Jump-in: Difference between revisions

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==See Also==
==See Also==
 
{{ColumnList |text=
*[[Meaty]]
*[[Safe Jump]]
*[[Empty Jump]]
*[[Crossup]]
}}


{{Navbar-GeneralStrategy}}
{{Navbar-GeneralStrategy}}

Revision as of 00:01, 15 December 2018

A jump-in is the act of jumping towards a grounded opponent while sticking out an air attack.

Uses

This is primarily used to start or restart offense. Jump-ins usually have lots of frame advantage since you are canceling most of the air attack's recovery by landing.


See Also