P4AU/Junpei Iori/Frame Data

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System Data

Health: 9,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 Any 6 5 9 -1 Body 200 200 50 CJSO - 2
5AA 400 Any 13 8 10 -3 Body 0 100 50 CSOD - 3
  • Dash cancel is -5 on block
5AAA 1000 Low 17 14 16 -13 Leg 0 400 50 CSO - 4
5B 500 Any 12 4 17 -6 Chest 200 100 200 C(J)SOD - 3
  • Dash cancel is -7 on block
2A 240 Low 7 4 14 -5 Leg 500 100 50 CSO - 2
2B 380 AUB 14 4 28 -17 Body 200 100 200 C(J)SO 7F-17F Head 3
j.A 200 High 7 3 15 - Head 200 100 50 CJSO - 1
j.2A 450 Any 19 Until Landing 14 After Landing - Head 200 100 50 O - 3
j.B 400 High 11 4 16 - Head 200 100 100 CJSO - 4
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 High 27 4 36 -21 Body 0 1000 10,000 O 11F-30F Guard 5
All Out Rush 200×N Any - - - - Body 1900 100 50 O - 5, 3
All Out Finish (C) 1800 Any - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 Any - - - - Body 500 100 50 O - 5
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 700 Low 13 8 20 -11 Leg 200 100 50 CSO 7F-18F Chest 4
Dash Cancel - - - - 21 - - - - - - - -
  • Frame Data is for moves canceled by a dash.

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 500 Any 15 12 Total 47 -10 Body 0 100 50 C(J)SOD - 3
  • Dash cancel is -3 on block
5D 400, 200×2 Any 48 11 each attack Total 53 +17 Body 300 100 1000 - - 4
2C 900 Low 19 12 23 -18 Leg 200 300 1000 CSO - 4
2D 900 Any 34 - Total 57 -1 Body 200 300 1000 CSO - 4
j.C 600 Any 17 8 21 - Head 100 400 50 JCO - 4
j.D 400, 200×2 Any 59 - Total 65 - Head, Body 300 100 1000 - - 4
j.2D 900 Any 28 - Total 61 - Body 200 300 1000 - - 4

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 1100 Throw 5 3 25 - Throw 0 1000, 100 0 O - 0, 4
Air Throw 0, 0, 1200 Throw 4 3 19 - Throw 0 1200, 100 50 O - 0, 2, 5

Furious Action

Super Flamingo Swing
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 700 Any 82 (Follow up possible on 5th frame) 3 44 -30 Body 900 100 400 S 1F-17F 4

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Full Speed Slide
236C 800 Low 15 12 24 -21 Leg 800 100 50 SO 15F-29F Chest 3
j.236C 300, 500 Any, Low 14 Active 'til ground, 12 22 -19 Body, Leg 400 500 50 SO Chest 3
236D 600, 300 High, Low 28 13, 12 22 -19 Head, Leg 400 100 50 SO 41F-55F Chest 3
j.236D 400, 700 Any, Low 15 Active 'til ground, 12 22 -19 Body, Leg 200 300 50 SO Chest 3
236CD 750, 375 High, Low 23 13, 12 22 -19 Head, Leg 400 100 50 SO 8F-17F Guard, 36F-50F Chest 3
236CD (Charge) - - - - Feint at 38F - - - - - - 8F-16F Guard -
j.236CD 300, 800 Any, Low 16 Active 'til ground, 18 22 -25 Body, Leg 200 100 50 SO Chest 3

All Full Speed Slide versions are Fatal counter state, meaning the opponent can Fatal counter Junpei with any attack during the move.

Deathbound
214C/D 250, 1000 High 9+6 Active 'til ground, 3 Total 72F -17 Head 0 300 1000 SO - 4, 5
j.214C/D 250, 1000 High 9 Active 'til ground, 3 Total 68F - Head 0 300 1000 SO - 4, 5
214CD 120, 60×n, 1000 High 9+6 Active 'til ground, 3 Total 72F -7 Head 200 300 1000 SO - 4, 4×n, 5
j.214CD 120, 60×n, 1000 High 9 Active 'til ground, 3 Total 68F - Head 200 300 1000 SO - 4, 4×n, 5

All Deathbound versions are Fatal counter state, meaning the opponent can Fatal counter Junpei with any attack during the move.

Super Bunt
214A 500 Any 9 5 17 -7 Body 400 200 400 SO 5F-10F Guard 3
214B 700 Any 17 8 14 -1 Body 200 300 400 SO 13F-18F Guard 3
214B (Charge) 700 Any 18~34 8 14 -1 Body 200 300 400 SO 13F-35F Guard 3
214AB 700 Any 12 8 12 +1 Body 400 100 400 SO 8F-19F Guard 3
214AB (Charge) 700 Any 13F~41F 8 14 +1 Body 400 100 400 SO 8F-48F Guard 3
Super Spin Swing
236A 40, 20×2, 500 Any 11 1, 3, 3(6) 3 26 -10 Body 0 500 500 SO - 3, 3, 5
j.236A 20, 10×n, 500 Any 17 5, 5(6) 3 29 -13 Body 0 500 500 SO - 3, 3×n, 5
236B 40, 20×8, 500 Any 30 2, 9(6), 3 23 -7 Body 0 500 500 SO - 3, 9, 5
j.236B 20, 10×n, 500 Any 17 5, 5(6) 3 28 -12 Body 500 200 500 SO - 3, 3×n, 5
236AB 40, 20×8, 500 Any 17 5, 5×n(6), 3 27 -6 Body 200 300 500 SO - 3, 9, 5
j.236AB 20, 10×n, 500 Any 17 5, 5×n(6), 3 27 -6 Body 200 300 500 SO - 3, 3×n, 5

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Inferno Homer
236236A 1300 Any 7+124 (Follow up possible on 8th frame) 5 69 -55 Body 100 500 50 O 1F-7F Full 5
236236B 1500 Any 7+133 (Follow up possible on 9th frame) 5 69 -55 Body 100 500 50 O 1F-18F Full 5
236236AB 1600 Any 7+124 (Follow up possible on 8th frame) 5 69 -55 Body 100 400 50 O 1F-9F Full 5

Junpei strikes a pose, press A~D to follow up. A scores a Homerun and B scores a Clean Hit if under Victory Cry Install.

Comeback Grand Slam
236236C Projectile 300, 150 Any 7+8 - - - Projectile 0 100 50 O 1F-15F Full 3
236236C Hit 800 Any 11 5 59 -45 Body 0 900 50 O 2F-15F Full 5
236236D Projectile 300, 150 Any 7+1 - - - Projectile 0 100 50 O 1F-8F Full 3
236236D Hit 1000 Any 11 5 59 -45 Body 0 900 50 O 2F-15F Full 5
236236CD Projectile 500 Any 7+8 - - - Projectile 0 100 50 O 1F-18F Full 3
236236CD Hit 1100 Any 11 5 69 -55 Body 0 900 50 O 2F-15F Full 5
Victory Cry
- - - 1 - 1 - - - - - - 2F Full -

Activates after 10 Runs. Allows Junpei to Clean Hit his B attacks and regenerates his HP and SP little by little. Damage and Regen increase as you get runs.

Awakened SP Skill Attacks

Super Vorpal Bat
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214C 2000 [4000] Any 8+3 7 69 - Body 100 1000 50 O 1F-47F Guard 5
214214D 2200 [4400] Any 8+5 7 69 - Body 100 1000 50 O 1F-49F Guard 5
214214CD 2000 [5000] Any 8+4 5 69 - Body 100 1000 50 O 1F-47F Guard 5

"[Number]" means Homerun damage.

Instant Kill

Explosive Level-Up Grand Slam
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD K.O. Any 7+34 - Total 171 -109 Body - - - - 1F-102F Full 0

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AAA - - - - AoA Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Dash
2B[2] - 5B 5C, 2C 5D, 2D AoA, Sweep Special
5C[2] - - 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special, Dash
2C - - 5C 2D - Special
5D - - - - - -
2D - - - - - Special
All-Out Attack - - - - - -
Sweep - - - - - -
Air P Combo Table
A B C D Cancel
j.A j.A, j.2A j.B j.C j.D, j.2D Jump, Special
j.2A - - - - -
j.B j.A, j.2A - j.C j.D Jump, Special
j.C - - - j.D, j.2D Jump, Special
j.D - - - - -
j.2D - - - - Special


  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Junpei Iori/Data.