P4AU/Shadow Labrys/Frame Data: Difference between revisions

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System Data

Health: 8,000

Combo Rate: 60%

Persona Cards: 6

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 200 2 Body All JSpSO 200 200 50 7 3 19 -9 -
5AA 400 3 Body All SpSO 0 100 50 12 3 15 -3 -
5AAA 800 5 Body All SpSO 0 400 50 17 4 23 -8 -
5B 700 3 Body All SpSO 300 100 50 13 2 21 -8x -
  • Fatal Counter
2A 160 3 Foot L SpSO 500 100 50 7 2 14 -3 -
2B 800 4 Body AUB (J)SpSO 200 100 50 20 4 25 -12 -
  • Fatal Counter
j.A 200 3 Head H jSpSO 200 100 50 9 4 12 -1 -
j.B 600 3 Head H JSpSO 200 100 50 15 4 14 -1 -
j.BB 760 4 Body All JSpSO 200 100 50 13 6 22 - -
j.2B 800 4 Head H JSpSO 200 100 500 13 4 25 - -
  • Standalone version of j.BB
Guard Cancel Attack 000 4 Body All O 1000 100 50 18 4 24 -24 -
All Out Attack 300 5 Body H O 0 1000 10000 27 3 31 -17 -
All Out Rush 200×N 5 Body All O 1900 100 50 - - - - -
All Out Finish (C) 1800 4 Body All O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body All JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 1000 4 Foot L SpSO 300 100 50 15 3 20 -6 -

Persona Attacks

At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 1600 [1800/2000] 5 Body All - 0 800 50 65 [45] 6 158 total duration 13 hitstop + 28 blockstun -

[] values are for titanomachia. [n/n] values are for first level of charge and second level of charge.

5D / 2D 000 - - - - - - - - - - - -
8C 500, 275x4 3 Projectile All - 0 500 50 42 36 150 total duration - -

was 2c in the original p4u.

2C 2000 5 Body All - 0 1000 50 112 [67] 8 182 total duration 13 hitstop + 28 blockstun -

Was 8C in the original P4U. []s are Titanomachia values.

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 760 0, 4 Grab Grab O 0 1200, 100 50 5 3 25 - -
Air Throw 0, 1500 0, 4 Grab Grab O 0 1200, 100 50 4 3 19 - -

Furious Action

5th Gen Axe Slash
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
BD 900 4 Body H/L/A S 900 100 50 15 4 42 -24 -

Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Guillotine Axe
214A 1200 4 Body, Head H SO 300 500 50 23 12 20 -7 -
214B 1800 5 Body H SO 300 500 50 30 12 20 0 -
214AB 1600 5 Body H SpSO 300 500 50 23 12 20 0 -
Chain Knuckle
236A 500 5 Chest All SO 500 100 50 18 8 36 [25~32] -7~-14 -
236B 500 5 Chest All SO 500 100 50 22 13 41 [25~37] -7~-19 -
236AB 500 5 Chest All SO 500 100 50 22 8 38 [22~34] -4~-16 -
Guillotine Aerial
j.214A 400, 200, 600 (400, 800) 3, 3, 5 Head*2, Projectile All, H, All SO 200, 0 300, 100 50 12 2 (4) until landing, 6 45 -18[-11] -
j.214B 600, 300, 600 [600, 800] 3, 3, 5 Body*2, Projectile All, H, All SO 200, 0 300, 100 50 17 3 (6) until landing, 6 40 -13[-6] -
j.214AB 500, 250, 1000 [500, 1000] 3, 3, 5 Body*2, Projectile All, H, All SO 200, 0 300, 100 50 15 2 (4) until landing, 6 35 -1 -
  • Values in [ ] for Damage and Frame Advantage refer to when done high enough in the air.
Buffalo Hammer
214C 2000 5 Body All - 0 1000 50 82 [66] 6 166f total duration (may be reduced by ~12f) - -
214D 2400 5 Body All - 0 1000 50 94 6 183f total duration - -
214CD 1200, 600 5 Body All - 0 1000 50 62 6 (21) 6 - - -
Earthquake 300 2 Projectile All - 0 300 50 +1 1 - - -
  • Earthquake starts up 1F after Buffalo Hammer (the attack itself)
Flames of Hades
236C 200, 100xn, 1000 5 Projectile All - 0 500 50 77 15,(11), 30 - - -
236D 200, 100xn, 1000 5 Projectile All - 0 500 50 95 [54] 30(11)26 - - -
236CD 200, 100xn, 1000 5 Projectile All - 0 500 50 101 30(11)26 224f total duration - -
Massive Slaughter
[4]6C 0, 800, 400x4 0, 5 Grab Grab - 0 1600, 100 50 63 8 - - -
[4]6D 0, 800, 400×4 0, 5 Grab Grab - 0 1600, 100 50 81 8 - - -
[4]6CD 0, 800, 400×4 0, 5 Grab Grab - 0 1600, 100 50 35 8 - - -
Public Execution
[2]8C 0, 1200, 600 [0, 1200, 1500] 0, 5 Grab Grab - 0 1600, 100 50 63 [39] 6 - - -
[2]8D 0, 1200, 600x2 0, 5 Grab Grab - 0 1600, 100 50 83 8 - - -
[2]8CD 0, 1200, 600x3 0, 5 Grab Grab - 0 1600, 100 50 51 7 - - -

[] values are for titanomachia variation

SP Skill Attacks

Challenge Authority
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
236236C Air OK 2400 5 Body All - 500 500 50 4+14 6 121 (or until landing) -25 -
236236D air ok 2600 5 Body All - 500 500 50 4+29 6 115 (or 133 + until landing for air) -4 -
236236CD 3000 5 Body All - 500 500 50 4+14 6 115 (or 133 + until landing for air) -4 -

Awakened SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Brutal Impact
214214A 3000 5 Body All - 0 1000 50 25+5 6 62 -49 -
214214B 4500 5 Body All - 0 1000 50 127+5 (minimum) 6 88 -75 -
214214AB 6000 5 Body All - 0 1000 50 157+29 (minimum) 6 88 -75 -
  • All versions Fatal Recovery.
  • When fully charged, B startup is 127+113, SB version is 157+137.
Titanomachia
214214C/D - - - - - - - - 4+23 - 27 total (air version: 18f landing recovery) - -
214214CD - - - - - - - - 4+15 - 19 total (air version: estimated 2f landing recovery) - -
End 3400 5 Projectile All - 1000 1000 50 Flash+19 2 - - -

Instant Kill

Labyrinthos Gate
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222A+B (Activation) -- - - - - - - - - - 19f total - -
222AB (Throw) K.O. - Grab - - - - - 37 2 29 - -

P Combo System

Ground P Combo Table
A B AoA, Sweep Cancels
5A 5AA 5B, 2B AoA, Sweep Jump, Special
5AA 5AAA 5B, 2B AoA, Sweep Special
5AAA - - AoA Special
2A - 5B, 2B AoA, Sweep Special
5B - 2B AoA, Sweep Special
2B - - AoA, Sweep Jump[-], Special
All-out Attack - - - -
Sweep - - - -
Air P Combo Table
A B Cancels
j.A - j.B, j.2B Jump, Special
j.B - j.BB, j.2B Jump, Special
j.BB - - Jump, Special
j.2B - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
Shadow Labrys doesn't have any attacks that fall under this category.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)