< P4AU | Yukiko Amagi
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{{ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
| | |- | ||
{{AttackVersion|name=5A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}} | |||
|- | |||
{{AttackVersion|name=5AA|subtitle=Normal}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AA Normal}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AA Normal Extra}} | |||
|- | |||
{{AttackVersion|name=5AAA|subtitle=Normal}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAA Normal}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAA Normal Extra}} | |||
|- | |- | ||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=5AA|subtitle=Shadow}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AA Shadow}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AA Shadow Extra}} | |||
|- | |||
{{AttackVersion|name=5AAA|subtitle=Shadow}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAA Shadow}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5AAA Shadow Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=5B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=4B, 6B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|4B, 6B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|4B, 6B Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=5BB, 4BB, 6BB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5BB, 4BB, 6BB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5BB, 4BB, 6BB Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=2A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}} | |||
|- | |||
{{AttackVersion|name=2B, 1B, 3B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2B, 1B, 3B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2B, 1B, 3B Extra}} | |||
|- | |||
{{AttackVersion|name=j.A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}} | |||
|- | |||
{{AttackVersion|name=j.B, j.4B, j.6B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.B, j.4B, j.6B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.B, j.4B, j.6B Extra}} | |||
|- | |||
{{Description|14|text=*Must guard low if hits legs | |||
}} | }} | ||
{{AttackVersion|name=Dash Cancel|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Dash Cancel}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Dash Cancel Extra}} | |||
|- | |||
{{AttackVersion|name=[[Gauges (P4AU)#Guard Cancel Attack|Guard Cancel Attack]]|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Guard Cancel Attack}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Guard Cancel Attack Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | |||
}} | |||
}} | |||
}} | |||
}} | |||
No data for Guard Cancel Attacks are currently available. | No data for Guard Cancel Attacks are currently available. | ||
}} | }} | ||
{{AttackVersion|name=[[Offense (P4AU)#All Out Attack|All Out Attack]]|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Attack}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Attack Extra}} | |||
|- | |||
{{AttackVersion|name=All Out Rush|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Rush}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Rush Extra}} | |||
|- | |||
{{AttackVersion|name=All Out Finish (C)|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (C)}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (C) Extra}} | |||
|- | |||
{{Description|14|text= | |||
*Forces Fatal status on normal hit if All Out Rush did 15 hits | *Forces Fatal status on normal hit if All Out Rush did 15 hits | ||
}} | }} | ||
{{AttackVersion|name=All Out Finish (D)|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (D)}} | |||
{{#lst:{{BASEPAGENAME}}/Data|All Out Finish (D) Extra}} | |||
|- | |||
{{Description|14|text= | |||
*Forces Fatal status on normal hit if All Out Rush did 17 hits | *Forces Fatal status on normal hit if All Out Rush did 17 hits | ||
*Corner Bounces if All Out Rush did 17 hits | *Corner Bounces if All Out Rush did 17 hits | ||
}} | }} | ||
{{AttackVersion|name=Sweep|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Sweep}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Sweep Extra}} | |||
|- | |||
|- | |- | ||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
| | |- | ||
{{AttackVersion|name=5C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}} | |||
|- | |- | ||
{{Description|14|text= | |||
*Dash Cancel is -10 on block | *Dash Cancel is -10 on block | ||
}} | }} | ||
{{AttackVersion|name=5D, 4D, 6D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5D, 4D, 6D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|5D, 4D, 6D Extra}} | |||
|- | |||
{{Description|14|text=*Fatal Counter | |||
}} | }} | ||
{{AttackVersion|name=2C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}} | |||
|- | |||
{{Description|14|text= | |||
*Dash Cancel is -10 on block | *Dash Cancel is -10 on block | ||
}} | }} | ||
{{AttackVersion|name=2D, 1D, 3D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2D, 1D, 3D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|2D, 1D, 3D Extra}} | |||
|- | |||
{{Description|14|text=*Fatal Counter | |||
}} | }} | ||
{{AttackVersion|name=j.C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=j.5D, j.4D, j.6D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.5D, j.4D, j.6D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.5D, j.4D, j.6D Extra}} | |||
|- | |||
{{Description|14|text=*Fatal Counter | |||
}} | }} | ||
|- | |- | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
|- | |- | ||
{{AttackVersion|name=Ground Throw|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Ground Throw Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
{{AttackVersion|name=Air Throw|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Air Throw}} | |||
{{#lst:{{BASEPAGENAME}}/Data|Air Throw Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
|- | |- | ||
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! colspan=16 style="background: white;"|Dia | ! colspan=16 style="background: white;"|Dia | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
| | |- | ||
{{AttackVersion|name=BD|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|BD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|BD Extra}} | |||
|- | |- | ||
{{Description|14|text=*Can hold button to continue healing and neutralizing projectiles. | |||
*Heals 300 HP on 33f, plus an additional 10 HP per frame after 38f. | *Heals 300 HP on 33f, plus an additional 10 HP per frame after 38f. | ||
}} | }} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Agi | ! colspan=16 style="background: white;"|Agi | ||
|- | |- | ||
{{AttackVersion|name=236A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236A Extra}} | |||
|- | |||
{{AttackVersion|name=236B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}} | |||
|- | |||
{{AttackVersion|name=236AB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236AB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236AB Extra}} | |||
|- | |||
{{AttackVersion|name=j.236A/B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.236A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.236A Extra}} | |||
|- | |||
{{AttackVersion|name=j.236AB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.236AB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.236AB Extra}} | |||
|- | |||
{{Description|14|text=*Second number refers to second part of attack that happens when you release the button. | |||
}} | }} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Maragi | ! colspan=16 style="background: white;"|Maragi | ||
|- | |- | ||
{{AttackVersion|name=236C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236C Extra}} | |||
|- | |||
{{AttackVersion|name=236D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236D Extra}} | |||
|- | |||
{{AttackVersion|name=236CD|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236CD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236CD Extra}} | |||
|- | |||
{{Description|14|text=*Fatal Recovery | |||
*Upon contact with opponent, attack starts up in 11F. | *Upon contact with opponent, attack starts up in 11F. | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Fire Dance | ! colspan=16 style="background: white;"|Fire Dance | ||
|- | |- | ||
{{AttackVersion|name=214A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}} | |||
|- | |||
{{AttackVersion|name=214B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214B Extra}} | |||
|- | |||
{{AttackVersion|name=214AB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214AB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214AB Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Radiant Phoenix | ! colspan=16 style="background: white;"|Radiant Phoenix | ||
|- | |- | ||
{{AttackVersion|name=214214A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214A Extra}} | |||
|- | |||
{{AttackVersion|name=214214B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214B Extra}} | |||
|- | |||
{{AttackVersion|name=214214AB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214AB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214AB Extra}} | |||
|- | |||
{{AttackVersion|name=j.214214A|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214A}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214A Extra}} | |||
|- | |||
{{AttackVersion|name=j.214214B|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214B}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214B Extra}} | |||
|- | |||
{{AttackVersion|name=j.214214AB|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214AB}} | |||
{{#lst:{{BASEPAGENAME}}/Data|j.214214AB Extra}} | |||
|- | |||
{{Description|14|text=*Can only be performed if fire counter is at 6 or higher. | |||
}} | }} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Fire Boost | ! colspan=16 style="background: white;"|Fire Boost | ||
|- | |- | ||
{{AttackVersion|name=214C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214C Extra}} | |||
|- | |||
{{Description|14|text=*Levels up fire counter by 1. Increases fire damage by 10% until level 4; levels 5 to 8 increases fire damage by 15% per level; level 9 increases fire damage by 30% | |||
}} | }} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Fire Break | ! colspan=16 style="background: white;"|Fire Break | ||
|- | |- | ||
{{AttackVersion|name=214D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | |||
|- | |||
{{Description|14|text=*Fatal Recovery | |||
*Invokes fire break state during move's animation, making the next fire attack unblockable. | *Invokes fire break state during move's animation, making the next fire attack unblockable. | ||
*After using a fire attack during fire break state, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame. Disables Fire Break until gauge reaches 0. | *After using a fire attack during fire break state, Fire Break gauge appears, set at 9000 points and decreases at a rate of 10 points per frame. Disables Fire Break until gauge reaches 0. | ||
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! colspan=16 style="background: white;"|Fire Amp | ! colspan=16 style="background: white;"|Fire Amp | ||
|- | |- | ||
{{AttackVersion|name=214CD|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214CD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214CD Extra}} | |||
|- | |||
{{Description|14|text=*Levels up fire counter by 2. Increases fire damage by 10% until level 4; levels 5 to 8 increases fire damage by 15% per level; level 9 increases fire damage by 30% | |||
}} | }} | ||
|- | |- | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Agidyne | ! colspan=16 style="background: white;"|Agidyne | ||
|- | |- | ||
{{AttackVersion|name=236236C|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236C Extra}} | |||
|- | |||
{{AttackVersion|name=236236[C]|subtitle=partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[C] partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[C] partial hold Extra}} | |||
|- | |||
{{AttackVersion|name=236236[C]|subtitle=full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[C] full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[C] full hold Extra}} | |||
|- | |||
{{AttackVersion|name=236236D|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236D}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236D Extra}} | |||
|- | |||
{{AttackVersion|name=236236[D]|subtitle=partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[D] partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[D] partial hold Extra}} | |||
|- | |||
{{AttackVersion|name=236236[D]|subtitle=full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[D] full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[D] full hold Extra}} | |||
|- | |||
{{AttackVersion|name=236236CD|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236CD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236CD Extra}} | |||
|- | |||
{{AttackVersion|name=236236[CD]|subtitle=partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[CD] partial hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[CD] partial hold Extra}} | |||
|- | |||
{{AttackVersion|name=236236[CD]|subtitle=full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[CD] full hold}} | |||
{{#lst:{{BASEPAGENAME}}/Data|236236[CD] full hold Extra}} | |||
|- | |||
|- | |- | ||
|} | |} | ||
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! colspan=16 style="background: white;"|Maragidyne | ! colspan=16 style="background: white;"|Maragidyne | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
|- | |- | ||
{{ | {{AttackVersion|name=214214C/D|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214214C}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214C Extra}} | |||
|- | |||
{{Description|14|text=*Summons pillars every 10 frames, each pillar is active for 5 frames | |||
}} | }} | ||
{{ | {{AttackVersion|name=214214CD|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214214CD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|214214CD Extra}} | |||
|- | |||
{{Description|14|text= | |||
}} | }} | ||
|- | |- | ||
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! colspan=16 style="background: white;"|Full Bloom | ! colspan=16 style="background: white;"|Full Bloom | ||
|- | |- | ||
{{ | {{FullFrameDataHeader-P4AU}} | ||
| | |- | ||
{{AttackVersion|name=222CD|subtitle=}} | |||
{{#lst:{{BASEPAGENAME}}/Data|222CD}} | |||
{{#lst:{{BASEPAGENAME}}/Data|222CD Extra}} | |||
|- | |- | ||
{{ | {{Description|14|text= | ||
}} | }} | ||
|- | |- | ||
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==Navigation== | ==Navigation== | ||
{{#lsth:P4AU/Yukiko Amagi/Data|Links}} | {{#lsth:P4AU/Yukiko Amagi/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[P4AU/Yukiko Amagi/Data]] | {{notice|To edit frame data, edit values in [[P4AU/Yukiko Amagi/Data]].}} | ||
{{Navbar-P4AU}} | {{Navbar-P4AU}} |
Revision as of 05:47, 12 April 2021
System Data
Health: 8,500
Combo Rate: 70%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 300 | Any | 10 | 4 | 20 | -11 | Body | 200 | 200 | 50 | JSpSO | - | 2 |
5AA Normal |
400 | Any | 12 | 3 | 12 | 0 | Body | 0 | 100 | 50 | JSpSO | - | 3 |
5AAA Normal |
800 | Any | 15 | 3 | 27 | -13 | Body | 0 | 400 | 50 | (J)SpSO | - | 4 |
| |||||||||||||
5AA Shadow |
400 | Any | 12 | 5 | 12 | -2 | Body | 0 | 100 | 50 | JSpSO | - | 3 |
5AAA Shadow |
800 | Any | 15 | 3 | 23 | -9 | Body | 0 | 400 | 50 | (J)SpSO | - | 4 |
| |||||||||||||
5B | 300 | Any | 13 | - | 49 Total | -14 | Chest, Projectile | 300 | 100 | 100 | (J)SpSO | - | 2 |
| |||||||||||||
4B, 6B | 400×3 | Any | 13 | - | 52 Total | -17 | Chest, Projectile | 300 | 100 | 100 | (J)SpSO | - | 2 |
| |||||||||||||
5BB, 4BB, 6BB | 300 | Any | 9 | - | 49 Total | -8 | Chest, Projectile | 300 | 100 | 100 | JSpSO | - | 3 |
| |||||||||||||
2A | 160 | Low | 7 | 2 | 14 | -5 | Leg | 500 | 100 | 50 | MSpSO | - | 1 |
2B, 1B, 3B | 300 | Any | 14 | - | 40 Total | -4 | Projectile | 300 | 100 | 100 | (J)SpSO | - | 2 |
j.A | 300 | High | 10 | 3 | 13 | - | Head | 200 | 100 | 50 | MJSpSO | - | 3 |
j.B, j.4B, j.6B | 300 | Any* | 12 | - | 39 Total | - | Projectile | 300 | 100 | 100 | JSpO | - | 2 |
| |||||||||||||
Dash Cancel | - | - | - | - | 21 Total | - | - | - | - | - | - | - | - |
Guard Cancel Attack
| |||||||||||||
No data for Guard Cancel Attacks are currently available. | |||||||||||||
All Out Attack | 300 | High | 33 | 4 | 26 | -11 | Body | 0 | 1000 | 10000 | O | 16-33 Guard | 5 |
All Out Rush | 200×N | Any | - | - | - | - | Body | 1900 | 100 | 50 | O | - | 5, 3 |
All Out Finish (C) | 1800 | Any | - | - | - | - | Body | 500 | 300 | 50 | O | - | 4 |
| |||||||||||||
All Out Finish (D) | 1000 | Any | - | - | - | - | Body | 500 | 100 | 50 | JSpSOD | - | 5 |
| |||||||||||||
Sweep | 400 | Low | 10 | 5 | 15 | -5 | Leg | 200 | 100 | 50 | (J)SpSO | 4-14 Chest | 3 |
Persona Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 160, 80×8 | Any | 17 | 1×9 | 29 | -15 | Body | 300 | 100 | 50 | (J)SpSOD | - | 3 |
| |||||||||||||
5D, 4D, 6D | 200, 100×8 | Any | 37 | 1×9 | 39 Total | +31 | Body | 0 | 100 | 50 | - | - | 3 |
| |||||||||||||
2C | 160, 80×7 | Low | 15 | 1×8 | 32 | -18 | Leg | 200 | 100 | 50 | (J)SpSOD | - | 3 |
| |||||||||||||
2D, 1D, 3D | 400, 200×2 | High | 53 | to the ground (3 hits) | 39 Total | +48 | Head | 0 | 300 | 50 | - | - | 4 |
| |||||||||||||
j.C | 160, 80×5 | Any | 14 | 3, 1×6 | 23 | - | Head | 0 | 100 | 50 | JSpO | - | 4 |
| |||||||||||||
j.5D, j.4D, j.6D | 400, 200×n | High | 50 | to the ground | 37 Total | - | Head | 300 | 50 | 50 | - | - | 3 |
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Throws
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1100 | Throw | 5 | 2 | 23 | - | Throw | 0 | 1000, 100 | 50 | O | - | 4 |
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Air Throw | 0, 1800 | Throw | 4 | 2 | 17 | - | Throw | 0 | 1200, 100 | 50 | O | - | 2 |
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Furious Action
Dia | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
BD | 100 | Any | 22 | 12 | 24 | -21 | Body | 800 | 100 | 50 | S | 1-34 Guard | 3 | ||
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Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agi | |||||||||||||||
236A | 300, 600 | Any | 13, 27 | 3, 15 | 60 Total | -12 | Body; Projectile | 300 | 100, 200 | 50, 1000 | SO | - | 3 | ||
236B | 300, 600 | Any | 13, 27 | 3, 15 | 47 Total | +1 | Body; Projectile | 300 | 100, 200 | 50, 1000 | SO | - | 3 | ||
236AB | 500, 600, 600 | Any | 27, 45, 45 | 3, 15, 15 | 42 Total | +24 | Body; Projectile; Projectile | 300 | 100, 200, 200 | 50, 1000, 1000 | SO | - | 3 | ||
j.236A/B | 300, 600 | Any | 12, 26 | 3, 15 | 53 Total | - | Projectile | 300 | 100, 200 | 50, 1000 | O | - | 3 | ||
j.236AB | 500, 600, 600 | Any | 21, 39, 39 | 3, 15, 15 | 56 Total | - | Body; Projectile; Projectile | 300 | 100, 200, 200 | 50, 1000, 1000 | O | - | 3 | ||
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Maragi | |||||||||||||||
236C | 500, 800 | Low, Any | 38 | 75(9)30 | 50 Total | +12 | Projectile, Leg; Projectile | 200 | 100, 100 | 50 | SO | - | 3 | ||
236D | 500, 800 | Low, Any | 31 | Full-screen(9)30 | 59 Total | -4 | Projectile, Leg; Projectile | 200 | 100, 100 | 50 | SO | - | 3 | ||
236CD | (500, 800)*2 | Low, Any | 31 | 75(9)30/Full-screen(9)30 | 46 Total | +9 | Projectile, Leg; Projectile | 200 | (100, 100)*2 | 50×2 | SO | - | 3 | ||
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Fire Dance | |||||||||||||||
214A | 300, 500 | Any | 11, 21 | 2(8)5 | 19 | -3 | Body; Projectile, Chest | 300 | 200 | 50 | SO | - | 3 | ||
214B | 300, 600 | Any | 17, 29 | 2(10)5 | 21 | -5 | Body; Projectile, Chest | 300 | 200 | 500 | SO | - | 3 | ||
214AB | 600, 600 | Any | 11, 21 | 2(8)5 | 12 Total | +4 | Body; Projectile, Chest | 300 | 200 | 500 | - | - | 3 | ||
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Radiant Phoenix | |||||||||||||||
214214A | 2040 | Any | 29 | Full-screen | 69 Total | -21 | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
214214B | 2040 | Any | 37 | Full-screen | 70 Total | -14 | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
214214AB | 2040 | Any | 24 | Full-screen | 51 Total | -8 | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
j.214214A | 2040 | Any | 31 | Full-screen | 46 Total | - | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
j.214214B | 2040 | Any | 39 | Full-screen | 61 Total | - | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
j.214214AB | 2040 | Any | 26 | Full-screen | 36 Total | - | Projectile | 200 | 300 | 1000 | - | - | 5 | ||
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Fire Boost | |||||||||||||||
214C | - | - | - | - | 41 Total | - | - | - | - | - | - | - | - | ||
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Fire Break | |||||||||||||||
214D | - | - | - | - | 55 Total | - | - | - | - | - | - | - | - | ||
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Fire Amp | |||||||||||||||
214CD | - | - | - | - | 31 Total | - | - | - | - | - | - | - | - | ||
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SP Skill Attacks
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agidyne | |||||||||||||||
236236C | 1400 | Any | 4+17 | Full-screen | 71 Total | -25 | Projectile | 0 | 1000 | 50 | O | 1-24 | 5 | ||
236236[C] partial hold |
100, 50×n, 1700 | Any | 4+23 | n(8)Full-screen | 51F after release | -25 | Projectile | 0 | 100, 1000 | 50 | O | 1-27 | 4, 5 | ||
236236[C] full hold |
100, 50×12, 2000 | Any | 4+23 | 75(8)Full-screen | 39F after release | -4 | Projectile | 0 | 100, 1000 | 50 | O | 1-27 | 4, 5 | ||
236236D | 150, 75×4, 1400 | Any | 4+11 | 27 (5 hits)(8)Full-screen | 51F after release | -57 | Projectile | 0 | 1000 | 50 | O | 1-30 | 4, 5 | ||
236236[D] partial hold |
150, 75×n, 1700 | Any | 4+11 | n(8)Full-screen | 51F after release | - | Projectile | 0 | 1000 | 50 | O | 1-30 | 4, 5 | ||
236236[D] full hold |
150, 75×14, 1400 | Any | 4+11 | 87 (15 hits)(8)Full-screen | 39 after release | -105 | Projectile | 0 | 1000 | 50 | O | 1-30 | 4, 5 | ||
236236CD | 1400, 1400 | Any | 4+17 | Full-screen | 89 Total | -32 | Projectile | 0 | 1000, 1000 | 50 | O | 1-30 | 5, 5 | ||
236236[CD] partial hold |
100, 50, 1700, 1700 | Any | 4+23 | n(8)Full-screen | 51F after release | -32 | Projectile | 0 | 100, 1000, 1000 | 50 | O | 1-30 | 4, 5 | ||
236236[CD] full hold |
100, 50, 2000, 2000 | Any | 4+23 | 75 (13 hits)(8)Full-screen | 39F after release | -20 | Projectile | 0 | 100, 1000, 1000 | 50 | O | 1-30 | 4, 5 |
Awakened SP Skill Attacks
Maragidyne | |||||||||||||||
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Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
214214C/D | 400×n | Any | 19+11 | 5* (per pillar) | 65 Total | +76 | Projectile | 0 | 100 | 50 | O | 1-22 | 5 | ||
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214214CD | 450, 225×9 | Any | 19+9 | 10 (10 hits) | 89 Total | -26 | Projectile | 0 | 500 | 50 | O | 1-22 | 5 | ||
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Instant Kill
Full Bloom | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Version | Damage | Guard | Startup | Active | Recovery | Frame Adv. | Attribute | P1 | P2 | SMP | Cancel | Inv | Level | ||
222CD | K.O. | Any | 36+16 | 4 | 66 | -50 | Body | 0 | 100 | 50 | - | 1-60 | 5 | ||
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P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA | - | - | - | - | AoA | Jump[-], Special |
Shadow 5AA | Shadow 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
Shadow 5AAA | - | - | - | - | AoA | Jump[-], Special |
2A | 5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 5BB[+], 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5BB | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5C[2] | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
2C[2] | - | 5B, 2B | 5C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Jump[-], Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[+] | j.B | j.C | j.D | Jump, Special |
j.B | - | - | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | - | - |
- 2A can only be done a max of 3 times per string total.
- 5B, 5BB, 2B, 5C, and 2C can only be done a max of 2 times per string total, and must have a different button normal or 5BB between repetitions.
- For example, 5B > 5C > 5B, 5B > 2B > 5C > 5B, 5B*B > 2B > 5B, and 2B > 5C > 5B > 2B work, but 5B > 2B > 5B will not, and 5C > 2C > 5C will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
To edit frame data, edit values in P4AU/Yukiko Amagi/Data.
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data