P4AU/Margaret/Frame Data

From Dustloop Wiki
< P4AU‎ | Margaret(Redirected from Margaret Frame Data (P4AU))
Jump to navigation Jump to search

System Data

Health: 9500

Combo Rate: 60%

Persona Cards: 8

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 Any 9 3 23 -10 Projectile 400 200 50 (J)CSpSOD - 1
5AA 300 Any 4 3 23 -10 Projectile 400 100 50 (J)CSpSO - 1
5AAA 400 Any 4 3 23 -10 Projectile 400 100 50 (J)CSpSO - 1
5AAAA 400 Any 4 3 23 -10 Projectile 400 100 50 (J)CSpSO - 1
5AAAAA 400 Any 4 3 27 -13 Projectile 500 100 50 (J)CSpSO - 2
5AAAAAA 300, 300, 200 Any 4 2x3 55 -19 Projectile 400 200 100 SO - 3
2A 180 Low 8 11 16 -12 Foot 600 100 50 CSpSO - 2
5B 500 Any 10 10-19 17 -7~-3 Body 400 100 50 (J)CSpSO - 3
2B 200, 100, 100, 100 Any 7 3(2) 2,2,2 36 - Body 300 100 50 (J)CSpSO Head 7-11 2
  • Can be cancelled into ground normals on first hit only.
j.A 200 High 7 3 15 - Head 300 100 50 JCSpSO - 1
j.B 300 Any 12 12 Until landing - Head 300 100 50 (J)CSpSO - 2
j.2B 800 High 13 - 13 +3~+7 Head 800 100 500 SpSO - 3
  • Fatal Counters, forces crouching state on hit
All Out Attack - High 41 2 - -25 - 1000 - - - 13-29 2
Sweep 700 Low 23 2 22 -9 - 300 100 - SpSO Chest 4-26 3

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 700 All 12 3 32 -18 Chest 300 100 50 (J)SpSO - 4
5D 1400 Throw 35 4 50 total - Throw 1000 - - - - -
2C 900 All 25 3 26 total -8 Head 700 100 - SpSO - 4
2D 1400 Throw 23 3 52 total - Throw 1000 200 1000 - - -
j.C 700 High 12 3 36 - Head 500 200 50 SpSO - 4
j.D 700 All 17 - Until landing+12 - Projectile, Head 700 200 50 SpSO - 3
j.2C 700 All 10 3 32 - Head 200 100 - (J)SpSO - 4
j.22C 900 All 25 3 Until landing - Head 700 100 - - - 4
j.2D 600 All 22 - 42 - Projectile, Head 700 200 - SpSO - 4
j.22D 1400 Throw 23 3 27 - Throw 1000 200 1000 - - -

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 1100 Throw 5 - - - Throw - - - - - -
Air Throw 1000 Throw 5 - - - Throw - - - - - -

Furious Action

Furious Action
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 1128 Throw 14 2 32 - Throw 1600 - - - 1-15 -
j.BD 1128 Throw 14 2 Until landing+6f - Throw 1600 - - - 1-11 -

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Divine Vacuum
236C 800 All 16 2x3 55 total -19~-10 Projectile, Chest - - - SpSO - 4
j.236C - All - 3x6 54 total - Projectile - - - SpSO - 3
236D 1455 All 19 3x12 (6) 2x3 86 total -5 Projectile, Projectile/Chest (2) - - - SpSO - 4
j.236D - All - 3x12 79 total - Projectile - - - SpSO - 3
236CD 1650 All 17 3x13 (6) 2x3 82 total -3 Projectile, Projectile/Chest (2) - - - SpSO - 4
j.236CD - All - 3x13 65 total - Projectile - - - SpSO - 4
Gale Slash
214A 800 Low 12 6 22 -11~-6 Foot - - - - - 4
j.214A 800 All 13 8 32 - - - - - - - 4
214B 800, 400 Low, All 17 8(9)6 69 -14 Foot(1), Head(2) - - - SpSO - -
j.214B 600, 300 All (2) 15 6 (15) 7 53 total - - - - - - - -
214AB 700, 350(2) Low, All (2) 13 8(9)6(12)4 68 total - Foot(1), Head (2) - - - - - -
j.214AB 600, 300(2) All (3) 13 7(9)6(12)4 65 total - - - - - - - -
God's Hand
214C 1600 High 25 3 32 -4 Body - - - O - 5
214D 1800 High 28 3 43 -9 Body - - - O - 5
214CD 2000 High 24 3 31 -4 Body - - - O - 5

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Power Slash
236236A 1000,1000 (2000) All 4+4 4 (8) 4 103 total -24 Body - - - SO 1-18 5
236236B 1350,1350 (2700) All 4+19 4 (8) 4 108 total -14 Body - - - SO 1-44 5
236236AB 1200,1200 (2400) All 4+3 4 (8) 4 99 total -21 Body - - - SO 1-13 5
Panta Rhei
236236C 1950 All 4+9 - 53 total +45 Projectile - - - - 1-4 5
236236D 1950 All 4+21 - 50 total +84 Projectile - - - - 1-16 5
236236CD 2240 All 4+7 - 53 total +59 Projectile - - - - 1-18 5

Awakened SP Skill Attacks

Hassou Tobi
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214A 2880 All 4+10 15~31 82 total -39~-24 Body - - - - 1-40 -
214214B 2880 All 4+43 47~63 114 total -39~-24 Body - - - - 1-36 -
214214AB 2880 All 4+3 - 74 total -39~-24 Body - - - - 1-33 -
Mediarahan
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214C - - 13+46 - - - - - - - - 1-13 -
214214D - - 13+66 - - - - - - - - 1-13 -
214214CD - - 13+38 - - - - - - - - 1-13, (13-31) Guard -

Instant Kill

Morning Star
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD K.O. All 17+58 3 37 -21 - - - - - 1-78 -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Dash, Special
5AA 5AAA - - - AOA, Sweep Jump[-], Special
5AAA 5AAAA - - - AOA, Sweep Jump[-], Special
5AAAA 5AAAAA - - - AOA, Sweep Jump[-], Special
2A 5A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Special
5B*[2] 5A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Special[-]
2B - 5B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Special
5C - 5B, 2B 2C 5D, 2D AOA, Sweep Jump[-], Dash, Special
2C - 5B, 2B - 5D, 2D AOA, Sweep Special
Air P Combo Table
A B C D Cancels
j.A j.A j.B, j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Special, Jump, Airthrow
j.B - j.2B j.C, j.2C, j.22C j.D, j.2D, j.22D Jump[-], Special
j.2B - - - - Special
j.C - j.2B j.2C, j.22C j.D, j.2D, j.22D Jump[-], Special
j.2C - j.2B j.22C j.D, j.2D, j.22D Jump[-], Special
j.D - - - - Special
j.2D - - - - Special
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Unique to Margaret, her 5B can be cancelled to 5A, so 5B > 5A > 5B is possible, but not 5A > 5B > 5A.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

Ambox notice.png To edit frame data, edit values in P4AU/Margaret/Data.