P4AU/Yosuke Hanamura/Frame Data

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System Data

Health: 8,500

Combo Rate: 70%

Persona Cards: 3

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options: 1 Double Jump/Airdash, Dash type: Run, Air Glide

  • All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

  • Values in [ ] are when Yosuke is in Sukukaja
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 180 2 Body HLA JSpSO 200 200 50 5 3 13 -3 - Click!
Sukukaja 5A 300 3 Body HLA O 500 200 50 5 10 23 [25]* -6 - -

[] = on hit / block

5AA 370 3 Body HLA JSpSO 0 100 50 9 4 13 -1 - Click!
Sukukaja 5AA 300 3 Body HLA O 300 100 50 4 4 14 [22]* -3 - -

[] = on hit / block

5AAA 1080 3 Body HLA SpSO 0 400 50 10 3 37 + 12 After Landing -37 - Click!
Sukukaja 5AAA 300 3 Body HLA O 500 200 50 4 [22]* - - -

[] = on hit / block

Sukukaja 5AAAA 330 3 Body HLA O 300 200 50 4 [39]* - - -

[] = on hit / block

Sukukaja 5AAAAA 510 5 Body HLA SpSO 0 100 50 32 4 38 - - -
5AA (Shadow) 370 3 Body HLA JSpSO 0 100 50 9 4 14 -3 - Click!
5AAA (Shadow) 1080 5 Body HLA SpSO 0 400 50 13 4 33+12 After Landing -30 - Click!
5B 170, 85x2 3 [4] Body HLA (J)SpSOD [JSpSODB] 100 100 50 9 2, 2, 2 12 0 [+2] - Click!
2A 140 1 Foot L SpSO 500 100 50 6 4 9 -2 - Click!
2B 410 3 Body AUB JSpSOD [JSpSODB] 200 100 50 11 [10] 4 [2] 26 -15 [-13] 7-25 Head [6-22 Head] Click!
All Out Attack 300 5 Body H O 0 1000 10000 28 1 35 -17 17-28 Guard Point [8-26 Guard Point] Click!
All Out Rush 200xN 5 Body H O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 4 Body H O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
All Out Finish (D) 1000 5 Body H JSpSOD 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 18 hits
  • Corner Bounces if All Out Rush did 18 hits
Sweep 450 3 Foot L SpSO 0 300 50 11 [10] 3 [3] 28 [27] -16 [-15] 11-Low [-] Click!
j.A 170 1 Head HA JSpSO [JSpSODB] 200 100 50 7 [5] 3 13 - - Click!
j.AA 290 3 Head HA JSpSO [JSpSOD] 200 100 50 8 2 12 - - Click!
j.B 290 3 Head HA JSpSOB [JSpSOD] 200 100 50 10 2 13 - - Click!
j.BB 260 3 Head HA JSpSO [JSpSOD] 200 100 50 10 [8] 3 11 - - Click!
j.AB 380 3 Head HA JSpSO [JSpSOD] 500 100 50 15 4 30 - - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 550 4 Body HLA (J)SpSO 200 100 50 [2000] 12 3 24 -10 - Click!
5D 600 4 Body HLA - [DB] 300 200 50 43 12 42 Total +30 - Click!
5DD 120x3 3 Body HLA - 300 200 50 8 3, 3, 4 - - - Click!
2C 750 5 Body HLA (J)SpOD [JSpODB] 0 100 50 [2000] 16 2 19 -2 - Click!
  • Fatal Counters in Sukukaja
j.C 400, 200 3 Body HLA SpSO [JSpSODB] 300 100 50 18 To The Ground - - - Click!
j.D 800 4 Body All - 0 100 50 33 To Screen Edge 31 Total - - Click!


Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 540, 270 0, 4 Throw Throw O 0, 100 900, 100 50, 0 5 3 [6, 6, 6, 10, 6] 25 [24] - - Click!
Air Throw 0, 0, 1300 0, 2, 4 Throw Throw O 0 1200, 100 50, 0 4 3 [22 (2 Hits)] 19 [57 Total] - - Click!


Furious Action

Dodge
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Catch - - - - - - - - - 49 Total - - 1-31 Catches Click!
Attack 500 0 Body - - 900 100 50 1 28 6 - 1-17f All Click!


Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Dash Spring
236A 300, 150 3 Body HLA SpSO 600 200 50 11 1 (10) 3 39 + 9 After Landing -11 6-21 Feet Click!
236B 500, 250 3 Body HLA SpSO 900 100 800 19 1 (10) 3 33 + 9 After Landing -21 7-22 Feet Click!
236AB 600, 300 3, 5 Body HLA SpSO 600 200 800 17 1 (10) 3 31 + 19 After Landing -14 10-29 Projectile Click!
Flying Kunai
j.2A 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 13 To Ground 19 After Landing - - Click!
j.2B 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 14 To Ground 19 After Landing - - Click!
j.2AB 70, 40x11 3 Projectile HLA SpSO 200, 0 0, 50 0 12 To Ground 35 Total - - Click!
Moonsault
j.236A or j.214A - - - - CS - - - - - 9 After Landing - 1-9 All Click!
j.236B or j.214B - - - - CS - - - - - 9 After Landing - 1-9 All Click!
j.236AB or j.214AB 1500 5 Head HA SO 300 600 50 28 3 11 After Landing - 1-9 All Click!
  • A Moonsault is able to cancel into followup 25F~
  • B Moonsault is able to cancel into followup 28F~
Crescent Slash
A during Moonsault 1400 5 Head HA SO [SpSODB] 300 600 50 [600] 5 3 14 After Landing -6 - Click!
B during Moonsault 1400 5 Head HA SO [SpSODB] 300 600 50 [600] 5 3 14 After Landing -12 - Click!
  • A Crescent Slash is able to cancel into followup 25F~
  • B Crescent Slash is able to cancel into followup 28F~
Mirage Slash
j.2C 1000 4 Foot L SO [SpSO]* 300 100 50 29 7 25 -15 25-35 All, 12-24 Low [-] -
j.2D 1500 7.5% 4 Foot L SO [SpSO]* 300 100 50 49 9 24 -16 45-57 All, 12-44 Low [-] -
j.2CD - - - - S* - - - - 41 Total - - 12-30 All Click!
  • C and D versions Fatal Counter
  • All versions can only special cancel at startup into aerial specials.
Tentarafoo
236C 0, 700 3 Body Unblockable SO 0 500 50 32 1 28 - - Click!
236D 0, 700 3 Body Unblockable SO 0 500 50 39 1 27 - - Click!
236CD 0, 700 3 Body Unblockable SO 0 500 ? 30 1 16 - - Click!
  • All Tentarafoos cause Panic on hit.
  • All Tentarafoos are Fatal Recovery
Shuntenhishokiri (V Slasher)
j.236C or j214C 400, 200 3 Head HLA SO [SODB] 0 400 50 13 (10)2 44 + 11 after landing -40 - -
j.236D or j214D 700, 350 3 Head HLA SO [SODB] 300 100 50 33 (10)2 48 + 18 after landing -52 - -
j.236D or j214CD 700, 350 3 Head HLA SO [SODB] 300 100 50 29 (10)2 45 + 18 after landing -43 - -

SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Garudyne
C 180, 90xN 4 Projectile HLA O 1000 100 50 9+8 146 11+ 38 Landing -33 1-18f All Click!
D 200, 100xN 4 Projectile HLA O 1000 100 50 13+14 155 38 landing -27 1-27 All Click!
SB 210, 105xN 4 Projectile HLA O 1000 100 50 9+8 155 2 + 38 Landing -43 1-18 All Click!
  • All versions have Fatal Recovery

Awakened SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Sukukaja
C - - - - - - - - 4 - 11 - 1-18f All Click!
D - - - - - - - - 13 - 20 - 1-18f All Click!
SB - - - - - - - - 4 - 6 - 1-18f All Click!
  • C version lasts for 299F, D versions lasts for 599F, SB version lasts for 199F
Shippu Nagareboshi
C version 740,550,150x18 5x2,4 Body HLA 0 500,0 500,0 50 9+1 9 15 + 5 After Landing -10 1-18f All -
D 740,550,150x25 5x2,4 Body HLA 0 500,0 500,0 50 19+1 15 10 + 5 After Landing -11 1-34f All -
SB 740,550,150x31 5x2,4 Body HLA 0 500,0 500,0 50 14+1 15 18 + 5 After Landing -11 1-29f All -
  • Air version recovery is only 5 After Landing

Instant Kill

Brave Blade
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. 0% 5 Projectile All - - - - 4 + 50 63 37 -69 1-129 All Click!


P Combo System

Ground P Combo Table
A B C D Cancels Cancels in Sukukaja
5A 5AA, 2A 5B, 2B 5C, 2C 5D Jump, AoA, Sweep, Special Jump, AoA, Sweep, Special, Dash
5AA 5AAA, 2A 5B, 2B 5C, 2C 5D Jump, AoA, Sweep, Special Jump, AoA, Sweep, Special, Dash
5AAA - - - - Special Special, Dash
Shadow 5AA Shadow 5AAA, 2A 5B, 2B 5C, 2C 5D Jump, AoA, Sweep, Special Jump, AoA, Sweep, Special, Dash
Shadow 5AAA - - - - Special Jump, Special, Dash
2A 5A, 2A 5B, 2B 5C, 2C 5D AoA, Sweep, Special AoA, Sweep, Special, Dash
5B - 2B 5C, 2C 5D Jump, AoA, Sweep, Special, Dash Jump, AoA, Sweep, Special, Dash
2B - 5B 5C, 2C 5D, 2D Jump, AoA, Sweep, Special Jump, AoA, Sweep, Special, Dash
5C - 5B, 2B 2C 5D Jump, AoA, Special Jump, AoA, Special, Dash
2C - 5B, 2B 5C 5D Jump, AoA, Sweep, Special Jump, AoA, Sweep, Special, Dash
5D - - - 5DD - -
2D - - - 2DD - -
All-out Attack - - - - - -
Sweep - - - - Special Special
Air P Combo Table
A B C D Cancels Cancels in Sukukaja
j.A - j.B, j.AB j.C j.D Jump, Special Jump, Special, Dash
j.B j.A j.AB j.C j.D Jump, Special Jump, Special, Dash
j.AB - - - j.D Jump, Special Jump, Special, Dash
j.C - - - j.D Special Jump, Special, Dash
j.D - - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • Pressing j.B > j.B will cause j.B > j.A
  • Pressing j.A > j.A will cause j.A > j.B


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 2B > 5C > 2B does not work, but 2B > 5C > 2C > 2B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)