Help:Creating Images and Videos: Difference between revisions

Help page
Line 29: Line 29:
===Taking Screenshots===
===Taking Screenshots===
*Make sure the background doesn't obscure the attack
*Make sure the background doesn't obscure the attack
*Have the character in default colors/costumes
*Hide
*Try to avoid having the HUD in the screenshot if you can. In options you can move the HUD elements up/down slightly. Some games allow you to hide the HUD completely via mods.
*Try to avoid having the HUD in the screenshot if you can. In options you can move the HUD elements up/down slightly. Some games allow you to hide the HUD completely via mods.
<gallery>
<gallery>
File:BBTag Hilda CondensityGloom.png|Hilda's attack is mostly black, we use a white background to help the attack stand out
File:BBTag Hilda CondensityGloom.png|Hilda's attack is mostly black, we use a white background to help the attack stand out
 
File:GGXRD Ramlethal 5P.png|Ram usually has her giant swords with her, but we set them and take a screenshot of 5P without them
</gallery>
</gallery>



Revision as of 19:42, 28 April 2020

  • The two primary goals for the images are:
  1. Make the attack easily identifiable by players who do not know the character and have seen the attack once or twice at most.
  2. Be a visual aid to explain how an attack works. See examples:

Image Guidelines

  • Use sprite rips with a transparent background for images even if the sprite does not use all the special effects used in game as long as the attack is still identifiable. If no rips are available, use high quality PNG screenshots taken with a capture card or straight from the PC version of the game.
  • Characters should use default colors and face right (as if they are player 1)
  • Name the image with the following format: GameAbbreviation_CharacterName_attackName. So for example, Sol's 5P in Guilty Gear XRD would be named GGXRD_Sol_5P.png
  • Nearly all images that have text use the font Arial bolded. Please continue to use it for the sake of consistency.
  • Combine multiple sprites together if the attack does an animation that can not easily be understood by one sprite alone. See examples:

Tips and Tricks

Taking Screenshots

  • Make sure the background doesn't obscure the attack
  • Have the character in default colors/costumes
  • Hide
  • Try to avoid having the HUD in the screenshot if you can. In options you can move the HUD elements up/down slightly. Some games allow you to hide the HUD completely via mods.

Images Need to be Readable When Zoomed Out

  • Remember, these images are shrunk on character pages, so make sure text and diagrams are still readable when shrunk. Before uploading an image, open it on your computer and zoom out to see if the image is still readable.
  • Crop the image so that extraneous details such as long ponytails do not take up too much space.
  • Consider moving objects closer together - these images are to help readers identify the attack and not necessarily show the attack's range. For example if the attack hits far away, such as Bedman 3H, or Cell's command throw, it's okay to move the hit effect closer.

Combining Multiple Images Together

  • Consider splicing multiple images together to make an image more readable
    • For example, the image for Vegeta's Consecutive Energy Blast does not exist in the game, it was made by putting multiple blasts together to give the visual illusion that he has shot multiple shots in a row
    • Millia's Chroming Rose does not spawn the roses that close to her. The image was made by running forward, then backdashing and running forward again.