P4AU/Akihiko Sanada/Frame Data

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System Data

Health: 10,000

Combo Rate: 75%

Persona Cards: 2

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Akihiko cancels note
a ☆ under cancels mean he can cancel into Cyclone moves. You cannot cancel into the same move twice during these chains, including Hop and Roll.

Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 Any 5 2 11 0 Body 200 200 50 JSpSO - 2
5AA 300 Any 9 2 15 -2 Body 0 200 50 (J)SpSO - 3
5AAA
Normal
200 Any 11 3 20 -8 Body 0 100 50 SO - 3
5AAA
Shadow
200, 100x3 Any 11 2(10)1(10)2(10)2 20 -7 Body 900 400 50 ☆SO - 3
5B 400, 200 Any 6 3(3)3 20 -4 Body 100 100 100 (J)SpSOD - 5
  • Dash Cancel is -3 on block of either hit
  • Forces Fatal Counter on Counter Hit
2A 160 Any 5 2 11 -2 Body 600 100 200 JSpSO - 1
2B 500 Air Unblockable 7 6 24 -15 Body 200 100 50 (J)SpSO 5-9 Head 3
j.A 200 High 7 2 11 - Head 200 100 200 JSpO - 2
j.B 300, 150 High 9 3(3)3 15 - Head 200 100 100 JSpO - 3
Dash Cancel - - - - Total 21 - - - - - - - -
Guard Cancel Attack


No data for Guard Cancel Attacks are currently available.

All Out Attack (Lv0) 300 High 30 9 24 -14 Body 0 1000 10000 O 17-30G 5
All Out Attack (Lv1) 300 High 29 9 24 -14 Body 0 1000 10000 - 16-29 5
All Out Attack (Lv2) 300 High 28 9 24 -14 Body 0 1000 10000 O 15-28G 5
All Out Attack (Lv3) 300 High 27 9 24 -14 Body 0 1000 10000 O 14-27G 5
All Out Attack (Lv4) 300 High 26 9 24 -14 Body 0 1000 10000 O 13-26G 5
All Out Attack (Lv5) 300 High 25 9 24 -14 Body 0 1000 10000 O 12-25G 5
All Out Rush 200*N Any - - - - Body 1900 100 50 O - 5
All Out Finish (C) 1800 Any - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 Any - - - - Body 500 100 50 JSpSOD - 5
  • Forces Fatal status on normal hit if All Out Rush did 17 hits
  • Corner Bounces if All Out Rush did 17 hits
Sweep (Lv0) 700 Low 13 5 20 -8 Leg 300 300 50 SpSO 4-17 Chest 4
Sweep (Lv1) 750 Low 13 5 18 -6 Leg 300 300 50 SO 4-17 Chest 4
Sweep (Lv2) 800 Low 13 5 18 -6 Leg 300 300 50 SO 4-17 Chest 4
Sweep (Lv3) 850 Low 13 5 18 -6 Leg 300 300 50 SO 4-17 Chest 4
Sweep (Lv4) 900 Low 13 5 18 -6 Leg 300 300 50 SO 4-17 Chest 4
Sweep (Lv5) 1000 Low 13 5 18 -6 Leg 300 300 50 SO 4-17 Chest 4

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C Lv0: 1300

Lv1: 1400

Lv2: 1500

Lv3: 1600

Lv4-5: 1700

High 25 (30) 5 19 (14) -5 (0) Body 400 100 50 OD - 5
  • Dash Cancel is -3 on block whether charged or not
  • Additional damage numbers are for each level of Cyclone, starting at 0.
  • Numbers in ()s represent charged 5C, which is the same as old 2C.
5D - - - - 29 Total - - - - - - - -
  • Able to prolong startup by charging
  • Pulls in opponent from 24F
2C Lv0: 0, 100, 50x5, 500

Lv1: 0, 110, 55x5, 550

Lv2: 0, 120, 60x5, 600

Lv3: 0, 130, 65x5, 650

Lv4: 0, 140, 70x5, 700

Lv5: 0, 150, 75x5, 750

Throw 19 4 28 - Body 0 1000 50 SO -Throw 0, 5
  • Deals Silence on hit, Silence lasts longer based on Cyclone gauge.
2D - - Pulls on 24 - 29 Total - - - - - - - -
  • Able to prolong startup by charging
  • Pulls in opponent from 24F
j.C 1600 High 28 4 29+10 landing - Head 400 100 50 O - 5
j.D - - Pulls on 24 - 48 Total - - - - - - - -
  • Able to prolong startup by charging
  • Pulls in opponent from 24F

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw Lv0: 0, 200, 100x2

Lv1-5: 0, 200, 100x3

Throw 5 3 25 - Throw 0 1400,100 50 After Kill Rush - 0, 4
  • Upon landing Lv1~2 throw, Aki is left at +9 vs the opponent who can only block (similar to spinstate?)
  • LV1~5 FC recovery
Air Throw 1500 Throw 4 3 19 - Throw 0 1200, 100 50 - - 0, 4

Furious Action

Double Uppercut
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD (Lv1-5) 1600, 300 (Lv0-1)

700, 350 (Lv2-3)

800, 400 (Lv4-5)

Air Unblockable, Any 9 3(4)3 38 -24 Body 1100 100 50 S 1-15 Full Body 4
  • ☆ means can cancel into sweep, ground throw, any Special except Kill Rush and itself, Cyclone Upper, Maziodyne

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Kill Rush
236A 100, 50*3, 500 Any 11 - 23 Total -4 Body 300 300 1000 ☆SO - 3
236B 120, 60*5, 500 Any 24 - 36 Total -8 Body 300 300 1000 ☆SO - 3
236AB 140, 70*9, 500 Any 11 - 26 Total -8 Body 500 600 1000 ☆SO - 3
  • Can cancel into follow ups from 8F during recovery.
  • Fatal recovery on B and SB versions
Boomerang Hook
Kill Rush > 4A Lv1: 600

Lv2-3: 720

Lv4-5: 900

Any 13 3 18 -6 Body Lv1: 100

Lv2: 100

Lv3-4: 200

Lv5: 300

Lv1-2: 400

Lv3-4: 300

Lv5: 200

300 ☆SO - 3
Kill Rush > 4B Lv1: 800

Lv2-3: 960

Lv4-5: 1200

Any 21[41] 3 15 +4 Body Lv1-2: 200 [1600]

Lv3-4: 300 [1700]

Lv5: 400 [1800]

Lv1: 300

Lv2: 300 [200]

Lv3-4: 200 [100]

Lv5: 100 [0]

1000 ☆U - 5
Kill Rush > 4AB Lv1: 1000

Lv2: 1200

Lv3: 1200

Lv4: 1500

Lv5: 1500

Any 23 3 26 +1 Body Lv1: 200

Lv2: 200

Lv3-4: 300

Lv5: 400

Lv1-2: 300

Lv3-4: 200

Lv5: 100

1000 ☆U 1-25G 5
  • Able to charge B version, holding button from 17F~ causes move to be unblockable.
  • All versions are Fatal Counter
  • Numbers in [] are corresponding to the unblockable version of 4B
Corkscrew
6A


6B


6AB


  • B version knocks oppoent behind Akihiko
  • All versions have Fatal Counter and Fatal Recovery
Sonic Punch
8A


8B


8AB


Ducking
236C
Kill Rush > 6C


236D
Kill Rush > 6D


236CD
Kill Rush > 6CD


  • Fastest possible cancel (?)
Weaving/Webbing
214C
Kill Rush > 4C


214D
Kill Rush > 4D


214CD
Kill Rush > 4CD


  • C Version can be prologed by holding down button, remains in animation for as long as button is held, gaining more meter as time goes on.
  • SP Version can pass through opponents
  • Fastest possible cancel (?)

Meter gain per frame: LV1 .04 LV2 .05 LV3~4 .06 LV5 .07. in other words, 2.4 meter a second at lv1, and 4.2 at lv5

Closeout Blow
214A - - - - 33 Total - - - - - SO Lv0-1: 4-15 Guard

Lv2-3: 3-16 Guard

Lv4: 2-17 Guard

Lv5: 2-20 Guard

-
214B - - - - 54 Total - - - - - ☆SO 4-27 Guard -
214AB - - - - 43 Total - - - - - ☆SO Lv0-3: 2-31 Guard

Lv4-5: 2-37 Guard

-
  • A and B versions guard against High and Mid attacks
  • SB version guards against all attacks except throws
Assault Dive
j.214A 600, 300 Any 10 Until landing, +6 30 -15 Head, Body 300 500 500 ☆SO - 4
j.214B 800, 400 Any 22 Until landing, +6 30 -15 Head, Body 300 500 500 ☆SO - 4
j.214AB 800, 400 Any 10 Until landing, +6 30 -15 Head, Body 300 500 500 ☆SO - 4

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Cyclone Uppercut
236236A Lv0: 1000x2

Lv1: 1000+550x2

Lv2: 1000+600x2

Lv3: 1000+350x4

Lv4: 1000+400x4

Lv5: 1000+2000

Air Unblockable, Any 4+5 3(6)12 until landing + landing 20 -35, -41, -41, -49, -49, -7 Body 800 500 50 O 1-19 Full Body 5
236236B Lv0: 1200+360x3

Lv1: 1200+240x5

Lv2: 1200+264x5

Lv3: 1200+240x7

Lv4: 1200+276x7

Lv5: 1200+168x15

Air Unblockable, Any 8+5 3(6)12, 23 for lv5 until landing + landing 15, 42 for lv5 -31, -32, -32, -39, -39, -85 Body 800 500 50 O 1-23 Full Body 5
236236AB Lv0: 1300, 520x2

Lv1: 1300, 520x2, 100x2

Lv2: 1300, 520x2, 200x2

Lv3: 1300, 520x2, 70x9

Lv4: 1300, 520x2, 100x9

Lv5: 1300, 520x2, 200x5, 700x2

Air Unblockable, Any 3+5 Lv0: 3 (3) 2 (39) 2

Lv1-4: 3 (3) 2 (34) 18

Lv5: 3 (3) 2 (34) 18 (45) 21

until landing + landing 20, 42 for lv5 -34, -47, -47, -52, -52, 27 Body 800 800 50 O 1-16 Full Body 5
Thunder Fists
236236C - - ?+4 - 13 total - - - - - - 1-4 Full -
236236D - - ?+4 - 28 total - - - - - - 1-15 Full Body -
236236CD 1000 All 4+4 3 51 total -28 Projectile 500 500 2000 O 1-4 Full Body 3
  • Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect.
  • Removes shock on Akihiko on startup.
  • SB version shocks opponent on hit.

Awakened SP Skill Attacks

Maziodyne
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214C Lv0: 200, 100*15

Lv1: 120, 60*31 Lv2: 140, 70*31 Lv3: 80, 40*64 Lv4: 90, 45*64 Lv5: 80, 40*80

Any 4+18 1(1)1... Total 119 LV0 -53

Lv1~2: -21 Lv3~4: -19 Lv5: -3

Projectile 0 1500 50 O 1-44 Full Body 3
214214D Lv0: 200, 100*15

Lv1: 120, 31*31 Lv2: 140, 31*31 Lv3: 80, 64*64 Lv4: 900, 64*64 Lv5: 80, 40*80

Any 4+26 1(1)1... Total 112 -38 lv1~2 -6 lv3~4 -4 lv5 +12 Projectile 0 1500 50 O 1-67 Full Body 3
214214CD Lv0: 200, 100*23

Lv1: 140, 31*39 Lv2: 160, 31*39 Lv3: 80, 64*80 Lv4: 900, 64*80 Lv5: 80, 40*96

Any 4+22 1(1)1... Total 123 Lv0: -37

Lv1~2: -5

Lv3~4: -3

Lv5: +13

Projectile 0 1500 50 O 1-48 Full Body 3

Instant Kill

Earth Breaker
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222C+D K.O. Unblockable 17+106 81 96 - Projectile 0 100 50 - 1-257 Full Body 5

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5A[+], 2A[+], 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5AAA - - 5C, 2C 5D, 2D AoA, Sweep Special
2A 5A[+], 2A[+] 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5B - 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Dash
2B - 5B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5C - - - - - Dash
2C - - - - - Super
5D - - - - - -
2D - - - - - -
All-out Attack - - - - - -
Sweep (Lv0) - - - - - Special
Sweep (Lv1-5) - - - - - Super
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B j.C j.D Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - -
j.D - - - - -
  • to cancel 5A into another 5A, use 4A
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5B and 2B can each be done only once per string.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Akihiko doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


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