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==See Also== | ==See Also== | ||
{{ColumnList |text= | |||
*[[Meaty]] | |||
*[[Safe Jump]] | |||
*[[Empty Jump]] | |||
*[[Crossup]] | |||
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{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 00:01, 15 December 2018
A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack.
Uses
This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing.
See Also