P4AU/Yukiko Amagi/Combos

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< P4AU‎ | Yukiko Amagi
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Yukiko Amagi
P4U Yukiko Portrait.png

Health: 8,500

Combo Rate: 70%

Persona Cards: 5

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options
1 Double Jump/Airdash, Dash type: Run
Full Frame Data
P4AU/Yukiko Amagi/Frame Data
Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

  • insert move name* Starter

Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move ==' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only

1 Overview.jpgCombos Test.jpgMove List Only Test.jpgStrategy Test.jpg

Video Database Test.jpgForum Test.jpg Frame Data Test.jpg