P4Arena/Aigis/Frame Data

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System Data

Health: 9,000

Combo Rate: 65%

Movement Options: 1 Double Jump/Airdash, Dash type: Run, Flight (Orgia)

Backdash Time: 20

Backdash Invincibility: 1-6 (Normal) / 1-7 (Orgia)

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 170 2.6% 2 Body All CJSO 200 200 50 5 3 16 -6 - Click!
5AA (With Ammo) 100x10 ? 2 Body, Projectile All -C(J)SO 0 0 50 10 In 2F Intervals 46 Total -7 - Click!
  • Cannot perform only 1 hit with this attack
5AA (Without Ammo) 400x2 ? 3 Body All C(J)SO 0 100 50 8 1, (4), 10 9 -9 - Click!
5AAA 800 ? 5 Head All JSO 0 800 50 30 5 10 - - Click!
  • Able to followup only on hit
5B 400 3.4% 4 Body, Projectile All C(J)SO 300 100 50 12 3 23 -9 - Click!
2A 160 2.5% 2 Leg L CSO 500 100 50 7 4 9 0 - Click!
2B (With Ammo) 120x8 ? 3 Body, Projectile All C(J)SO 0 0 50 7 In 2F Intervals 58 Total -27 - Click!
2B (Without Ammo) 300 3.1% ? Body AUB CJSO ? ? ? ? ? ? ? ? Click!

[Note: Out of Ammo Version was not in the mook so no data is currently available.]

j.A 100, 50x2 ? 1 Head H(1),All CJSO 200 100 50 6 2, 2, 2 14 - - Click!
j.B 300 3.1% 3 Head HA CJSO 200 100 50 9 8 10 - - Click!
j.2B 200x3 ? 1 Projectile All CJO 0 50 50 9 In 2F Intervals, Grenade 17F, Explosion 2F. 27 Total - - Click!
All Out Attack 300 3.1% 5 Body H O 0 1000 10,000 28 5 37 -23 14-28 Guard Click!
All Out Rush 180xN 1.6%xN 5 Body H O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body H O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body H O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 700 4.6% 3 Leg L SO 0 200 50 13 5 15 -5 - Click!
Guard Cancel Attack 0 0% ? ? All O ? ? ? ? ? ? ? ? Click!

[Note: Guard Cancel Attack was not in the mook so we are still waiting for it's accurate data.]

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 900 5.3% 5 Body All C(J)SO 0 100 2000 17 2 30 -19 - Click!
2C 1100 6% 5 Body All C(J)SO 0 100 2000 32 2 27 -10 - Click!
5D (Guard) - - - - - - - - - - 38-112 Receiving 33 Total - - Click!
5D (Attack) 400 3.4% 5 Body All - 300 200 50 41 - - - - Click!
2D (Guard) - - - - - - - - - - 13-73 Receiving 36 Total - - Click!
2D (Attack) 400, 200x3 ? 5 Body HA - 300 200 50 36 - - - - Click!
j.C 400, 800 ? 2, 5 Head All CSO 200 100 50 8 4, (8), 6 10 - - Click!
j.D (Guard) - - - - - - - - - - 40-114 Receiving 24 Total - - Click!
j.D (Attack) 400 3.4% 5 Body All - 300 200 50 41 - - - - Click!
j.2D (Guard) - - - - - - - - - - 19-75 Receiving 24 Total - - Click!
j.2D (Attack) 400, 200x3 ? 5 Body HA - 300 200 50 36 - - - - Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0, 0, 910 0%, 0%, 9.3% 0, 2, 4 Throw Throw O 0 1100, 100 50 5 3 25 - - Click!
  • Fatal Counter
Air Throw 0, 0, 1100 0%, 0%, 4% 0, 5 Throw Throw O 0 1200, 100 50 4 3 19 - - Click!

Furious Action

Escape Change
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD 900 5.3% 4 Body All U 800 100 50 10 4 64 -51 1-13 All Click!
j.BD 900 5.3% 4 Body All U 800 100 50 8 4 15 After Landing - 1-11 All Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Mode Change
22A (Activate) - - - - - - - - - - - 28 Total - - Click!
22B (Activate) - - - - - - - - - - - 21 Total - - Click!
22AB (Activate) - 0% - - - - - - - - - 15 Total - - Click!
22A (Deactivate) - - - - - - - - - - - 28 Total - - Click!
22B (Deactivate) - - - - - - - - - - - 23 Total - - Click!
22AB (Deactivate) - 0% - - - - - - - - - 23 Total - - Click!
7th Gen Gatling Blast
236A 90x10 ? 3 Projectile All UO 0 0 50 20 - 75 Total - - Click!
236B 90x20 ? 3 Projectile All UO 0 0 50 29 - 102 Total - - Click!
236AB 90x20 0% 3 Projectile All UO 0 0 50 16 - 73 Total - - Click!
  • Holding the button will cause Aigis to continue shooting either until releasing the button or running out of bullets.
  • Damage for these extra bullets is 40*N.
7th Gen Radical Cannon
214A Bomb 300, Explosion 900 ? 4 Projectile All O 0 100 50 35 Till Explosion + 30 After Explosion 59 Total - - Click!
214B Bomb 300, Explosion 900 ? 4 Projectile All O 0 100 50 39 Till Explosion + 30 After Explosion 63 Total - - Click!
214AB [Bomb 300, Explosion 650]x2 0% 4 Projectile All O 0 100 50 31 Till Explosion + 30 After Explosion 55 Total - - Click!
  • From 45F on, explosion starts up 1F after either button (same one used to input move) is pressed or released (when held).
  • Fatal Counter
7th Gen Vulcan Cannon
j.236A 100x9 ? 3 Projectile All UO 0 0 50 19 To Landing 11 After Landing - - Click!
j.236B 100x14 ? 3 Projectile All UO 0 0 50 25 To Landing 11 After Landing - - Click!
j.236AB 170x14 0% 3 Projectile All UO 0 0 50 ? To Landing 11 After Landing - - Click!
Megido Fire (Orgia Mode)
236C 200x2, 100x3, 1600 ? 3x5, 5 Body All U*O 300 100, 600 50, 1000 15 33 7 + 6 After Landing -4 To +1 - Click!
j.236C 200x2, 100x3, 1600 ? 3x5, 5 Head All U*O 300 100, 600 50, 1000 17 21 Up to 12 After Landing - - Click!
236D 200x2, 100x3, 1600 ? 3x5, 5 Body All U*O 300 100, 600 50, 1000 12 30 6 + 9 After Landing -1 To -3 - Click!
j.236D 200x2, 100x3, 1600 ? 3x5, 5 Head All U*O 300 100, 600 50, 1000 12 30 9 After Landing - - Click!
236CD 200x2, 100x13, 1600 ? 3x15, 5 Body All U*O 300 100, 400 50, 1000 13 30 5 + 4 After Landing +1 To +4 - Click!
j.236CD 200x2, 100x13, 1600 ? 3x15, 5 Head All U*O 300 100, 400 50, 1000 14 30 9 After Landing - - Click!
  • Can only Super Cancel on block into Goddess Shield until Aigis lands.
Pandora Missile Launcher (Orgia Mode)
214C 300x5 ? 3 Projectile All O 300 0 50 31 - 71 Total - - Click!
j.214C 300x5 ? 3 Projectile All O 300 0 50 25 - 71 Total - - Click!
214D 300x5 ? 3 Projectile All O 300 0 50 31 - 71 Total - - Click!
j.214D 300x5 ? 3 Projectile All O 300 0 50 25 - 71 Total - - Click!
214CD 150x15 0% 3 Projectile All O 300 0 50 25 - 131 Total - - Click!
j.214CD 150x15 0% 3 Projectile All O 300 0 50 37 - 146 Total - - Click!
Orgia Boost (Orgia Mode)
Forward [6] - - - - - - - - - - - Cancelable from 8F - - Click!
Backward [4] - - - - - - - - - - - Cancelable from 12F - 1-7 All Click!
Hover [8] - - - - - - - - - - - Cancelable between 14-100F - - Click!

SP Skill Attacks

Goddess Shield
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
236236C 2000 0% 5 Body All O 400 100 50 1+12 Until Contact or Corner 54 -31 1-12 All, 13-33 Guard Click!
j.236236C 2000 0% 5 Body All O 0 500 50 1+12 Until Contact or Corner 14 After Landing - 1-12 All, 13-33 Guard Click!
236236D 2500 0% 5 Body All O 400 100 50 1+20 Until Contact or Corner 55 -32 1-41 All Click!
j.236236D 2500 0% 5 Body All O 0 500 50 1+20 Until Contact or Corner 14 After Landing - 1-41 All Click!
  • Ground Goddess Shield is able to super cancel into Heavenly Spear

Awakened SP Skill Attacks

Heavenly Spear
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C 2800 0% 5 Projectile All R 500 100 50 1+3 - 49 Total +4 1-6 All Click!
214214D 400, 200x9 0% 5 Projectile All R 500 100 500 1+14 - 54 Total -7 1-17 All Click!
  • C version is Fatal Counter

Instant Kill

Heritage Liberator Palladion
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
j.222C+D K.O. 0% 3x4, 5 Projectile All - 0 0 50 1 + 51 - 29 After Landing - 1-115 All Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AAA - - - - - - Jump, Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5B - 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
2B - 5B - 5D, 2D Yes Yes Jump, Special
5C - 5B, 2B - 5D, 2D - - Jump, Special
2C - - - 5D, 2D - - Jump, Special
5D - - - - - - -
2D - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - Special
Air P Combo Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D, j.2D Jump, Special
j.B j.A j.2B j.C j.D, j.2D Jump, Special
j.2B - - - j.D, j.2D Special
j.C - - - j.D, j.2D Special
j.D - - - - -
j.2D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 2B > 5B > 2B does not work, but 2B > 5B > 5C > 2B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc