Help:Writing System Explanations: Difference between revisions

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==Each Explanation==
==Each Explanation==
*Start with an overview of the mechanic, then go into a deeper explanation.
*Start with an overview of the mechanic, then go into a deeper explanation.
*If there are many aspects of the mechanic to explain, consider using a bullet list.
*If there are many aspects of the mechanic to explain, consider using a bullet list, table, or other layouts.
*Include an example if the mechanic's application is not obvious.
*Include an example if the mechanic's application is not obvious.
*Images are not required, but can be a useful visual aid.
*Images are not required, but can be a useful visual aid.

Revision as of 21:48, 5 June 2014

Each Explanation

  • Start with an overview of the mechanic, then go into a deeper explanation.
  • If there are many aspects of the mechanic to explain, consider using a bullet list, table, or other layouts.
  • Include an example if the mechanic's application is not obvious.
  • Images are not required, but can be a useful visual aid.

Link to Other Mechanics

Add links to other system explanations to invite the reader to delve deeper into learning related mechanics. For example, the explanation for Crush Triggers in BBCP includes links to related systems like Barrier Blocking.

Place Thematically Similar Mechanics on the Same Page

All mechanics are part of a bigger whole in fighting games and placing related ones together will help readers see the bigger picture.

For example, most games have pages for related mechanics like Movement + Canceling, Offensive Mechanics, Defensive Mechanics, Damage + Combo System, and Meter + Other Resources.