P4AU/Shadow Labrys/Frame Data

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System Data

Health: 8,000

Combo Rate: 60%

Persona Cards: 6

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 All 7 3 19 -9 Body 200 200 50 JSpSO - 2
5AA 400 All 12 3 15 -3 Body 0 100 50 SpSO - 3
5AAA 800 All 17 4 23 -8 Body 0 400 50 SpSO - 5
5B 700 All 13 2 21 -8x Body 300 100 50 SpSO - 3
  • Fatal Counter
2A 160 L 7 2 14 -3 Foot 500 100 50 SpSO - 3
2B 800 AUB 20 4 25 -12 Body 200 100 50 (J)SpSO Head 7-23 4
  • Fatal Counter
j.A 200 H 9 4 12 -1 Head 200 100 50 jSpSO - 3
j.B 600 H 15 4 14 -1 Head 200 100 50 JSpSO - 3
j.BB 760 All 13 6 22 - Body 200 100 50 JSpSO - 4
j.2B 800 H 13 4 25 - Head 200 100 500 JSpSO - 4
  • Standalone version of j.BB
Guard Cancel Attack 0 All 18 4 24 -24 Body 1000 100 50 O 1-22 Unthrowable Autoguard 4
All Out Attack 300 H 27 3 31 -17 Body 0 1000 10000 O - 5
All Out Rush 200×N All - - - - Body 1900 100 50 O - 5
All Out Finish (C) 1800 All - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 All - - - - Body 500 100 50 JSpSOD - 5
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 1000 L 15 3 20 -6 Foot 300 100 50 SpSO 4-17 Chest 4

Persona Attacks

At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 1600 [1800/2000] All 65 [45] 6 158 total duration 13 hitstop + 28 blockstun Body 0 800 50 - - 5

[] values are for titanomachia. [n/n] values are for first level of charge and second level of charge.

5D / 2D


8C 500, 275×4 All 42 36 150 total duration - Projectile 0 500 50 - - 3

was 2c in the original p4u.

2C 2000 All 112 [67] 8 182 total duration 13 hitstop + 28 blockstun Body 0 1000 50 - - 5

Was 8C in the original P4U. []s are Titanomachia values.

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 760 Grab 5 3 25 - Grab 0 1200, 100 50 O - 0, 4
Air Throw 0, 1500 Grab 4 3 19 - Grab 0 1200, 100 50 O - 0, 4

Furious Action

5th Gen Axe Slash
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 900 H/L/A 15 4 42 -24 Body 900 100 50 S 1-18 Unthrowable Autoguard 4

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Guillotine Axe
214A 1200 H 23 12 20 -7 Body, Head 300 500 50 SO - 4
214B 1800 H 30 12 20 0 Body 300 500 50 SO 0 5
214AB 1600 H 23 12 20 0 Body 300 500 50 SpSO 0 5
Chain Knuckle
236A 500 All 18 8 36 [25~32] -7~-14 Chest 500 100 50 SO - 5
236B 500 All 22 13 41 [25~37] -7~-19 Chest 500 100 50 SO - 5
236AB 500 All 22 8 38 [22~34] -4~-16 Chest 500 100 50 SO - 5
Guillotine Aerial
j.214A 400, 200, 600 (400, 800) All, H, All 12 2 (4) until landing, 6 45 -18[-11] Head*2, Projectile 200, 0 300, 100 50 SO - 3, 3, 5
j.214B 600, 300, 600 [600, 800] All, H, All 17 3 (6) until landing, 6 40 -13[-6] Body*2, Projectile 200, 0 300, 100 50 SO - 3, 3, 5
j.214AB 500, 250, 1000 [500, 1000] All, H, All 15 2 (4) until landing, 6 35 -1 Body*2, Projectile 200, 0 300, 100 50 SO - 3, 3, 5
  • Values in [ ] for Damage and Frame Advantage refer to when done high enough in the air.
Buffalo Hammer
214C 2000 All 82 [66] 6 166f total duration (may be reduced by ~12f) - Body 0 1000 50 - - 5
214D 2400 All 94 6 183f total duration - Body 0 1000 50 - - 5
214CD 1200, 600 All 62 6 (21) 6 - - Body 0 1000 50 - - 5
Earthquake 300 All +1 1 - - Projectile 0 300 50 - - 2
  • Earthquake starts up 1F after Buffalo Hammer (the attack itself)
Flames of Hades
236C 200, 100×n, 1000 All 77 15,(11), 30 - - Projectile 0 500 50 - - 5
236D 200, 100×n, 1000 All 95 [54] 30(11)26 - - Projectile 0 500 50 - - 5
236CD 200, 100×n, 1000 All 101 30(11)26 224f total duration - Projectile 0 500 50 - - 5
Massive Slaughter
[4]6C 0, 800, 400×4 Grab 63 8 - - Grab 0 1600, 100 50 - - 0, 5
[4]6D 0, 800, 400×4 Grab 81 8 - - Grab 0 1600, 100 50 - - 0, 5
[4]6CD 0, 800, 400×4 Grab 35 8 - - Grab 0 1600, 100 50 - - 0, 5
Public Execution
[2]8C 0, 1200, 600 [0, 1200, 1500] Grab 63 [39] 6 - - Grab 0 1600, 100 50 - - 0, 5
[2]8D 0, 1200, 600×2 Grab 83 8 - - Grab 0 1600, 100 50 - - 0, 5
[2]8CD 0, 1200, 600×3 Grab 51 7 - - Grab 0 1600, 100 50 - - 0, 5

[] values are for titanomachia variation

SP Skill Attacks

Challenge Authority
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
236236C 2400 All 4+14 6 121 (or until landing) -25 Body 500 500 50 - 1-23 5
236236D air ok 2600 All 4+29 6 115 (or 133 + until landing for air) -4 Body 500 500 50 - 1-38 5
236236CD 3000 All 4+14 6 115 (or 133 + until landing for air) -4 Body 500 500 50 - 1-23 5

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Brutal Impact
214214A 3000 All 25+5 6 62 -49 Body 0 1000 50 - 1-35 Unthrowable Autoguard 5
214214B 4500 All 127+5 (minimum) 6 88 -75 Body 0 1000 50 - 1-137 Unthrowable Autoguard 5
214214AB 6000 All 157+29 (minimum) 6 88 -75 Body 0 1000 50 - 1-191 Unthrowable Autoguard 5
  • All versions Fatal Recovery.
  • When fully charged, B startup is 127+113, SB version is 157+137.
Titanomachia
214214C/D - - 4+23 - 27 total (air version: 18f landing recovery) - - - - - - - -
214214CD - - 4+15 - 19 total (air version: 2f landing recovery) - - - - - - 1-4 -
End 3400 All Flash+19 2 - - Projectile 1000 1000 50 - - 5

Instant Kill

Labyrinthos Gate
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222A+B (Activation) - - - - 19f total - - - - - - 1-19 -
222AB (Throw) K.O. - 37 2 29 - Grab - - - - 29-38 -

P Combo System

Ground P Combo Table
A B AoA, Sweep Cancels
5A 5AA 5B, 2B AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B AoA, Sweep Special
5AAA - - AoA Special
2A - 5B, 2B AoA, Sweep Special
5B - 2B AoA, Sweep Special
2B - - AoA, Sweep Jump[-], Special
All-out Attack - - - -
Sweep - - - -
Air P Combo Table
A B Cancels
j.A - j.B, j.2B Jump, Special
j.B - j.BB, j.2B Jump, Special
j.BB - - Jump, Special
j.2B - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Shadow Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Shadow Labrys/Data.