GGReload: Difference between revisions

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poly 257 3 287 12 317 27 296 63 270 52 246 45 [[GGReload/Slayer|Slayer]]
poly 257 3 287 12 317 27 296 63 270 52 246 45 [[GGReload/Slayer|Slayer]]
poly 214 109 215 45 244 49 273 58 255 97 248 114 230 109 [[GGReload/Ky_Kiske|Ky Kiske]]
poly 214 109 215 45 244 49 273 58 255 97 248 114 230 109 [[GGReload/Ky_Kiske|Ky Kiske]]
poly 181 157 208 153 239 156 248 119 208 115 172 120 [[|]]
poly 274 133 287 144 297 158 351 131 333 105 315 85 [[GGReload/Axl_Low|Axl Low]]
poly 274 133 287 144 297 158 351 131 333 105 315 85 [[GGReload/Axl_Low|Axl Low]]
poly 301 168 356 144 364 166 370 202 308 201 306 183 [[GGReload/Anji_Mito|Anji Mito]]
poly 301 168 356 144 364 166 370 202 308 201 306 183 [[GGReload/Anji_Mito|Anji Mito]]
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poly 304 346 322 328 342 308 373 334 348 363 325 380 [[GGReload/Dizzy|Dizzy]]
poly 304 346 322 328 342 308 373 334 348 363 325 380 [[GGReload/Dizzy|Dizzy]]
poly 297 349 275 358 245 368 258 409 293 398 318 383 [[GGReload/Zappa|Zappa]]
poly 297 349 275 358 245 368 258 409 293 398 318 383 [[GGReload/Zappa|Zappa]]
poly 214 303 215 365 245 363 272 353 247 295 232 302 [[|]]
poly 173 297 186 301 205 303 206 367 174 362 147 353 [[GGReload/Chipp_Zanuff|Chipp Zanuff]]
poly 173 297 186 301 205 303 206 367 174 362 147 353 [[GGReload/Chipp_Zanuff|Chipp Zanuff]]
poly 102 384 124 348 143 357 172 367 163 410 127 397 [[GGReload/I-No|I-No]]
poly 102 384 124 348 143 357 172 367 163 410 127 397 [[GGReload/I-No|I-No]]
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poly 63 145 119 168 113 187 110 201 49 201 53 170 [[GGReload/Potemkin|Potemkin]]
poly 63 145 119 168 113 187 110 201 49 201 53 170 [[GGReload/Potemkin|Potemkin]]
poly 122 161 68 133 85 106 105 84 145 132 133 144 [[GGReload/Venom|Venom]]
poly 122 161 68 133 85 106 105 84 145 132 133 144 [[GGReload/Venom|Venom]]
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Revision as of 22:35, 8 December 2019

Guilty Gear XX ♯Reload
GGXXReload Logo.png

Developer: Arc System Works
Publisher:

Sammy Corporation (Japan)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): 2003
Japan (PlayStation 2): July 31, 2003
Japan (Xbox): April 29, 2004
Japan (Microsoft Windows): July 23, 2004
Japan (PlayStation Portable): September 29, 2005
North America (Xbox): September 14, 2004
Europe (PlayStation 2): December 10, 2004
Europe (Xbox): November 26, 2004
Europe (Microsoft Windows): March 10, 2006


Guilty Gear Series

Preceded By: Guilty Gear XX
Followed By: Guilty Gear XX Slash

This is an update to Guilty Gear XX that adds Robo-Ky as a playable character. Kliff and Justice were also added in the console release of the game, though they are not considered tournament legal.

Characters

JohnnyBridgetMaySol BadguySlayerKy KiskeAxl LowAnji MitoBaikenEddieDizzyZappaChipp ZanuffI-NoTestamentFaustJam KuradoberiPotemkinVenomGGReload Roster.png



Character page completion


Anji Mito: partial Dizzy: partial Ky Kiske: functional Sol Badguy: complete
Axl Low: partial Eddie: partial May: partial Testament: partial
Baiken: functional Faust: partial Millia Rage: complete Venom: partial
Bridget: functional I-No: partial Potemkin: partial Zappa: partial
Chipp Zanuff: partial Jam Kuradoberi: partial Robo-Ky: partial Kliff Undersn: missing
Johnny: functional Slayer: functional Justice: missing

Click here or on the characters' names for the character page roadmap.

Versions

There are 2 arcade versions of this game. The first was criticized for its bugs, resulting in Arc System Works to create a second version. Players can tell the difference by looking at the logo: the first version has the word "#Reload" in red, while the second version has it in blue.

The Korean release of the game includes a Korean dub as well as having a completely new soundtrack composed by Shin Hae Chul.

Glossary

This is a list of links to common terms used in Guilty Gear XX #Reload.

Tier list

Tier lists are made to give a general idea of the character strength. They do not decide the strength of the character, and do not decide who can or will win a given match. Tier lists help act as a basic point to understand which characters have more matchups in which they are advantaged against another character piloted by another theoretically equally skilled player.

Note that the beginner tier list ranks characters among the tiers going from left (easiest) to right (hardest). Keep in mind that this list represents the characters' effectiveness at a beginner level and is not representative of the overall skill curve of each character! Some examples:

  • Jam is listed as one of the easiest characters to play, yet to become truly effective at high level she requires mastery of her gimmick.
  • Chipp is easy to pick up and has very basic BnB's but his learning curve is ridiculously steep due to his requirement of having very fast reactions to optimise every chance you get, which regardless nets very poor damage with the added irony of having the most punishing defense modifier in the game.
  • Baiken's gameplan is very simple and effective, especially at a low level where she can abuse her gimmicks against other beginners, but her difficult BnBs add an harsh spike to her learning curve.
  • May is a low tier character with an ineffective gameplan that is utterly trash until her difficult combos are mastered.
  • Picking Eddie up as a first character for a new player will require lots and lots and lots of practice before becoming even moderately proficient with the character, but if one is able to surpass the execution barrier they are rewarded with unparalled screen control, mixups, okizeme, damage and unblockables.
  • Conversely, getting used to Johnny's quirks such as his sluggish movement, Mist Finer Cancel technique, and Divine Blade FRC, rewards you with an explosive character and potential for high damage, but he is overall a less rewarding character when compared to Eddie, who is the undisputed strongest character in the game by far.
Keep in mind that this list is only a visual indicator for a beginner to glean over; character love can be an extremely strong motivator that will let you surpass all kinds of technical requirements so be sure to pick whomever you like the most, don't let this list decide for you!

External References

Frame Data: http://tengainomori.net/guilty/index.html


Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc