P4AU/Marie: Difference between revisions

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[[File:P4U_Marie_Portrait.png|right|thumb|450px|Marie]]
[[File:P4U2_Marie_Portrait.png|right|thumb|450px|Marie]]
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==Introduction==
==Introduction==

Revision as of 18:11, 8 September 2014

Marie

Introduction

P-1 Climax Nickname: "The Antisocial Poet from the Hollow Forest"
Persona: Kaguya
Arcana: Aeon
Backstory:

  • Placeholder

Overview


Health: Placeholder
Persona Cards: 5
Play-style: Zoning
Movement Options: 1 Double Jump/Air Dash

Pros/Strengths:

  • Marie can different buffs based on the current weather on the stage.
  • Placeholder
  • Placeholder


Cons/Weaknesses:

  • The weather is completely random per round, so the buffs are random as well.
  • Placeholder
  • Placeholder


Weather System
Marie possesses a unique mechanic in the form of a weather system. The current weather is indicated by a small picture over her SP Meter. There are four possible types of weather that give Marie different buffs. The weather starts off Sunny and will automatically change to a new weather at the start of a new round in the order that the types of weather are listed below. The weather can be manually changed using her Ihateyouidiotyouretheworst SP skill by holding the button assigned to each weather type. Also worth noting is that in a Marie mirror match, if one Marie changes the weather, then the weather will change for both players.

  • Sunny: Her non-awakening SP Skills will deal 20% more damage
  • Cloudy: Summoning a cloud from Marie's bag will make 2 clouds come out instead of one. Her DP and Throw will also inflict shock status on the opponent
  • Rainy: Gives Marie a buff that passively regenerates her HP
  • Snowy: Gives Marie a buff that passively regenerates her SP


External References:


Move List

See also: Marie Full Frame Data

Normal Attacks

5A
P4AU Marie 5A.png
P4AU Marie 5AA.png
P4AU Marie 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A - L - - - - -
5AA - - - - - - -
5AAA - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5B
P4AU Marie 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2A
P4AU Marie 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- L - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2B
P4AU Marie 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.A
P4AU Marie jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.B
P4AU Marie jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Guard Cancel Attack
P4AU Marie 5AA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

All Out Attack
A+B
P4AU Marie AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Sweep
2A+B
P4AU Marie Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Persona Attacks

5C Persona Required
P4AU Marie 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

5D Persona Required
P4AU Marie 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2C Persona Required
P4AU Marie 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

2D Persona Required
P4AU Marie 2D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.C Persona Required
P4AU Marie jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

j.D Persona Required
P4AU Marie jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Throws

Ground Throw
C+D
P4AU Marie GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Air Throw
j.C+D
P4AU Marie AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Furious Action

Fire Lightning (火雷) Persona Required
B+D (air OK)
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Skill Attacks

Struggle in Agony
236A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 900 - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

I'll Give You This...
214A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Dance O' Fallen Angels
A during "I'll Give You This"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Hollow Memories of Sadness
B during "I'll Give You This"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Its Name is Hope (Pandora)
C during "I'll Give You This"
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
SB 1000 - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Stigma of Conviction Persona Required
236C/D (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Wicked Eye of the Abyss
214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 1200 - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


SP Skill Attacks

Shell of Rejection
236236A/B (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1800 - - - - - -
B - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines

Ihateyouidiotyouretheworst Persona Required
236236C/D (air OK)
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Awakened SP Skill Attacks

Bright Arrow Persona Required
214214C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C - - - - - - -
D - - - - - - -
SB - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

??? Persona Required
222C+D
Damage Guard Startup Active Recovery Frame Adv. Attribute
K.O. - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only