< P4AU | Yukiko Amagi
System Data
Health: 8,500
Combo Rate: 70%
Backdash Time: 23
Backdash Invincibility: 1-6
Movement Options: 1 Double Jump/Airdash, Dash type: Run
- All Jumps have 3F prejump, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
- All air backdashes are invincible 1-5F
Normal Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A | 300 | 2 | Body | Any | JSpSO | 200 | 200 | 50 | 10 | 4 | 20 | -11 | - |
5AA Normal
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400 | 3 | Body | Any | JSpSO | 0 | 100 | 50 | 12 | 3 | 12 | 0 | - |
5AAA Normal
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800 | 4 | Body | Any | (J)SpSO | 0 | 400 | 50 | 15 | 3 | 27 | -13 | - |
5AA Shadow
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400 | 3 | Body | Any | JSpSO | 0 | 100 | 50 | 12 | 5 | 12 | -2 | - |
5AAA Shadow
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800 | 4 | Body | Any | (J)SpSO | 0 | 400 | 50 | 15 | 3 | 23 | -9 | - |
5B | 300 | 2 | Chest, Projectile | Any | (J)SpSO | 300 | 100 | 100 | 13 | - | 49 Total | -14 | - |
4B, 6B | 400*3 | 2 | Chest, Projectile | Any | (J)SpSO | 300 | 100 | 100 | 13 | - | 52 Total | -17 | - |
5BB, 4BB, 6BB | 300 | 3 | Chest, Projectile | Any | JSpSO | 300 | 100 | 100 | 9 | - | 49 Total | -8 | - |
2A | 160 | 1 | Leg | Low | MSpSO | 500 | 100 | 50 | 7 | 2 | 14 | -5 | - |
2B, 1B, 3B | 300 | 2 | Projectile | Any | (J)SpSO | 300 | 100 | 100 | 14 | - | 40 Total | -4 | - |
j.A | 300 | 3 | Head | High | MJSpSO | 200 | 100 | 50 | 10 | 3 | 13 | - | - |
j.B, j.4B, j.6B | 300 | 2 | Projectile | Any* | JSpO | 300 | 100 | 100 | 12 | - | 39 Total | - | - |
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Dash Cancel | - | - | - | - | - | - | - | - | - | - | 21 Total | - | - |
Guard Cancel Attack | - | - | - | - | - | - | - | - | - | - | - | - | - |
No data for Guard Cancel Attacks are currently available. | |||||||||||||
All Out Attack | 300 | 5 | Body | High | O | 0 | 1000 | 10000 | 33 | 4 | 26 | -11 | - |
All Out Rush | 200*N | 5, 3 | Body | Any | O | 1900 | 100 | 50 | - | - | - | - | - |
All Out Finish (C) | 1800 | 4 | Body | Any | O | 500 | 300 | 50 | - | - | - | - | - |
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All Out Finish (D) | 1000 | 5 | Body | Any | JSpSOD | 500 | 100 | 50 | - | - | - | - | - |
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Sweep | 400 | 3 | Leg | Low | (J)SpSO | 200 | 100 | 50 | 10 | 5 | 15 | -5 | - |
Persona Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5C | 160, 80*8 | 3 | Body | Any | (J)SpSOD | 300 | 100 | 50 | 17 | 1*9 | 29 | -15 | - |
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5D, 4D, 6D | 200, 100*8 | 3 | Body | Any | - | 0 | 100 | 50 | 37 | 1*9 | 39 Total | +31 | - |
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2C | 160, 80*7 | 3 | Leg | Low | (J)SpSOD | 200 | 100 | 50 | 15 | 1*8 | 32 | -18 | - |
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2D, 1D, 3D | 400, 200*2 | 4 | Head | High | - | 0 | 300 | 50 | 53 | to the ground (3 hits) | 39 Total | +48 | - |
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j.C | 160, 80*5 | 4 | Head | Any | JSpO | 0 | 100 | 50 | 14 | 3, 1*6 | 23 | - | - |
j.5D, j.4D, j.6D | 400, 200*n | 3 | Head | High | - | 300 | 50 | 50 | 50 | to the ground | 37 Total | - | - |
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Throws
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Throw | 0, 1100 | 4 | Throw | Throw | O | 0 | 1000, 100 | 50 | 5 | 2 | 23 | - | - |
Air Throw | 0, 1800 | 2 | Throw | Throw | O | 0 | 1200, 100 | 50 | 4 | 2 | 17 | - | - |
Furious Action
Dia | |||||||||||||||
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Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
BD | 100 | 3 | Body | Any | S | 800 | 100 | 50 | 22 | 12 | 24 | -21 | - | ||
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Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agi | |||||||||||||||
236A | 300, 600 | 3 | Body; Projectile | Any | SO | 300 | 100, 200 | 50, 1000 | 13, 27 | 3, 15 | 60 Total | -12 | - | ||
236B | 300, 600 | 3 | Body; Projectile | Any | SO | 300 | 100, 200 | 50, 1000 | 13, 27 | 3, 15 | 47 Total | +1 | - | ||
236AB | 500, 600, 600 | 3 | Body; Projectile; Projectile | Any | SO | 300 | 100, 200, 200 | 50, 1000, 1000 | 27, 45, 45 | 3, 15, 15 | 42 Total | +24 | - | ||
j.236A/B | 300, 600 | 3 | Projectile | Any | O | 300 | 100, 200 | 50, 1000 | 12, 26 | 3, 15 | 53 Total | - | - | ||
j.236AB | 500, 600, 600 | 3 | Body; Projectile; Projectile | Any | O | 300 | 100, 200, 200 | 50, 1000, 1000 | 21, 39, 39 | 3, 15, 15 | 56 Total | - | - | ||
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Maragi | |||||||||||||||
236C | 500, 800 | 3 | Projectile, Leg; Projectile | Low, Any | SO | 200 | 100, 100 | 50 | 38 | 75(9)30 | 50 Total | +12 | - | ||
236D | 500, 800 | 3 | Projectile, Leg; Projectile | Low, Any | SO | 200 | 100, 100 | 50 | 31 | Full-screen(9)30 | 59 Total | -4 | - | ||
236CD | (500, 800)*2 | 3 | Projectile, Leg; Projectile | Low, Any | SO | 200 | (100, 100)*2 | 50*2 | 31 | 75(9)30/Full-screen(9)30 | 46 Total | +9 | - | ||
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Fire Dance | |||||||||||||||
214A | 300, 500 | 3 | Body; Projectile, Chest | Any | SO | 300 | 200 | 50 | 11, 21 | 2(8)5 | 19 | -3 | - | ||
214B | 300, 600 | 3 | Body; Projectile, Chest | Any | SO | 300 | 200 | 500 | 17, 29 | 2(10)5 | 21 | -5 | - | ||
214AB | 600, 600 | 3 | Body; Projectile, Chest | Any | - | 300 | 200 | 500 | 11, 21 | 2(8)5 | 12 Total | +4 | - | ||
Radiant Phoenix | |||||||||||||||
214214A | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 29 | Full-screen | 69 Total | -21 | - | ||
214214B | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 37 | Full-screen | 70 Total | -14 | - | ||
214214AB | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 24 | Full-screen | 51 Total | -8 | - | ||
j.214214A | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 31 | Full-screen | 46 Total | - | - | ||
j.214214B | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 39 | Full-screen | 61 Total | - | - | ||
j.214214AB | 2040 | 5 | Projectile | Any | - | 200 | 300 | 1000 | 26 | Full-screen | 36 Total | - | - | ||
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Fire Boost | |||||||||||||||
214C | - | - | - | - | - | - | - | - | - | - | 41 Total | - | - | ||
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Fire Break | |||||||||||||||
214D | - | - | - | - | - | - | - | - | - | - | 55 Total | - | - | ||
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Fire Amp | |||||||||||||||
214CD | - | - | - | - | - | - | - | - | - | - | 31 Total | - | - | ||
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SP Skill Attacks
Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Agidyne | |||||||||||||||
236236C | 1400 | 5 | Projectile | Any | O | 0 | 1000 | 50 | 4+17 | Full-screen | 71 Total | -25 | - | ||
236236[C] partial hold
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100, 50*n, 1700 | 4, 5 | Projectile | Any | O | 0 | 100, 1000 | 50 | 4+23 | n(8)Full-screen | 51F after release | -25 | - | ||
236236[C] full hold
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100, 50*12, 2000 | 4, 5 | Projectile | Any | O | 0 | 100, 1000 | 50 | 4+23 | 75(8)Full-screen | 39F after release | -4 | - | ||
236236D | 150, 75*4, 1400 | 4, 5 | Projectile | Any | O | 0 | 1000 | 50 | 4+11 | 27 (5 hits)(8)Full-screen | 51F after release | -57 | - | ||
236236[D] partial hold
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150, 75*n, 1700 | 4, 5 | Projectile | Any | O | 0 | 1000 | 50 | 4+11 | n(8)Full-screen | 51F after release | - | - | ||
236236[D] full hold
|
150, 75*14, 1400 | 4, 5 | Projectile | Any | O | 0 | 1000 | 50 | 4+11 | 87 (15 hits)(8)Full-screen | 39 after release | -105 | - | ||
236236CD | 1400, 1400 | 5, 5 | Projectile | Any | O | 0 | 1000, 1000 | 50 | 4+17 | Full-screen | 89 Total | -32 | - | ||
236236[CD] partial hold
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100, 50, 1700, 1700 | 4, 5 | Projectile | Any | O | 0 | 100, 1000, 1000 | 50 | 4+23 | n(8)Full-screen | 51F after release | -32 | - | ||
236236[CD] full hold
|
100, 50, 2000, 2000 | 4, 5 | Projectile | Any | O | 0 | 100, 1000, 1000 | 50 | 4+23 | 75 (13 hits)(8)Full-screen | 39F after release | -20 | - |
Awakened SP Skill Attacks
Maragidyne | |||||||||||||||
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Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
214214C/D | 400*n | 5 | Projectile | Any | O | 0 | 100 | 50 | 19+11 | 5* (per pillar) | 65 Total | +76 | - | ||
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214214CD | 450, 225*9 | 5 | Projectile | Any | O | 0 | 500 | 50 | 19+9 | 10 (10 hits) | 89 Total | -26 | - |
Instant Kill
Full Bloom | |||||||||||||||
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Version | Damage | Level | Attribute | Guard | Cancel | P1 | P2 | SMP | Startup | Active | Recovery | Frame Adv. | Inv | ||
222CD | K.O. | 5 | Body | Any | - | 0 | 100 | 50 | 36+16 | 4 | 66 | -50 | - |
P Combo System
A | B | C | D | AoA, Sweep | Cancels | |
---|---|---|---|---|---|---|
5A | 5AA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AA | 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
5AAA | - | - | - | - | AoA | Jump[-], Special |
Shadow 5AA | Shadow 5AAA | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
Shadow 5AAA | - | - | - | - | AoA | Jump[-], Special |
2A | 5A, 2A[+] | 5B, 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Special |
5B[2] | - | 5BB[+], 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5BB | - | 2B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump, Special |
2B[2] | - | 5B | 5C, 2C | 5D, 2D | AoA, Sweep | Jump[-], Special |
5C[2] | - | 5B, 2B | 2C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
2C[2] | - | 5B, 2B | 5C | 5D, 2D | AoA, Sweep | Jump[-], Special, Dash |
5D | - | - | - | - | - | - |
2D | - | - | - | - | - | - |
All-out Attack | - | - | - | - | - | - |
Sweep | - | - | - | - | - | Jump[-], Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[+] | j.B | j.C | j.D | Jump, Special |
j.B | - | - | j.C | j.D | Jump, Special |
j.C | - | - | - | j.D | Jump, Special |
j.D | - | - | - | - | - |
- 2A can only be done a max of 3 times per string total.
- 5B, 5BB, 2B, 5C, and 2C can only be done a max of 2 times per string total, and must have a different button normal or 5BB between repetitions.
- For example, 5B > 5C > 5B, 5B > 2B > 5C > 5B, 5B*B > 2B > 5B, and 2B > 5C > 5B > 2B work, but 5B > 2B > 5B will not, and 5C > 2C > 5C will not.
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[2] = X can be done twice per string, but can not go from X > Y > X
- Special = Skill Attacks, Hops, Furious Actions, and SP Skill Attacks (aka: Specials and Supers)
- Super = SP Skill Attacks (aka: Supers)
To edit frame data, edit values in P4AU/Yukiko Amagi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data