P4AU/Elizabeth

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Revision as of 04:25, 19 November 2020 by 101.112.173.175 (talk) (Fixed broken formatting, but can't seem to figure out the Shuffle Time ailment table, there's something wrong but 'fixing' it causes it to break and not show the table.)
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Elizabeth
P4U Elizabeth Portrait.png

Health: 8,000

Combo Rate: 65%

Persona Cards: 6

Backdash Time: 29

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F
Play-style
Zoning/Punish Character

Introduction

P-1 Climax Nickname: "The Lethal Elevator Attendant!"
Persona: Thanatos
Arcana: Death/The Fool
Backstory:

  • As 'One Who Resides Over Power' she aided the Blue Haired Boy in his struggle to erase the Dark Hour, she then oversaw Aigis awaken to the power of the Wild Card. following which, she left the Velvet Room, forsaking her duties to find a way to help her former guest. She was drawn to the P1 Grand Prix to see the power of Bonds once more, and returns to the P1 Climax to also see the power of solitude, in hopes both will lead her to her Answer.

Strengths/Weaknesses

Strengths Weaknesses
  • Invigorate gives constant access to meter.
  • Can inflict and stack multiple status ailments, with multiple ways to inflict Fear.
  • Only character who can inflict Negative Penalty.
  • Can force Awakening and recover health to maintain Awakening benefits.
  • Skill Attacks become significantly powered-up in Awakening.
  • Many combos and set-ups are difficult to Burst.
  • Excels at punishing an opponent for their mistakes.
  • Lowest health in the game, along with Shadow Labrys.
  • Poor mobility -- dash speed is noticeably slower than average.
  • SP/Meter reliant but system mechanics force her into constant meter cooldown.
  • Has very few options in Persona-break.
  • Both her Furious Action and Guard Cancel Assault are weak reversal options.

Status Ailments

Elizabeth has a multitude of ways to inflict and stack various status ailments, which is the:

  • Charm (Shuffle Time).
  • Poison (Shuffle Time, 2D).
  • Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.D, Ghastly Wail).
  • Confusion (Shuffle Time).
  • Freeze (Mabufudyne).
  • Shock (Maziodyne SB).
  • Negative Penalty (Debilitate).

External References


Normal Attacks

5A

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 8 2 12 -1 Body
5AA 120, 60 x 5 All 12 2x6 23 -9 Body
5AAA 100, 200 x 8 All[0][50] 10 10 43(Total) -17 Chest

5A is a fast button with a deceptively high hitbox, good for stagger and is safe on block.

5AA is a large button that slightly moves the opponent back, mainly combo filler

Avoid using 5AAA if you can, not very good. Special-cancelable

5B

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5B 150, 75 x n All 11 21 53(Total) -5 Chest, Projectile
5BB 100, 50 x 8 All 11 9 17 -3 Body
5BBB 120, 60 x 11 All 12 13 23 -10 Body

Good poke button, it displaces the opponent so be cautious when canceling into other moves

  • 5B Dash Cancel is -8 on block

2A

Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 2 12 -3 Foot

2B

Damage Guard Startup Active Recovery Frame Adv. Attribute
450 HLA 9 18 13(10) -26, 6-29f head Body

Most commonly used for comboing into j.C, not much else unless Hama is set up.

j.A

Damage Guard Startup Active Recovery Frame Adv. Attribute
200 H 7 3 11 - Head

j.B

Damage Guard Startup Active Recovery Frame Adv. Attribute
180, 90 x n All 10 18 15 -20 Head, Projectile

j.2B

Damage Guard Startup Active Recovery Frame Adv. Attribute
450 All 9 18 20 - Head

All Out Attack

A+B

Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H,000 35 1 38 -20 Body

Sweep

2A+B

Damage Guard Startup Active Recovery Frame Adv. Attribute
700 L 11 11 11 -7 Foot


Persona Attacks

5C Persona Required

Damage Guard Startup Active Recovery Frame Adv. Attribute
800, 400 (1200, 600 after 2C) All 15 1(17)1 23 -5 Body

Hits twice, changes when you have Sword Buff (look at 2C). Great button in neutral.

  • Dash Cancel is -3 on block
  • Backdash Cancel is -8 on block

5D Persona Required

Damage Guard Startup Active Recovery Frame Adv. Attribute
0 (900, 450), 4 -, 0, 100, 0 30 6 13 - Throw

A slow grab that applies fear and side switches, can be combo'd after.

2C Persona Required

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Uncharged 400 All 31 15 11 -7 Body
Charged 400 All 68 15 56(Total) +32 Body

Gives Sword Buff which allows 5C to apply a bounce for different combo opportunities, rather slow with small hitbox.

2D Persona Required

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - 45 - 36(Total) - -

j.C Persona Required

Damage Guard Startup Active Recovery Frame Adv. Attribute
850 All 13 3 28 - Head

j.D Persona Required

Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 900, 450, 4 Throw, 0, 100, 0 18 4 20 - Body


Universal Mechanics

Ground Throw

C+D

Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1400, 5 Throw, 100, 0 5 3 25 - Throw

Air Throw

j.C+D

Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1600, 2 Throw, 100, 0 4 3 19 - Throw

Shuffle Time

B+D

Damage Guard Startup Active Recovery Frame Adv. Attribute
0 Throw, 100, 0 29 3 24 - Throw

Elizabeth winds up, moves forwards and traps the opponent in a card, which will then deal the corresponding ailment depending on how much SP she has. Invincible during its startup, and is a throw, which is quite unique. However, this means it can be throw broken unless this counterhits.

SP 0-49 50-99 100-149 150
Ailment Charm Poison Fear Confuse

Guard Cancel Attack

6A+B while blocking

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -


Skill Attacks

Maziodyne Persona Required

236A/B (air OK)

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A ground 700 All 24 8 64(Total) -14 Projectile
A ground awakening 700 All 14 2 64(Total) -31 Projectile
A air 700 All 23 7 62(Total) + 5(Landing) - Projectile
A air awakening 700 All 13 2 80(Total) + 5(Landing) - Projectile
B ground 180, 90x9 All 46 19 60(Total) +19 Projectile
B ground awakening 180, 90x9 All 102 20 49(Total) - Projectile
B air 180, 90x9 All 46 19 78(Total) + 5(Landing) - Projectile
B air awakening 180, 90x9 All 101 20 55(Total) + 5(Landing) - Projectile
SB ground 134, 67x18 All 32 38 95(Total) -11 Projectile
SB ground awakening 112, 56x23 All 31 28(36)26 84(Total) -13 Projectile
SB air 134, 67x18 All 32 38 84(Total) + 5(Landing) - Projectile
SB air awakening 112, 56x23 All 30 28(36)26 76(Total) + 5(Landing) - Projectile

Mabufudyne Persona Required

214A/B

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 500[750] HL 25 1 71(Total) -18 Body
A awakening 300, 500[450, 500] HL 24 3 71(Total) -15 Body
B 500[750], (500) HL[0][100][50] 38 1 95(Total) -26 Body, Projectile
B awakening 300, 500[300, 750], (500) HL[0][100][50] 37 2, 1 95(Total) -23 Body, Projectile
SB 500[750], (500) HL[0][100] 28 2 107(Total) -51 Body, (Projectile)
SB awakening 300, 500[300, 750], (500) HL[0][100][50] 30 2x2 107(Total) -48 Body, (Projectile)

Magarudyne Persona Required

236C/D (air OK)

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C ground 200, 100x9 All 11 48 to landing +9 -16 Projectile
C ground awakening 180, 90x14 All 11 48 to landing +9 -16 Projectile
C air 200,100x9 All 14 48 to landing +9 - Projectile
C air awakening 180, 90x14 All 12 48 to landing +9 - Projectile
D ground 250, 125x9 All 20 46 to landing +11 -21 Projectile
D ground awakening 200, 100x14 All 20 46 to landing +14 -19 Projectile
D air 250, 125x9 All 25 46 to landing +11 - Projectile
D air awakneing 200, 100x14 All 25 46 to landing +14 - Projectile
SB ground 200, 100x9 All 15 50 4+2(Landing) +8 Projectile
SB ground awakening 120, 60x19 All 11 50 4+2(Landing) -20 Projectile
SB air 200, 100x9 All 14 50 4+2(Landing) - Projectile
SB air awakening 120, 60x19 All 12 50 4+2(Landing) - Projectile

Maragidyne Persona Required

214C/D

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 300x5 All 48
88(Total) +18 Projectile
C awakening 300x8 All 48
88(Total) -11~+6 Projectile
D 300x6 All 57
88(Total) +37 Projectile
D awakening 300x8 All 57
88(Total) +6 Projectile
SB 180x6, 150x6 All 41
92(Total) +58 Projectile
SB awakening 180x8, 150x8 All 41
92(Total) +28 Projectile

  • Summons 12 fire pillars

Debilitate

[6]4A/B

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - All - - 65(Total) - -
B - All - - 113(Total) - -
SB - All - - 76(Total) - -
Attack 0, 1000 All 1 1 35+15(Landing) - Body


SP Skill Attacks

Mind Charge

236236A/B

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - 4 - 6(Total) - -
B - - 10 - 28(Total) - -
SB - - 10 - 28(Total) - -

  • Forces awakening
  • +100 SP on awakening

Mahamaon Persona Required

236236C

Damage Guard Startup Active Recovery Frame Adv. Attribute
70x16, 20000 All 4+682 90(17) 71(Total) - Projectile

Mamudoon Persona Required

236236D

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
D 100, 20000 All 4+599 120 127 - Projectile
SB Death All 4+599 133 127 - Projectile


Awakened SP Skill Attacks

Diarahan Persona Required

214214A/B

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - 13 - 115(Total) - -
B - - 10 - 28(Total) - -
SB - - 10 - 28 - -

Ghastly Wail Persona Required

214214C/D

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 0, 2500[3750/3000/4800], 4, 5 -, 100, 0 4+4 2 43 - Throw
D 0, 0, 2500[3750/3000/4800], 4, 5 -, 100, 0 12+4 2 43 - Throw
SB 0, 0, 2700[4050/3600/6000], 4, 5 -, 100, 0 4+12 2 35 - Throw


Instant Kill

Megidolaon Persona Required

222C+D

Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Activation Death All 1 1 102(Total) - Body
Attack Death All 0+10 1 60 - Body

  • Has Fatal Recovery now.
  • Requires 3 hits to activate.


Navigation

To edit frame data, edit values in P4AU/Elizabeth/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.