P4AU/Rise Kujikawa/Frame Data

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System Data

Health: 9,000

Combo Rate: 70%

Persona Cards: 4

Backdash Time: ??

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 All 6 3 14 -4 - - - - CSpJO - -
5AA 400 All 11 2 15 -2 - - - - CSpJO - -
5AAA 1200 All 11 3 26 -12 - - - - CSpJO - -
5B - All 13 3(4)15 11 -18 (0) - - - - CSp(J)O - -
  • The () in the Frame Advantage field = Microphone Toss Frame Data
2A 160 L 7 5 9 -3 - - - - CSpO - -
2B 300, 300 L, All 9 4(3)4 21 -10 - - - - CSpJO 7-15 Head -
j.A 300 H 6 3 12 - - - - - CSpJO - -
j.B - H(1), All 9 2×4 14 - - - - - CSpJO - -
j.2B - All L - - - - - - - - SpO - -
Guard Cancel Attack - - 14 5 30 -18 - - - - - 1-20 Guard -
All Out Attack - H 28 3 36 -20 - - - - O 16-33 Guard -
Sweep 700 L 12 3 18 -4 - - - - SpO 4-14 Chest -

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 500, 500 All 15 - 66 Total -6 - - - - CSPJDO - -
  • Dash Cancel is +0 on block
5D 500 All 56 40 54 Total +31 - - - - - - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
2C - All 20 58(4)Till End 53 Total - - - - - D - -
  • Dash Cancel is +39 on block
2D 500 All 72 40 53 Total - - - - - - - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
j.C 500, 500 All 13 - 59 Total - - - - - CSpO - -
jD 500 All 56 40 49 Total - - - - - - - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button
j2D 500 All 71 40 49 Total - - - - - - - -
  • Can hold the D button to delay the laser coming out. Can be held for 53f, laser comes out 8f after letting go of the button

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 1100 Throw 5 3 22 - Throw - - - O - -
  • Charms lasts 240F
Air Throw 1500 Throw - - - - Throw - - - O - -

Furious Action

Furious Action
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 935 All 44 15 48 -37 - - - - S 1-44 Guard -

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
ROCK YOU!
236A 600 All 16 29 44 Total -6 - - - - SO - -
  • Notes lasts for 510F
236B 600 All 27 29 47 Total +2 - - - - SO - -
  • Notes lasts for 650F
236AB 600 All 12 29 32 Total +2 - - - - SO - -
  • Notes lasts for 650F
No Touching!
214A 900 All 14 6 33 -13 - - - - SO - -
214B 1100 All 24 8 42 -24 - - - - SO - -
214AB 940 All 18 6 30 -10 - - - - SO - -
Platinum Disc
236C 700 All 12 16 [32] 57 Total -23 [+1] - - - - SO - -
236D - All 24 20,4×5 [44] 61 Total (65 Total) -4 [+23] - - - - SO - -
236CD - All 12 8,4×8 51 Total (55 Total) [+23] - - - - SO - -
  • () = Air Version Frame Data
  • [] = Analyzed Version Frame Data
Tetrakarn/Makarakarn
214C - - - - 54 Total - - - - - - - -
214D - - - - 54 Total - - - - - - - -
214CD - - - - 50 Total - - - - - - - -
  • If the effect is not triggered by an opponent, the shields last 465F
Arrow Rain
22A - All 84 - 47 Total - - - - - SO - -
  • Launch Startup is 29F
22B - All 88 - 51 Total - - - - - SO - -
  • Launch Startup is 33F
22AB - All 80 - 40 Total - - - - - SO - -
  • Launch Startup is 25F

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Hysterical Slap
236236A - All 4+6 3 42 -28 - - - - - 1-21 -
236236B - All 4+15 3 42 -28 - - - - - 1-21 -
236236AB - All 4+9 3 42 -28 - - - - - 1-15 -
  • Berserk effect lasts 205Fs after the super ends
Risette Field
236236C - All 4+15 (4+12) 370 18 Total - - - - - - 1-8 -
236236D - All 4+36 (4+33) 435 39 Total - - - - - - 1-29 -
236236CD - All 4+15 (4+12) 175 11 Total - - - - - - 1-4 -
  • Cooldown lasts 435F
  • () = Analyzed frame data

Awakened SP Skill Attacks

Risette Live On Stage
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
214214C - - 4+44 1 39 - - - - - - 1-48 -
214214D - - 4+44 1 39 - - - - - - 1-48 -
214214CD - - - - - - - - - - - - -
  • Success Timing for button presses in rhythm game has 12F window

Instant Kill

True ♥ Story
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD - - 6+60 25 39 -35 - - - - - 1-114 -

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5AAA, 2A 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5AAA - - - - - Jump, Hop, Special
2A 5AAA, 2A[+] 5B, 2B 5C, 2C 5D, 2D AOA, Sweep Hop, Special
5B[2] - 2B 5C, 2C 5D, 2D AOA, Sweep Jump[-], Hop, Special
2B[2] - 5B 5C, 2C 5D, 2D AOA, Sweep Jump, Hop, Special
5C[2] - 5B, 2B 5C, 2C 5D, 2D Sweep Jump[-], Dash, Hop, Special
2C - - - 5D, 2D AOA Special
5D - - - - - -
2D - - - - - -
Air P Combo Table
A B C D Cancels
j.A - j.B j.C j.D Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Special
j.D - - - - -
j.2D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks, Hops, and Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Rise Kujikawa/Data.