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{{Tt|[[File:SMS_Logo.png|175x175px|link=Sailor Moon S]]|Rollback netcode is available via [https://www.fightcade.com Fightcade]. There is no official release of this game on modern platforms.|line=false}}
{{Tt|[[File:SMS_Logo.png|175x175px|link=Sailor Moon S]]|Rollback netcode is available via [https://www.fightcade.com Fightcade]. There is no official release of this game on modern platforms.|line=false}}
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</div>
|subheader1=Games on Mizuumi
}}
|content2=<div style="text-align: center;">
{{FP Box|header=Games on Mizuumi
|content=<div style="text-align: center;">
[[File:MBTL_Logo.png|175px|link=https://wiki.gbl.gg/w/Melty_Blood/MBTL]]
[[File:MBTL_Logo.png|175px|link=https://wiki.gbl.gg/w/Melty_Blood/MBTL]]
[[File:Under Night In-Birth Logo.png|175x175px|link=https://wiki.gbl.gg/w/Under_Night_In-Birth]]
[[File:Under Night In-Birth Logo.png|175x175px|link=https://wiki.gbl.gg/w/Under_Night_In-Birth]]

Revision as of 20:57, 28 July 2022

Dustloop Wiki.png

The community driven information hub for Arc System Works' games.

We are currently maintaining 50,390 pages (8,800 articles).

Please feel free to contribute by creating new articles or expanding existing ones.


Rollback-Ready Games

DNFD Logo.png GGST Logo.png BBTag Logo.png BBCF Logo.png
GGACR logo.png HNK Logo.pngRollback netcode is available via Fightcade. There is no official release of this game on modern platforms. GGXXReload Logo.pngRollback netcode is available via Fightcade. The Steam version lacks official online play.

P4U2 Logo.pngThe re-release of Persona 4 Arena Ultimax has been confirmed to be getting rollback netcode sometime in the Summer of 2022. GBFV Logo.png DBFZ Logo.png GGXRD-R2 Logo.png
BattleFantasia Logo.png GGML Logo.pngThe Steam and Switch versions lack online play. Parsec or Emulators are required.

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24 April 2024

     04:48  GGST/Giovanna/Matchups‎‎ 5 changes history +203 [Ribbanya‎ (2×); Sleepingsnorunt‎ (3×)]
 m   
04:48 (cur | prev) −35 Ribbanya talk contribs (→‎Zato-1: Clean up wikitext a little)
 m   
04:42 (cur | prev) −3,600 Ribbanya talk contribs (Remove `game=GGST` from templates)
 m   
02:33 (cur | prev) +44 Sleepingsnorunt talk contribs (Proofreading)
     
02:31 (cur | prev) −32 Sleepingsnorunt talk contribs (→‎Round Start)
 m   
02:29 (cur | prev) +3,826 Sleepingsnorunt talk contribs (Added a table and brief summary of asuka roundstart options vs gio)
     03:31  SBX/Honda Tadakatsu diffhist +80 BRING BACK BASARA talk contribs
     03:28  BBCF/Mai Natsume/Matchups diffhist +629 Capefeather talk contribs (A short summary based on impressions from matchup discussion in the Mai Discord over the years. Better than nothing, I suppose...)
     03:03  GGX/Johnny/Combos‎‎ 2 changes history −109 [InvisibleWater‎ (2×)]
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03:03 (cur | prev) −25 InvisibleWater talk contribs
     
01:12 (cur | prev) −84 InvisibleWater talk contribs
     02:29  GGXRD-R2/Elphelt Valentine/Strategy‎‎ 4 changes history +1,484 [Realphelt2‎ (4×)]
     
02:29 (cur | prev) −23 Realphelt2 talk contribs (→‎Okizeme)
     
02:26 (cur | prev) +355 Realphelt2 talk contribs (→‎Situational Tools)
     
02:15 (cur | prev) +1,148 Realphelt2 talk contribs (→‎Okizeme)
     
01:59 (cur | prev) +4 Realphelt2 talk contribs (→‎Pressure)
     02:23  GGST/A.B.A diffhist +653 PerpetualSoup talk contribs (→‎Keeper of the Key: rewrote description for both modes.)
     02:06  BBCF/Hakumen diffhist −20 Buraesielia talk contribs (Minor wording change for the sake of pedantry (about 20 times over))
     01:20  GG2/Izuna/Data‎‎ 3 changes history +354 [Rojo Hou‎ (3×)]
     
01:20 (cur | prev) +226 Rojo Hou talk contribs (→‎Lock-on Attacks: Added TensionCost)
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01:17 (cur | prev) +19 Rojo Hou talk contribs (→‎Overdrive: added Tension Cost)
     
01:16 (cur | prev) +109 Rojo Hou talk contribs (→‎Specials: added tensionCost column)
 m   01:14  Template:MoveData-GG2 diffhist +7 Rojo Hou talk contribs (Attempting to fix anything that looks like it might be breaking the Cargo Tables.)
     01:09  Template:MoveDataHeader-GG2‎‎ 2 changes history +127 [Rojo Hou‎ (2×)]
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01:09 (cur | prev) −1 Rojo Hou talk contribs
     
01:05 (cur | prev) +128 Rojo Hou talk contribs
     01:05  GGX/Anji Mito/Combos diffhist −110 InvisibleWater talk contribs
     00:17  GBVSR/Lancelot/Strategy diffhist +1,240 Triplicity talk contribs (→‎Okizeme: words)

23 April 2024

 m   22:09  GGML/Potemkin/Matchups diffhist +37 PrivateTarkus talk contribs (→‎{{CLabel|GGML|Justice|size=48px}})
     21:46  GBVSR/Vane/Data diffhist +238 Triplicity talk contribs (→‎Skills: Fix errors)
     21:23  (Upload log) [PerpetualSoup‎; Jaxvex‎; Oppositeofdecay‎ (5×)]
     
21:23 Oppositeofdecay talk contribs uploaded a new version of File:GGACR Jam 214K Hitbox 2.png(Uploaded with SimpleBatchUpload)
     
21:23 Oppositeofdecay talk contribs uploaded a new version of File:GGACR Jam 214K Hitbox 1.png(Uploaded with SimpleBatchUpload)
     
21:23 Oppositeofdecay talk contribs uploaded File:GGAC Jam 214K Hitbox 2.png(Uploaded with SimpleBatchUpload)
     
21:23 Oppositeofdecay talk contribs uploaded a new version of File:GGACR Jam 214D Hitbox.png(Uploaded with SimpleBatchUpload)
     
21:23 Oppositeofdecay talk contribs uploaded File:GGAC Jam 214K Hitbox 1.png(Uploaded with SimpleBatchUpload)
     
20:07 Jaxvex talk contribs uploaded File:DNFD Launcher 200MP 2S Kunoichi DP Punish (~932 damage).webm
     
19:41 PerpetualSoup talk contribs uploaded File:GGST A.B.A Corner 623H Combo.webm
     21:20  GGACR/Version/1.00 diffhist +4,190 Oppositeofdecay talk contribs
     20:26  GGX/Anji Mito/Combos diffhist +121 InvisibleWater talk contribs (→‎Core Combos)
     20:23  DNFD/Launcher/Combos‎‎ 2 changes history +2,133 [Jaxvex‎ (2×)]
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20:23 (cur | prev) −9 Jaxvex talk contribs (→‎Combo List: updating section name to combo list,)
     
20:21 (cur | prev) +2,142 Jaxvex talk contribs (→‎Miscellaneous Combos: adding DP punishes combo list)
     19:42  GGST/A.B.A/Combos diffhist +33 PerpetualSoup talk contribs (→‎Core Combos: added video for core corner jr combo)
     19:39  (Deletion log) [Whatgoat‎ (13×)]
     
19:39 Whatgoat talk contribs deleted page GG2/Valentine/Strategy(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} {{MFlag|delete}} ==Navigation== {{GG2/Navigation}}")
     
19:39 Whatgoat talk contribs deleted page GG2/Valentine/Starter(content was: "{{InvisibleHeader}}{{#lst:GG2/Valentine/Data|Links}} {{MFlag|delete}} For now Dustloop will just host the starter guide written by xSolBadguy. You can find this guide at this URL as well: https://docs.google.com/document/d/1jjse_T5Yg3dJlkLLoCk4ettEHHOqNj72SKwgpBiDrK4/edit. These notes themselves also use information from the JP GG2 wiki which you can find both of Valenti...", and the only contributor was "Rojo Hou" (talk))
     
19:39 Whatgoat talk contribs deleted page GG2/Sol Badguy/Strategy(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} {{MFlag|delete}} ==Navigation== {{GG2/Navigation}}")
     
19:39 Whatgoat talk contribs deleted page GG2/Sol Badguy/Starter(content was: "='''Just use this for now.'''= https://w-atwiki-jp.translate.goog/guiltygear2/pages/159.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp ==Navigation== {{GG2/Navigation}} {{MFlag|delete}}", and the only contributor was "Rojo Hou" (talk))
     
19:39 Whatgoat talk contribs deleted page GG2/Sin/Strategy(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} ==Servant Clear== One of the most important skills in GG2 is clearing servants effectively. It should be noted that '''free combos are useless''', as it's a common mistake to assume otherwise. {{MFlag|delete}} Sin mainly uses a combination of four moves: {{clr|2|4X}}, {{clr|2|5X}}, {{clr|5|8Y}}, and {{clr|2|F8X}}. * {{clr|2|4X}} is his most important option as it deals high damage and hits a large number of enemies. He can also forward s...")
     
19:38 Whatgoat talk contribs deleted page GG2/Sin/Starter(content was: "=Use this for now= https://w-atwiki-jp.translate.goog/guiltygear2/pages/44.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp {{MFlag|delete}} ==Navigation== {{GG2/Navigation}}", and the only contributor was "Rojo Hou" (talk))
     
19:38 Whatgoat talk contribs deleted page GG2/Raven/Starter(content was: "{{InvisibleHeader}}{{#lst:GG2/Raven/Data|Links}} {{MFlag|delete}} This is a community guide Edited by xSolBadguy. Honestly what winds up on this page will be edited and added to from this. https://docs.google.com/document/d/1nnnbvsjgbiV5L5vE7KoXTZSePx71Au6WBWz_L56qiYA/edit ** Disclaimer ** These guides are written by my friend Gabe Tobal, but I’ve re-read them and d...", and the only contributor was "Rojo Hou" (talk))
     
19:38 Whatgoat talk contribs deleted page GG2/Raven/Matchups(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} {{TOC limit|}} {{MFlag|delete}} ==Matchups== So you wanna know about Raven's Matchups. There are 2 important things to keep in mind that separate how Raven approaches Matchups as opposed to Valentine otherwise much caries over from what the Vizuel do. 1. What kind of numbers is Raven facing? Raven specializes i...", and the only contributor was "Rojo Hou" (talk))
     
19:38 Whatgoat talk contribs deleted page GG2/Ky Kiske/Strategy(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} =Intro= {{MFlag|delete}} Don't think of Ky as being like Ky from other Guilty Gear games. Instead think of Ky as a prototype version of Leo Whitefang. Your goal as Ky in Master vs Master scenarios is to find a way to get close to your opponent so you can start looping {{Keyword|Frame trap}}s, Guard Breaks, and {{Keyword|crossup}}s. If the opponent even thinks of doing anything committal at mid-range just use <span class="input-badge">{{cl...")
     
19:37 Whatgoat talk contribs deleted page GG2/Ky Kiske/Starter(content was: "=Use this for now= https://w-atwiki-jp.translate.goog/guiltygear2/pages/190.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp ==Navigation== {{GG2/Navigation}} {{MFlag|delete}}", and the only contributor was "Rojo Hou" (talk))
     
19:37 Whatgoat talk contribs deleted page GG2/Izuna/Strategy(content was: "{{#lst:{{BASEPAGENAME}}/Data|Links}} {{MFlag|delete}} ==Navigation== {{GG2/Navigation}}")
     
19:37 Whatgoat talk contribs deleted page GG2/Izuna/Starter(content was: "=Use this for now= Honestly if your just starting the game you should probably pick another character. If that won't stop you go to the JP wiki and read up. https://w-atwiki-jp.translate.goog/guiltygear2/pages/197.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp ==Navigation== {{GG2/Navigation}} {{MFlag|delete}}", and the only contributor was "Rojo Hou" (talk))
     
19:37 Whatgoat talk contribs deleted page GG2/Damage(content was: "{{MFlag|delete}} =Combos= ==Where to Start== The combo counter is not indicative of a real combo at all in this game. To find out if a combo is real go into Training Mode -> Team Settings and set "Knockdown" to "Type A" while also having "Guard" set to "Anti-D Guard". This will ensure the opponent blocks and techs if they can. Combos can do well over 50% HP in damage, but since Bursting cost Tension you have a defensive option after getting hit. You can burst twice if you sta...")