P4AU/Aigis/Frame Data

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< P4AU‎ | Aigis

System Data

Health: 9,000

Combo Rate: 65%

Persona Cards: 4

Backdash Time: 20

Backdash Invincibility: 1-6 (Normal) / 1-7 (Orgia)



  • Orgia gauge has 3300 units at full, loses 1 point per 1 frame while in Orgia mode.


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 170 All 5 3 16 -6 Body 200 200 50 JSpSO - 2
5AA
Normal
400 All 10 3 15 - Body 0 100 50 JSpSO - 4
5AAA
Normal
500 H 9 2 22 - Head 0 200 50 SpSO - 4
5AAAA
Normal
50×8 All 17 In 2F intervals 45 Total - Projectile 0 200 0 SpSO - 4
  • Can only be canceled into if 5AAA hit, not if blocked. Will switch to Radical Cannon B (air) when out of bullets.
  • For Active frames, one bullet is shot every 2 frames after initial startup for 8 bullets total.
5AA
Shadow
100×10 All 10 In 3F Intervals 46 Total -13 Projectile 0 10×10 0 (J)SpS - 2
  • 3f after initial startup, a bullet is shot every 2 frames for 8 total bullets.
5AA
Shadow (No Ammo)
400 All 8 1 18 -4 Body 0 100 50 SpSO - 3
5AAA
Shadow
800 All 28 5 10 - Head 0 400 500 JSpSO - 5
  • Opponent's state on hit changes based on bullet amount, bounds if out of bullets, sticks for otg if not out of bullets.
5B 400 All 10 3 25 -13 Projectile 300 100 50 (J)SpSO - 4
2A 160 L 7 4 9 0 Foot 500 100 50 SpSO - 2
2B 120×8 All 7 In 2F Intervals 58 Total -27 Projectile 0 0 50 (J)SpSO - 3
2B
(No Ammo)
300 AUB 9 4 27 -18 Body 200 100 50 (J)SpSO 7-10 Head 2
j.A 100, 50×2 All 6 2, 2, 2 14 - Head 200 100 50 CJSpSO - 1
j.B 300 HA 9 8 10 - Head 200 100 50 JSpSO - 3
j.2B 200×3 All 9 In 5 frames intervals 27 Total + 6 after landing - Projectile 0 50 50 O - 1
All Out Attack 300 H 28 5 37 -23 Body 0 1000 10000 O 9-28 Guard 5
All Out Rush 200×N All - - - - Body 1900 100 50 O - 5×N, 3
All Out Finish (C) 1800 All - - - - Body 500 300 50 All - 4
  • Forces Fatal status on normal hit if All Out Rush did 17 hits
All Out Finish (D) 1000 H - - - - All 500 100 50 JSpSOD - 5
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 700 L 12 5 16 -6 Foot 0 200 50 SpSO 4-16 Chest 3
Guard Cancel Attack 0 All ? ? ? ? ? ? ? ? All ? ?

[Note: Guard Cancel Attack was not in the mook so we are still waiting for it's accurate data.]

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 900 All 15 2 32 -15 Body 200 100 1000 (J)SpSO - 5
2C 800 All 19 3 27 -11 Body 300 200 50 CSpSO - 5
  • Causes Fatal Counter
222C 1100 All 32 3 15 +2 Body 0 100 1000 (J)SpSO - 5
5D
(Guard)
- - - 29-70 Guard 33 Total - - - - - - - -
5D
(Attack)
400 H 40 18 - - Body 300 200 50 - - 5
2D
(Guard)
- - - 17-65 Guard 36 Total - - - - - - - -
2D
(Attack)
400, 200×N HA 30 35 - - Body 300 200 50 - - 5
j.C 400, 800 All 8 4, (8), 6 10 - Head 200 100 50 SpSO - 2, 5
j.2C 900 All 17 2 36 - Body 0 200 500 SpSO - 5
j.D
(Guard)
- - - 40-114 Guard 24 Total - - - - - - - -
j.D
(Attack)
400 All 42 - - - Body 300 200 50 - - 5
j.2D
(Guard)
- - - 19-75 Guard 24 Total - - - - - - - -
j.2D
(Attack)
400, 200×N HA 30 - - - Body 300 200 50 - - 5

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 0, 2565 Throw 5 3 25 - Throw 0 1000, 100 50 Sp(*)O - 0, 2, 5
Air Throw 0, 0, 1100 Throw 4 3 19 - Throw 0 1200, 100 50 Sp(*)O - 0, O, 5
  • Only cancelable by boosting in orgia or backdashing in orgia.

Furious Action

Escape Change
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 900 All 10 4 64 -51 Projectile 800 100 50 S 1-13 All 4
j.BD 900 All 8 4 15 After Landing - Projectile 800 100 50 S 1-11 All 4

Cancelable only on hit in orgia mode by boosting or backdashing. May have been changed in patch 1.1 to not be possible.

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Mode Change
22A
(Activate)
- - - - 28 Total - - - - - - - -
22B
(Activate)
- - - - 21 Total - - - - - - - -
22AB
(Activate)
- - - - 15 Total - - - - - - - -
22A
(Deactivate)
- - - - 28 Total - - - - - - - -
22B
(Deactivate)
- - - - 21 Total - - - - - - - -
22AB
(Deactivate)
- - - - 23 Total - - - - - - - -
7th Gen Gatling Blast
236A 400, 90×10 All 16 2F intervals 55 Total -12 Body, Projectile, Chest 0 100, 0 50 SO - 3
236B 400, 90×20 All 21 - 80 Total -12 Body, Projectile 0 100, 0 50 All - 3
236AB 400, 90×20 All 16 - 73 Total -12 Body, Projectile 0 100, 0 50 All - 3
  • Holding the button will cause Aigis to continue shooting either until releasing the button or running out of bullets.
  • Damage for these extra bullets is 40*N.
7th Gen Radical Cannon
214A Bomb 300, Explosion 900 All 35 Till Explosion + 30 After Explosion 59 Total - Projectile 0 100 50 SO - Bomb 3, Explosion 4
j.214A Bomb 300, Explosion 900 All 29 Till Explosion + 30 After Explosion 70 Total - Projectile 0 100 50 All - Bomb 3, Explosion 4
214B Bomb 300, Explosion 900 All 35 Till Explosion + 30 After Explosion 59 Total - Projectile 0 100 50 All - Bomb 3, Explosion 4
j.214B Bomb 300, Explosion 900 All 29 Till Explosion + 30 After Explosion 62 Total - Projectile 0 100 50 All - Bomb 3, Explosion 4
214AB [Bomb 300, Explosion 650]x2 All 31 Till Explosion + 30 After Explosion 55 Total - Projectile 0 100, 100 50 All - [Bomb 3, Explosion 4]x2
j.214AB [Bomb 300, Explosion 650]x2 All 24 Till Explosion + 30 After Explosion 57 Total - Projectile 0 100, 100 50 All - [Bomb 3, Explosion 4]x2
  • From 45F/39f/46f/40f/41f/34f on, explosion starts up 1F after either button (same one used to input move) is pressed or released (when held). Numbers are for the the A/Air A/B/Air B/SB/Air SB versions respectively. For SB/Air SB, second explosion is 42f/35f respectively, 1f after releasing/pressing as well.
  • Fatal Counter
  • Air versions are Hover Cancelable
  • Cancelable only by Boost Hovering and Air Boost.
7th Gen Vulcan Cannon
j.236A 100×9 All 19 To Landing After Landing - Projectile 0 0 50 All - 3
j.236B 100×14 All 25 To Landing After Landing - Projectile 0 0 50 All - 3
j.236AB 170×14 All 21 To Landing After Landing - Projectile 0 0 50 All - 3
Megido Fire (Orgia Mode)
236C 200×2, 100×3, 1600 All 15 33 7 + 9 After Landing -7 Body 300 100, 600 50, 2000 All - 3×5, 5
j.236C 200×2, 100×3, 1600 All 17 21 Up to 15 After Landing - Head 300 100, 600 50, 2000 All - 3×5, 5
236D 200×2, 100×3, 1600 All 12 30 6 + 9 After Landing -6 Body 300 100, 600 50, 2000 All - 3×5, 5
j.236D 200×2, 100×3, 1600 All 12 30 12 After Landing - Head 300 100, 600 50, 2000 All - 3×5, 5
236CD 200×2, 100×13, 1600 All 13 30 5 + 4 After Landing +1 To +4 Body 300 100, 400 50, 1000 All - 3×15, 5
j.236CD 200×2, 100×13, 1600 All 14 30 9 After Landing +3 on block. Head 300 100, 400 50, 1000 All - 3×15, 5
  • Can only Super Cancel on block into Goddess Shield until Aigis lands.
  • While spinning through the air, 4f after startup until 1f after the followup, can input the same command to change trajectory once.
  • C Megido (Ground and Air) have Fatal Recovery
Pandora Missile Launcher (Orgia Mode)
214C 300×5 All 21 - 67 Total - Projectile 500 0 50 All 8-59 Projectile 3
j.214C 300×5 All 21 - 67 Total - Projectile 300 0 50 All 8-59 Projectile 3
214D 300×5 All 21 - 67 Total - Projectile 300 0 50 All 8-59 Projectile 3
j.214D 300×5 All 24 - 67 Total - Projectile 300 0 50 All 8-21 Projectile 3
214CD 150×15 All 25 - 127 Total - Projectile 300 0 10 All -8-119 Projectile 3
j.214CD 150×15 All 21 - 130 Total - Projectile 300 0 10 All 8-122 Projectile 3
  • All versions are Fatal Counter
Orgia Boost (Orgia Mode)
Forward
[6]
- - - - Cancelable from 8F - - - - - - - -
Backward
[4]
- - - - Cancelable from 12F - - - - - - 1-7 All -
Hover
j.2AC
- - - - Cancelable between 14-103F - - - - - - - -
  • Cancelable by any action.
Air Boost
A+B
- - - - 28f Total - - - - - - 7-19 Strike -

SP Skill Attacks

Goddess Shield
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
236236C 2000 All 4+9 Until Contact or Corner 46 -31 Body 400 100 50 All 1-12 All, 13-33 Guard 5
  • Fatal Recovery
j.236236C 2000 All 4+9 24 14 After Landing - Body 0 500 50 All 1-12 All, 13-21 Guard 5
236236D 2500 All 4+17 Until Contact or Corner 46 -32 Body 400 100 50 All 1-20 All, 21-41 Guard 5
  • Fatal Recovery
j.236236D 2500 All 4+17 24 14 After Landing - Body 0 500 50 All 1-20 All, 21-41 Guard 5
236236CD 2100×2 All 4+17 Until contact or corner 47 -32 Body 400 100 50 All 1-20 All, 21-78 Guard 5
  • Fatal Recovery
j.236236CD 400, 225×N All 4+9 24 14 After Landing - Body 0 500 50 All 1-20 All, 21-41 Guard 3
  • Ground Goddess Shield is able to super cancel into Heavenly Spear. For SB Goddess Shield, only cancelable on second hit.
  • Ground Goddess Shield has Fatal Recovery
  • Active until end of screen, or until the opponent has been hit.
Orion Super
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
j.236236A 0, 1000, 168×32] Grab 10+6~ ? 9 after landing - Grab 0 1000, 100, 0 50 - 1-16 All 0, 4, 3
j.236236B 0, 1000, 168×32 Grab 10+3~5 ? 9 After Landing - Grab 0 1000, 100, 0 50 Grab 1-15 All 0, 4, 3
j.236236AB 0, 1000, 168×32 Grab 10+6 ? 9 after landing - Grab 0 1000, 100, 0 50 Grab 1-16 All 0, 4, 3
  • A and SB versions are Fatal Recovery
  • Startup of move after superflash are the latter number + distance it takes to reach the opponent. Once at the opponent, the grabs start up in 4/4/2 frames, respectively, and if the opponent is next to you during the super startup for A/SB variations, the grab/super startup will become +2/+0 respectively.

Awakened SP Skill Attacks

Heavenly Spear
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214C 2800 All 4+3 - 51 Total +4 Projectile 500 100 50 All 1-6 All 5
214214D 400, 200×9 All 4+11 - 54 Total -7 Projectile 500 100 500 All 1-17 All 5
214214CD 2800 All 4+? - 48 Total +4 Projectile 1000 100 50 All 1-6 All 5
  • C and SB versions are Fatal Counter
  • All version have Fatal Recovery
  • SB attack begins after the flash
Extreme Orgia Mode
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214AB - - - - 7 total - - - - - - 1-6 All -
  • Hidden super. Only available if persona broken, out of bullets, overheated, and for 150 meter. After startup, Persona cards, Bullets, and Orgia gauge will recover. Attack power of all attacks will be raised by 1.2 afterwards. Allows for four boosts in the air.

Instant Kill

Heritage Liberator Palladion
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
j.222C+D K.O. All 1 + 50 - 29 After Landing - Projectile 0 100 50 All 1-115 All 3, 5, 4, 0

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA[-] - - - - Jump, Special
5AAA 5AAAA[-] - - - - Special
5AAAA - - - - - Special
Shadow 5AA Shadow 5AAA[-], 5A, 2A 5B, 2B 5C, 2C, 222C - - Jump[-], Special
Shadow 5AAA - - - - - Jump, Special
2A 5A, 2A[+] 5B, 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C, 222C 5D, 2D AoA, Sweep Jump[-], Special
2B[2] - 5B - 5D, 2D AoA, Sweep Jump[-], Special
5C - 5B, 2B 2C, 222C 5D, 2D AoA, Sweep Jump[-], Special
2C - 5B, 2B - 5D, 2D AoA, Sweep Special
222C - 5B, 2B - 5D, 2D AoA, Sweep Jump[-], Special
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep - - - - - Special
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C, j.2C j.D, j.2D Jump, Special
j.B - j.2B j.C, j.2C j.D, j.2D Jump, Special
j.2B - - - - -
j.C - - - j.D, j.2D Special
j.2C - - - j.D, j.2D Special
j.D - - - - -
j.2D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C and 2C can only be used a max to 2 times per string total.
  • Untranslated note on 5B and 2B
  • Shadow 5AA can not be jump canceled when out of ammo
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Aigis/Data.