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== Character Comparisons == | |||
== | |||
{| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable sortable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|+Character Data | |+Character Data | ||
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*All Shadow Type characters have +2000 Health than their normal counterparts and do 20% less Base Damage on all attacks. | *All Shadow Type characters have +2000 Health than their normal counterparts and do 20% less Base Damage on all attacks. | ||
**Elizabeth, Shadow Labrys, Sho, Minazuki, Adachi, Marie, and Margaret do not have Shadow Types. | **Elizabeth, Shadow Labrys, Sho, Minazuki, Adachi, Marie, and Margaret do not have Shadow Types. | ||
==System Data== | |||
*All backdashes are fully invincible from 1-6F. | *All backdashes are fully invincible from 1-6F. | ||
*Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | *Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards. | ||
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**Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc. | **Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc. | ||
**When performing actions during a dash, crouching attacks have 1 frame additional start-up. All other values are unaffected. | **When performing actions during a dash, crouching attacks have 1 frame additional start-up. All other values are unaffected. | ||
===Attack Level=== | |||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | |||
|- | |||
! | |||
! Lv 1 | |||
! Lv 2 | |||
! Lv 3 | |||
! Lv 4 | |||
! Lv 5 | |||
|- | |||
! Hitstun | |||
| 11F | |||
| 13F | |||
| 15F | |||
| 17F | |||
| 19F | |||
|- | |||
! Blockstun | |||
| 10F | |||
| 12F | |||
| 14F | |||
| 16F | |||
| 18F | |||
|- | |||
! Air Hitstun<br/>(aka Untechable Time) | |||
| ??F | |||
| ??F | |||
| ??F | |||
| ??F | |||
| ??F | |||
|- | |||
! Hitstop | |||
| ??F | |||
| ??F | |||
| ??F | |||
| ??F | |||
| ??F | |||
|- | |||
! Counter Hit Hitstun | |||
| +??F | |||
| +??F | |||
| +??F | |||
| +??F | |||
| +??F | |||
|} | |||
*Hitting a crouching opponent adds 2F of hitstun | |||
==Navigation== | ==Navigation== | ||
{{Navbar-P4AU}} | {{Navbar-P4AU}} | ||
[[Category:Persona 4: Arena Ultimax]] | [[Category:Persona 4: Arena Ultimax]] | ||
[[Category:Frame & System Data]] | [[Category:Frame & System Data]] |
Revision as of 01:01, 1 April 2019
How to Read Frame Data
If this is your first time looking at Frame Data, or if you need a better understanding of anything you see within the charts, please refer to the reading guide on Frame Data.
Frame Data
Character Comparisons
Character | Health | Combo Rate | Persona Cards |
---|---|---|---|
Adachi | 9,500 | 60% | 4 |
Aigis | 9,000 | 65% | 4 |
Akihiko | 10,000 | 80% | 2 |
Chie | 9,500 | 60% | 3 |
Elizabeth | 8,000 | 65% | 6 |
Junpei | 9,500 | 70% | 4 |
Kanji | 10,500 | 60% | 3 |
Ken | 8,500 | 60% | 2 |
Labrys | 9,500 | 60% | 3 |
Margaret | 9,500 | 60% | 8 |
Marie | 9,000 | 60% | 5 |
Minazuki | 9,000 | 70% | 4 |
Mitsuru | 9,500 | 70% | 4 |
Naoto | 8,500 | 60% | 4 |
Shadow Labrys | 8,000 | 60% | 6 |
Sho | 8,500 | 65% | - |
Rise | 9,000 | 70% | 4 |
Teddie | 9,500 | 65% | 5 |
Yosuke | 8,500 | 70% | 3 |
Yu | 9,500 | 60% | 4 |
Yukari | 8,500 | 70% | 4 |
Yukiko | 8,500 | 70% | 5 |
- All Shadow Type characters have +2000 Health than their normal counterparts and do 20% less Base Damage on all attacks.
- Elizabeth, Shadow Labrys, Sho, Minazuki, Adachi, Marie, and Margaret do not have Shadow Types.
System Data
- All backdashes are fully invincible from 1-6F.
- Aigis's Orgia backdash is fully invincible from 1-7F and is airborne afterwards.
- Backdashes cannot be performed for the first 4 frames after a ground ukemi, with the exception of Aigis in Orgia Mode.
- When blocking, there must be a gap in order to transition from blocking to backdashing:
- When standblocking, there must be a 1 frame gap between attacks.
- When crouchblocking, there must be at least a 2 frame gap between attacks.
- All Air Backdashes are fully invinicible from 1-5F.
- All Jumps have startup of 3 frames, do not allow the player to input any commands for the first 2 airborne frames. and have blocking restricted for the first 5 airborne frames.
- During the first frame of jump start-up, you are invulnerable to throws.
- Frames 1-3 you are considered on the ground and if hit, you will be hit on the ground.
- From the 4th frame onward, you are considered airborne and if hit, you will be hit in the air.
- Blocking is disabled for the first 5 airborne frames; however, you can block projectiles beginning on the 4th frame of a jump (i.e., the first airborne frame).
- Vulnerable to strikes frames 1-8.
- Throws: universal start-up and active frames for ground and air throws with the exception of Kanji.
- Throws will always beat attacks on the same frame.
- Throw range and recovery time vary by character.
- Throw teching: the player who successfully techs the throw is at frame advantage of +2 afterward.
- Dash Recovery
- 2 frames after dashing you are considered standing and blocking is disabled.
- Dash recovery can be cancelled by any action, including crouching attacks, Evasive Action, Furious Action, etc.
- When performing actions during a dash, crouching attacks have 1 frame additional start-up. All other values are unaffected.
Attack Level
Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | |
---|---|---|---|---|---|
Hitstun | 11F | 13F | 15F | 17F | 19F |
Blockstun | 10F | 12F | 14F | 16F | 18F |
Air Hitstun (aka Untechable Time) |
??F | ??F | ??F | ??F | ??F |
Hitstop | ??F | ??F | ??F | ??F | ??F |
Counter Hit Hitstun | +??F | +??F | +??F | +??F | +??F |
- Hitting a crouching opponent adds 2F of hitstun
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data