Overview
Normal Moves
5A
Is not changed.
5B
Increased Untechable time (17 to 19), making some combo parts easier to connect. Also increased pushback on hit.
5C
- Lifesteal: 75, on block 50
You can now only cancel this move to 6C on hit, not on block. Some kind of auto-pilot protection is always good.
2A
Now cancels to 6A, but only connects on counter hit.
2B
Now cancels to 6A, but only connects on counter hit.
2C
- Lifesteal: 75, on block 50
6A
Now not cancelable to anything now. Why Mori.
6B
Is not changed.
6C
- Lifesteal: both hit 75, on block 50
Now not cancelable to 5D. Has longer gap inbetween hits, and causes less pull on second hit.
3C
3C now has revert back to it's CS counterpart where it is not techable on ground hit, making it extremely easy to combo into, for example, 5C.
j.A
Now has a P1 of 90.
j.B
Now has a P1 of 90.
j.C
- Lifesteal: 75, on block 50
The recovery is reduced by 6 frames, and now has a P1 of 90. Yeah thank you for buffing air normals Mori.
Drive Moves
5D
- BBCS Ragna 5D.png
- Lifesteal: 125 both on hit and on block
Damage is increased, dash-cancelable and has larger hitboxes. Also slight faster startup and the gap inbetween the hits is shorter.
And the second hit is now an overhead as it's hitbox should seems to be.
2D
- Lifesteal: 125 both on hit and on block
Increased damage, dash-cancelable and untech, follows its Overdrive version.
6D
- Lifesteal: 125 both on hit and on block
Follows it's overdrive version: increased damage and untech. Also has faster startup.
j.D
Has a better P1 and properties follows it's Overdrive version. Also has better startup.
Universal Mechanics
Forward Throw
5B+C or 6B+C
- Lifesteal: 75
Has better recovery on whiff although don't count on that.
Back Throw
4B+C
Has better recovery on whiff although don't count on that.
Air Throw
j.B+C
Has better recovery on whiff. Also you don't get forward momentum anymore so use something like dash 5C.
Counter Assault
When blocking 6A+B
Crush Trigger
5A+B (Chargeable)
- BBCP Ragna CrushTrigger.png
Somehow got worse Startup, I don't why...?
Specials
Hell's Fang
214A
- BBCS Ragna HellsFang.png
Has way worse P1 but has increased hitstun/blockstun.
Additional Attack (Hell's Fang)
214D after Hell's Fang
- BBCS Ragna HellsFangFollowup.png
- Life steal: 300
- Cancels into Dead Spike and Devoured By Darkness
Functions like Overdrive version. Startup is worsen but recovery is better, and we got some quality of life changes like cancelable into Devoured By Darkness, and has a dead spike follow-up. Also is dash cancelable even on whiff.
Inferno Divider
623C/D (Air OK)
Upper
236C during Inferno Divider
Straight Punch
236C after Upper
Ax Kick
214D after Upper
Gauntlet Hades
214B (air OK)
Basically no changes despite longer untech (which still doesn't connect to anything).
Spin Kick
214D after Gauntlet Hades
- Life steal: 150
Follows Overdrive version with minimal frame changes.
Dead Spike
236D
One of the major changes, Dead Spike now has two different versions, which both uses 214D command with the difference of D is held or not.
Not Over Yet
22C near downed opponent
Blood Scythe
214D (air OK)
Belial Edge
j.214C
- Life steal: 100, only once on any hits
Has more hit on the same height (hence more damage), however no longer cancelable to any supers now.
Distortion Drives
Carnage Scissors
632146D
Devoured by Darkness
214214D
- BBCS Ragna DevouredByDarkness.png