P4AU/Mitsuru Kirijo/Frame Data

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System Data

Health: 9,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6




Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 300 2 Chest All SpSOD 200 200 50 8 3 19 -9 -
  • Backdash Cancel is -8 on block
5AA
Normal
500 4 Body All SpSO 0 100 50 10 3 18 -4 -
5AAA
Normal
200, 100x4 4 Body All SpSO 0 400 50 10 4,3,3,3,3 21 -7 -
5AA
Shadow
300 4 Body All SpSO 0 100 50 5 4 22 -9 -
5AAA
Shadow
300 4 Body All (J)SpSO 0 100 50 4 5 26 -14 -
5AAAA
Shadow
300 4 Body All SpSO 0 100 50 5 4 22 -9 -
5AAAAA
Shadow
600 4 Body All (J)SpSO 0 400 50 4 5 26 -14 -
5B
no/partial charge
700 5 Body All SpSOD 200 100 100 17-26 3 28 -12 -
  • Dash Cancel is -3 on block
5B
max charge
910 5 Body All SpSOD 200 100 100 29 3 28 -5 -
  • Dash Cancel is +4 on block
  • foot invincibility ends right before the first active frame, meaning it loses foot inv. when the attack becomes active
  • Hold for more than 20F to get max charge
  • Fatal Counter
  • Max charge CH will cause crumple state
  • After 20f in, you can cancel this move into All Out Attack, Furious Action, and most other skills.
2A 300 (250 for followups) 1 Foot L CSpSO 500 100 50 9 3 15 -7 -
2B
no/partial charge
500 4 Body HL JSpSO 200 100 200 11 3 31 -17 -
2B
just frame release
1000 4 Body HL JSpSO 200 100 200 16 3 31 -17 -
2B
max charge
650 4 Body HL JSpSO 200 100 200 17 3 31 -17 -
  • Hold for 12F to get just frame version. Hold for longer to get max charge version.
j.A 300 3 Head H JO 200 100 50 7 12 16 - -
j.B
no/partial charge
400 4 Head H O 300 100 50 11 6 25 - -
j.B
just frame release
800 4 Head H O 300 100 50 16 6 25 - -
j.B
max charge
520 4 Head H O 300 100 50 17 6 25 - -
  • Hold for 12F to get just frame version. Hold for longer to get max charge version.
Guard Cancel Attack 000 - - All O - - - - - - - -
All Out Attack 300 5 Body Head O 0 1000 10000 30 1 34 -16 -
All Out Rush 200xN 5 Body All O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body All O 500 300 50 - - - - -
  • Forces Fatal status on normal hit
All Out Finish (D) 1000 5 Body All JOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 900 5 Foot L SpSO 200 100 50 21 2 20 -3 -
Sweep (feint) - - - -- - - - - -- -- 25 - -
Dash Cancel - - - -- - - - - -- -- 21 - -

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 300, 60xN 3x5, 2x3, 1x6, 3 Body All SpSODB 200 300 500 17 2(4)2(4)3[(6)2(4)2(4)3]*4 39 -27 -
  • Dash Cancel is -6 on block for the 3rd and 15th hit, -8 on the 6th and 12 hit, -10 on the 9th hit
  • Backdash Cancel is -5 on block for the 3rd and 15th hit, -7 on the 6th and 12 hit, -9 on the 9th hit

When pressing the button once, 3 hits will occur. You can keep holding or pressing to release at 6, 9, 12 and 15.

5D 600 4 Projectile, Body All B 200 300 1000 27 8 46 total - -
5D~D 50 4 Projectile All - 0 100 0 4 1
  • 3
-
  • Can delay 5D~D
  • Recovery and Frame Advantage changes based on followup timing, followup on block is minimum +13, can be higher if it hits in the later active frames
2C - - Projectile -- - - - - 47 (62) 190 (360) 31 (46) - -
  • 2C can be charged; values in ( ) are at max charge.
2D 600 4 Projectile, Body All - 200 300 1000 25 10 6 - -
2D~D 50 4 Projectile, Body All - 0 100 0 3 1 - - -
  • Can delay 2D~D
j.C 700 4 Head All JO 200 100 50 16 8 25 - -
j.D 600 4 Projectile All - 200 300 1000 25 10 58 total - -
j.D~D 50 4 Projectile All - 0 0 1000 6 1 - - -
  • Can delay j.D~D

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 1000 0-3 Throw All O 0 1200,100 50 5 3 25 - -
Air Throw 1800 0-4 Throw All O 0 1200.100 50 4 3 19 - -

Furious Action

Getsu-ei
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 1000 4 Body All S 700 100 50 10 1 27+20 (Landing) -31 -
j.BD 1000 4 Head All S 700 100 50 10 1 20 (Landing) - -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Coup Droit
[4]6A 1000 3 Body All SO 200 300 50 9 4 15 -4 ~ -1 -
[4]6A
through Bufula
1200 5 Body All SO 200 300 50 fastest 9 4~6 *11 15 -2 ~ +3 -
[4]6B
uncharged
1500 4 Body All UO 200 300 1000 20 12 15 -4 ~ +7 -
[4]6B
charged
1600/1700/2000/2500 4 Body All UO 200 300 1000 21 ~ 69 12 25 -14 ~ +3 -
[4]6B
through Bufula
2000 5 Body All SO 200 300 1000 fastest 20 12 ~ 14 *11 15 -4 ~ +9 -
[4]6AB 1200 4 Body All SO 200 300 1000 7 6 15 -4 ~ +1 -
[4]6AB
through Bufula
1500 5 Body All SO 200 300 1000 fastest 7 8 15 -4 ~ +3 -
  • B (uncharged) and SB Version can alter distance traveled by holding 4, 6, or 3
  • B Version can be charged by holding button. Becomes charged version after charging for 17F. Gains additional damage listed at: 25F, 45F, 65F
  • B Version has Fatal Recovery
  • through Bufula versions Freeze the opponent
Bufula
[2]8C 500 2 Projectile All SO 0 500 500 20 205 44 total - -
[2]8D 500 2 Projectile All SO 300 200 500 27 3001 47 total -2 -
[2]8CD 500, 250x4 2 Projectile All SO 0 500 300 31 255 47 total - -
  • Fatal Recovery
  • Freezes opponent
Tentarafoo
[4]6C 0, 1500 0, 4 Projectile L SO 0 0, 500 0, 1000 26 13 56 total -4 -
[4]6D 0, 1500 0, 4 Projectile L SO 0 0, 500 0, 1000 26 13 64 total -11 -
[4]6CD 0, 1500 0, 4 Projectile L SO 0 0, 500 0, 1000 22 13 48 total -1 -
  • Panics opponent
  • Can not hit opponents already in hitstun

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Myriad Arrows
236236A 150, 75 * 12, + kick 3 Body All O 0 1000 50 4+2 2x12(2)2 46 -32 -
236236B 150, 75 * 18, + kick 3 Body All O 0 1000 50 4+8 2x18(2)2 46 -32 -
236236AB 60, 30 * 48, + SB kick 3 Body All O 0 1000 50 4+8 2x48(2)2 46 -32 -
Normal Kick 800/900/1200/2000/4000 5 Chest All O 0 1000 50 11 After Flash 5 46 -32 -
SB Kick 800/1000/1200/1500/2500/4500 5 Chest All O 0 1000 50 11 After Flash 5 46 -32 -
  • Can move forward during the slashes by holding Template:6
  • Both Kick's proration continues from initial attacks.
  • Both Kick has 50% minimum damage.
  • Both Kicks can be charged. Normal version gains additional damage listed at: 19F, 69F, 99F, 129F
  • SB version gains additional damage listed at: 19F, 39F, 69F, 99F, 129F
Bufudyne
236236C 2500 5 Projectile HL O 0 2000 1000 9+9 10 48 -19 -
236236D 3000 5 Projectile HL O 0 2000 1000 9+18 10 49 -20 -
236236CD 3500 5 Projectile HL O 0 2000 1000 9+31 10 48 -19 -
  • Fatal Recovery
  • Freezes opponent. No further freezes possible in the combo.

Awakened SP Skill Attacks

Mabufudyne
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
214214C/D - - - - - - - - - - 37 - -
per ice shard 400 4 Projectile All - 200 200 50 - - - - -
  • Can not Burst or use any other Persona attacks while Mabufudyne is active
  • Persona is invincible during SB Version
  • Each shot freezes the opponent

Instant Kill

Niflheim
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. 5 Projectile All - 0 100 50 31+32 3 69 -53 -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special, Dash
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AAA - 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AA (shadow) 5AAA (shadow) 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AAA (shadow) 5AAAA (shadow) 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump[-], Special
5AAAA (shadow) 5AAAAA (shadow) 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AAAAA (shadow) - - - - AoA Jump[-], Special
2A 2A three times 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C 5D, 2D AoA, Sweep Special, Dash
2B[2] - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5C[2] - 5B, 2B 2C 5D, 2D AoA, Sweep Special, Dash
2C - - - - - -
5D - - - 5DD[+] - -
2D - - - 2DD[+] - -
All-out Attack - - - - - -
Sweep - - 2C - - Special
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B - - j.C[-] j.D[-] Special[-]
j.C - - - j.D Jump, Special
j.D - - - j.DD[+] -
  • 5C is cancelable from the third hit onwards. Cancels will come out on every third hit.
For example, inputting 5C > 5B on the 4th hit will cause the 5B to activate on the 6th hit.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)