P4AU/Yosuke Hanamura/Frame Data: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px; width:400px"
{{#lsth:P4AU/Yosuke Hanamura/Data|Nav}}
|-
!Yosuke Hanamura
|-
||
[[File:P4U_Yosuke_Portrait.png|300x500px|center]]
|-
||
{{#lsth:P4AU/Yosuke Hanamura/Data|System Data}}
;Play-style
:Rushdown, Aerial Rekka, Vortex
}}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
{{TOC limit|3}}
</div>
</div>
==Introduction==
==[[System Data (P4AU)|System Data]]==
'''P-1 Climax Nickname: "Captain Ressentiment!"'''<br/>
{{#lsth:P4AU/Yosuke Hanamura/Data|System Data}}
'''Persona: Jiraiya'''<br/>
<br clear=all/>
'''Arcana: The Magican''' <br/>
== Normal Attacks ==
'''Backstory:'''<br/>
*Values in [ ] are when Yosuke is in Sukukaja
*Yosuke Hanamura, affectionately nicknamed "Brosuke", is the first party member [[Yu Narukami (P4AU)|Yu Narukami]] bonds with during his time in Inaba. Due his father's manager position at the Junes superstore, Yosuke was forced to move from the big city to "the boonies," leaving him resenting his feelings of boredom and isolation. After accepting his shadow, he tries his best to be the best 'partner' he can be. In the P-1 Climax, he is a speedy fighter with a pair of kunai and his persona Jiraiya, master of the wind.<br/>
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
 
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
*Unmatched speed, mobility, and aerial combat abilities.<br/>
*Combos now end in hard knockdown, making it easier to maintain offensive momentum.<br/>
*Exceptional neutral game, arguably the best in the entire game.<br/>
*Gliding creates unreactable cross-ups and allows him to bait (and punish) opponents safely.<br/>
*Capable of inflicting Confusion via Tentarafoo and Poison with SB kunai and throws.<br/>
*Improved Sukukaja grants him a tremendous boost in damage.<br/>
*Has one of, if not the best, DPs in the game.<br/>
| style="width: 50%;"|
*Low HP.<br/>
*Mostly a close range fighter.
*Loses knockdown combo routes and access to Supers when Persona broken.<br/>
|-
|-
|}
{{FullFrameDataHeader-P4AU}}
<br/>
 
===Air Actions===
:Thanks to Jiraiya's speed and aerodynamic abilities, Yosuke is able to chain multiple specials while in the air. He can string these together during combos, to mix up his aerial approach or bait anti-airs. After performing certain ground specials or air specials, Yosuke can preform some specials with a simple command,  using 4 or 6 and the desired action button (A / B for Moonsault or C / D for Flying Flash Cut)
 
:The moves that count as air actions are:
:{| class="wikitable" border="1"
|-
|-
! Skill Name!! Number of Times !! Simple Command
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
| Moonsault|| 3 Times (4 in Sukukaja) || 4 or 6 A/B
{{Description|14|text=
}}
{{AttackVersion|name=5AA|subtitle=Normal}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Normal}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Normal Extra}}
|-
|-
| '''↳'''Crescent Slash || ||  
{{Description|14|text=
}}
{{AttackVersion|name=5AAA|subtitle=Normal}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Normal}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Normal Extra}}
|-
{{AttackVersion|name=5AA|subtitle=Shadow}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Shadow}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Shadow Extra}}
|-
|-
| Mirage Slash || Once ||  
{{AttackVersion|name=5AAA|subtitle=Shadow}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Shadow}}
{{#lst:{{BASEPAGENAME}}/Data|5AAA Shadow Extra}}
|-
|-
| Flying Flash Cut || Once  || 4 or 6 C/D
{{AttackVersion|name=5A|subtitle=Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5A Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5A Sukukaja Extra}}
|-
|-
| Flying Kunai || Once  ||
{{Description|14|text= [] = on hit / block
}}
{{AttackVersion|name=5AA|subtitle=Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Sukukaja Extra}}
|-
|-
|}
{{Description|14|text= [] = on hit / block
<br/>
}}
 
{{AttackVersion|name=5AAA|subtitle=Sukukaja}}
===Gliding / Fastfall===
{{#lst:{{BASEPAGENAME}}/Data|5AAA Sukukaja}}
:Yosuke has the ability to Glide or Fastfall in the air due to a kara cancel (cancelling the start up on 1 move into another) with jAB into Air Turn (A+C) during an airdash. Gliding will allow Yosuke to keep his air dash momentum and fall at steeper angle. It also helps to glide backwards (Jump > A+C to turn backwards > Airdash > Glide) to help get jD out safely or just to escape back to neutral. Gliding helps Yosuke move around the screen faster than any character (He's fast even without it). It allows him to block while air dashing with no delay, come in at angles that are hard for certain characters to 2B (Chie, Akihiko, Mitsuru, etc), and to navigate projectiles or Naoto's traps.
{{#lst:{{BASEPAGENAME}}/Data|5AAA Sukukaja Extra}}
 
:So the notation would be (Find whatever suits you, there’s a ton of different methods):
:'''Jump > 66jAB~A+C'''
<br/>
 
==External References==
*Japanese Name: 花村 陽介
*[http://seesaawiki.jp/p4u_matome/d/P4U2%a1%a1%b2%d6%c2%bc%cd%db%b2%f0 Japanese Wiki]
*[http://sp.p4u2.tv/ranking_view.php?mode=exe&type=psr_rank&character=yo&pref=0 Arcade Profile Dan Rankings]
 
<br clear="both"/>
==Normal Moves==
 
===<big>5A</big> (Normal)===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_5A.png |
P4Arena_Yosuke_5AA.png |
P4AU_Yosuke_5AAA.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{Description|14|text= [] = on hit / block
{{#lst:{{PAGENAME}}/Data|5A}}
}}
{{AttackVersion|name=5AAAA|subtitle=Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAA Sukukaja Extra}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{Description|14|text= [] = on hit / block
{{#lst:{{PAGENAME}}/Data|5AA Normal}}
}}
{{AttackVersion|name=5AAAAA|subtitle=Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAAA Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|5AAAAA Sukukaja Extra}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|5AAA Normal}}
*Dash Cancel is -4 on block
|}
}}
==== ====
{{AttackVersion|name=2A|subtitle=}}
'''5A''' is a fast poke. One of the three most common starters for Yosuke. Great hitbox, can anti-air at some heights. Useful for combos, stagger pressure, and just about everything. Jump-cancellable on hit and block.
{{#lst:{{BASEPAGENAME}}/Data|2A}}
----
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
'''5AA''' is less negative on block than 5A. Used for stagger pressure. Jump-cancellable on block.
----
'''5AAA''' sends the opponent flying toward Yosuke with a vacuum effect on hit. Puts Yosuke into a special cancalable state. On block, this move sends Yosuke flying backwards, creating space.
</div>
</div>
 
===<big>5A</big> (Shadow)===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_5A.png |
P4Arena_Yosuke_5AA.png |
P4Arena_Yosuke_5AAA.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|5AA Shadow}}
*Dash Cancel is -4 on block
}}
{{AttackVersion|name=All Out Attack|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Attack}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Attack Extra}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{AttackVersion|name=All Out Rush|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5AAA Shadow}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Rush}}
|}
{{#lst:{{BASEPAGENAME}}/Data|All Out Rush Extra}}
==== ====
Yosuke's old autocombo.
*5AAA has an immediate air special cancel
</div>
</div>
 
===<big>5A</big> (Sukukaja)===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
Yosuke_Suku5A.png |
Yosuke_Suku5AA.png |
Yosuke_Suku5AAAAAA.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5A Sukukaja}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=All Out Finish (C)|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5AA Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (C)}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (C) Extra}}
|-
|-
{{AttackVersion|name=5AAA|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|5AAA Sukukaja}}  
*Forces Fatal status on normal hit if All Out Rush did 18 hits
}}
{{AttackVersion|name=All Out Finish (D)|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (D)}}
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (D) Extra}}
|-
|-
{{AttackVersion|name=5AAAA|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|5AAAA Sukukaja}}
*Forces Fatal status on normal hit if All Out Rush did 18 hits
|-
*Corner Bounces if All Out Rush did 18 hits
{{AttackVersion|name=5AAAAA|subtitle=}}
}}
{{#lst:{{PAGENAME}}/Data|5AAAAA Sukukaja}}
{{AttackVersion|name=Sweep|subtitle=}}
|}
{{#lst:{{BASEPAGENAME}}/Data|Sweep}}
==== ====
{{#lst:{{BASEPAGENAME}}/Data|Sweep Extra}}
Extremely fast normal that moves half screen, autocombo ends with a downward slash.
*Replaces 5A with this while Sukukaja is active.
*( ) = If blocked
</div>
</div>
 
===<big>5B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_5B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
{{#lst:{{PAGENAME}}/Data|5B}}
|}
==== ====
*Dash Cancel is -4 on block
Yosuke spins his kunai upwards, hitting multiple times. Dash-cancellable on hit and block, jump-cancellable on hit only. Good pressure tool since it's even on block, allowing for throw set-ups or extensions.
</div>
</div>
 
===<big>2A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_2A.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
{{#lst:{{PAGENAME}}/Data|2A}}
|}
==== ====
A fast low-hitting poke. One of the three most common starters for Yosuke. Great for stagger pressure and punishing opponents for not blocking low. 
</div>
</div>
 
===<big>2B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_2B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
{{#lst:{{PAGENAME}}/Data|2B}}
|}
==== ====
*Dash Cancel is -4 on block
Yosuke swings his kunais in a cross formation. Amazing anti-air as the hitbox extends behind his head as well as having tremendous vertical range. Jump- and dash- cancellable on block.
</div>
</div>
 
===<big>j.A</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_jA.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.AA}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA}}
|}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Extra}}
==== ====
A quick kunai slice, mainly used his in stagger pressure, mix-ups, and glide okizeme.
</div>
</div>
 
===<big>j.B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_jB.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
|-
{{AttackVersion|name=j.BB|subtitle=}}
{{AttackVersion|name=j.BB|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.BB}}
{{#lst:{{BASEPAGENAME}}/Data|j.BB}}
|}
{{#lst:{{BASEPAGENAME}}/Data|j.BB Extra}}
==== ====
|-
Yosuke swings his kunai downwards. Occupies a lot of space due to the large hitbox. One of the three most common starters for Yosuke.
{{AttackVersion|name=j.AB|subtitle=}}
</div>
{{#lst:{{BASEPAGENAME}}/Data|j.AB}}
</div>
{{#lst:{{BASEPAGENAME}}/Data|j.AB Extra}}
 
===<big>j.A+B</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_j2B.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|j.AB}}
|}
==== ====
Upward swing with his kunai. Used in air combos. Kara-cancelling j.AB allows Yosuke to glide (don't whiff j.AB or you'll be sad).
</div>
</div>
===<big>Sweep</big>===
<span class="input-badge">'''2A+B'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_Sweep.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|Sweep}}
|}
|}
==== ====
Yosuke does a sliding sweep with his kunais hitting low. Very unsafe on block. Special cancelable on hit.
</div>
</div>


===<big>[[Offense (P4Arena)#All Out Attack|All Out Attack]]</big>===
== Persona Attacks ==
<span class="input-badge">'''A+B'''</span>
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_AOA.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|All Out Attack}}
{{FullFrameDataHeader-P4AU}}
|}
==== ====
Yosuke does a short hop, swinging both kunai downwards from above, hitting overhead. Considered to be in aerial state during the middle of the animation. Very unsafe on block and very rewarding on hit. If the first hit of the All Out Attack is One More! Cancelled, the opponent will be left in spinstate and vulnerable to an unblockable reset.
</div>
</div>
<br clear=all/>
 
==Persona Attacks==
 
===<big>5C {{PersonaRequired}}</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_5C.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|5C}}
{{AttackVersion|name=5C|subtitle=}}
|}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
==== ====
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
Jiraiya performs a forward kick.
</div>
</div>
 
===<big>5D/2D {{PersonaRequired}}</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_5D.png|
P4Arena_Yosuke_5DD.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=5D|subtitle=}}
{{AttackVersion|name=5D|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
|-
{{AttackVersion|name=5DD|subtitle=}}
{{AttackVersion|name=5DD|subtitle=}}
{{#lst:{{PAGENAME}}/Data|5DD}}
{{#lst:{{BASEPAGENAME}}/Data|5DD}}
|}
{{#lst:{{BASEPAGENAME}}/Data|5DD Extra}}
==== ====
|-
Jiraiya rushes forward with his fist extended. Goes 3/4th screen. Lots of start-up, and the ending animation will whiff entirely at certain distances. Can be used to cover an approach or harass an opponent at range, but expect to lose a Persona card if you aren't careful.
{{AttackVersion|name=2C|subtitle=}}
 
{{#lst:{{BASEPAGENAME}}/Data|2C}}
Press D again to have Jiraiya do a followup attack, even on whiff.
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
</div>
</div>
 
===<big>2C {{PersonaRequired}}</big>===
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_2C.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|2C}}
{{Description|14|text=
|}
==== ====
*Dash Cancel is -2 on block
*Dash Cancel is -2 on block
Jiraiya does a swipe with his boomerang. Dash-cancellable on hit and block, jump-cancellable on hit only. Fatal Counters only in Sukukaja.
*Fatal Counters in Sukukaja
</div>
}}
</div>
{{AttackVersion|name=j.C|subtitle=}}
 
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
===<big>j.C {{PersonaRequired}}</big>===
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
<div class="attack-container">
|-
<div class="attack-gallery">
{{AttackVersion|name=j.D|subtitle=}}
<gallery widths="210px" heights="210px" mode="nolines">
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
P4Arena_Yosuke_jC.png|
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|j.C}}
|-
|}
|}
==== ====
Yosuke and Jiraiya perform a multi-hit dive punch in the air. Yosuke is locked in the animation for a set amount of frames or until Yosuke hit something (ground or opponent). Does not count as an overhead.
</div>
</div>


===<big>j.D {{PersonaRequired}}</big>===
==Throws==
<div class="attack-container">
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-gallery">
|-
<gallery widths="210px" heights="210px" mode="nolines">
{{FullFrameDataHeader-P4AU}}
P4Arena_Yosuke_5D.png|
|-
</gallery>
{{AttackVersion|name=Ground Throw|subtitle=}}
</div>
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}}
<div class="attack-info">
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}}
{| class="wikitable attack-data"
|-
{{AttackDataHeader-P4AU}}
{{AttackVersion|name=Air Throw|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}}
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}}
|-
|-
{{#lst:{{PAGENAME}}/Data|j.D}}
|-
|}
|}
==== ====
Similar to 5D, Jiraiya will rush forward with his fist extended. No 5DD followup. This move will travel full screen and has faster start-up than the 5D counterpart.
</div>
</div>
<br clear=all/>


==Universal Mechanics==


===<big>Ground Throw</big>===
== Furious Action ==
<span class="input-badge">'''C+D'''</span>
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_GroundThrow.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|Ground Throw}}
! colspan=16 style="background: white;"|Dodge
|}
==== ====
Yosuke grabs the opponent and preforms a 2 quick teleporting slices. Inflicts Poison.
</div>
</div>
 
===<big>Air Throw</big>===
<span class="input-badge">'''j.C+D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_AirThrow.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU}}
|-
|-
{{#lst:{{PAGENAME}}/Data|Air Throw}}
{{FullFrameDataHeader-P4AU}}
|}
==== ====
Yosuke grabs the opponent and does a teleporting downward slice. Inflicts Poison.
</div>
</div>
 
===<big>Dodge</big>===
<span class="input-badge">'''B+D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_BD.png|
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=Catch|subtitle=}}
{{AttackVersion|name=Catch|subtitle=}}
{{#lst:{{PAGENAME}}/Data|BD Catch}}
{{#lst:{{BASEPAGENAME}}/Data|BD Catch}}
{{#lst:{{BASEPAGENAME}}/Data|BD Catch Extra}}
|-
|-
{{AttackVersion|name=Attack|subtitle=}}
{{AttackVersion|name=Attack|subtitle=}}
{{#lst:{{PAGENAME}}/Data|BD Attack}}
{{#lst:{{BASEPAGENAME}}/Data|BD Attack}}
{{#lst:{{BASEPAGENAME}}/Data|BD Attack Extra}}
|-
|-
|}
|}
==== ====
Yosuke taunts the opponent. If Yosuke is hit, he then proceeds to trip the opponent, causing knockdown. While the attack can not be cancelled, it does leave Yosuke in a great position for a follow-up pressure. Will counter any attack including overheads, lows, throws, command grabs and unblockables. Has a large number of active frames and a deceptively good aerial hitbox, making it difficult to safe-jump, and it will blow up most pressure strings, but resist the urge to spam Yosuke's DP.
</div>
</div>


===<big>[[Gauges (P4Arena)#Guard Cancel Attack|Guard Cancel Attack]]</big>===
== Skill Attacks ==
<div class="attack-container">
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-gallery">
|-
<gallery widths="210px" heights="210px" mode="nolines">
{{FullFrameDataHeader-P4AU}}
P4Arena_Yosuke_5AA.png|
|-
</gallery>
! colspan=16 style="background: white;"|Dash Spring
</div>
|-
<div class="attack-info">
{{AttackVersion|name=236A|subtitle=}}
{| class="wikitable attack-data"
{{#lst:{{BASEPAGENAME}}/Data|236A}}
{{AttackDataHeader-P4AU}}
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}}
|-
{{AttackVersion|name=236B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
{{AttackVersion|name=236AB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236AB}}
{{#lst:{{BASEPAGENAME}}/Data|236AB Extra}}
|-
|-
{{#lst:{{PAGENAME}}/Data|Guard Cancel Attack}}
{{Description|14|text=
|}
}}
==== ====
Yosuke guards an attack then does an invulnerable downward swing hitting the opponent and knocking them backwards.
<br/>
</div>
</div>
<br clear=all/>
==[[Offense (P4AU)#Skills|Skill Attacks]]==


===<big>Dash Spring</big>===
<span class="input-badge">'''236A/B'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_DashSpring.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=A|subtitle=}}
! colspan=16 style="background: white;"|Flying Kunai
{{#lst:{{PAGENAME}}/Data|236A}}
|-
{{AttackVersion|name=j.2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2A}}
{{#lst:{{BASEPAGENAME}}/Data|j.2A Extra}}
|-
{{AttackVersion|name=j.2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2B}}
{{#lst:{{BASEPAGENAME}}/Data|j.2B Extra}}
|-
{{AttackVersion|name=j.2AB|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2AB}}
{{#lst:{{BASEPAGENAME}}/Data|j.2AB Extra}}
|-
|-
! colspan=16 style="background: white;"|Moonsault
|-
{{AttackVersion|name=j.236A or j.214A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
{{AttackVersion|name=j.236B or j.214B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B Extra}}
|-
|-
{{AttackVersion|name=B|subtitle=}}
{{AttackVersion|name=j.236AB or j.214AB|subtitle=}}
{{#lst:{{PAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236AB}}
{{#lst:{{BASEPAGENAME}}/Data|j.236AB Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|236AB}}
{{ColumnList
|}
|text=
==== ====
*A Moonsault is able to cancel into followup 25F~
Yosuke dashes toward the opponent kicking multiple times then launching himself into the air off of their body. Is able to be canceled into aerial specials after the launch. A and B version travel the same distance while SB version will go slightly further.
*B Moonsault is able to cancel into followup 28F~
*A Version - Yosuke will backflip off the opponent, not switching sides
}}
*B Version - Yosuke will backlfip off the opponent with forward momemtum, switching sides.
}}
*SB Version -  Yosuke will backflip off the opponent causing them to launch in the air, not switching sides. Also has projectile invul from frame 10 to 29.
</div>
</div>


===<big>Flying Kunai</big>===
<span class="input-badge">'''j.2A/B'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_FlyingKunai.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=A|subtitle=}}
! colspan=16 style="background: white;"|Crescent Slash
{{#lst:{{PAGENAME}}/Data|j.2A}}
|-
{{AttackVersion|name=A during Moonsault|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}}
|-
{{Description|14|text=
}}
{{AttackVersion|name=B during Moonsault|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236B B Extra}}
|-
{{Description|14|text=
*A Crescent Slash is able to cancel into followup 25F~
*B Crescent Slash is able to cancel into followup 28F~
}}
|-
! colspan=16 style="background: white;"|Mirage Slash
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C Extra}}
|-
{{Description|14|text=
*Enters foot attribute state during frame 25 to 35
}}
{{AttackVersion|name=j.2D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D}}
{{#lst:{{BASEPAGENAME}}/Data|j.2D Extra}}
|-
{{Description|14|text=
*Enters foot attribute state during frame 45 to 57
}}
{{AttackVersion|name=j.2CD|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.2CD}}
{{#lst:{{BASEPAGENAME}}/Data|j.2CD Extra}}
|-
{{Description|14|text=
*C and D versions Fatal Counter
*SB version is Fatal Recovery
*All versions can only special cancel at startup into aerial specials.
}}
|-
! colspan=16 style="background: white;"|Tentarafoo
|-
{{AttackVersion|name=236C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}}
|-
{{AttackVersion|name=236D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236D}}
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}}
|-
{{AttackVersion|name=236CD|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236CD}}
{{#lst:{{BASEPAGENAME}}/Data|236CD Extra}}
|-
|-
{{AttackVersion|name=B|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|j.2B}}
{{ColumnList
|text=
*All Tentarafoos cause Panic on hit.
*All Tentarafoos are Fatal Recovery
}}
}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
! colspan=16 style="background: white;"|Shuntenhishokiri (V Slasher)
{{#lst:{{PAGENAME}}/Data|j.2AB}}
|}
==== ====
*Can be used as a follow up from any other air actions, but is considered an "ender".
*Sukukaja Buff: Yosuke can do any air action after throwing the kunai.
Yosuke launches backwards into the air throwing 6 kunais down onto his opponent. Unlike P4A, the kunai do not lift the opponent into the air, but rather just knock the opponent towards the ground, making it a good combo ender or keep-away tool. A version kunai are thrown in a 70° angle, and B Version is thrown at a 55° angle while popping Yosuke up a little higher. SB version kunai are thrown in a 55° angle and inflict poison, but Yosuke can no longer do any other air action after the move (While not in Sukukaja).
</div>
</div>
 
===<big>Moonsault</big>===
<span class="input-badge">'''j.236A/B'''</span> <span class="input-badge">'''j.214A/B'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_Moonsault.png |
P4Arena_Yosuke_CrescentSlash.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=A|subtitle=}}
{{AttackVersion|name=j.236C or j214C|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.236A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Extra}}
|-
|-
{{AttackVersion|name=B|subtitle=}}
{{AttackVersion|name=j.236D or j214D|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.236B}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D}}
{{#lst:{{BASEPAGENAME}}/Data|j.236D Extra}}
|-
|-
{{AttackVersion|name=Crescent Slash|subtitle=}}
{{AttackVersion|name=j.236CD or j214CD|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.236A A}}
{{#lst:{{BASEPAGENAME}}/Data|j.236CD}}
{{#lst:{{BASEPAGENAME}}/Data|j.236CD Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.236AB}}
|}
|}
==== ====
*'''Also can be done with 4A/B or 6A/B after certain conditions'''
Yosuke performs a forward flip, where B version arcs higher than A version. After A/B version, he can do Crescent Slash, an upwards swipe with a kunai that pop the opponent into the air, which doesn't count as an air action. B version pops the opponent higher than A version. SB version will cause Yosuke not to flip over and automatically perform the Crescent Slash followup.
</div>
</div>


===<big>Mirage Slash {{PersonaRequired}}</big>===
== SP Skill Attacks ==
<span class="input-badge">'''j.2C/D'''</span>
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-container">
|-
<div class="attack-gallery">
{{FullFrameDataHeader-P4AU}}
<gallery widths="210px" heights="210px" mode="nolines">
|-
P4Arena_Yosuke_MirageSlash.png |
! colspan=16 style="background: white;"|Garudyne
</gallery>
|-
</div>
{{AttackVersion|name=236236C|subtitle=}}
<div class="attack-info">
{{#lst:{{BASEPAGENAME}}/Data|236236C}}
{| class="wikitable attack-data"
{{#lst:{{BASEPAGENAME}}/Data|236236C Extra}}
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=C|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|j.2C}}
}}
{{AttackVersion|name=236236D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236236D}}
{{#lst:{{BASEPAGENAME}}/Data|236236D Extra}}
|-
|-
{{AttackVersion|name=D|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|j.2D}}
}}
{{AttackVersion|name=236236CD|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|236236CD}}
{{#lst:{{BASEPAGENAME}}/Data|236236CD Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{Description|14|text=*All versions have Fatal Recovery
{{#lst:{{PAGENAME}}/Data|j.2CD}}
}}
|}
|}
==== ====
Jiraiya appears in the air, claps, and teleports Yosuke to the ground in a puff of smoke. Can cancel the start up into other aerial specials. C/D versions Yosuke will dash towards the opponent immediately after landing on the ground and strike with a low sweep causing knockdown. C version reaches around match start distance. D version reaches almost full screen distance and passes through the opponent on block, although needs much more time.  SB version he'll stop in the place he landed at with no slide, still has landing recovery.
*Causes Fatal Counter.
*SB Version has Fatal Recovery
</div>
</div>


===<big>Tentarafoo {{PersonaRequired}}</big>===
==[[Damage (P4AU)#Awakening|Awakened]] SP Skill Attacks==
<span class="input-badge">'''236C/D'''</span>
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<div class="attack-container">
|-
<div class="attack-gallery">
{{FullFrameDataHeader-P4AU}}
<gallery widths="210px" heights="210px" mode="nolines">
|-
P4Arena_Yosuke_Tentarafoo.png |
! colspan=16 style="background: white;"|Sukukaja
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=C|subtitle=}}
{{AttackVersion|name=214214C|subtitle=}}
{{#lst:{{PAGENAME}}/Data|236C}}
{{#lst:{{BASEPAGENAME}}/Data|214214C}}
{{#lst:{{BASEPAGENAME}}/Data|214214C Extra}}
|-
|-
{{AttackVersion|name=D|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|236D}}
}}
{{AttackVersion|name=214214D|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|214214D}}
{{#lst:{{BASEPAGENAME}}/Data|214214D Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|236CD}}
}}
|}
{{AttackVersion|name=214214CD|subtitle=}}
==== ====
{{#lst:{{BASEPAGENAME}}/Data|214214CD}}
Yosukes crouches while Jiraiya appears above him to press a star against the opponent. Places an unblockable hitbox on the ground where Jiraiya slams. Sends the opponent slightly upwards in the air (allowing for a Sukuaja followup) and leaves the opponent in Confusion. C version reaches a little bit farther than match start distance. D version reaches halfway across the screen. SB version tracks the opponent with a maximum distance of 3/4's the screen.
{{#lst:{{BASEPAGENAME}}/Data|214214CD Extra}}
*Fatal Counter Recovery
</div>
</div>
 
===<big>Flying Flash Cut {{PersonaRequired}}</big>===
<span class="input-badge">'''j.236C/D'''</span> <span class="input-badge">'''j.214C/D '''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4AU_Yosuke_VSlash.png|V Slash
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=C|subtitle=}}
{{Description|14|text= * C version lasts for 299F, D versions lasts for 599F, SB version lasts for 199F
{{#lst:{{PAGENAME}}/Data|j.236C}}
}}
|-
|-
{{AttackVersion|name=D|subtitle=}}
! colspan=16 style="background: white;"|Shippu Nagareboshi
{{#lst:{{PAGENAME}}/Data|j.236D}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{AttackVersion|name=214214C during Sukukaja|subtitle=}}
{{#lst:{{PAGENAME}}/Data|j.236CD}}
{{#lst:{{BASEPAGENAME}}/Data|214214C Sukukaja}}
|}
{{#lst:{{BASEPAGENAME}}/Data|214214C Sukukaja Extra}}
==== ====
*'''Also can be done with j.4C/D or j.6C/D after certain conditions'''
Jiraiya tosses Yosuke downward in a foot dive like manner, Yosuke will then bounce upwards when he hits the ground creating a V Shape. D Version has more start up than C. SB Version creates a W on hit and has projectile invul from frame 18 until Yosuke hits the ground the second time. Can cancel into j2C allowing Yosuke to end combos in a hard knockdown.
</div>
</div>
<br clear=all/>
 
==[[Gauges (P4AU)#SP Skill Attack|SP Skill Attacks]]==
===<big>Garudyne {{PersonaRequired}}</big>===
<span class="input-badge">'''236236C/D'''</span>
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_Garudyne.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=C|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|236236C}}
}}
{{AttackVersion|name=214214D during Sukukaja|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|214214D Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|214214D Sukukaja Extra}}
|-
|-
{{AttackVersion|name=D|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|236236D}}
}}
{{AttackVersion|name=214214CD during Sukukaja|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|214214CD Sukukaja}}
{{#lst:{{BASEPAGENAME}}/Data|214214CD Sukukaja Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{Description|14|text= *Air version recovery is only 5 After Landing
{{#lst:{{PAGENAME}}/Data|236236CD}}
}}
|}
|}
==== ====
Yosuke jumps into the air rotating in circles with his kunais extended while Jiraiya spins with him making a tornado surround them. C and D version allow you control the movement of where you travel. C version moves at a slow speed, D version moves at a higher speed making it harder to control, SB version moves at an incredibly fast speed, but takes control away (SB can be used to punish zoners).
*Fatal Counter Recovery
</div>
</div>
<br clear=all/>


== [[Damage (P4AU)#Awakening|Awakened]] SP Skill Attacks ==
== Instant Kill ==
 
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
===<big>Sukukaja {{PersonaRequired}}</big>===
|-
<span class="input-badge">'''214214C/D'''</span>
! colspan=16 style="background: white;"|Brave Blade
<div class="attack-container">
<div class="attack-gallery">
<gallery widths="210px" heights="210px" mode="nolines">
P4Arena_Yosuke_Sukukaja.png |
</gallery>
</div>
<div class="attack-info">
{| class="wikitable attack-data"
{{AttackDataHeader-P4AU|version=yes}}
|-
|-
{{AttackVersion|name=C|subtitle=}}
{{FullFrameDataHeader-P4AU}}
{{#lst:{{PAGENAME}}/Data|214214C}}
|-
|-
{{AttackVersion|name=D|subtitle=}}
{{AttackVersion|name=222CD|subtitle=}}
{{#lst:{{PAGENAME}}/Data|214214D}}
{{#lst:{{BASEPAGENAME}}/Data|222CD}}
{{#lst:{{BASEPAGENAME}}/Data|222CD Extra}}
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{Description|14|text=
{{#lst:{{PAGENAME}}/Data|214214CD}}
}}
|}
|}
==== ====
*C version lasts for 299F, has recovery.
*D versions lasts for 599F, but has a lot of start up and recovery.
*SB version lasts for 199F
----
*C and SB versions do not have frame 1 invuln on start-up.
*D version ''does'' have frame 1 invuln but significantly more recovery; opponents can whiff a jab through the start-up, recover, and still counter-hit Yosuke.
*No longer a reversal or as safe to use at neutral as in ''Arena'' but it is now significantly easier to combo into Sukukaja.


Yosuke charges up with the power of his persona. A meter will appear above his SP Gauge displaying how much time he has left in the install.


While Sukukaja is active, Yosuke gains:
== P Combo System==
*A new 5A that travels forward and a new autocombo.
*Increased Movement Speed (Ground Dash is now invisible).
*Access to dash/backdash cancels on specific moves.
*An extra air special action.
*The ability to jump cancel and dash cancel all normals.
*Mirage Slash becomes special cancellable.
*Various changes to moves: faster start-up, altered frame advantage, etc.
*2C gains Fatal Counter property.
*Access to a new super Shippu - Nagareboshi.
</div>
</div>


===<big>Shippu - Nagareboshi {{PersonaRequired}}</big>===
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
<span class="input-badge">'''214214C/D (during Sukukaja)'''</span>
|+ Ground P Combo Table
<div class="attack-container">
|-
<div class="attack-gallery">
!  !! A!! B !! C !! D !! AoA, Sweep !! Cancels !! Cancels in Sukukaja
<gallery widths="210px" heights="210px" mode="nolines">
|-
P4AU Yosuke ShippuNagareboshi1.png|Alright, let's do this!
! 5A
P4AU Yosuke ShippuNagareboshi2.png |Whoo!
| 5AA, 2A|| 5B, 2B || 5C, 2C || 5D || AoA, Sweep || Jump, Special || Jump, Special, Dash
</gallery>
|-
</div>
! 5AA
<div class="attack-info">
| 5AAA, 2A|| 5B, 2B || 5C, 2C || 5D || AoA, Sweep || Jump, Special  || Jump, Special, Dash
{| class="wikitable attack-data"
|-
{{AttackDataHeader-P4AU|version=yes}}
! 5AAA
| -|| - || - || - || Special || - || Special, Dash
|-
! Shadow 5AA
| Shadow 5AAA, 2A|| 5B, 2B || 5C, 2C || 5D || AoA, Sweep || Jump, Special || Jump, Special, Dash
|-
! Shadow 5AAA
| - || - || - || - || - || Special || Jump, Special, Dash
|-
! 2A
| 5A, <span style="color:green">2A<sup>[+]</sup></span> || 5B, 2B || 5C, 2C || 5D || AoA, Sweep || Special || Special, Dash
|-
! 5B
| - || 2B || 5C, 2C || 5D || AoA, Sweep || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Dash || Jump, Special, Dash
|-
! 2B
| - || 5B || 5C, 2C || 5D, 2D || AoA, Sweep || Jump, Special || Jump, Special, Dash
|-
! 5C
| - || 5B, 2B || 2C || 5D || AoA || <span style="color:red">Jump<sup>[-]</sup></span>, Special || Jump, Special, Dash
|-
! 2C
| - || 5B, 2B || 5C || 5D || AoA, Sweep || <span style="color:red">Jump<sup>[-]</sup></span>, Special || Jump, Special, Dash
|-
! 5D
| - || - || - || <span style="color:green">5DD<sup>[+]</sup></span> || - || - || -
|-
! 2D
| - || - || - || <span style="color:green">2DD<sup>[+]</sup></span> || - || - || -
|-
|-
{{AttackVersion|name=C|subtitle=}}
! All-out Attack
{{#lst:{{PAGENAME}}/Data|214214C Sukukaja}}
| - || - || - || - || - || - || -
|-
|-
{{AttackVersion|name=D|subtitle=}}
! Sweep
{{#lst:{{PAGENAME}}/Data|214214D Sukukaja}}
| - || - || - || - || - || Special || Special
|-
|-
{{AttackVersion|name=SB|subtitle=}}
{{#lst:{{PAGENAME}}/Data|214214CD Sukukaja}}
|}
|}
==== ====
Yosuke launches himself forward, knee first into the opponent, together him and Jiraiya send a plethora amount of Kunais rushing at the opponent. End the Sukukaja timer when used. This move has a very large hitbox, allowing Yosuke to hit from awkward angles. C Version travels less than half screen. D Version travels more than half screen. SB version travels nearly full screen. Mainly used to end Sukukaja combos.
</div>
</div>
<br clear=all/>


== [[Gauges (P4AU)#Instant Kill|Instant Kill]] ==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
===<big>Brave Blade {{PersonaRequired}}</big>===
|+ Air P Combo Table
<span class="input-badge">'''222C+D'''</span>
|-
<div class="attack-container">
!  !! A!! B !! C !! D !! Cancels !! Cancels in Sukukaja
<div class="attack-gallery">
|-
<gallery widths="210px" heights="210px" mode="nolines">
! j.A
P4Arena Yosuke BraveBlade.png |
| - || j.B, j.AB || j.C || j.D || Jump, Special || Jump, Special, Dash
P4Arena Yosuke BraveBlade2.png |
|-
</gallery>
! j.B
</div>
| j.A || j.AB || j.C || j.D || Jump, Special || Jump, Special, Dash
<div class="attack-info">
|-
{| class="wikitable attack-data"
! j.AB
{{AttackDataHeader-P4AU}}
| - || - || - || j.D || Jump, Special || Jump, Special, Dash
|-
! j.C
| - || - || - || j.D || Special || Jump, Special, Dash
|-
|-
{{#lst:{{PAGENAME}}/Data|222CD}}
! j.D
| - || - || - || - || - || -
|}
|}
==== ====
 
Yosuke poses on the ground while Jiraiya does a spinning aerial attack towards the opponent making a huge tornado. Can't control the movement like Garudyne. Very unsafe on block. If not blocked it will do exactly the amount of HP the opponent has left.
* 5A and 2A can only be done a max of 3 times per string total.
</div>
::For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
</div>
*Pressing j.B > j.B will cause j.B > j.A
*Pressing j.A > j.A will cause j.A > j.B
 
:'''X''' = X is available on hit or block
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span>
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span>
:<span style="color:blue">'''X<sup>[2]</sup>''' = X can be done twice per string, but can not go from X > Y > X</span>
:: <span style="color:blue">For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.</span>
: '''Special''' = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
: '''Super''' = SP Skill Attacks (aka: Supers)
<br clear=all/>
<br clear=all/>
==Navigation==
==Navigation==

Revision as of 07:09, 3 April 2021

System Data

Health: 8,500

Combo Rate: 70%

Persona Cards: 3

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F


Normal Attacks

  • Values in [ ] are when Yosuke is in Sukukaja
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5A 180 HLA 5 3 13 -3 Body 200 200 50 JSpSO - 2
5AA
Normal
370 HLA 9 4 13 -1 Body 0 100 50 JSpSO - 3
5AAA
Normal
1080 HLA 10 3 37 + 12 After Landing -37 Body 0 400 50 SpSO - 3
5AA
Shadow
370 HLA 9 4 14 -3 Body 0 100 50 JSpSO - 3
5AAA
Shadow
1080 HLA 13 4 33+12 After Landing -30 Body 0 400 50 SpSO - 5
5A
Sukukaja
300 HLA 5 10 23 [25]* -6 Body 500 200 50 O - 3

[] = on hit / block

5AA
Sukukaja
300 HLA 4 4 14 [22]* -3 Body 300 100 50 O - 3

[] = on hit / block

5AAA
Sukukaja
300 HLA 4 - [22]* - Body 500 200 50 O - 3

[] = on hit / block

5AAAA
Sukukaja
330 HLA 4 - [39]* - Body 300 200 50 O - 3

[] = on hit / block

5AAAAA
Sukukaja
510 HLA 32 4 38 - Body 0 100 50 SpSO - 5
5B 170, 85×2 HLA 9 2, 2, 2 12 0 [+2] Body 100 100 50 (J)SpSOD [JSpSODB] - 3 [4]
  • Dash Cancel is -4 on block
2A 140 L 6 4 9 -2 Foot 500 100 50 SpSO - 1
2B 410 AUB 11 [10] 4 [2] 26 -15 [-13] Body 200 100 50 JSpSOD [JSpSODB] 7-25 Head [6-22 Head] 3
  • Dash Cancel is -4 on block
All Out Attack 300 H 28 1 35 -17 Body 0 1000 10000 O 17-28 Guard Point [8-26 Guard Point] 5
All Out Rush 200×N H - - - - Body 500 100 50 O - 5
All Out Finish (C) 1800 H - - - - Body 500 300 50 O - 4
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 H - - - - Body 500 100 50 JSpSOD - 5
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 450 L 11 [10] 3 [3] 28 [27] -16 [-15] Foot 0 300 50 SpSO 11-Low [-] 3
j.A 170 HA 7 [5] 3 13 - Head 200 100 50 JSpSO [JSpSODB] - 1
j.AA 290 HA 8 2 12 - Head 200 100 50 JSpSO [JSpSOD] - 3
j.B 290 HA 10 2 13 - Head 200 100 50 JSpSOB [JSpSOD] - 3
j.BB 260 HA 10 [8] 3 11 - Head 200 100 50 JSpSO [JSpSOD] - 3
j.AB 380 HA 15 4 30 - Head 500 100 50 JSpSO [JSpSOD] - 3

Persona Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
5C 550 HLA 12 3 24 -10 Body 200 100 50 [2000] (J)SpSO - 4
5D 600 HLA 43 12 42 Total +30 Body 300 200 50 - [DB] - 4
5DD 120×3 HLA 8 3, 3, 4 - - Body 300 200 50 - - 3
2C 750 HLA 16 2 19 -2 Body 0 100 50 [2000] (J)SpOD [JSpODB] - 5
  • Dash Cancel is -2 on block
  • Fatal Counters in Sukukaja
j.C 400, 200 HLA 18 To The Ground - - Body 300 100 50 SpSO [JSpSODB] - 3
j.D 800 All 33 To Screen Edge 31 Total - Body 0 100 50 - - 4

Throws

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Ground Throw 0, 540, 270 Throw 5 3 [6, 6, 6, 10, 6] 25 [24] - Throw 0, 100 900, 100 50, 0 O - 0, 4
Air Throw 0, 0, 1300 Throw 4 3 [22 (2 Hits)] 19 [57 Total] - Throw 0 1200, 100 50, 0 O - 0, 2, 4


Furious Action

Dodge
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Catch - - - 49 Total - - - - - - - 1-31 Catches -
Attack 500 - 1 28 6 - Body 900 100 50 - 1-17f All 0

Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Dash Spring
236A 300, 150 HLA 11 1 (10) 3 39 + 9 After Landing -11 Body 600 200 50 SpSO 6-21 Feet 3
236B 500, 250 HLA 19 1 (10) 3 33 + 9 After Landing -21 Body 900 100 800 SpSO 7-22 Feet 3
236AB 600, 300 HLA 17 1 (10) 3 31 + 19 After Landing -14 Body 600 200 800 SpSO 10-29 Projectile 3, 5
Flying Kunai
j.2A 70, 40×11 HLA 13 To Ground 19 After Landing - Projectile 200, 0 0, 50 0 SpSO - 3
j.2B 70, 40×11 HLA 14 To Ground 19 After Landing - Projectile 200, 0 0, 50 0 SpSO - 3
j.2AB 70, 40×11 HLA 12 To Ground 35 Total - Projectile 200, 0 0, 50 0 SpSO - 3
Moonsault
j.236A or j.214A - - - - 9 After Landing - - - - - CS 1-9 All -
j.236B or j.214B - - - - 9 After Landing - - - - - CS 1-9 All -
j.236AB or j.214AB 1500 HA 28 3 11 After Landing - Head 300 600 50 SO 1-9 All 5
  • A Moonsault is able to cancel into followup 25F~
  • B Moonsault is able to cancel into followup 28F~
Crescent Slash
A during Moonsault 1400 HA 5 3 14 After Landing -6 Head - - - CS 1-9 All -
B during Moonsault 1400 HA 5 3 14 After Landing -12 Head 300 600 50 [600] SO [SpSODB] - 5
  • A Crescent Slash is able to cancel into followup 25F~
  • B Crescent Slash is able to cancel into followup 28F~
Mirage Slash
j.2C 1000 L 29 7 25 -15 Foot 300 100 50 SO [SpSO]* 12-24 All 4
  • Enters foot attribute state during frame 25 to 35
j.2D 1500 L 49 9 24 -16 Foot 300 100 50 SO [SpSO]* 12-44 All 4
  • Enters foot attribute state during frame 45 to 57
j.2CD - - - 41 Total - - - - - - S* 12-30 All -
  • C and D versions Fatal Counter
  • SB version is Fatal Recovery
  • All versions can only special cancel at startup into aerial specials.
Tentarafoo
236C 0, 700 Unblockable 32 1 28 - Body 0 500 50 SO - 3
236D 0, 700 Unblockable 39 1 27 - Body 0 500 50 SO - 3
236CD 0, 700 Unblockable 30 1 16 - Body 0 500 ? SO - 3
  • All Tentarafoos cause Panic on hit.
  • All Tentarafoos are Fatal Recovery
Shuntenhishokiri (V Slasher)
j.236C or j214C 400, 200 HLA 13 (10)2 44 + 11 after landing -40 Head 0 400 50 SO [SODB] - 3
j.236D or j214D 700, 350 HLA 33 (10)2 48 + 18 after landing -52 Head 300 100 50 SO [SODB] - 3
j.236CD or j214CD 700, 350 HLA 29 (10)2 45 + 18 after landing -43 Head 300 100 50 SO [SODB] - 3

SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Garudyne
236236C 180, 90×N HLA 9+8 146 11+ 38 Landing -33 Projectile 1000 100 50 O 1-18f All 4
236236D 200, 100×N HLA 13+14 155 38 landing -27 Projectile 1000 100 50 O 1-27 All 4
236236CD 210, 105×N HLA 9+8 155 2 + 38 Landing -43 Projectile 1000 100 50 O 1-18 All 4
  • All versions have Fatal Recovery

Awakened SP Skill Attacks

Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
Sukukaja
214214C - - 4 - 11 - - - - - - 1-18f All -
214214D - - 13 - 20 - - - - - - 1-18f All -
214214CD - - 4 - 6 - - - - - - 1-18f All -
  • C version lasts for 299F, D versions lasts for 599F, SB version lasts for 199F
Shippu Nagareboshi
214214C during Sukukaja 740,550,150×18 HLA 9+1 9 15 + 5 After Landing -10 Body 500,0 500,0 50 0 1-18f All 5×2,4
214214D during Sukukaja 740,550,150×25 HLA 19+1 15 10 + 5 After Landing -11 Body 500,0 500,0 50 0 1-34f All 5×2,4
214214CD during Sukukaja 740,550,150×31 HLA 14+1 15 18 + 5 After Landing -11 Body 500,0 500,0 50 0 1-29f All 5×2,4
  • Air version recovery is only 5 After Landing

Instant Kill

Brave Blade
Version Damage Guard Startup Active Recovery Frame Adv. Attribute P1 P2 SMP Cancel Inv Level
222CD K.O. All 4 + 50 63 37 -69 Projectile - - - - 1-129 All 5


P Combo System

Ground P Combo Table
A B C D AoA, Sweep Cancels Cancels in Sukukaja
5A 5AA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
5AAA - - - - Special - Special, Dash
Shadow 5AA Shadow 5AAA, 2A 5B, 2B 5C, 2C 5D AoA, Sweep Jump, Special Jump, Special, Dash
Shadow 5AAA - - - - - Special Jump, Special, Dash
2A 5A, 2A[+] 5B, 2B 5C, 2C 5D AoA, Sweep Special Special, Dash
5B - 2B 5C, 2C 5D AoA, Sweep Jump[-], Special, Dash Jump, Special, Dash
2B - 5B 5C, 2C 5D, 2D AoA, Sweep Jump, Special Jump, Special, Dash
5C - 5B, 2B 2C 5D AoA Jump[-], Special Jump, Special, Dash
2C - 5B, 2B 5C 5D AoA, Sweep Jump[-], Special Jump, Special, Dash
5D - - - 5DD[+] - - -
2D - - - 2DD[+] - - -
All-out Attack - - - - - - -
Sweep - - - - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A - j.B, j.AB j.C j.D Jump, Special Jump, Special, Dash
j.B j.A j.AB j.C j.D Jump, Special Jump, Special, Dash
j.AB - - - j.D Jump, Special Jump, Special, Dash
j.C - - - j.D Special Jump, Special, Dash
j.D - - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[2] = X can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)


Navigation

To edit frame data, edit values in P4AU/Yosuke Hanamura/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.