Kara Cancel

From Dustloop Wiki
Jump to navigation Jump to search

A Kara cancel is the canceling the startup of a move into another move. This name comes from the Japanese word 空 (kara), which means empty or sky. You are canceling the startup of the first move such that it never comes out (and thus empty).

At this point you may wonder why can you cancel the startup of a move? Developers put this into the game to act as a way to make special attack inputs a bit more lenient. For example, a player mistiming a Template:236A.pngB.png as Template:236A.png~B.png. Competitive players have found more advanced applications for this.

Examples

Ky Ride the Lightning > YRC
Ragna 5B > Throw
Yosuke Glide


General Strategy e

NotationGlossary

Metagame

Techniques