Okizeme

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Okizeme (起き攻め) is a term borrowed from the Japanese fighting game community which stems from the words oki (起き) meaning "to get up" and zeme (攻め) meaning "attack".

Okizeme, often shorted to "oki", describes a situation in which one player attacks their opponent while the opponent's character is getting up off of the ground from being knocked down.

This works because the player whose character is standing is able to act while the other character cannot. This creates a situation in which the standing player can set up meaties, safe jumps and more that the other player is forced to deal with. The exact manner in which oki is applied varies wildly between characters and games, but at its core the concept is always the same. The player who is standing will attempt to mix up the opponent or force them to take chip damageDamage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions..

See Also[edit]

Conceptse

Frame TrapBlockstringOkizemeOption Select
Using Frame DataHitboxes

Techniques
Basic

Jump-inEmpty JumpTick ThrowCrossupBufferingReversal

Intermediate

Hit ConfirmMeatySafe JumpTiger KneeResetWhiff PunishGuard SwitchKara Cancel

Advanced

Fuzzy DefenseFuzzy Overhead (F-Shiki)Proximity Block Option Select

Metagame

NeutralMixupConditioningEvaluating Risk/Reward
Notation and Glossary