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Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. We use a plugin called [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion] to achieve this. | Frame data for the newer games is stored on a separate page under <code>${Game Abbreviation}/${Character}/Data</code> ex <code>DBFZ/Trunks/Data</code>. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. We use a plugin called [https://www.mediawiki.org/wiki/Extension:Labeled_Section_Transclusion Labeled Section Transclusion] to achieve this. | ||
Each move has a section <code>${X} Data</code>. This section contains two section tags: <code>${X}</code> and <code>${X} Full</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5A Data</code> with section tags <code> | Each move has a section <code>${X} Data</code>. This section contains two section tags: <code>${X}</code> and <code>${X} Full</code>. For example, [[DBFZ/Trunks/Data|Trunk's data page]] has a section called <code>5A Data</code> with section tags <code>5L</code> and <code>5L Full</code>. The former is used on his character page and the later is used on his frame data page. | ||
You can find links to these Data pages at the bottom of each character's page. Be sure to edit both templates so they stay in sync with each other! | You can find links to these Data pages at the bottom of each character's page. Be sure to edit both templates so they stay in sync with each other! |
Revision as of 20:52, 7 March 2020
Frame data for the newer games is stored on a separate page under ${Game Abbreviation}/${Character}/Data
ex DBFZ/Trunks/Data
. This is so all the values are in one place and is meant to solve the issue of people updating the frame data on a character page, but not the frame data page. We use a plugin called Labeled Section Transclusion to achieve this.
Each move has a section ${X} Data
. This section contains two section tags: ${X}
and ${X} Full
. For example, Trunk's data page has a section called 5A Data
with section tags 5L
and 5L Full
. The former is used on his character page and the later is used on his frame data page.
You can find links to these Data pages at the bottom of each character's page. Be sure to edit both templates so they stay in sync with each other!