P4AU/Marie/Frame Data

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System Data

Health: 9000

Combo Rate: 60%

Persona Cards: 5

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 Low 6 - - -3 Foot 400 200 50 CSpJO - -
5AA 400 All 12 - - -2 - 100 100 - CSpO - -
5AAA 1000 All 11 - - -1 - 400 400 - CSpO - -
5B 500 All 10 - - -20 Chest 400 100 - - - -
5BB 600 All 11 - - -3~+7 - 500 100 1000 CSp(J)O - -
2A 160 Low 7 - - -1 Foot 600 100 - CSpO - -
2B 200 AUB 9 - - -8 - 300 100 - CSpJO - -
j.A 200 High 7 - - - - 300 100 - CSpJO - -
j.B 400 High 10 - - - - 300 100 - CSpJO - -
j.2B 500 High 12 - - - - 300 100 1000 - - -
Sweep 500 Low 10 - - -4 - 300 100 - SpO - -
All Out Attack 500 High 29 - - -18 - - - - O - -

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 900 All 13 - - -21 - 300 100 - CSp(J)DO - -
  • Dash Cancel is -5 on block
5D 400x3 All - - 42 Total - - 200 200 - - - -
2C 900 All 16 - - -19 - 400 400 500 CSp(J)O - -
2D 400x3 All - - 42 Total - - 200 200 - - - -
j.C 500, 100x4 All 13 - - - Head 300 100 - CSp(J)O - -
j.D 400x3 All - - 42 Total - - 200 200 - - - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 1000 Throw - - - - Throw 1000 - - O - -
Air Throw 1000 Throw - - - - Throw 1200 - - O - -

Furious Action

Furious Action
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 900 All 13 - - -25 - 900 100 - S - -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Run Amok
236A 600,300 All,High 10 - - -4 - 400 100 500 - - -
236B 700, 350 All, High 22 - - +2 - 400 100 500 - - -
236AB 700, 350 All, High 22 - - +2 - 400 100 500 - - -
It's All Yours
214A - - - - - - - - - - - - -
Dance, Fallen Angels
A During "It's All Yours" - All - - - - - 600 100 - - - -
SB During "It's All Yours" - All - - - - - 600 100 - - - -
Memories of Grief
B During "It's All Yours" - All - - - - - 600 100 - - - -
SB During "It's All Yours" - All - - - - - 600 100 - - - -
Her Name is Hope (Pandora)
C During "It's All Yours" 1000 All - - - - - 600 100 - S0 - -
Stance Cancel
D During "It's All Yours" - - - - - -
Stigma of Condemnation
236C 700 All 16 - - -7 - 500 500 - SO - -
236D 700 All 73 - - - - 200 200 - - - -
236CD 700 All 26 - - +3 - 200 200 - SO - -
Abysmal Evil Eye
214C (Set) - - - - 39 Total - - - - - - - -
214C (Detonate) 1200 All 17 - - +16 - 400 100 - - - -
214CD (Detonate) 1200 All 17 - - +16 - 400 100 - - - -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Shell of Denial
236236A 1500 All 4+1 - - -17 - 1000 500 - O - -
236236B 2000 All 4+13 - - -17 - 1000 500 - O - -
236236AB 2000 All 4+1 - - -5 - 1000 500 - O - -
Shutupihateyouyoujerk
236236C - All 4+10 - - -38 - - - - O - -
  • Sun Lv1: Damage = 3125, Minimum Damage= 1250, P1=0, P2=500
  • Sun Lv2: Damage = 3750, Minimum Damage= 1500, P1=0, P2=500
  • Cloudy Lv1: Damage = 2258, Minimum Damage= 677, P1=0, P2=500
  • Cloudy Lv2: Damage = 2258, Minimum Damage= 677, P1=0, P2=500
  • Rainy Lv1: Damage = 250+125*15, Minimum Damage= 630, P1=0, P2=500
  • Rainy Lv2: Damage = 250+125*31, Minimum Damage= 1221, P1=0, P2=500
  • Snow Lv1: Damage = 2605, Minimum Damage= 781, P1=0, P2=500
  • Snow Lv2: Damage = 2605, Minimum Damage= 781, P1=0, P2=500
236236D - All 4+35 - - -38 - - - - O - -
  • Sun Lv1: Damage = 3750, Minimum Damage= 1500, P1=0, P2=500
  • Sun Lv2: Damage = 4500, Minimum Damage= 1800, P1=0, P2=500
  • Cloudy Lv1: Damage = 2952, Minimum Damage= 885, P1=0, P2=500
  • Cloudy Lv2: Damage = 2952, Minimum Damage= 885, P1=0, P2=500
  • Rainy Lv1: Damage = 300+150*15, Minimum Damage= 758, P1=0, P2=500
  • Rainy Lv2: Damage = 300+150*31, Minimum Damage= 1485, P1=0, P2=500
  • Snow Lv1: Damage = 3152, Minimum Damage= 937, P1=0, P2=500
  • Snow Lv2: Damage = 3152, Minimum Damage= 937, P1=0, P2=500
236236CD - All 4+10 - - -38 - - - - O - -
  • Weather specific data is the same as the D version

Awakened SP Skill Attacks

Awakening Super Attack
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C - All 4+27 - - - - 500 100 - - - -
214214D - All 4+27 - - - - 500 100 - - - -
214214CD - All 4+27 - - - - 500 100 - - - -

Instant Kill

Instant Kill Attack
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD 29094 - 26+35 - - - - - - - - - -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers, Jump
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers
5AAA - - - - AOA Specials, Supers
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers
5B - 5BB, 2B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers, Jump[-]
5BB - 2B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers, Jump[-]
2B - 5B 5C, 2C 5D, 2D AOA, Sweep Specials, Supers, Jump
5C - 5B, 2B 2C 5D, 2D AOA, Sweep Specials, Supers, Jump[-]
2C - 5B, 2B 5C 5D, 2D AOA, Sweep Specials, Supers, Jump[-]
5D - - - - - -
2D - - - - - -
Air P Combo Table
A B C D Cancels
j.A j.A[+] j.B, j.2B j.C j.D Special, Super, Jump
j.B - j.2B j.C j.D Special, Super, Jump
j.2B - j.B j.C j.D Special, Super, Jump
j.C - - - j.D[-] Special[-], Super[-], Jump[-]
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


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