< P4AU | Chie Satonaka
System Data
Health: 9,500
Combo Rate: 60%
Backdash Time: 19
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
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5A | 180 | All | 5 | 3 | 6 | 0 | Body | 200 | 200 | 50 | JSpSO | - | 2 |
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5AA Normal |
260, 130 | All | 8 | 3(3)6 | 11 | -2 | Body | 0 | 100 | 50 | SpSO | - | 3 |
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5AAA Normal |
400, 200, 200 | All | 10 | 2(12)3(9)5 | 19 | -5 | Body | 0 | 400 | 50 | SpSO | - | 4 |
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5AA Shadow |
250, 125×5 | All | 9 | 2(4)2(4)2(4)2(4)2 | 21 | -8 | Body | 0 | 100 | 50 | JSpSO | - | 3 |
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5AAA Shadow |
600, 300 | All | 5 | 3, 3 | 15 | -3 | Body | 0 | 400 | 50 | JSpSO | - | 4 |
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5B | 550 | All | 7 | 4 | 18 | -7 | Body | 0 | 100 | 50 | JSpSOD | - | 3 |
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2A | 200 | L | 7 | 2 | 12 | -3 | Foot | 500 | 100 | 50 | SpSO | - | 1 |
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2B | 400 | AUB | 10 | 2 | 30 | -17 | Body | 200 | 100 | 50 | JSpSOD | 8-11 Head | 3 |
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j.A | 300 | HA | 5 | 4 | 10 | - | Head | 200 | 100 | 50 | CJSpSO | - | 1 |
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j.B | 400 | HA | 8 | 3 | 13 | - | Head | 200 | 100 | 50 | JSpSO | - | 2 |
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j.BB | 600 | HA | 7 | 3 | 15 | - | Head | 200 | 100 | 50 | JSpSO | - | 3 |
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j.2B | 600 | HA | 9 | 3 | 12 | - | Head | 200 | 100 | 50 | JSpSO | - | 3 |
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All Out Attack | 300 | H | 26 | 1 | 39 | -21 | Body | 0 | 1000 | 10000 | O | 10-26 Guard | 5 |
All Out Rush | 200×N | All | - | - | - | - | Body | 1900 | 100 | 50 | O | - | 5/3 |
All Out Finish (C) | 1800 | All | - | - | - | - | Body | 500 | 300 | 50 | O | - | 4 |
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All Out Finish (D) | 1000 | All | - | - | - | - | Body | 500 | 100 | 50 | JSpSOD | - | 5 |
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Sweep | 600 | L | 9 | 3 | 20 | -8 | Foot | 200 | 100 | 50 | JSpSO | 4-11 Chest | 3 |
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Dash Cancel | - | - | - | - | 19 | - | - | - | - | - | - | - | - |
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Persona Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
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5C | 800 | All | 12 | 3 | 31 | -16 | Body | 300 | 100 | 50 | JSpSOD | - | 4 |
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5D | 200, 100×2, 900 | All | 43 | 2(3)2(6)2(11)3 | 61 total | - | Body | 300 | 200 | 1000 | - | - | 4 |
5DD | 200, 100×2, 30×15, 200 | All | 43 | 2(3)2(6)2(7)30[15 hits](9)3 | 61 total | - | Body | 300 | 200 | 1000 | - | - | 4 |
2C | 400,200 | All | 23 | 7(2)2 | 26 | -11 | Body | 400 | 200 | 1000 | SpSOD | - | 4 |
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2D | 200, 900 | All | 26 | 7(11)3 | 56 total | +27 | Body | 300 | 200 | 1000 | - | - | 4 |
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2DD | 200, 50×15, 300 | All | 26 | 2(7)30[15 hits](9)3 | 56 total | +62 | Body | 300 | 200 | 1000 | - | - | 4 |
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j.C | 700 | All | 11 | 4 | 11 | - | Body | 200 | 100 | 300 | JSpSO | - | 3 |
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j.D | 100, 50×11, 500 | All | 24 | 24[12 hits](13)3 | 52 total | - | Head | 300 | 200* | 50 | - | - | 3, 4 |
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Throws
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
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Ground Throw | 0,0,1200 | Throw | 5 | 3 | 25 | - | Throw | 0 | 1100 | 50 | O | - | 0, 1, 4 |
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Air Throw | 0,1600 | Throw | 4 | 3 | 12 | - | Throw | 0 | 1200 | 50 | O | - | 0, 4 |
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Furious Action
Counter | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
BD (Catch) | - | - | - | 1-9 Catch | 24 Total | - | - | - | - | - | - | 1-9 Catch | - | ||
Attack (ground) | 720, 190×4 | Low, All | 7 | 2(9)3(5)3(5)3(5)3 | 18+15 after landing | -24 | Body | 600 | 100 | 50 | S | 1-19 All | 2, 4 | ||
j.BD | 320, 160×3 | All | 6 | 3(5)3(5)3(5)3 | 15 after landing | - | Head | 600 | 100 | 50 | S | 1-7 All | 4 | ||
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Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
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Rampage | |||||||||||||||
236A | 240,120×2 | All | 11 | 2(6)3(6)3 | 3+17 after landing | -8 | Head | 0 | 200 | 50 | SO | - | 3 | ||
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j.236A | 240,120×N | All | 6 | 2(6)3(6)3... | 17 after landing | -8 | Head | 0 | 200 | 50 | SO | - | 2 | ||
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236B | 320,160×4 | All | 19 | 2(6)3(6)3(6)3(6)3 | 1+11 after landing | +2 | Head | 0 | 100 | 900 | SO | - | 4 | ||
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j.236B | 200,100×N | All | 9 | 2(4)2(4)2... | 11 after landing | - | Head | 0 | 100 | 1000 | SO | - | 2 | ||
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236AB | 320,160×5 | All | 12 | 2(4)2(4)2(4)2(4)2(4)2 | 11 after landing | +6 | Head | 0 | 400 | 500 | SO | - | 4 | ||
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j.236AB | 320,160×N | All | 7 | 2(4)2(4)2... | 11 after landing | - | Head | 0 | 400 | 500 | SO | - | 4 | ||
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Skull Cracker | |||||||||||||||
236A after Rampage | 400, 200 | H,L | 6 | 2(9)3 | 26 | -12 | Body, Foot | 500 | 300 | 50 | SO | - | 4 | ||
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236B after Rampage | 800, 400 | H,L | 10 | 2(9)3 | 21 | -7 | Body, Foot | 500 | 300 | 50 | SO | - | 4 | ||
236AB after Rampage | 800, 400 | H,L | 5 | 2(9)3 | 25 | -11 | Body, Foot | 300 | 200 | 50 | SO | - | 4 | ||
Dragon Kick | |||||||||||||||
236C | 200 | All | 18 | 21 | 23+9 after landing | -34 | Head | 1000 | 400 | 50 | SO | - | 5 | ||
j.236C | 1800 | All | 14 | 17 | 23 + 9 after landing | - | Head | 1000 | 400 | 50 | SO | - | 5 | ||
236D | 3000 | All | 30 | 18 | 23+9 after landing | -31 | Head | 1000 | 400 | 50 | SO | - | 5 | ||
j.236D | 2520 | All | 16 | 16 | 16 after landing | - | Head | 1000 | 400 | 50 | SO | - | 5 | ||
236CD | 2400 | All | 30 | 17 | 4+9 after landing | -2 | Head | 1000 | 700 | 300 | SO | - | 5 | ||
j.236CD | 2400 | All | 13 | 16 | 4+9 after landing | - | Head | 1000 | 700 | 300 | SO | - | 5 | ||
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Herculean Strike | |||||||||||||||
214A | 600 | All | 15 | 6 | 23 | -14 ~ -9 | Chest | 600 | 300 | 50 | SO | - | 3 | ||
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214B | 1000 | All | 31 | 10 | 21 | -11 ~ -3 | Chest | 600 | 300 | 1000 | SO | - | 3 | ||
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214AB | 900, 450 | All | 17 | 10,1 | 15 | +3 | Chest | 600 | 500 | 1000 | SO | - | 5 | ||
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Black Spot | |||||||||||||||
214C | 800 | All | 13 | 12 | 24 | -7 | Projectile, Chest | 0 | 100 | 50 | SO | - | 4 | ||
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214D | 1200 | All | 26 | 12 | 18 | +2 | Projectile, Chest | 0* | 100 | 50 | SO | - | 5 | ||
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214CD | 1400 | All | 21 | 12 | 26 | -6 | Projectile, Chest | 0* | 100 | 50 | SO | 9-32 Guard | 5 | ||
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SP Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
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Power Charge | |||||||||||||||
236236A | - | - | - | - | 5 Total | - | - | - | - | - | - | ??? (est. 2-5 All) | - | ||
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236236B | - | - | - | - | 20 Total | - | - | - | - | - | - | 1-8 All | - | ||
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236236AB | - | - | - | - | 35 Total | - | - | - | - | - | - | 1-23 All | - | ||
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God's Hand | |||||||||||||||
236236C | 3000 | H | 4+11 | 6 | 42 | -16 | Body | 1000 | 100 | 50 | O | 1-23 All | 5 | ||
236236D | 3360 | H | 4+19 | 6 | 42 | -16 | Body | 1000 | 100 | 50 | O | 1-31 All | 5 | ||
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236236CD | 3000, 3000 | H | 4+19 | 6(276) | 42 | -16 | Body | 1000, 1000 | 500, 100 | 50, 50 | O | 1-31 All | 5 | ||
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Awakened SP Skill Attacks
Agneyastra | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
214214C | 520×N | All | 11+~8 | - | 35 Total | - | Projectile, Body | 0 | 200×N | 0 | O | 1-20 | 5 | ||
214214D | 520×N | All | 11+~14 | - | 34 Total | - | Projectile, Body | 0 | 200×N | 0 | O | 1-20 | 5 | ||
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214214CD | 520×N | All | 11+~6 | - | 34 Total | - | Projectile, Body | 0 | 200×N | 0 | O | 1-20 | 5 | ||
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Instant Kill
Galactic Punt | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
222CD | K.O. | All | 13+51 | 22 | 66 | -52 | Projectile, Body | 0 | 100 | 50 | - | - | 5 | ||
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P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
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5A | 5AA, 2A | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5AAA | - | - | - | - | - | Special |
5AA Shadow | 5AAA Shadow | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA Shadow | - | - | - | - | - | Jump, Special |
2A | 5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Dash |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special, Dash |
5C | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Special, Dash |
2C | - | - | - | 5D, 2D | AoA, Sweep | Special |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-Out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Jump, Special |
A | B | C | D | Cancel | |
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j.A | j.A | j.B, j.B, j.2B | j.C | j.D, j.2D | Jump, Special |
j.B | j.A | j.BB, j.2B | j.C | j.D | Jump, Special |
j.BB | j.A | - | j.C | j.D | Jump, Special |
j.2B | j.A | j.B | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | - | - |
- 5A and 2A can only be done a max of 3 times per string total.
- For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
- Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
To edit frame data, edit values in P4AU/Chie Satonaka/Data.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
SHO Minazuki[★]
Sho MINAZUKI[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data