P4AU/Yosuke Hanamura/Frame Data

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System Data

Health: 8,500

Combo Rate: 70%

Persona Cards: 3

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

  • Values in [ ] are when Yosuke is in Sukukaja
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 180 HLA 5 3 13 -3 Body 200 200 50 JSpSO - 2
5AA
Normal
370 HLA 9 4 13 -1 Body 0 100 50 JSpSO - 3
5AAA
Normal
1080 HLA 10 3 37 + 12 After Landing -37 Body 0 400 50 SpSO - 3
5AA
Shadow
370 HLA 9 4 14 -3 Body 0 100 50 JSpSO - 3
5AAA
Shadow
1080 HLA 13 4 33+12 After Landing -30 Body 0 400 50 SpSO - 5
5A
Sukukaja
300 HLA 5 10 23 [25]* -6 Body 500 200 50 O - 3

[] = on hit / block

5AA
Sukukaja
300 HLA 4 4 14 [22]* -3 Body 300 100 50 O - 3

[] = on hit / block

5AAA
Sukukaja
300 HLA 4 - [22]* - Body 500 200 50 O - 3

[] = on hit / block

5AAAA
Sukukaja
330 HLA 4 - [39]* - Body 300 200 50 O - 3

[] = on hit / block

5AAAAA
Sukukaja
510 HLA 32 4 38 - Body 0 100 50 SpSO - 5
5B 170, 85x2 HLA 9 2, 2, 2 12 0 [+2] Body 100 100 50 (J)SpSOD [JSpSODB] - 3 [4]
  • Dash Cancel is -4 on block
2A 140 L 6 4 9 -2 Foot 500 100 50 SpSO - 1
2B 410 AUB 11 [10] 4 [2] 26 -15 [-13] Body 200 100 50 JSpSOD [JSpSODB] 7-25 Head [6-22 Head] 3
  • Dash Cancel is -4 on block
All Out Attack 300 H 28 1 35 -17 Body 0 1000 10000 O 17-28 Guard Point [8-26 Guard Point] 5
All Out Rush 200xN H - - - - Body 500 100 50 O - 5
All Out Finish (C) 1800 H - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 H - - - - Body 500 100 50 JSpSOD - 5
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 450 L 11 [10] 3 [3] 28 [27] -16 [-15] Foot 0 300 50 SpSO 11-Low [-] 3
j.A 170 HA 7 [5] 3 13 - Head 200 100 50 JSpSO [JSpSODB] - 1
j.AA 290 HA 8 2 12 - Head 200 100 50 JSpSO [JSpSOD] - 3
j.B 290 HA 10 2 13 - Head 200 100 50 JSpSOB [JSpSOD] - 3
j.BB 260 HA 10 [8] 3 11 - Head 200 100 50 JSpSO [JSpSOD] - 3
j.AB 380 HA 15 4 30 - Head 500 100 50 JSpSO [JSpSOD] - 3

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 550 HLA 12 3 24 -10 Body 200 100 50 [2000] (J)SpSO - 4
5D 600 HLA 43 12 42 Total +30 Body 300 200 50 - [DB] - 4
5DD 120x3 HLA 8 3, 3, 4 - - Body 300 200 50 - - 3
2C 750 HLA 16 2 19 -2 Body 0 100 50 [2000] (J)SpOD [JSpODB] - 5
  • Dash Cancel is -2 on block
  • Fatal Counters in Sukukaja
j.C 400, 200 HLA 18 To The Ground - - Body 300 100 50 SpSO [JSpSODB] - 3
j.D 800 All 33 To Screen Edge 31 Total - Body 0 100 50 - - 4

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 540, 270 Throw 5 3 [6, 6, 6, 10, 6] 25 [24] - Throw 0, 100 900, 100 50, 0 O - 0, 4
Air Throw 0, 0, 1300 Throw 4 3 [22 (2 Hits)] 19 [57 Total] - Throw 0 1200, 100 50, 0 O - 0, 2, 4


Furious Action

Dodge
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Catch - - - 49 Total - - - - - - - 1-31 Catches -
Attack 500 - 1 28 6 - Body 900 100 50 - 1-17f All 0

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Dash Spring
236A 300, 150 HLA 11 1 (10) 3 39 + 9 After Landing -11 Body 600 200 50 SpSO 6-21 Feet 3
236B 500, 250 HLA 19 1 (10) 3 33 + 9 After Landing -21 Body 900 100 800 SpSO 7-22 Feet 3
236AB 600, 300 HLA 17 1 (10) 3 31 + 19 After Landing -14 Body 600 200 800 SpSO 10-29 Projectile 3, 5
Flying Kunai
j.2A 70, 40x11 HLA 13 To Ground 19 After Landing - Projectile 200, 0 0, 50 0 SpSO - 3
j.2B 70, 40x11 HLA 14 To Ground 19 After Landing - Projectile 200, 0 0, 50 0 SpSO - 3
j.2AB 70, 40x11 HLA 12 To Ground 35 Total - Projectile 200, 0 0, 50 0 SpSO - 3
Moonsault
j.236A or j.214A - - - - 9 After Landing - - - - - CS 1-9 All -
j.236B or j.214B - - - - 9 After Landing - - - - - CS 1-9 All -
j.236AB or j.214AB 1500 HA 28 3 11 After Landing - Head 300 600 50 SO 1-9 All 5
  • A Moonsault is able to cancel into followup 25F~
  • B Moonsault is able to cancel into followup 28F~
Crescent Slash
A during Moonsault 1400 HA 5 3 14 After Landing -6 Head - - - CS 1-9 All -
B during Moonsault 1400 HA 5 3 14 After Landing -12 Head 300 600 50 [600] SO [SpSODB] - 5
  • A Crescent Slash is able to cancel into followup 25F~
  • B Crescent Slash is able to cancel into followup 28F~
Mirage Slash
j.2C 1000 L 29 7 25 -15 Foot 300 100 50 SO [SpSO]* 12-24 All 4
  • Enters foot attribute state during frame 25 to 35
j.2D 1500 L 49 9 24 -16 Foot 300 100 50 SO [SpSO]* 12-44 All 4
  • Enters foot attribute state during frame 45 to 57
j.2CD - - - 41 Total - - - - - - S* 12-30 All -
  • C and D versions Fatal Counter
  • SB version is Fatal Recovery
  • All versions can only special cancel at startup into aerial specials.
Tentarafoo
236C 0, 700 Unblockable 32 1 28 - Body 0 500 50 SO - 3
236D 0, 700 Unblockable 39 1 27 - Body 0 500 50 SO - 3
236CD 0, 700 Unblockable 30 1 16 - Body 0 500 ? SO - 3
  • All Tentarafoos cause Panic on hit.
  • All Tentarafoos are Fatal Recovery
Shuntenhishokiri (V Slasher)
j.236C or j214C 400, 200 HLA 13 (10)2 44 + 11 after landing -40 Head 0 400 50 SO [SODB] - 3
j.236D or j214D 700, 350 HLA 33 (10)2 48 + 18 after landing -52 Head 300 100 50 SO [SODB] - 3
j.236CD or j214CD 700, 350 HLA 29 (10)2 45 + 18 after landing -43 Head 300 100 50 SO [SODB] - 3

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Garudyne
236236C 180, 90xN HLA 9+8 146 11+ 38 Landing -33 Projectile 1000 100 50 O 1-18f All 4
236236D 200, 100xN HLA 13+14 155 38 landing -27 Projectile 1000 100 50 O 1-27 All 4
236236CD 210, 105xN HLA 9+8 155 2 + 38 Landing -43 Projectile 1000 100 50 O 1-18 All 4
  • All versions have Fatal Recovery

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Sukukaja
214214C - - 4 - 11 - - - - - - 1-18f All -
214214D - - 13 - 20 - - - - - - 1-18f All -
214214CD - - 4 - 6 - - - - - - 1-18f All -
  • C version lasts for 299F, D versions lasts for 599F, SB version lasts for 199F
Shippu Nagareboshi
214214C during Sukukaja 740,550,150x18 HLA 9+1 9 15 + 5 After Landing -10 Body 500,0 500,0 50 0 1-18f All 5x2,4
214214D during Sukukaja 740,550,150x25 HLA 19+1 15 10 + 5 After Landing -11 Body 500,0 500,0 50 0 1-34f All 5x2,4
214214CD during Sukukaja 740,550,150x31 HLA 14+1 15 18 + 5 After Landing -11 Body 500,0 500,0 50 0 1-29f All 5x2,4
  • Air version recovery is only 5 After Landing

Instant Kill

Brave Blade
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD K.O. All 4 + 50 63 37 -69 Projectile - - - - 1-129 All 5


P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels Cancels in Sukukaja
5A 5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AAA - - - - Special - Special, Dash
Shadow 5AA Shadow 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
Shadow 5AAA - - - - - Special Jump, Special, Dash
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D AoA, Sweep Special Special, Dash
5B - 2B 5C, 2C 5D AoA, Sweep Jump[-], Special, Dash Jump, Special, Dash
2B - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special Jump, Special, Dash
5C - 5B, 2B 2C 5D AoA Jump[-], Special Jump, Special, Dash
2C - 5B, 2B 5C 5D AoA, Sweep Jump[-], Special Jump, Special, Dash
5D - - - 5DD[+] - - -
2D - - - 2DD[+] - - -
All-out Attack - - - - - - -
Sweep - - - - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A - j.B, j.AB j.C j.D Jump, Special Jump, Special, Dash
j.B j.A j.AB j.C j.D Jump, Special Jump, Special, Dash
j.AB - - - j.D Jump, Special Jump, Special, Dash
j.C - - - j.D Special Jump, Special, Dash
j.D - - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


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Ambox notice.png To edit frame data, edit values in P4AU/Yosuke Hanamura/Data.