P4AU2/Mitsuru Kirijo

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Mitsuru Kirijo
P4U Mitsuru Portrait.png

Health: 9,500

Combo Rate: 70%

Persona Cards: 4

Backdash Time: 23

Backdash Invincibility: 1-6

Movement Options
1 Double Jump/Airdash, 1 Run-type dash
Play-style
Well-rounded, Charge, Footsies
Full Frame Data
Mitsuru_Frame_Data_(P4AU2)

Introduction

P-1 Climax Nickname: "The Imperious Queen of Executions!"
Persona: Artemistia
Arcana: The Empress
Backstory:

  • Placeholder

Overview

Pros/Strengths:

  • High damage off many confirms.
  • Excels at punishing opponents who make a mistake or choose the wrong defensive option.
  • Strong DP and Setsuna reversal super.
  • With meter, gains 50/50 mix-up options that are difficult to defend against.
  • Superior range on most pokes, making her a threat even at a distance.
  • Excellent pressure options, allowing her to pick opponents apart while remaining safe.

Cons/Weaknesses:

  • Anti-air options significantly weaker than before, and highly punishable on whiff.
  • Hit-confirming can be awkward or unsafe.
  • Low damage and no knockdown on standing hit without spending meter.
  • Slow normals mean she must risk DPing or use meter for defense options.
  • Without meter, lacks strong mix-up options.
  • Requires meter for many confirms, mix-up, and damage, making meter management crucial.
  • Most threatening when the opponent has been cornered.



External References:


Move List

Ambox warning.png This data is all copied over from Ultimax 1.1. Replace with 2.0 data as it becomes available (and delete this warning)

Normal Attacks

5A (Normal)
5A
Normal
P4Arena Mitsuru 5A.png
P4AU Mitsuru 5AA.png
P4AU Mitsuru 5AAA.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
5A 300 All SpSOD 8 3 19 -9 Chest -
5AA 500 All SpSO 10 3 18 -4 Body -
5AAA 200, 100x4 All SpSO 10 4,3,3,3,3 21 -7 Body -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5A (Shadow)
5A
Shadow
P4Arena Mitsuru 5A.png
5A
P4Arena Mitsuru 5AA.png
2nd and 4th hit of her autocombo
P4Arena Mitsuru 5AAA.png
3rd and 5th hit of her autocombo
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
5A 300 All SpSOD 8 3 19 -9 Chest -
5AA 300 All SpSO 5 4 22 -9 Body -
5AAA 300 All (J)SpSO 4 5 26 -14 Body -
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5AAAA 300 All SpSO 5 4 22 -9 Body -
5AAAAA 600 All (J)SpSO 4 5 26 -14 Body -
  • List what the move is used for
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5B
5B
P4Arena Mitsuru 5B.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
no/partial charge 700 All SpSOD 17-26 3 28 -12 Body 4-(16-25) foot
max charge 910 All SpSOD 29 3 28 -5 Body 4-28 foot
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2A
2A
P4Arena Mitsuru 2A.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
2A 300 (250 for followups) L CSpSO 9 3 15 -7 Foot -
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  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2B
2B
P4Arena Mitsuru 2B.png
Don't whiff!
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
no/partial charge 500 HL JSpSO 11 3 31 -17 Body 8-13 head
just frame release 1000 L JSpSO 16 3 31 -17 Body 8-18 head
max charge 650 HL JSpSO 17 3 31 -17 Body 8-19 head
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j.A
j.A
P4Arena Mitsuru jA.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
300 H JO 7 12 16 - Head -
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j.B
j.B
P4Arena Mitsuru jB.png
Air to ground poke
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
no/partial charge 400 H O 11 6 25 - Head -
just frame release 800 H O 16 6 25 - Head -
max charge 520 H O 17 6 25 - Head -
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All Out Attack
All Out Attack
A+B
P4Arena Mitsuru AOA.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
300 Head O 30 1 34 -16 Body 11-30(guard)
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Sweep
Sweep
2A+B
P4Arena Mitsuru Sweep.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
Normal 900 L SpSO 21 2 20 -3 Foot 4-22 chest
Feint - -- - -- -- 25 - - 4-25 chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Persona Attacks

5C Persona Required
5C Persona Required
P4Arena Mitsuru 5C.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
300, 60xN All SpSODB 17 2(4)2(4)3[(6)2(4)2(4)3]*4 39 -27 Body -
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5D Persona Required
5D Persona Required
P4Arena Mitsuru 5D.png
Has a dead zone right in front of Mitsuru
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
5D 600 All B 27 8 46 total - Projectile, Body -
5D~D 50 All - 4 1
  • 3
Projectile -
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2C Persona Required
2C Persona Required
P4Arena Mitsuru 2C.png
Marin Karin!
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
- -- - 47 (62) 190 (360) 31 (46) - Projectile -
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2D Persona Required
2D Persona Required
P4Arena Mitsuru 2D.png
Get over here!
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
2D 600 All - 25 10 6 - Projectile, Body -
2D~D 50 All - 3 1 - - Projectile, Body -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.C Persona Required
j.C Persona Required
P4Arena Mitsuru jC.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
700 All JO 16 8 25 - Head -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.D Persona Required
j.D Persona Required
P4Arena Mitsuru jD.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
j.D 600 All - 25 10 58 total - Projectile -
j.D~D 50 All - 6 1 - - Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Universal Mechanics

Ground Throw
Ground Throw
C+D
P4Arena Mitsuru GroundThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
1000 All O 5 3 25 - Throw -
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Air Throw
Air Throw
j.C+D
P4Arena Mitsuru AirThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
1800 All O 4 3 19 - Throw -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Getsu-ei
Getsu-ei
B+D air OK
P4Arena Mitsuru BD.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
ground 1000 All S 10 1 27+20 (Landing) -31 Body 1-10 all
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air 1000 All S 10 1 20 (Landing) - Head 1-10 all
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Guard Cancel Attack
Guard Cancel Attack
6A+B
P4Arena Mitsuru 5AAA.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
000 All O - - - - - -
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Skill Attacks

Coup Droit
Coup Droit
[4]6A/B
P4Arena Mitsuru CoupDroit.png
B and SB versions can control how far she move by holding InputIcon 4.png and InputIcon 6.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
A 1000 All SO 9 4 15 -4 ~ -1 Body -
A through Bufula 1200 All SO fastest 9 4~6 *11 15 -2 ~ +3 Body -
B uncharged 1500 All UO 20 12 15 -4 ~ +7 Body -
B charged 1600/1700/2000/2500 All UO 21 ~ 69 12 25 -14 ~ +3 Body -
B through Bufula 2000 All SO fastest 20 12 ~ 14 *11 15 -4 ~ +9 Body -
SB 1200 All SO 7 6 15 -4 ~ +1 Body -
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SB through Bufula 1500 All SO fastest 7 8 15 -4 ~ +3 Body -
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Bufula Persona Required
Bufula Persona Required
[2]8C/D
P4AU Mitsuru Bufula.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
C 500 All SO 20 205 44 total - Projectile -
D 500 All SO 27 3001 47 total - Projectile -
SB 500, 250x4 All SO 31 255 47 total - Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Tentarafoo Persona Required
Tentarafoo Persona Required
[4]6C/D
P4AU Mitsuru Tentarafoo.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
C 0, 1500 L SO 26 13 56 total - Projectile -
D 0, 1500 L SO 26 13 64 total - Projectile -
SB 0, 1500 L SO 22 13 48 total - Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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SP Skill Attacks

Myriad Arrows
Myriad Arrows
236236A/B
P4Arena Mitsuru MyriadArrows1.png
Hold InputIcon 6.png to move forward while slashing
P4Arena Mitsuru MyriadArrows2.png
The ground will shake each time you pass a charge threshold
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
A 150, 75 * 12, + kick All O 4+2 2x12(2)2 46 -32 Body 1-7 All
B 150, 75 * 18, + kick All O 4+8 2x18(2)2 46 -32 Body 1-13 All
SB 60, 30 * 48, + SB kick All O 4+8 2x48(2)2 46 -32 Body 1-6 All
Normal Kick 800/900/1200/2000/4000 All O 11 After Flash 5 46 -32 Chest -
SB Kick 800/1000/1200/1500/2500/4500 All O 11 After Flash 5 46 -32 Chest -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Bufudyne Persona Required
Bufudyne Persona Required
236236C/D
P4Arena Mitsuru Bufudyne.png
Need more damage? Add a Bufudyne
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
C 2500 HL O 9+9 10 48 -19 Projectile 1-29 All
D 3000 HL O 9+18 10 49 -20 Projectile 1-39 All
SB 3500 HL O 9+31 10 48 -19 Projectile 1-51 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Awakened SP Skill Attacks

Mabufudyne Persona Required
214214C/D then C/D
P4Arena Mitsuru Mabufudyne.png
Summon...
P4Arena Mitsuru Mabufudyne2.png
... and shoot!
Version Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
Summon - - - - - 37 - - 1-19 All
per ice shard 400 All - - - - - Projectile -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Instant Kill

Niflheim Persona Required
222C+D
P4Arena Mitsuru Niflheim.png
Damage Guard Cancel Startup Active Recovery Frame Adv. Attribute Invul
K.O. All - 31+32 3 69 -53 Projectile 1-66 All
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only


Persona 4: Arena Ultimax 2e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc