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: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
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==Midscreen== | ==Midscreen== | ||
* | ;Universal Midscreen Combos | ||
*starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > 236BB | |||
*starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > dash > j.2B | |||
*starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236C > j.2B > 2AB > 236BB | |||
*starter > 5B > 236AA > 2C > dash j.A(1) > j.B > j.236D > j.2B > dash > j.2B | |||
*starter > 5B > 236AA > 2C > dash > j.A(1) > j.B > j.236D > j.2B > land 236BB | |||
;Sweep Starter | |||
*2A+B > 236A > 236C > 236B > 2B > 2C > j.BB > 2C > B+D > (236236A) | |||
;DP Starter | |||
*CH DP > dash 2B > 236AB > 236D > 236BB | |||
*CH DP > dash 2B > 236A > 236C > 236BB | |||
*CH DP > dash 2B > 236A > 236C > dash 2B > j.A(1) > j.B > 236D >j.2B > 236BB | |||
Note you can replace dash 2B with 2AB on everyone but Kanji, Margeret, Sho's, Adachi. | |||
* | ;Crouch Confirm | ||
*starter > 2B > 2AB > 236A > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB | |||
*2B > 2AB /2AB > 236A > 236C > 236B > 236D > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB | |||
* | ;Air-to-Air Confirms | ||
*air hit starter > j.A(1) > j.B > 236D > j.2B > 236BB > 236D > 236BB | |||
*air hit starter > j.A > dj.A(1) > j.B > 236D > j.2B > dash 2B > j.A > J.2B | |||
*air hit starter > j.A > dj.A(1) > j.B > 236C > j.2B > land 2AB > 236BB > 236D > 236BB | |||
;Dog Summon Combos | |||
*starter > 5B > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B | |||
*starter > 2B > 2AB > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B | |||
;Dogless Combos | |||
*starter > 5B > 236AA | |||
*starter > 5B > 236AA OMC 2AB > 236AB | |||
*starter > 5B > 236AA OMC dash 2B > j.A > j.A > j.B > j.2B | |||
*Crouch Confirm starter > 2B > 2AB > 236AB > 2B(1) > 236AB > dash 5A > j.A > (j.A) > j.2B | |||
==Corner Only== | ==Corner Only== | ||
*starter > 5B > 236A > 236D > dash 2AB > 236BB > 214D > j.2B | |||
*all starter but 2A > 5B > 236A > 236D > 2AB > 236B > 236D > 236BB | |||
*2B > 5B > 236A > 236D > dash 2AB > 236B > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB | |||
==Combo Theory== | |||
236BB in most cases gives you 236236A/214214B midscreen. | |||
If they are far away you can use 236236C. | |||
double super route is > 236D > DP >236236CD > 214214B or DP > 236236CD > DP > 214214AB. | |||
If you want to maximize damage and you got meter to spare you can use 236236AB to give shock and get | |||
the same damage as 236236D. | |||
Treat Koromaru starters like a 5B starter with slightly worse proration (no 236C > 2AB routes). | |||
==Navigation== | ==Navigation== | ||
{{#lst:P4AU/Ken Amada/Data|Links}} | {{#lst:P4AU/Ken Amada/Data|Links}} | ||
{{Navbar-P4AU}} | {{Navbar-P4AU}} |
Latest revision as of 06:58, 5 May 2021
Combo Notation Guide | |||||||||
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Midscreen
- Universal Midscreen Combos
- starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > 236BB
- starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236D > j.2B > dash > j.2B
- starter > 5B > 236A > 236D > 236B > 2B > j.A(1) > j.B > j.236C > j.2B > 2AB > 236BB
- starter > 5B > 236AA > 2C > dash j.A(1) > j.B > j.236D > j.2B > dash > j.2B
- starter > 5B > 236AA > 2C > dash > j.A(1) > j.B > j.236D > j.2B > land 236BB
- Sweep Starter
- 2A+B > 236A > 236C > 236B > 2B > 2C > j.BB > 2C > B+D > (236236A)
- DP Starter
- CH DP > dash 2B > 236AB > 236D > 236BB
- CH DP > dash 2B > 236A > 236C > 236BB
- CH DP > dash 2B > 236A > 236C > dash 2B > j.A(1) > j.B > 236D >j.2B > 236BB
Note you can replace dash 2B with 2AB on everyone but Kanji, Margeret, Sho's, Adachi.
- Crouch Confirm
- starter > 2B > 2AB > 236A > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB
- 2B > 2AB /2AB > 236A > 236C > 236B > 236D > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB
- Air-to-Air Confirms
- air hit starter > j.A(1) > j.B > 236D > j.2B > 236BB > 236D > 236BB
- air hit starter > j.A > dj.A(1) > j.B > 236D > j.2B > dash 2B > j.A > J.2B
- air hit starter > j.A > dj.A(1) > j.B > 236C > j.2B > land 2AB > 236BB > 236D > 236BB
- Dog Summon Combos
- starter > 5B > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B
- starter > 2B > 2AB > 236AA (5C dog summon) > 236B/236AB > 2B > j.A > j.A > j.2B
- Dogless Combos
- starter > 5B > 236AA
- starter > 5B > 236AA OMC 2AB > 236AB
- starter > 5B > 236AA OMC dash 2B > j.A > j.A > j.B > j.2B
- Crouch Confirm starter > 2B > 2AB > 236AB > 2B(1) > 236AB > dash 5A > j.A > (j.A) > j.2B
Corner Only
- starter > 5B > 236A > 236D > dash 2AB > 236BB > 214D > j.2B
- all starter but 2A > 5B > 236A > 236D > 2AB > 236B > 236D > 236BB
- 2B > 5B > 236A > 236D > dash 2AB > 236B > 236C > dash 2B > j.A(1) > j.B > 236D > j.2B > 236BB
Combo Theory
236BB in most cases gives you 236236A/214214B midscreen.
If they are far away you can use 236236C.
double super route is > 236D > DP >236236CD > 214214B or DP > 236236CD > DP > 214214AB.
If you want to maximize damage and you got meter to spare you can use 236236AB to give shock and get the same damage as 236236D.
Treat Koromaru starters like a 5B starter with slightly worse proration (no 236C > 2AB routes).
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data