P4AU/Ken Amada/Frame Data

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System Data

Health: 8,500

Combo Rate: 60%

Persona Cards: 2

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 300 Any 8 3 - -3 Body - - - JSpSO - 2
5AA 400 Any 11 3 - -10 Body - - - SpSO - 3
5AAA 700 Any 11 3 - +1/-17 Body - - - SpSO - 4
5B 600 (300) Any 12 - - -25 Chest - - - - - -
2A 209 Low 6 4 - +1 Foot - - - SpSO - -
2B 300, 500 Low, AUB 10, 18 - - -19 - - - - - - -
j.A 240*3 (480) High 7 - - - - - - - - - -
j.B 600 High 15 - - - - - - - - - -
All Out Attack 300 High 32 - - - - - - - - - -
Sweep 900 Low 18 - - -8 - - - - - - -

Koromaru Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 560 Any 19 [50] - - +23 - - - - - - -
5D - - - - - - - - - - - - -
2C 560 Any 21 - - +23 - - - - - - -

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 1000 - 5 3 - - Throw - - - - - 2
Air Throw 0, 1200 - 4 3 - - Throw - - - - - 2

Furious Action

Furious Action
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 700, 350 All 15 - - - Body - - - S* - -
  • On block, hits once only; there is no hitbox on the second attack.
  • Can be super-cancelled on block or hit.

Ken Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Charge Thrust
236A 400, 200 Any 17 - - -17 - - - - - - -
236B 500, 250 Any 25 - - +1 - - - - - - -
236AB 500, 250 Any 19 - - +7 - - - - - - -
Gigantic Impact
236A > A - Any - - - -10 - - - - - - -
236A > B - Any - - - +5 - - - - - - -
236A > AB - Any - - - +3 - - - - - - -
Mediarama
214A - - - - - - - - - - - - -
214B - - - - - - - - - - - - -
214AB - - - - - - - - - - - - -

Koromaru Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Zan - Hakurou Battouga
236C 500, 50*n [700] Any 24 - - +28 - - - - - - -
236D 500, 50*n [800] Any 36 - - +26 - - - - - - -
236CD 500, 100*n [1100] - 22 - - +35 - - - - - - -
Zetsu - Hakurou Battouga
214C 300, 30*n [480] Any 43 - - - - - - - - - -
214D 300, 30*n [480] Any 51 - - - - - - - - - -
214CD 500, 50*n [1100] Any 43 - - +62 - - - - - - -

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Fire Breath
236236C 1800 All - - - - Projectile - - - - - -
236236D 1500 (3250) All - - - - Projectile - - - - - -
236236CD 1500 (3250) All - - - - Projectile - - - - - -
Thunder Reign
236236A 2000 Any 7 - - - Projectile - - - O - -
236236B 2600 Any - - - - Projectile - - - O - -
236236AB 2600 Any 7 - - - Projectile - - - O - -
  • All versions Fatal Recovery.
  • Can only be One More! Cancelled and One More! Bursted on the final hit.
  • SB version inflicts Shock on hit.

Awakened SP Skill Attacks

Ultimate Cross
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214A 3000 (2200) All 4+3 - - - Body - - - O* - -
214214B 3450 (2400) All - - - - Body - - - O* - -
214214AB 3450 (2400) All 4+3 - - - Body - - - O* - -
  • Can be One More! Cancelled and One More! Bursted on block only.

Instant Kill

Baptism of Light and Darkness
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD - - - - - - - - - - - - -

P Combo System

Ground P Combo Table
A B AoA, Sweep Cancels
5A 5AA 5B, 2B AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B AoA, Sweep Special
5AAA - 5B, 2B AoA Special
Shadow 5AAA - 5B, 2B AoA Special
2A - 5B, 2B AoA, Sweep Special
5B(1) - 2B AoA, Sweep Special
5B(2) whiff - - - -
2B(1) - 5B AoA, Sweep Special
2B(2) - 5B AoA, Sweep Jump[-], Special (excludes Hop)
All-out Attack - - - -
Sweep - - - Special
Air P Combo Table
A B Cancels
j.A - j.B, j.2B Jump, Super
j.B - j.2B Jump, Super
j.2B - - Jump, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
  • Ken doesn't have any attacks that fall into this category.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


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