This page covers content from P4AU 1.1, which is NOT the most recent revision of the game.
The version of the game released on modern consoles with rollback netcode is P4U2R.
Click here to be taken to this character's updated page.
Elizabeth |
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Health: 8,000 Combo Rate: 65% Backdash Time: 29 Backdash Invincibility: 1-6 Movement Options: 1 Double Jump/Airdash, Dash type: Run
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Introduction
P-1 Climax Nickname: "The Lethal Elevator Attendant!"
Persona: Thanatos
Arcana: Death/The Fool
Backstory:
- As 'One Who Resides Over Power' she aided the Blue Haired Boy in his struggle to erase the Dark Hour, she then oversaw Aigis awaken to the power of the Wild Card. following which, she left the Velvet Room, forsaking her duties to find a way to help her former guest. She was drawn to the P1 Grand Prix to see the power of Bonds once more, and returns to the P1 Climax to also see the power of solitude, in hopes both will lead her to her Answer.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
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Status Ailments
Elizabeth has a multitude of ways to inflict and stack various status ailments, which is the:
- Charm (Shuffle Time).
- Poison (Shuffle Time, 2D).
- Fear (Shuffle Time, Ground Throw, Air Throw, 2C, 5D, j.D, Ghastly Wail).
- Confusion (Shuffle Time).
- Freeze (Mabufudyne).
- Shock (Maziodyne SB).
- Negative Penalty (Debilitate).
External References
- Japanese Name: エリザベス
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Normal Attacks
5A
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
5A | 200 | All | 8 | 2 | 12 | -1 | Body |
5AA | 120, 60×5 | All | 12 | 2×6 | 23 | -9 | Body |
5AAA | 100, 200×8 | All | 10 | 10 | 43(Total) | -17 | Chest |
5A is an attack with a deceptively high hitbox, and is both good for pressure and safe. It's relatively fast compared to Elizabeth's other buttons, but at 8 frames, this isn't exactly a fast 5A.
5AA is a large button that slightly moves the opponent back, mainly combo filler
Avoid using 5AAA if you can, not very good. Special-cancelable
5B
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
5B | 150, 75×n | All | 11 | 21 | 53(Total) | -5 | Chest, Projectile |
5BB | 100, 50×8 | All | 11 | 9 | 17 | -3 | Body |
5BBB | 120, 60×11 | All | 12 | 13 | 23 | -10 | Body |
Good poke button, it displaces the opponent so be cautious when canceling into other moves
- 5B Dash Cancel is -8 on block
2A
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
160 | L | 7 | 2 | 12 | -3 | Foot |
2B
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
450 | HLA | 9 | 18 | 13(10) | -26 | Body |
Most commonly used for comboing into j.C, not much else unless Hama is set up.
j.A
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
200 | H | 7 | 3 | 11 | - | Head |
j.B
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
180, 90×n | All | 10 | 18 | 15 | -20 | Head, Projectile |
j.2B
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
450 | All | 9 | 18 | 20 | - | Head |
All Out Attack
A+B
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
300 | H | 35 | 1 | 38 | -20 | Body |
Sweep
2A+B
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
700 | L | 11 | 11 | 11 | -7 | Foot |
Persona Attacks
5C 
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
800, 400 (1200, 600 after 2C) | All | 15 | 1(17)1 | 23 | -5 | Body |
Hits twice, changes when you have Sword Buff (look at 2C). Great button in neutral.
- Dash Cancel is -3 on block
- Backdash Cancel is -8 on block
5D 
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
0 (900, 450) | - | 30 | 6 | 13 | - | Throw |
A slow grab that applies fear and side switches, can be combo'd after.
2C 
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
Uncharged | 400 | All | 31 | 15 | 11 | -7 | Body |
Charged | 400 | All | 68 | 15 | 56(Total) | +32 | Body |
Gives Sword Buff which allows 5C to apply a bounce for different combo opportunities, rather slow with small hitbox.
2D 
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
- | - | 45 | - | 36(Total) | - | - |
j.C 
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
850 | All | 13 | 3 | 28 | - | Head |
j.D 
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
0, 900, 450 | Throw | 18 | 4 | 20 | - | Body |
Universal Mechanics
Ground Throw
C+D
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
0, 1400 | Throw | 5 | 3 | 25 | - | Throw |
Air Throw
j.C+D
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
0, 1600 | Throw | 4 | 3 | 19 | - | Throw |
Shuffle Time
B+D
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
0 | Throw | 29 | 3 | 24 | - | Throw |
Elizabeth winds up, moves forwards and traps the opponent in a card, which will then deal the corresponding ailment depending on how much SP she has. Invincible during its startup, and is a throw, which is quite unique. However, this means it can be throw broken unless this counterhits.
SP | 0-49 | 50-99 | 100-149 | 150 |
---|---|---|---|---|
Ailment | Charm | Poison | Fear | Confuse |
Guard Cancel Attack
6A+B while blocking
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
- | - | - | - | - | - | - |
Skill Attacks
Maziodyne 
236A/B (air OK)
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
A ground | 700 | All | 24 | 8 | 64(Total) | -14 | Projectile |
A ground (Awakening) | 700 | All | 14 | 2 | 64(Total) | -31 | Projectile |
A air | 700 | All | 23 | 7 | 62(Total) + 5(Landing) | - | Projectile |
A air (Awakening) | 700 | All | 13 | 2 | 80(Total) + 5(Landing) | - | Projectile |
B ground | 180, 90×9 | All | 46 | 19 | 60(Total) | +19 | Projectile |
B ground (Awakening) | 180, 90×9 | All | 102 | 20 | 49(Total) | - | Projectile |
B air | 180, 90×9 | All | 46 | 19 | 78(Total) + 5(Landing) | - | Projectile |
B air (Awakening) | 180, 90×9 | All | 101 | 20 | 55(Total) + 5(Landing) | - | Projectile |
SB ground | 134, 67×18 | All | 32 | 38 | 95(Total) | -11 | Projectile |
SB ground (Awakening) | 112, 56×23 | All | 31 | 28(36)26 | 84(Total) | -13 | Projectile |
SB air | 134, 67×18 | All | 32 | 38 | 84(Total) + 5(Landing) | - | Projectile |
SB air (Awakening) | 112, 56×23 | All | 30 | 28(36)26 | 76(Total) + 5(Landing) | - | Projectile |
Mabufudyne 
214A/B
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
A | 500[750] | HL | 25 | 1 | 71(Total) | -18 | Body |
A (Awakening) | 300, 500[450, 500] | HL | 24 | 3 | 71(Total) | -15 | Body |
B | 500[750], (500) | HL | 38 | 1 | 95(Total) | -26 | Body, Projectile |
B (Awakening) | 300, 500[300, 750], (500) | HL | 37 | 2, 1 | 95(Total) | -23 | Body, Projectile |
SB | 500[750], (500) | HL | 28 | 2 | 107(Total) | -51 | Body, (Projectile) |
SB (Awakening) | 300, 500[300, 750], (500) | HL | 30 | 2×2 | 107(Total) | -48 | Body, (Projectile) |
Magarudyne 
236C/D (air OK)
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
C ground | 200, 100×9 | All | 11 | 48 | to landing +9 | -16 | Projectile |
C ground (Awakening) | 180, 90×14 | All | 11 | 48 | to landing +9 | -16 | Projectile |
C air | 200,100×9 | All | 14 | 48 | to landing +9 | - | Projectile |
C air (Awakening) | 180, 90×14 | All | 12 | 48 | to landing +9 | - | Projectile |
D ground | |||||||
D ground (Awakening) | 200, 100×14 | All | 20 | 46 | to landing +14 | -19 | Projectile |
D air | 250, 125×9 | All | 25 | 46 | to landing +11 | - | Projectile |
D air (Awakening) | 200, 100×14 | All | 25 | 46 | to landing +14 | - | Projectile |
SB ground | 200, 100×9 | All | 15 | 50 | 4+2(Landing) | +8 | Projectile |
SB ground (Awakening) | 120, 60×19 | All | 11 | 50 | 4+2(Landing) | -20 | Projectile |
SB air | 200, 100×9 | All | 14 | 50 | 4+2(Landing) | - | Projectile |
SB air (Awakening) | 120, 60×19 | All | 12 | 50 | 4+2(Landing) | - | Projectile |
Maragidyne 
214C/D
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
C | 300×5 | All | 48 |
|
88(Total) | +18 | Projectile |
C (Awakening) | 300×8 | All | 48 |
|
88(Total) | -11~+6 | Projectile |
D | 300×6 | All | 57 |
|
88(Total) | +37 | Projectile |
D (Awakening) | 300×8 | All | 57 |
|
88(Total) | +6 | Projectile |
SB | 180×6, 150×6 | All | 41 |
|
92(Total) | +58 | Projectile |
SB (Awakening) | 180×8, 150×8 | All | 41 |
|
92(Total) | +28 | Projectile |
- Summons 12 fire pillars
Debilitate
[6]4A/B
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
A | |||||||
B | |||||||
SB | |||||||
Attack |
SP Skill Attacks
Mind Charge
236236A/B
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
A | - | - | 4 | - | 6(Total) | - | - |
B | - | - | 10 | - | 28(Total) | - | - |
SB | - | - | 10 | - | 28(Total) | - | - |
- Forces awakening
- +100 SP on awakening
Mahamaon 
236236C
Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|
70×16, 20000 | All | 4+682 | 90(17) | 71(Total) | - | Projectile |
Mamudoon 
236236D
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
D | 100, 20000 | All | 4+599 | 120 | 127 | - | Projectile |
SB | Death | All | 4+599 | 133 | 127 | - | Projectile |
Awakened SP Skill Attacks
Diarahan 
214214A/B
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
A | - | - | 13 | - | 115(Total) | - | - |
B | - | - | 10 | - | 28(Total) | - | - |
SB | - | - | 10 | - | 28 | - | - |
Ghastly Wail 
214214C/D
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
C | 0, 0, 2500[3750/3000/4800] | - | 4+4 | 2 | 43 | - | Throw |
D | 0, 0, 2500[3750/3000/4800] | - | 12+4 | 2 | 43 | - | Throw |
SB | 0, 0, 2700[4050/3600/6000] | - | 4+12 | 2 | 35 | - | Throw |
Instant Kill
Megidolaon 
222C+D
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute |
---|---|---|---|---|---|---|---|
Activation | Death | All | 1 | 1 | 102(Total) | - | Body |
Attack | Death | All | 0+10 | 1 | 60 | - | Body |
- Has Fatal Recovery now.
- Requires 3 hits to activate.
Aigis[★]
Akihiko Sanada[★]
Chie Satonaka[★]
Elizabeth[★]
Junpei Iori[★]
Kanji Tatsumi[★]
Ken Amada[★]
Labrys[★]
Margaret[★]
Marie[★]
Mitsuru Kirijo[★]
Naoto Shirogane[★]
Rise Kujikawa[★]
Shadow Labrys[★]
SHO Minazuki[★]
Sho MINAZUKI[★]
Teddie[★]
Tohru Adachi[★]
Yosuke Hanamura[★]
Yu Narukami[★]
Yukari Takeba[★]
Yukiko Amagi[★]
Click [★] for character's full frame data