GGACR: Difference between revisions

From Dustloop Wiki
No edit summary
(33 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  __NOTOC__
  __NOTOC__{{InvisibleHeader}}
{| class="wikitable" style="float:right; margin-left: 10px; width:25%;"
<div id="mf-home" class="fpcontent">
|-
<div id="fptopsection">
![[Guilty Gear XX Accent Core + R|Guilty Gear XX Accent Core Plus R]]
{{FP Box|content=
|-
Guilty Gear XX Accent Core Plus R is the final revision of [[Guilty Gear XX]]. Released six years after the previous installment: [[Guilty Gear XX Accent Core]], Accent Core Plus R contains a large amount of balance changes. Some characters have had minor tweaks while other characters have been completely reworked.
||
[[File:GGACR_logo.png|400px|center]]


'''Developer:''' Arc System Works<br/>
Additionally, there have been other minor aesthetic changes and improvements such as: the Beat counter now showing you which hit(s) are invalid, the changed Life Gauge color when a player's life is is full, and new art for the Burst Gauge.
'''Publisher:'''
: Arc System Works (Japan)
: Aksys Games (North America)<br/>
'''Genre:''' 1-on-1 2D Fighting Game<br/>
'''Release Dates:'''<br/>
: Japan (Arcade): September 20th, 2012
: Japan (Vita): March 19th, 2013
: Japan (PS3/X360): August 7th, 2013
: North America (Vita): April 23rd, 2013
: North America (PS3/X360): March 3, 2014
: Worldwide (Steam): May 26, 2015
: Worldwide (Switch): May 16, 2019<br/>
<br/>
<center>'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</center>
'''Preceded By:''' [[Guilty Gear XX Accent Core]]<br/>
'''Followed By:''' [[Guilty Gear Xrd -SIGN-]]
|}
This game is the latest revision of the Guilty Gear XX series. Some characters have had minor tweaks (Sol), while some other characters have been completely reworked (Testament).


In addition to balance changes, there have been other minor HUD changes such as the Beat counter (invalid combo display) now showing you which hit(s) are invalid, the changed Life Gauge color to indicate full life, and the Burst Gauge's new appearance.
|subheader1=Beginner's Guide
==Characters==
|content2=If you're new to the game and have no idea where to start, we've drafted up a short [[GGACR/Start_Here|Starter's Guide]]. Also consider reading the [[GGACR/FAQ|FAQ]].
<div style="padding-left:10%">
}}
<imagemap>
 
image:GGACR_Roster.png|left
{{FP Box|header=Characters
|content=<div class="responsive-imagemap" style="max-width: 660px; margin: 0 auto;"><imagemap>
image:GGACR_Roster.png
poly 432 102 432 128 408 151 358 151 358 125 382 102 [[GGACR/Eddie]]
poly 432 102 432 128 408 151 358 151 358 125 382 102 [[GGACR/Eddie]]
poly 483 128 483 154 459 177 409 177 409 151 433 128 [[GGACR/Venom]]
poly 483 128 483 154 459 177 409 177 409 151 433 128 [[GGACR/Venom]]
Line 58: Line 40:
poly 482 0 482 26 458 49 408 49 408 23 432 0 [[GGACR/Robo-Ky]]
poly 482 0 482 26 458 49 408 49 408 23 432 0 [[GGACR/Robo-Ky]]
desc none
desc none
</imagemap>
</imagemap></div>
</div>
|subheader1=New Characters
|content2={{Character Label|GGACR|Kliff Undersn|24px}} and {{Character Label|GGACR|Justice|24px}} have been formally added to the cast of playable characters. Although these characters existed in previous releases of the XX series, this is the first time that the characters have been tournament legal.
|subheader2=EX Characters
|content3=EX Characters are unlockable versions of characters which are not tournament legal. These characters have move sets which differ significantly from their base character. In order to select an EX character, highlight the character you wish to play on the Character Select Screen and press the Start button. For detailed information on how to unlock these characters, and the differences between them and standard characters, refer to [https://docs.google.com/document/d/105SclSP38MWQ6zTo5NfidDeAPTxHvZJBaRPwhCGqEvU/edit# this guide]. EX sections for characters exist on the wiki now, but they aren't the primary focus so some pages may not exist yet and the ones that do exist are extremely rough.
}}


==New Characters==
{{FP Box|header=Selecting +R Mode on Console
[[GGACR/Kliff_Undersn|Kliff]] and [[GGACR/Justice|Justice]] have been added to the game, thus making this the first time both characters are tournament legal. They have been in previous console releases as tournament-illegal bonus characters.
|content=<gallery mode="nolines" widths=300px heights=300px style="float:right;">
* {{Character Label|GGACR|Justice|24px}}  is the original villain of Guilty Gear, based off of Tekkaman Blade. Justice has been radically altered from her previous iterations into a slow and plodding, but high damage zoning character.
File:GGACR_gameOption.png|Select AC+R from Game Settings
* {{Character Label|GGACR|Kliff Undersn|24px}} is the oldest playable human character in Guilty Gear. He is the resident geezer with a cleaver, but uses the power of magic to temporarily restore his youth - and turn his pants into shorts - during his overdrives.
File:GGACR_acrSelected.png|ver R will now appear on the main menu
 
</gallery>
==Universal Information==
<div class="center" style="width:auto; margin-left:auto; margin-right:auto;">
{{Button |Controls|GGACR/Controls}}{{Button |How Damage and Combos work|GGACR/Damage}}
</div>
 
==Selecting AC+R on Console==
By default, the game will not be set to AC+R. To change it to AC+R, navigate to '''Help & Options > Game Settings > Version''' and select '''AC+R'''
By default, the game will not be set to AC+R. To change it to AC+R, navigate to '''Help & Options > Game Settings > Version''' and select '''AC+R'''


Line 77: Line 57:


Saving the game afterwards should keep the game on AC+R by default.
Saving the game afterwards should keep the game on AC+R by default.
{{clear}}
}}


<gallery mode="nolines" widths=400px heights=400px>
{{FP Box|header=Training Mode
File:GGACR_gameOption.png|Select AC+R from Game Settings
|content=The Steam version of the game has implemented many new training mode features. The following page is a guide on what all the features do. [[GGACR/Training_mode|Link]]
File:GGACR_acrSelected.png|ver R will now appear on the main menu
</gallery>


==Tier List==
}}
Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character when played at their highest potential.
</div><!--END TOP SECTION-->
[[File:GGACR_TierList.png|450px|left|thumb|[https://twitter.com/CFightingGamer/status/1136548259004989440 <big>+R Discord Community Tier List</big>]]]
<div id="fpflexsection"><!-- BEGIN FLEX SECTION -->
{{Quote|Characters in the lowest tier have more glaring weaknesses than mid or upper tier characters, but +R is both complex and balanced enough that characters considered weaker are still plenty strong and can and have won majors.|DQRF|The State of +R Balance}}
<div class="fpbox" style="text-align: center; padding: 0; overflow: hidden;"><!-- BEGIN Videos box-->
<br style="clear:both;">
<div class="heading">About Accent Core Plus R</div>
<table class="stripe" style="width:100%;" cellspacing="0">
<tr><td colspan="2" style="text-align:center;">[[File:GGACR_logo.png|frameless|320px]]</td></tr>
<tr><td style="text-align:right; width: 48%">'''Publisher:'''</td><td style="text-align: left;">
:{{IconText|Arc System Works|japan|Right}}
:{{IconText|Aksys Games|USA|Right}}</td></tr>
<tr><td style="text-align:right; width: 48%">'''Release Dates:'''</td><td style="text-align: left;">
:{{IconText|Arcade|japan|Right}}: September 20, 2012
:{{IconText|Vita|japan|Right}}: March 19, 2013
:{{IconText|PS3/X360|japan|Right}}: August 7, 2013
:{{IconText|Vita|USA|Right}}: April 23, 2013
:{{IconText|PS3/X360|USA|Right}}: March 3, 2014
:{{IconText|Steam|Steam|Right}}: May 26, 2015
:{{IconText|Nintendo Switch|international|Right}}: May 16, 2019</td></tr>
<tr><td style="text-align:center;" colspan="2">'''[[:Category:Guilty Gear|Guilty Gear Series]]'''</td></tr>
<tr><td style="text-align:right; width: 48%">'''Preceded By:'''</td><td style="text-align:left;">[[Guilty Gear XX Accent Core]]</td></tr>
<tr><td style="text-align:right; width: 48%">'''Followed By:'''</td><td style="text-align:left;">[[Guilty Gear Xrd -SIGN-]]</td></tr>
</table>
</div><!--END Videos box-->


== Video Databases ==
{{FP Box|header=System Information
*[http://horibuna.web.fc2.com/GGXX_ACPR/index.html horibuna]
|content={{Centerdiv}}{{FP link|GGACR/Start_Here|Starter Guide}}
{{FP link|GGACR/Controls|Controls}}
{{FP link|GGACR/Damage|Damage Data}}
{{FP link|GGACR/Defense|Defense}}
{{FP link|GGACR/Offense|Offense}}
{{FP link|GGACR/Gauges|Gauges}}
{{FP link|GGACR/Movement|Movement}}
{{FP link|GGACR/HUD|HUD}}
{{FP link|GGACR/Frame_Data|Frame Data}}
{{FP link|GGACR/Miscellaneous|Miscellaneous}}
{{FP link|GGACR/FAQ|FAQ}}
{{FP link|GGACR/Tier Lists|Tier Lists}}
{{FP link|GGACR/Tournaments|Tournament Archive}}
{{Closediv}}
}}


==[[Dustloop_Wiki:Roadmap#Guilty_Gear_XX_Accent_Core_.2B_R|Roadmap]]==
<div class="fpbox buttonbox" id="fplinks" style="text-align: center;"><!-- BEGIN Links box-->
{{#lst:Dustloop_Wiki:Roadmap|GGACR}}
<div class="heading">Extra Links</div>
 
<div class="fplinks"><!--
==Glossary==
-->{{FP link|url=https://acpr.keeponrock.in/#/|Keep on Rockin' Video Database (EN)|size=wide}}<!--
Below is a list of links to common terms used in [[Guilty Gear XX Accent Core + R|Guilty Gear XX Accent Core Plus R]].
-->{{FP link|url=http://horibuna.web.fc2.com/GGXX_ACPR/index.html|Horibuna Video Archive (JP)|size=wide}}<!--
{{ColumnList |text=
-->{{FP link|url=https://discord.com/invite/0cg4vDDOfIWQ64tQ|[[File:Nav Discord Icon.png|28px|link=]] Discord|size=wide}}<!--
*[[GGACR/Offense#Attack Level|Attack Level]]
--></div>
*[[GGACR/Offense#Bear Stun|Bear Stun]]
</div><!--END Links box-->
*[[GGACR/Gauges#Bursts|Burst]]
<div class="fpbox" style="text-align: center;"><!-- BEGIN Patch Notes box-->
*[[GGACR/Offense#Hit Effects|Clash]]
<div class="heading">[[GGACR/Patch_Notes|Patch Notes]]</div>
*[[GGACR/Defense#Dead Angle Attack (DAA)|Dead Angle Attack]]
<div style="text-align: right;">[[GGACR/Patch_Notes#Patch_History|Update Patch Notes]]</div><div style="overflow-y: scroll; padding-right:1.25em; max-height: 400px;">
*[[GGACR/Defense#Faultless Defense (FD)|Faultless Defense]]
{{#cargo_query:tables=Patches_GGACR
*[[GGACR/Damage#Initial Proration and Forced Proration|Forced Proration]]
|fields=version,date,summary
*[[GGACR/Controls#Force Breaks (FB)|Force Break]]
|order by=Patches_GGACR.date DESC
*[[GGACR/Movement#Cancels|Force Roman Cancel (FRC)]]
|format=table
*[[GGACR/Movement#Cancels|Gatling]]
}}
*[[GGACR/Damage#Guard Gauge|Guard Gauge]]
</div>
*[[GGACR/Damage#Guts|Guts]]
</div><!--END Patch Notes box-->
*[[GGACR/Damage#Initial Proration and Forced Proration|Initial Proration]]
</div><!--END FLEX OTHER SECTION-->
*[[GGACR/Defense#Instant Block (IB)|Instant Block]]
<div id="fpbottomsection"><!-- BEGIN BOTTOM SECTION -->
*[[GGACR/Offense#Instant Kill (IK)| Instant Kill]]
{{#lst:GGACR/Navigation}}
*[[GGACR/Movement#Jump Install|Jump Install]]
</div><!--END BOTTOM OTHER SECTION-->
*[[GGACR/Gauges#Negative Penalty|Negative Penalty]]
<noinclude>
*[[GGACR/Defense#One Frame Jump|One Frame Jump]]
[[Category:Guilty Gear]]
*[[GGACR/Controls#Overdrive Attacks ("Supers")|Overdrive (Super Attack)]]
</noinclude>
*[[GGACR/Movement#Cancels|Roman Cancel (RC)]]
<!--
*[[GGACR/Defense#Slashback (SB)|Slashback]]
  Search Engine Optimization Data.
*[[GGACR/Controls#Special Attacks|Special Attacks]]
  Use the page information to generate search engine optimization tags
*[[GGACR/Gauges#Tension Gauge|Tension Gauge]]
-->{{#seo:
*[[GGACR/Gauges#Tension Pulse|Tension Pulse]]
|title=Guilty Gear +R Wiki
*[[GGACR/Movement#Teching|Ukemi (Teching)]]
|titlemode=replace
|keywords=ggacr,guilty gear +R characters,ggacr characters,guilty gear +R,wiki,guilty gear +R wiki,ggacr wiki,acpr,acpr wiki,guilty gear acpr,guilty gear XX Accent Core +R
|description=The open resource for Guilty Gear Accent Core +R. Home to combos, character guides, frame data, hitboxes, and more.
|image=GGACR_Logo.png
|og:image={{#invoke:Image|fetchURL|image=GGACR_Logo.png}}
|og:type=article
|twitter:card=summary_large_image
|twitter:image={{#invoke:Image|fetchURL|image=GGACR_Logo.png}}
|locale=en_EN
}}
}}
----
{{Navbar-GGACR}}
[[Category: Guilty Gear XX Accent Core + R]]
[[Category:Game Info]]

Revision as of 19:51, 12 August 2022

Guilty Gear XX Accent Core Plus R is the final revision of Guilty Gear XX. Released six years after the previous installment: Guilty Gear XX Accent Core, Accent Core Plus R contains a large amount of balance changes. Some characters have had minor tweaks while other characters have been completely reworked.

Additionally, there have been other minor aesthetic changes and improvements such as: the Beat counter now showing you which hit(s) are invalid, the changed Life Gauge color when a player's life is is full, and new art for the Burst Gauge.
If you're new to the game and have no idea where to start, we've drafted up a short Starter's Guide. Also consider reading the FAQ.


Characters
GGACR/EddieGGACR/VenomGGACR/BaikenGGACR/PotemkinGGACR/FaustGGACR/I-NoGGACR/DizzyGGACR/ZappaGGACR/Chipp ZanuffGGACR/Anji MitoGGACR/JohnnyGGACR/Millia RageGGACR/SlayerGGACR/Axl LowGGACR/Kliff UndersnGGACR/Jam KuradoberiGGACR/A.B.AGGACR/JusticeGGACR/BridgetGGACR/TestamentGGACR/MayGGACR/Order-SolGGACR/Sol BadguyGGACR/Ky KiskeGGACR/Robo-KyGGACR Roster.png
 Kliff Undersn and  Justice have been formally added to the cast of playable characters. Although these characters existed in previous releases of the XX series, this is the first time that the characters have been tournament legal.
EX Characters are unlockable versions of characters which are not tournament legal. These characters have move sets which differ significantly from their base character. In order to select an EX character, highlight the character you wish to play on the Character Select Screen and press the Start button. For detailed information on how to unlock these characters, and the differences between them and standard characters, refer to this guide. EX sections for characters exist on the wiki now, but they aren't the primary focus so some pages may not exist yet and the ones that do exist are extremely rough.


Selecting +R Mode on Console

By default, the game will not be set to AC+R. To change it to AC+R, navigate to Help & Options > Game Settings > Version and select AC+R

Afterwards, you should see ver R on the bottom right of the main menu. The title screen will also show the AC+R logo if you go back to the Title Screen, but strangely will show the regular AC logo when you first start up the game.

Saving the game afterwards should keep the game on AC+R by default.


Training Mode
The Steam version of the game has implemented many new training mode features. The following page is a guide on what all the features do. Link
About Accent Core Plus R
GGACR logo.png
Publisher:
Arc System Works Japan.png
Aksys Games USA.png
Release Dates:
Arcade Japan.png: September 20, 2012
Vita Japan.png: March 19, 2013
PS3/X360 Japan.png: August 7, 2013
Vita USA.png: April 23, 2013
PS3/X360 USA.png: March 3, 2014
Steam Steam.png: May 26, 2015
Nintendo Switch International.png: May 16, 2019
Guilty Gear Series
Preceded By:Guilty Gear XX Accent Core
Followed By:Guilty Gear Xrd -SIGN-


version date summary
Ver1.10 2013-01-12 Major balance changes
Ver1.01 2012-11-06 Bug fixes
Ver1.00 2012-09-24 Launch Version. Major Changes from Accent Core.
Systems Pages