P4AU/Mitsuru Kirijo/Data

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System Data

Health: 9,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

5A Data

| height="25px"| 300 | All | 8 | 3 | 19 | -9 | Chest

| 200 | 200 | 50 | SpSOD | - | 2

5AA Normal Data

| height="25px"| 500 | All | 10 | 3 | 18 | -4 | Body

| 0 | 100 | 50 | SpSO | - | 4

5AAA Normal Data

| height="25px"| 200, 100×4 | All | 10 | 4,3,3,3,3 | 21 | -7 | Body

| 0 | 400 | 50 | SpSO | - | 4

5AA Shadow Data

| height="25px"| 300 | All | 5 | 4 | 22 | -9 | Body

| 0 | 100 | 50 | SpSO | - | 4

5AAA Shadow Data

| height="25px"| 300 | All | 4 | 5 | 26 | -14 | Body

| 0 | 100 | 50 | (J)SpSO | - | 4

5AAAA Shadow Data

| height="25px"| 300 | All | 5 | 4 | 22 | -9 | Body

| 0 | 100 | 50 | SpSO | - | 4

5AAAAA Shadow Data

| height="25px"| 600 | All | 4 | 5 | 26 | -14 | Body

| 0 | 400 | 50 | (J)SpSO | - | 4

5B no/partial charge Data

| height="25px"| 700 | All | 17-26 | 3 | 28 | -12 | Body

| 200 | 100 | 100 | SpSOD | 4-(16-25) foot | 5

5B max charge Data

| height="25px"| 910 | All | 29 | 3 | 28 | -5 | Body

| 200 | 100 | 100 | SpSOD | 4-28 foot | 5

2A Data

| height="25px"| 300 (250 for followups) | L | 9 | 3 | 15 | -7 | Foot

| 500 | 100 | 50 | CSpSO | - | 1

2B Data

| height="25px"| 500 | HL | 11~15 | 3 | 31 | -17 | Body

| 200 | 100 | 200 | JSpSO | 8-(13~17) head | 4

2B just frame Data

| height="25px"| 1000 | HL | 16 | 3 | 31 | -17 | Body

| 200 | 100 | 200 | JSpSO | 8-18 head | 4

2B max charge Data

| height="25px"| 650 | HL | 17 | 3 | 31 | -17 | Body

| 200 | 100 | 200 | JSpSO | 8-19 head | 4

j.A Data

| height="25px"| 300 | H | 7 | 12 | 16 | - | Head

| 200 | 100 | 50 | JO | - | 3

j.B Data

| height="25px"| 400 | H | 11~15 | 6 | 25 | - | Head

| 300 | 100 | 50 | O | - | 4

j.B just frame Data

| height="25px"| 800 | H | 16 | 6 | 25 | - | Head

| 300 | 100 | 50 | O | - | 4

j.B max charge Data

| height="25px"| 520 | H | 17 | 6 | 25 | - | Head

| 300 | 100 | 50 | O | - | 4

Guard Cancel Attack Data

| height="25px"| 000 | All | - | - | - | - | -

| - | - | - | O | - | -

All Out Attack Data

| height="25px"| 300 | Head | 30 | 1 | 34 | -16 | Body

| 0 | 1000 | 10000 | O | 11-30(guard) | 5

All Out Rush Data

| height="25px"| 200×N | All | - | - | - | - | Body

| 1900 | 100 | 50 | O | - | 5

All Out Finish (C) Data

| height="25px"| 1800 | All | - | - | - | - | Body

| 500 | 300 | 50 | O | - | 4

All Out Finish (D) Data

| height="25px"| 1000 | All | - | - | - | - | Body

| 500 | 100 | 50 | JOD | - | 5

Sweep Data

| height="25px"| 900 | L | 21 | 2 | 20 | -3 | Foot

| 200 | 100 | 50 | SpSO | 4-22 chest | 5

Sweep feint Data

| height="25px"| - | -- | -- | -- | 25 | - | -

| - | - | - | - | 4-25 chest | -

Dash Cancel Data

| height="25px"| - | -- | -- | -- | 21 | - | -

| - | - | - | - | - | -

Persona Attacks

5C Data

| height="25px"| 300, 60×N | All | 17 | 2(4)2(4)3[(6)2(4)2(4)3]*4 | 39 | -27 | Body

| 200 | 300 | 500 | SpSODB | - | 3×5, 2×3, 1×6, 3

5D Data

| height="25px"| 600 | All | 27 | 8 | 46 total | - | Projectile, Body

| 200 | 300 | 1000 | B | - | 4

5D~D Data

| height="25px"| 50 | All | 4 | 1 |

| 3* | Projectile

| 0 | 100 | 0 | - | - | 4

2C Data

| height="25px"| - | -- | 47 (62) | 190 (360) | 31 (46) | - | Projectile

| - | - | - | - | - | -

2D Data

| height="25px"| 600 | All | 25 | 10 | 6 | - | Projectile, Body

| 200 | 300 | 1000 | - | - | 4

2D~D Data

| height="25px"| 50 | All | 3 | 1 | - | - | Projectile, Body

| 0 | 100 | 0 | - | - | 4

j.C Data

| height="25px"| 700 | All | 16 | 8 | 25 | - | Head

| 200 | 100 | 50 | JO | - | 4

j.D Data

| height="25px"| 600 | All | 25 | 10 | 58 total | - | Projectile

| 200 | 300 | 1000 | - | - | 4

j.D~D Data

| height="25px"| 50 | All | 6 | 1 | - | - | Projectile

| 0 | 0 | 1000 | - | - | 4

Throws

Ground Throw Data

| height="25px"| 1000 | All | 5 | 3 | 25 | - | Throw

| 0 | 1200,100 | 50 | O | - | 0-3

Air Throw Data

| height="25px"| 1800 | All | 4 | 3 | 19 | - | Throw

| 0 | 1200.100 | 50 | O | - | 0-4 |- |}

Furious Action

BD Data

| height="25px"| 1000 | All | 10 | 1 | 27+20 (Landing) | -31 | Body

| 700 | 100 | 50 | S | 1-10 all | 4

j.BD Data

| height="25px"| 1000 | All | 10 | 1 | 20 (Landing) | - | Head

| 700 | 100 | 50 | S | 1-10 all | 4

Skill Attacks

[4]6A Data

| height="25px"| 1000 | All | 9 | 4 | 15 | -4 ~ -1 | Body

| 200 | 300 | 50 | SO | - | 3

[4]6A through Bufula Data

| height="25px"| 1200 | All | fastest 9 | 4~6×11 | 15 | -2 ~ +3 | Body

| 200 | 300 | 50 | SO | - | 5

[4]6B Data

| height="25px"| 1500 | All | 20 | 12 | 15 | -4 ~ +7 | Body

| 200 | 300 | 1000 | UO | - | 4

[4]6B charged Data

| height="25px"| 1600/1700/2000/2500 | All | 21 ~ 69 | 12 | 25 | -14 ~ +3 | Body

| 200 | 300 | 1000 | UO | - | 4

[4]6B through Bufula Data

| height="25px"| 2000 | All | fastest 20 | 12 ~ 14×11 | 15 | -4 ~ +9 | Body

| 200 | 300 | 1000 | SO | - | 5

[4]6AB Data

| height="25px"| 1200 | All | 7 | 6 | 15 | -4 ~ +1 | Body

| 200 | 300 | 1000 | SO | - | 4

[4]6AB through Bufula Data

| height="25px"| 1500 | All | fastest 7 | 8 | 15 | -4 ~ +3 | Body

| 200 | 300 | 1000 | SO | - | 5

[2]8C Data

| height="25px"| 500 | All | 20 | 205 | 44 total | - | Projectile

| 0 | 500 | 500 | SO | - | 2

[2]8D Data

| height="25px"| 500 | All | 27 | 3001 | 47 total | -2 | Projectile

| 300 | 200 | 500 | SO | - | 2

[2]8CD Data

| height="25px"| 500, 250×4 | All | 31 | 255 | 47 total | - | Projectile

| 0 | 500 | 300 | SO | - | 2

[4]6C Data

| height="25px"| 0, 1500 | L | 26 | 13 | 56 total | -4 | Projectile

| 0 | 0, 500 | 0, 1000 | SO | - | 0, 4

[4]6D Data

| height="25px"| 0, 1500 | L | 26 | 13 | 64 total | -11 | Projectile

| 0 | 0, 500 | 0, 1000 | SO | - | 0, 4

[4]6CD Data

| height="25px"| 0, 1500 | L | 22 | 13 | 48 total | -1 | Projectile

| 0 | 0, 500 | 0, 1000 | SO | - | 0, 4

SP Skill Attacks

236236A Data

| height="25px"| 150, 75×12, + kick | All | 4+2 | 2×12(2)2 | 46 | -32 | Body

| 0 | 1000 | 50 | O | 1-7 All | 3

236236B Data

| height="25px"| 150, 75×18, + kick | All | 4+8 | 2×18(2)2 | 46 | -32 | Body

| 0 | 1000 | 50 | O | 1-13 All | 3

236236AB Data

| height="25px"| 60, 30×48, + SB kick | All | 4+8 | 2×48(2)2 | 46 | -32 | Body

| 0 | 1000 | 50 | O | 1-6 All | 3

Normal Kick Data

| height="25px"| 800/900/1200/2000/4000 | All | 11 After Flash | 5 | 46 | -32 | Chest

| 0 | 1000 | 50 | O | - | 5

SB Kick Data

| height="25px"| 800/1000/1200/1500/2500/4500 | All | 11 After Flash | 5 | 46 | -32 | Chest

| 0 | 1000 | 50 | O | - | 5

236236C Data

| height="25px"| 2500 | HL | 9+9 | 10 | 48 | -19 | Projectile

| 0 | 2000 | 1000 | O | 1-29 All | 5

236236D Data

| height="25px"| 3000 | HL | 9+18 | 10 | 49 | -20 | Projectile

| 0 | 2000 | 1000 | O | 1-39 All | 5

236236CD Data

| height="25px"| 3500 | HL | 9+31 | 10 | 48 | -19 | Projectile

| 0 | 2000 | 1000 | O | 1-51 All | 5

Awakened SP Skill Attacks

214214C Data

| height="25px"| - | - | - | - | 37 | - | -

| - | - | - | - | 1-19 All | -

per ice shard Data

| height="25px"| 400 | All | - | - | - | - | Projectile

| 200 | 200 | 50 | - | - | 4

Instant Kill

222CD Data

| height="25px"| K.O. | All | 31+32 | 3 | 69 | -53 | Projectile

| 0 | 100 | 50 | - | 1-66 All | 5

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