ground and launch or re-stand them taking them "Off the Ground".

altDefinitionWikitext

A move that can hit opponents while they are on the ground.

infilURLhttps://glossary.infil.net/?t=OTG
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOS Blocking
partOfSpeechStringnoun
definitionWikitext

Blocking while also protecting yourself against something else via the use of an Option Select. Frequently done in Blazblue by pressing 4ABC to input both barrier block (4AB) and throw (BC).

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOption Select
partOfSpeechStringnoun
definitionWikitext

A technique where one command (or series of commands) will perform a different action depending on the circumstances, thereby allowing one action to be able to handle two distinct situations.

altDefinitionWikitext

Dustloop's indepth page on the topic.

infilURLhttps://glossary.infil.net/?t=Option%20Select
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOn-Hit
partOfSpeechStringnoun
definitionWikitext

A measure of frame advantage when the opponent is hit by an attack. Positive values indicate that the attacker can act first. Negative values indicate that the defender can act first.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=On%20Hit
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOn-Block
partOfSpeechStringnoun
definitionWikitext

A measure of frame advantage when the opponent blocks an attack. Positive values indicate that the attacker can act first. Negative values indicate that the defender can act first.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=On%20Block
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOkizeme
partOfSpeechStringnoun, verb
definitionWikitext

From Japanese "起き攻め". Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Okizeme
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOkiwaza
partOfSpeechStringnoun, verb
definitionWikitext

From Japanese "置き技", meaning "placed move". To pre-emptively use an attack with the intent of covering a specific space which the opponent will move into or extend a hurtbox into.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Poke
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOffense
partOfSpeechStringnoun
definitionWikitext

The act of trying to do damage to your opponent, typically from ranges closer than full screen away. Offense is a broad, encompassing term that can include your ability to apply effective mixups, keep good frame advantage during your attacks, and convert openings into high damage.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Offense
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringNormal
partOfSpeechString
definitionWikitext

A type of attack that is performed by pressing a single button, and possibly a single held stick direction.

altDefinitionWikitext

Character specific or sometimes game specific moves that match this definition are called "Command Normals".

infilURLhttps://glossary.infil.net/?t=Normal
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringNeta
partOfSpeechStringnoun
definitionWikitext

Japanese term that roughly translates to "gimmick". Describes combos and pressure sequences that are typically unconventional or inefficient in nature, but are purposefully used anyway for style points or mental damage.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Gimmick
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringNeutral
partOfSpeechStringnoun
definitionWikitext

When neither player is in an advantageous position in terms of stage position.

altDefinitionWikitext

When the player does not press any direction on the joystick/pad (5).

infilURLhttps://glossary.infil.net/?t=Neutral
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringNegative Edge
partOfSpeechStringnoun
definitionWikitext

Using button-release to perform attacks. To perform, hold down an attack button, then release the button. Some Negative Edge moves also require special motions.

altDefinitionWikitext

This technique can be applied to doing special attacks for almost all characters, but characters who use this intensively include Guilty Gear's Eddie and BlazBlue's Carl.

infilURLhttps://glossary.infil.net/?t=Negative%20Edge
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMidscreen Meterless
partOfSpeechStringnoun
definitionWikitext

A combo that can be preformed without the use of any resources and regardless of location.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMix-up
partOfSpeechStringnoun, verb
definitionWikitext

To perform a maneuver that forces a defending opponent to choose between two or more options. If the opponent chooses incorrectly, then they are hit by an attack. There are many different types of mix-ups such as crossup(left/right), high/low, and strike/throw.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Mixup
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMicrodash
partOfSpeechStringnoun, verb
definitionWikitext

The act of doing a quick dash, usualy seen in combos or pressure, by quickly tapping forward twice (66) or tapping a dash button.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMid
partOfSpeechStringnoun
definitionWikitext

In a 3v3 fighting game, Mid refers to the 2nd character up to fight out of the 3 selected by the player.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMeter
partOfSpeechStringnoun
definitionWikitext

A generic term to describe a resource that is used for offense/defense such as Guilty Gear's Tension, BlazBlue's Heat, and Persona 4 Arena's SP.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Meter
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMeaty
partOfSpeechStringnoun, adj.
definitionWikitext

Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals.

altDefinitionWikitext

To intentionally use an attack's later active frame, instead of the first, to hit the opponent for more frame advantage.

infilURLhttps://glossary.infil.net/?t=Meaty
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMash
partOfSpeechStringverb (1), noun (2)
definitionWikitext

To press button(s) rapidly without little thought.

altDefinitionWikitext

A chaotic situation where both players are attempting to get a move out, similar to a scramble.

infilURLhttps://glossary.infil.net/?t=Mash
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringLow Profile
partOfSpeechStringnoun, verb
definitionWikitext

When a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Low%20Profile
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringLow Attack
partOfSpeechStringnoun
definitionWikitext

An attack that the opponent must block low.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Low%20Attack
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringLow Crush
partOfSpeechStringnoun, adj.
definitionWikitext

A move that avoids low attacks. The move might pull your hurtbox up a bit so it avoids attacks that are low to the ground. In games with attack attributes such as Blazblue this is done with Foot attribute invulnerability.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Low%20Crush
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringKnowledge Check
partOfSpeechStringnoun,verb
definitionWikitext

A strategy or attack which tests the opponent's knowledge of a given matchup. If an opponent doesn't know how to deal with the knowledge check presented, the check is usually repeated until victory is achieved.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Knowledge%20Check
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringLink
partOfSpeechStringverb, noun
definitionWikitext

To perform a second action after the first action completely finishes its animation.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Link
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHard Knockdown
partOfSpeechStringnoun
definitionWikitext

A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hard%20Knockdown
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSoft Knockdown
partOfSpeechStringnoun
definitionWikitext

A knockdown that puts the character into a state that may allow the character to get up off the ground earlier than a Hard Knockdown, giving the offender less options for continuing offense.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Soft%20Knockdown
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringKusoge
partOfSpeechStringnoun
definitionWikitext

From the Japanese "クソゲー", meaning "shitty game"Kusoge are games which are highly broken in the literal sense. Kusoge often function poorly, and lack polish, and usually have extreme mechanics/balance. Kusoge is both a term of endearment and an insult, depending on the context.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Kusoge
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringKara Cancel
partOfSpeechStringnoun
definitionWikitext

A type of cancel where the beginning of an action is quickly canceled into another before the first action completes its startup.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Kara
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringKeep-Away
partOfSpeechStringnoun, adj
definitionWikitext

Style of play where you stay far away from the opponent and use ranged attacks to keep the opponent away while slowly whittling away the opponent's life.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Zoning
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInstall
partOfSpeechStringverb, noun
definitionWikitext

A move, usually a super, which changes the properties of the character themself, usually for the better.

altDefinitionWikitext

See Sol Badguy's Dragon Install.

infilURLhttps://glossary.infil.net/?t=Install
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringJump Install
partOfSpeechStringnoun
definitionWikitext

An advanced technique that lets you access air mobility options, usually double jumping, after doing a move that is supposed to prevent you from doing them. Usually performed by cancelling a grounded normal into a jump, but then before leaving the ground, doing another grounded attack.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Jump%20Install
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInvuln
partOfSpeechStringnoun,adjective
definitionWikitext

Short for InvulnerabilityA state where a character cannot be hit. A common component of reversal moves.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Invincible
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInvulnerability
partOfSpeechStringnoun,adjective
definitionWikitext

A state where a character cannot be hit. A common component of reversal moves.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Invincible
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInvulnerable
partOfSpeechStringnoun,adjective
definitionWikitext

A state where a character cannot be hit. A common component of reversal moves.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Invincible
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInvul
partOfSpeechStringnoun,adjective
definitionWikitext

Short for InvulnerabilityA state where a character cannot be hit. A common component of reversal moves.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Invincible
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInstant Block
partOfSpeechStringverb, noun
definitionWikitext

A special type of blocking done by inputting a block immediately before blocking an attack. Usually improves frame data against blocked moves or gives more meter than a normal block or both.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Instant%20Block
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringIAD
partOfSpeechStringnoun
definitionWikitext

An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Instant%20Air%20Dash
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHigh-Low
partOfSpeechStringnoun
definitionWikitext

A mixup where the opponent must choose between blocking high and low.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHit Confirm
partOfSpeechStringverb
definitionWikitext

To perform the first hit of a combo, and performing follow up attacks if the first hit successfully hits the opponent.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hit%20Confirm
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHyper Armor
partOfSpeechStringadj.
definitionWikitext

An attack that can absorb multiple hits from the opponent (typically taking reduced or fully recoverable damage). Examples of this include Tager's 6[A] and Potemkin's Judge Gauntlet (63214D).

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Armor
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGuard Point
partOfSpeechStringnoun, adj.
definitionWikitext

An attack that automatically blocks certain attacks. Examples of this include Bang's Drive attacks, Baiken's Suzuran (63214K), and Zappa's Too Bad (214S).

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Guard%20Point
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGatling
partOfSpeechStringnoun
definitionWikitext

The special category of cancels that describe how each character can cancel normals into other normals and specials.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Gatling
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringF-Shiki
partOfSpeechStringnoun
definitionWikitext

Sometimes known as "Fuzzy Overhead". When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. F-Shikis take advantage of this and use overheads that would miss on crouching characters, but not on standing characters.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=F-Shiki
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFuzzy Jump
partOfSpeechStringnoun
definitionWikitext

A form of defence where the defender switches from blocking to jumping at a specific time in order to block a strike then jump when there's a gap. Typically used to defend against tick throws.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fuzzy
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFuzzy Overhead
partOfSpeechStringnoun
definitionWikitext

An offensive technique where the attacker exploits a common system mechanic in Fighting Games where a crouching opponent can be hit by a rising overhead as their hurtbox is expanded to be standing even though they are crouch blocking.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fuzzy%20Attack
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFrame Kill
partOfSpeechStringnoun
definitionWikitext

A technique where specific attacks or inputs are used to "kill time" to make timing a specific setup easier.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Frame%20Kill
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGuard Cancel
partOfSpeechStringnoun,verb
definitionWikitext

An attack which can be performed while the user is in blockstun.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Guard%20Cancel
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGuard
partOfSpeechStringverb
definitionWikitext

The act of defending against incoming attacks. Guarding either negates the damage from an attack entirely or reduces it to minor chip damage.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Guard
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringGrappler
partOfSpeechStringnoun
definitionWikitext

A character in a fighting game who's primary gameplan is to get close to the opponent and throw them for massive damage. Grapplers usually have awkward mobility, large hurtbox, and high health.

altDefinitionWikitext

"I hate fighting grapplers, they're so scary when they get close to you."

infilURLhttps://glossary.infil.net/?t=Grappler
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFuzzy Guard
partOfSpeechStringverb, adj., noun
definitionWikitext

A defensive technique where the defender changes their guard direction rapidly and precisely to cover multiple ways they can be hit such as high/low or left/right.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fuzzy%20Guard
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFrame Trap
partOfSpeechStringnoun
definitionWikitext

An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with their own.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Frame%20Trap
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFireball
partOfSpeechStringnoun
definitionWikitext

A projectile which usually travels slowly across the screen in a horizontal path above the ground.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Fireball
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFootsies
partOfSpeechStringverb, noun
definitionWikitext

A complicated, often nebulous term that refers to the battle for controlling the space in front of you, often by using good pokes. In essence, you are trying to get to a range you like, while trying to deny your opponent getting to a range that they like. How you do this varies wildly based on the game, but it often involves using long range attacks to pester your opponent as they are trying to walk around. This dance of playing mind games with your feet is the source of the term's name.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Footsies
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDragon Punch
partOfSpeechStringnoun
definitionWikitext

A move that has invulnerability during its startup, long recovery, and a rising motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Dragon%20Punch
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringEX
partOfSpeechStringnoun
definitionWikitext

A type of special attack that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers. Where as supers are unique concepts, EX attacks are often variants of moves available without spending meter.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=EX%20Move
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDHC
partOfSpeechStringnoun
definitionWikitext

A term that describes when a character performs a super attack in a team game and tags into another characters super.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Delayed%20Hyper%20Combo
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDamage
partOfSpeechStringnoun,verb
definitionWikitext

A quantification of how a character's health bar is reduced when they are hit.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCrouch Confirm
partOfSpeechStringnoun
definitionWikitext

A combo that only works on crouching opponents. In some games, opponents hit while crouching may take extra hitstun as opposed to while standing, allowing for generally better combos on crouching hit.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCrossup Protection
partOfSpeechStringnoun
definitionWikitext

A period of time where you can block by holding back or forwards after the opponent crosses you up. Under Night, and BBTag have this.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Cross-up%20Protection
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCrossup
partOfSpeechStringnoun
definitionWikitext

Attacking your opponent after changing which horizontal side you are on, typically by jumping over them.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Crossup
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCross under
partOfSpeechStringnoun
definitionWikitext

A specific form of a crossup where an attacker moves under the defending opponent to switch sides.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCounterhit
partOfSpeechStringadj, verb
definitionWikitext

Hitting someone while they are in the startup of an attack. In some games counter hits get enhanced by dealing more damage and giving more frame advantage, which can open up new combo possibilities.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Counter%20Hit
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCounter
partOfSpeechStringnoun, verb
definitionWikitext

A move wherein your character pre-empts the opponent's attack, and attacks if hit by the opponent.

altDefinitionWikitext

To adapt to your opponent's strategy and change your own strategy to beat it.

infilURLhttps://glossary.infil.net/?t=Counter
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCommand Throw
partOfSpeechStringnoun
definitionWikitext

A throw that is performed by inputting a special command like 214C. Generally command throws have special properties in comparison to normal throws like increased damage or being untechable.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Command%20Throw
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringChip Damage
partOfSpeechStringnoun
definitionWikitext

Damage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Chip%20Damage
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCombo
partOfSpeechStringnoun
definitionWikitext

A sequence offensive executions where if the first attack hits and meets specific conditions (such as range, position, gauges, etc.), the correct executions guarantee you to land all the follow-up on the opponent.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Combo
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringChicken Block
partOfSpeechStringnoun
definitionWikitext

Jumping into the air and blocking rather than standing on the ground and being forced to guess a high-low mixup. Loses to air unblockable attacks such as BBTAG's Reversal Actions.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Chicken%20Block
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCharge
partOfSpeechStringadj, verb
definitionWikitext

The act of holding a direction (usually back or down) for about one second, for the purposes of executing certain special moves like Guile's Sonic Boom. Because charge inputs take a bit of time to prepare before you execute them, they tend to be relatively powerful compared to special moves input using other methods, like a quarter circle, which can be input more quickly and in more situations.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Charge
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBurst Option
partOfSpeechStringnoun
definitionWikitext

An explosive, quick attack that is usually unreactable from close to medium range.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCancel
partOfSpeechStringverb, noun
definitionWikitext

To bypass the remaining time or frames in an action by proceeding directly into another action.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=cancel
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBread and Butter
partOfSpeechStringnoun, adj.
definitionWikitext

A staple combo that is relatively simple and effective.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Bread%20and%20Butter
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBurst
partOfSpeechStringnoun, verb
definitionWikitext

An invincible attack that can be performed during hitstun to prevent an opponent from performing a full combo.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Burst
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBlock String
partOfSpeechStringnoun, verb
definitionWikitext

A series of multiple attacks that work well against a blocking opponent. Generally, a block string will be composed of several plus on block or cancelable attacks performed in quick sequence. When blocked, these will slowly push your character out of range and prevent the opponent from counter-attacking, which makes them a very good default, low-risk option when trying to apply offense.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Block%20String
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringArmor
partOfSpeechStringnoun
definitionWikitext

A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Armor
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAnti-Air
partOfSpeechStringnoun, verb
definitionWikitext

A grounded attack that hits the opponent out of the air

altDefinitionWikitext

A specific grounded attack that is particularly suited for hitting the opponent out of the air

infilURLhttps://glossary.infil.net/?t=Anti-Air
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAmbiguous Crossup
partOfSpeechStringnoun
definitionWikitext

Describes an attack which may cross up, but also may not, depending on extremely subtle and often imperceptible differences in timing or spacing.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Ambiguous
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAnchor
partOfSpeechStringnoun
definitionWikitext

In a 3v3 fighting game, Anchor refers to the 3rd character up to fight out of the 3 selected by the player.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Anchor
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAbare
partOfSpeechStringnoun
definitionWikitext

An attack during the opponent's pressure, intended to interrupt it.

altDefinitionWikitext

Derived from the Japanese 暴れ, meaning to act brutishly or violently.

infilURLhttps://glossary.infil.net/?t=Abare
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAir-to-Air
partOfSpeechStringnoun, verb
definitionWikitext

A jumping attack that hits the opponent out of the air

altDefinitionWikitext

A specific jumping attack that is particularly suited for hitting the opponent out of the air

infilURLhttps://glossary.infil.net/?t=Air-to-air
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringAmbiguous Cross-up
partOfSpeechStringnoun
definitionWikitext

Describes an attack which may cross up, but also may not, depending on extremely subtle and often imperceptible differences in timing or spacing.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Ambiguous
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringB&B
partOfSpeechStringnoun
definitionWikitext

A staple combo that is simple yet effective.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Bread%20and%20Butter
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringBnB
partOfSpeechStringnoun
definitionWikitext

A staple combo that is simple yet effective.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Bread%20and%20Butter
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringCross-up
partOfSpeechStringnoun
definitionWikitext

Attacking your opponent after changing which horizontal side you are on, usually by jumping over them.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Cross-up
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDisjoint
partOfSpeechStringnoun
definitionWikitext

A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Disjointed%20Hitbox
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringDP
partOfSpeechStringnoun
definitionWikitext

Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Dragon%20Punch
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringFD
partOfSpeechStringnoun
definitionWikitext

Faultless DefenceA special type of blocking in Guilty Gear that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Faultless%20Defense
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringIB
partOfSpeechStringNoun
definitionWikitext

Instant BlockA special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Instant%20Block
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringInstant Air Special
partOfSpeechStringnoun , verb, adj.
definitionWikitext

A method to perform a special move in the air as fast as possible after you leave the ground. For Example: 2369 for a j.236 input. Also known as a TK.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringIAS
partOfSpeechStringnoun , verb, adj.
definitionWikitext

Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringMeaty Attack
partOfSpeechStringnoun
definitionWikitext

Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals.

altDefinitionWikitext

To intentionally use an attack's later active frame, instead of the first, to hit the opponent for more frame advantage.

infilURLhttps://glossary.infil.net/?t=Meaty
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOki
partOfSpeechStringnoun, verb
definitionWikitext

Short for "Okizeme" Attacking an opponent about to wake up after they were knocked down, usually with meaty attacks or mix-ups.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Oki
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringOS
partOfSpeechStringnoun
definitionWikitext

A shorthand for "Option Select"A situation where you perform an input and the game will "select an option" automatically depending on what the other character did.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Option%20Select
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringProration
partOfSpeechStringnoun
definitionWikitext

A method of combo damage reduction. Specific types of proration have specific names, but each type reduces the amount of damage subsequent attacks in the combo will deal by a specific amount.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Proration
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSafejump
partOfSpeechStringnoun
definitionWikitext

A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Safe%20Jump
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringShoryuken
partOfSpeechStringnoun
definitionWikitext

Ryu's Dragon Punch attack (from the Street Fighter series). Used to describe any character's attack that has invincible startup and long recovery. Often, but does not always have a jumping/rising motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Shoryuken
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSPD
partOfSpeechStringnoun
definitionWikitext

Acronym for Spinning or Screw Piledriver. Used to describe a grappler's fast, high reach and highly damaging command grab that is typically executed with a 360 motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Spinning%20Piledriver
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringSRK
partOfSpeechStringnoun
definitionWikitext

Ryu's dragon punch attack (from the Street Fighter series). Used to describe any character's attack that has invincible startup and long recovery. Often, but does not always have a jumping/rising motion.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Shoryuken
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringTK
partOfSpeechStringnoun, verb, adj.
definitionWikitext

An input method to perform a special move in the air as fast as possible after you leave the ground. Short for "Tiger Knee". For Example: 2369 for a j.236 input.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Tiger%20Knee
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringuncombo
partOfSpeechStringverb
definitionWikitext

Refers to the act of resetting an opponent mid-combo with particularly difficult or even impossible-to-avoid resets to where it might as well be considered an extended combo string. An example is  Carl's corner unblockable resets.

altDefinitionWikitext
infilURL
gameSpecifierList of String, delimiter: ,
FieldField typeValue
termStringHKD
partOfSpeechStringnoun
definitionWikitext

Short for "Hard Knockdown".A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

altDefinitionWikitext
infilURLhttps://glossary.infil.net/?t=Hard%20Knockdown
gameSpecifierList of String, delimiter: ,