P4AU/Yosuke Hanamura/Frame Data: Difference between revisions

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{{notice|To edit frame data, edit values in [[P4AU/Yosuke Hanamura/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[P4AU/Yosuke Hanamura/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
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[[Category:Yosuke Hanamura]]

Revision as of 22:27, 17 July 2020

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System Data

Health: 8,500

Combo Rate: 70%

Persona Cards: 3

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

  • Values in [ ] are when Yosuke is in Sukukaja
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5A 180 2 Body HLA JSpSO 200 200 50 5 3 13 -3 -
5AA
Normal
370 3 Body HLA JSpSO 0 100 50 9 4 13 -1 -
5AAA
Normal
1080 3 Body HLA SpSO 0 400 50 10 3 37 + 12 After Landing -37 -
5AA
Shadow
370 3 Body HLA JSpSO 0 100 50 9 4 14 -3 -
5AAA
Shadow
1080 5 Body HLA SpSO 0 400 50 13 4 33+12 After Landing -30 -
5A
Sukukaja
300 3 Body HLA O 500 200 50 5 10 23 [25]* -6 -

[] = on hit / block

5AA
Sukukaja
300 3 Body HLA O 300 100 50 4 4 14 [22]* -3 -

[] = on hit / block

5AAA
Sukukaja
300 3 Body HLA O 500 200 50 4 - [22]* - -

[] = on hit / block

5AAAA
Sukukaja
330 3 Body HLA O 300 200 50 4 - [39]* - -

[] = on hit / block

5AAAAA
Sukukaja
510 5 Body HLA SpSO 0 100 50 32 4 38 - -
5B 170, 85x2 3 [4] Body HLA (J)SpSOD [JSpSODB] 100 100 50 9 2, 2, 2 12 0 [+2] -
  • Dash Cancel is -4 on block
2A 140 1 Foot L SpSO 500 100 50 6 4 9 -2 -
2B 410 3 Body AUB JSpSOD [JSpSODB] 200 100 50 11 [10] 4 [2] 26 -15 [-13] 7-25 Head [6-22 Head]
  • Dash Cancel is -4 on block
All Out Attack 300 5 Body H O 0 1000 10000 28 1 35 -17 17-28 Guard Point [8-26 Guard Point]
All Out Rush 200xN 5 Body H O 500 100 50 - - - - -
All Out Finish (C) 1800 4 Body H O 500 300 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 5 Body H JSpSOD 500 100 50 - - - - -
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 450 3 Foot L SpSO 0 300 50 11 [10] 3 [3] 28 [27] -16 [-15] 11-Low [-]
j.A 170 1 Head HA JSpSO [JSpSODB] 200 100 50 7 [5] 3 13 - -
j.AA 290 3 Head HA JSpSO [JSpSOD] 200 100 50 8 2 12 - -
j.B 290 3 Head HA JSpSOB [JSpSOD] 200 100 50 10 2 13 - -
j.BB 260 3 Head HA JSpSO [JSpSOD] 200 100 50 10 [8] 3 11 - -
j.AB 380 3 Head HA JSpSO [JSpSOD] 500 100 50 15 4 30 - -

Persona Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
5C 550 4 Body HLA (J)SpSO 200 100 50 [2000] 12 3 24 -10 -
5D 600 4 Body HLA - [DB] 300 200 50 43 12 42 Total +30 -
5DD 120x3 3 Body HLA - 300 200 50 8 3, 3, 4 - - -
2C 750 5 Body HLA (J)SpOD [JSpODB] 0 100 50 [2000] 16 2 19 -2 -
  • Dash Cancel is -2 on block
  • Fatal Counters in Sukukaja
j.C 400, 200 3 Body HLA SpSO [JSpSODB] 300 100 50 18 To The Ground - - -
j.D 800 4 Body All - 0 100 50 33 To Screen Edge 31 Total - -

Throws

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Ground Throw 0, 540, 270 0, 4 Throw Throw O 0, 100 900, 100 50, 0 5 3 [6, 6, 6, 10, 6] 25 [24] - -
Air Throw 0, 0, 1300 0, 2, 4 Throw Throw O 0 1200, 100 50, 0 4 3 [22 (2 Hits)] 19 [57 Total] - -


Furious Action

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Catch - - - - - - - - - 49 Total - - 1-31 Catches
Attack 500 0 Body - - 900 100 50 1 28 6 - 1-17f All


Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Dash Spring
236A 300, 150 3 Body HLA SpSO 600 200 50 11 1 (10) 3 39 + 9 After Landing -11 6-21 Feet
236B 500, 250 3 Body HLA SpSO 900 100 800 19 1 (10) 3 33 + 9 After Landing -21 7-22 Feet
236AB 600, 300 3, 5 Body HLA SpSO 600 200 800 17 1 (10) 3 31 + 19 After Landing -14 10-29 Projectile
Flying Kunai
j.2A 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 13 To Ground 19 After Landing - -
j.2B 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 14 To Ground 19 After Landing - -
j.2AB 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 12 To Ground 35 Total - -
Moonsault
j.236A or j.214A - - - - CS - - - - - 9 After Landing - 1-9 All
j.236B or j.214B - - - - CS - - - - - 9 After Landing - 1-9 All
j.236AB or j.214AB 1500 5 Head HA SO 300 600 50 28 3 11 After Landing - 1-9 All
  • A Moonsault is able to cancel into followup 25F~
  • B Moonsault is able to cancel into followup 28F~
Crescent Slash
A during Moonsault 1400 5 Head HA SO [SpSODB] 300 600 50 [600] 5 3 14 After Landing -6 -
B during Moonsault 1400 5 Head HA SO [SpSODB] 300 600 50 [600] 5 3 14 After Landing -12 -
  • A Crescent Slash is able to cancel into followup 25F~
  • B Crescent Slash is able to cancel into followup 28F~
Mirage Slash
j.2C 1000 4 Foot L SO [SpSO]* 300 100 50 29 7 25 -15 12-24 All
  • Enters foot attribute state during frame 25 to 35
j.2D 1500 4 Foot L SO [SpSO]* 300 100 50 49 9 24 -16 12-44 All
  • Enters foot attribute state during frame 45 to 57
j.2CD - - - - S* - - - - 41 Total - - 12-30 All
  • C and D versions Fatal Counter
  • SB version is Fatal Recovery
  • All versions can only special cancel at startup into aerial specials.
Tentarafoo
236C 0, 700 3 Body Unblockable SO 0 500 50 32 1 28 - -
236D 0, 700 3 Body Unblockable SO 0 500 50 39 1 27 - -
236CD 0, 700 3 Body Unblockable SO 0 500 ? 30 1 16 - -
  • All Tentarafoos cause Panic on hit.
  • All Tentarafoos are Fatal Recovery
Shuntenhishokiri (V Slasher)
j.236C or j214C 400, 200 3 Head HLA SO [SODB] 0 400 50 13 (10)2 44 + 11 after landing -40 -
j.236D or j214D 700, 350 3 Head HLA SO [SODB] 300 100 50 33 (10)2 48 + 18 after landing -52 -
j.236D or j214CD 700, 350 3 Head HLA SO [SODB] 300 100 50 29 (10)2 45 + 18 after landing -43 -

SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Garudyne
236236C 180, 90xN 4 Projectile HLA O 1000 100 50 9+8 146 11+ 38 Landing -33 1-18f All
236236D 200, 100xN 4 Projectile HLA O 1000 100 50 13+14 155 38 landing -27 1-27 All
236236CD 210, 105xN 4 Projectile HLA O 1000 100 50 9+8 155 2 + 38 Landing -43 1-18 All
  • All versions have Fatal Recovery

Awakened SP Skill Attacks

Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
Sukukaja
214214C - - - - - - - - 4 - 11 - 1-18f All
214214D - - - - - - - - 13 - 20 - 1-18f All
214214CD - - - - - - - - 4 - 6 - 1-18f All
  • C version lasts for 299F, D versions lasts for 599F, SB version lasts for 199F
Shippu Nagareboshi
214214C during Sukukaja 740,550,150x18 5x2,4 Body HLA 0 500,0 500,0 50 9+1 9 15 + 5 After Landing -10 1-18f All
214214D during Sukukaja 740,550,150x25 5x2,4 Body HLA 0 500,0 500,0 50 19+1 15 10 + 5 After Landing -11 1-34f All
214214CD during Sukukaja 740,550,150x31 5x2,4 Body HLA 0 500,0 500,0 50 14+1 15 18 + 5 After Landing -11 1-29f All
  • Air version recovery is only 5 After Landing

Instant Kill

Brave Blade
Version Damage Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Frame Adv. Inv
222CD K.O. 5 Projectile All - - - - 4 + 50 63 37 -69 1-129 All


P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels Cancels in Sukukaja
5A 5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AAA - - - - Special - Special, Dash
Shadow 5AA Shadow 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
Shadow 5AAA - - - - - Special Jump, Special, Dash
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D AoA, Sweep Special Special, Dash
5B - 2B 5C, 2C 5D AoA, Sweep Jump[-], Special, Dash Jump, Special, Dash
2B - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special Jump, Special, Dash
5C - 5B, 2B 2C 5D AoA Jump[-], Special Jump, Special, Dash
2C - 5B, 2B 5C 5D AoA, Sweep Jump[-], Special Jump, Special, Dash
5D - - - 5DD[+] - - -
2D - - - 2DD[+] - - -
All-out Attack - - - - - - -
Sweep - - - - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A - j.B, j.AB j.C j.D Jump, Special Jump, Special, Dash
j.B j.A j.AB j.C j.D Jump, Special Jump, Special, Dash
j.AB - - - j.D Jump, Special Jump, Special, Dash
j.C - - - j.D Special Jump, Special, Dash
j.D - - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Yosuke Hanamura/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.