Button Priority
Button priority in this game goes > > > , where the letter to the left takes priority over any and all letters to the right.
For example:
- Pressing + would have your character perform .
Because there are so many commands that are 2 or 3 buttons, the rules for determining what command you get is simple: The command that uses the highest priority button wins. One More! Cancel has highest priority if available.
Examples:
- Pressing + + would execute a Furious Action (B+D) instead of an All Out Attack (A+B).
- Pressing + + + would execute a Burst (++); if no burst is available, then a throw (+).
- Pressing Template:236236 + + with 50SP as Naoto would execute a SB Double Fangs (Template:236) instead of a super (Template:236236 or Template:236236), or if you have less than 25SP, then you will get an All Out Attack.
- Button priority is crucial to understanding and executing certain option selects!
Hitting Two Opponents with the Same Attack
The same attack can hit two characters (the opponent and the opponent's Persona) at the same time. Usually, an attack's remaining active frames are converted to recovery frames after hitting an opponent. In this game, hitting an opponent's Persona extends the remaining active frames, meaning the move can still hit the opponent!
This leads to visually strange situations such as Narukami's 5B hitting the opponent's Persona, then a moment later, the enemy jumping into the remaining active frames and getting hit. This is further compounded by the fact that hitstop only applies to the attacker and the target, thus allowing the attack to hit the unaffected character with the active frames plus the hitstop frames! Shadow Labrys is particularly vulnerable to this due to her Persona, Asterius, being on-screen at all times.
Hitting two opponents this way does not remove two Persona Cards.
Cancels After Hitting a Persona
Hitting a Persona counts as the attack being "blocked" in terms of P Combo canceling.
For example, Narukami's 5B can be jump-cancelled on hit only, so he will not be able to jump-cancel if the attack only hits the opponent's Persona, but he will retain all of his "cancel on block" options for 5B, such as backdash-cancelling.
One More Cancel Run
Hold forward or down-forward when doing a ground One More! Cancel and your character will automatically begin running forward!
This is useful for combos where you need to get as close to your opponent as possible after a One More! Cancel.
This trick does not work for backsteps or air dashes.
Recognizing Invincibility
When your character is invincible and goes through an enemy attack, you may notice that a white circle appears. This is to show that the character was invincible.
Note that this circle doesn't always appear: for example, a ground throw on an airborne opponent will not trigger this effect.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data