P4AU/Sho MINAZUKI/Frame Data

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System Data

Health: 9,000

Combo Rate: 70%

Persona Cards: 4

Backdash Time: Placeholder

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run Teleports

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 200 Any 9 5 9 -2 Body 200 200 50 CJSO - 3
  • Backdash cancel is -6 on block
5AA 400 Any 14 3 15 -1 Body 0 100 50 CSOD - 4
5AAA 500 Any 17 2 9+18 -10 Head 0 400 50 CSO - 5
5B 300,150 Any 10 2(8)3 20 -8 Body 300 100 50 C(J)SOD - 3
2A 180 Low 7 3 9 -1 Leg 500 100 50 CSO - 1
2B 300,150 AUB 10 4(10)2,3 18 -6 Body 200 100 50 C(J)SO 7F-13F Head 3
j.A 200 High 7 7 12 - Head 200 100 50 CJSO - 2
j.B 300,150 High 12 3(9)3 12 - Head 200 100 50 CJSO - 3
Guard Cancel Attack - - - - - - - - - - - - -
All Out Attack 300 High 31 during each attack 3 38 -22 Body 0 1000 10,000 O 22F-33F Guard 5
All Out Rush 200xN Any - - - - Body 1900 100 50 O - 5, 3
All Out Finish (C) 1800 Any - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit.
All Out Finish (D) 1000 Any - - - - Body 500 100 50 O - 5
  • Forces Fatal status on normal hit if All Out Rush did 17 hits.
  • Corner Bounces if All Out Rush did 17 hits
Sweep 200,500 Low 10 3(12)3 15 -3 Leg 200 100 50 CSO 4F-12F Chest 3
Dash Cancel - - - - 21 - - - - - - - -
  • Frame Data is for moves canceled by a dash.

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 700 Any 15 3 35 -19 Body 200 100 50 C(J)SO - 5
5D 1000 Any 21[38] 3 37[21] -22 Body 300 300 500 CSO - 5
2C 900 Any 30 3 31 -16 Body 200 100 50 CSO - 4
2D 1000 Any 27 3 34 -19 Body 300 300 500 CSO - 5
j.C 700 Any 15 3 35 - Body 200 100 50 CSO - 4
j.D 1000 Any 23[32] 3 42[33] - Body 300 300 500 CSO - 5
j.2D 1000 Any 27 3 38 - Body 300 300 500 CSO - 5

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0,500*3 Throw 5 3 25 - Throw 0,300,500 1000, 100 50 O - 0,3,5
Air Throw 0,700,800 Throw 4 3 18 - Throw 0 1200, 100 50 O - 0,3

Furious Action

Izayoi
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
BD 700,350 Any 10 3(3)3 39+15 Landing Recovery -40 Body 800 100 50 S 1F-18F Invincible 4
j.BD 600 Any 11 4 19 Landing Recovery -13 during each attack Head 800 100 50 S 1F-14F Invincible 4

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Survival Knife
236A 400 Any 25 - Total of 43 -6 Projectile 0 100 50 S - 2
236B 400 Any 25 - Total of 46 -9 Projectile 0 100 50 S - 2
236AB 400*2 Any 17 - Total of 36 -7 Projectile 0 100 50 S - 2
Moon Crushing Slash: Flash Fang
214A 400 Any 12 3 24 -12 Body 0 100 50 CSO for each attack - 3
214B 500 Any 16 3 24 -12 Body 0 100 50 CSO during each attack - 3
214AB 700 Any 10 3 18 0 Body 0 100 50 CSO during each attack - 3
Moon Crushing Slash: Soaring Fang
214A/B > 4A 500 Any 11 3 28 -14 Body 0 100 50 CSO during each attack - 4
214A/B > 4B 100,500 Any 13 4,2,3 15 -1 Body 0 100 50 CSO during each attack - 2,4
214A/B > 4AB 50*6,500 Any 6 1*6,3 7 +7 Body 0 100 50 CSO during each attack - 2,4
Moon Crushing Slash: Destruction Fang
214A/B > 4A/B > A 600 Overhead 16 6 11 Landing Recovery 5 during each attack Head 0 100 50 SO - 4
214A/B > 4A/B > B 500,200 Overhead 22 3,3 11 Landing Recovery 6 during each attack Head 0 100 50 SO - 4
214A/B > 4A/B > AB 800 Overhead 17 3 Landing Recovery only 7 during each attack Head 0 100 50 SO - 4
Tsukiyomi
236C 800 Overhead 40 3 4+6 Landing Recovery +4 Head 500 100 50 SO 18F-30F Invincible 4
236CD - - - - 28 Total Recovery - - - - - - 18F-26F Invincible -

C Version appears before your opponent, D Version appears behind your opponent, SB Version appears before your opponent, but it doesn't attack.

Spiritsucking/Bloodsucking
214C 0,200,100*9,350 Throw 8 2 35 - Throw 0 1000,100 50 SO - 0,1,2
214CD 0,200,100*9,350 Throw 5 2 35 - Throw 0 1000,100 50 SO -5-6 Full 0,1,2

C Version steals 10SP from the opponent, D Version steals some health (500), SP Version does both.

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Wings of Purgatory
236236C 2200 Any 4+27 - 76 Total (Ground), Landing Recovery Only (Air) -23(Ground),-(Air) Projectile 0 1000 50 O 1F-33F Invincible 4
236236D 2200 Any 4+6 - 63 Total (Ground), Landing Recovery Only (Air) -30 (Ground),-(Air) Projectile 0 1000 50 O 1F-12F Invincible 4
236236CD 2500 Any 4+3 - 66 Total (Ground), Landing Recovery Only (Air) -37 Projectile 0 1000 50 O 1F-9F Invincible 4

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Moon Smasher
214214A 500,2500 Any 4+2 6(28)11 32 -24 Body 0 1000 50 O 1F-11F Invincible 5
214214B 500,2500 Any 4+7 12(30)11 40 -32 Body 0 1000 50 O 1F-22F Invincible 5
214214AB 500,3000 Any 4+2 12(30)11 40 -32 Body 100 1000 50 O 1F-17F Invincible 5
Fantasy Fog
214214C (catch) - - 4 - 44 - - - - - - 1F-26F -
214214D (catch) - - 4 - 32 - - - - - - 1F-14F -
214214CD (catch) - - 1 - 40 - - - - - - 1F-22F -
Attack 2500 Unblockable - - - - Body 0 1000 50 - 1F onwards -
  • Can catch Persona moves fullscreen.
  • Stage blacks out and Minazuki is invisible for 244 frames after landing this move.

Instant Kill

Instant Kill
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD K.O. Any 23+57 5 71 -57 Body - - - - 1F-84F Invincible 5

P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels
5A 5A, 5AA 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5AA - 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5AAA - - - - - Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D AoA, Sweep Special
5B[2] - 2B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
2B[2] - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special
5C[2] - 5B, 2B 2C 5D, 2D AoA, Sweep Special
2C - 5B, 2B 5C 5D, 2D AoA, Sweep Special
5D - - - - - Special
2D - - - - - Special
All-Out Attack - - - - - -
Sweep - - - 5D - Special
Air P Combo Table
A B C D Cancel
j.A - j.B j.C j.D, j.2D Jump, Special
j.B - - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Special
j.D - - - - Special
j.2D - - - - Special


  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5C and 2C can only be done a max of one time per string total.
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


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