< P4AU | Yukiko Amagi
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! | ! Combo Notation Guide | ||
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|| | | 7 {{Ni|7}} | ||
{{ | | 8 {{Ni|8}} | ||
| | | 9 {{Ni|9}} | ||
{{ | |||
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| 4 {{Ni|4}} | |||
| 5 {{Ni|5}} | |||
| 6 {{Ni|6}} | |||
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| | | 1 {{Ni|1}} | ||
: > = cancel into the next attack | | 2 {{Ni|2}} | ||
: , = link the next attack after preceding move's recovery | | 3 {{Ni|3}} | ||
: jc = jump cancel | |} | ||
: hjc = high jump cancel | : Numbers represent direction on a keyboard numpad. For example {{Ni|2}}{{Ni|3}}{{Ni|6}}D becomes 236D | ||
: | : '''>''' = cancel into the next attack | ||
: ''',''' = link the next attack after preceding move's recovery | |||
: (move) = whatever's listed in the parentheses is optional | : '''jc''' = jump cancel | ||
: '''hjc''' = high jump cancel | |||
: '''(N)''' = only use the Nth attack of the move (for example, if [[#c.S|c.S]](1) is written, you only use the first hit of c.S) | |||
: '''(move)''' = whatever's listed in the parentheses is optional | |||
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | : If you have notations that are not listed here but are necessary, feel free to add them as you see fit. | ||
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==Midscreen== | ==Midscreen== | ||
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient. | This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient. | ||
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==Navigation== | |||
{{#lst:P4AU/Yukiko Amagi/Data|Links}} | |||
{{Navbar-P4AU}} | {{Navbar-P4AU}} | ||
Latest revision as of 07:30, 27 March 2021
Combo Notation Guide | |||||||||
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
- insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move ==' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data