Help:Editing Frame Data: Difference between revisions

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(Created page with "Frame data for the newer games is stored on a separate page under <code>/Character_Name/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one plac...")
 
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Frame data for the newer games is stored on a separate page under <code>/Character_Name/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. Each generally has 2 sections, a shortened list of frame data that is shown on the character page and a full list of frame data that is shown on the frame data page.
Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. We use a plugin called [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion] to achieve this.
 
Each move has a section <code>${X} Data</code>. This section contains two section tags: <code>${X}</code> and <code>${X} Full</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5L Data</code> with section tags <code>5L</code> and <code>5L Full</code>. The former is used on his character page and the later is used on his frame data page.
 
You can find links to these Data pages at the bottom of each character's page. Be sure to edit both templates so they stay in sync with each other!

Revision as of 20:52, 7 March 2020

Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data ex DBFZ/Trunks/Data. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. We use a plugin called Labeled Section Transclusion to achieve this.

Each move has a section ${X} Data. This section contains two section tags: ${X} and ${X} Full. For example, Trunk's data page has a section called 5L Data with section tags 5L and 5L Full. The former is used on his character page and the later is used on his frame data page.

You can find links to these Data pages at the bottom of each character's page. Be sure to edit both templates so they stay in sync with each other!