P4Arena/Akihiko Sanada/Frame Data

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System Data

Health: 10,000

Combo Rate: 75%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 23

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 200 2 2 Body Any CJSO 200 200 50 5 2 11 0 - Click!
5AA 300 1 3 Body Any C(J)SO 0 200 50 9 2 15 -2 - Click!
5AAA 400, 200*3 14 3 Body Any CSO, After Kill Rush 0 600 50 11 2(10)1(10)2(10)2 20 -7 - Click!
5B 400, 200 4 5 Body Any C(J)SO 100 100 100 6 3(3)3 20 -4 - Click!
  • Fatal Counter
  • Hitstun 22, 18
2A 160 2 1 Leg Any CJSO 600 100 200 5 2 11 -2 - Click!
2B 500 3/4 3 Body Air Unblockable C(J)SO 200 100 50 7 6 24 -15 5-9 Head Click!
j.A 200 2 2 Head High CJSO 200 100 200 7 2 11 - - Click!
j.B 300, 150 3/4 3 Head High CJSO 200 100 100 9 3(3)3 15 - - Click!
Guard Cancel Attack -

No data for Guard Cancel Attacks are currently avaialble.

All Out Attack (Lv0) 300 3 5 Body High O 0 1000 10000 27 9 24 -14 19-27G Click!
All Out Attack (Lv1) 300 3 5 Body High - 0 1000 10000 25 9 24 -14 17-25G Click!
All Out Attack (Lv2) 300 3 5 Body High O 0 1000 10000 24 9 24 -14 16-24G Click!
All Out Attack (Lv3) 300 3 5 Body High O 0 1000 10000 22 9 24 -14 14-22G Click!
All Out Rush 180*N 5 Body Any O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 4 Body Any O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 5 Body Any O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep (Lv0) 700 4 2 Leg Low SO 300 100 50 13 5 20 -8 - Click!
Sweep (Lv1) 700 4 2 Leg Low UO 300 100 50 13 5 18 -6 - Click!
Sweep (Lv2) 700 4 2 Leg Low UO 300 100 50 13 5 16 -4 - Click!
Sweep (Lv3) 700 4 2 Leg Low UO 300 100 50 13 5 14 -2 - Click!

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 1500 5 Body High DO 300 100 50 25 5 19 -5 - Click!
5D - - - - - - - - - - - 29 Total - - Click!
  • Able to prolong startup by charging
  • Pulls in opponent from 24F
2C 1500 5 Body High DO 300 100 50 30 5 14 0 - Click!
2D - - - - - - - - - Pulls on 24 29 Total - - Click!
  • Able to prolong startup by charging
  • Pulls in opponent from 24F
j.C 1600 5 Leg High O 0 100 50 28 4 29+10 landing - - Click!
j.D - - - - - - - - - Pulls on 24 48 Total - - Click!
  • Able to prolong startup by charging
  • Pulls in opponent from 24F

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 600 2/3 0, 5*2, 4 Throw Throw After Kill Rush 0 1400,100 50 6 3 25 - - Click!
Air Throw 1500 5/6 4 Throw Throw - 0 1000, 100 50 4 3 19 - - Click!

Furious Action

Double Uppercut
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD (Lv0) 600, 300 4 Body Air Unblockable, Any U 1000 200 50 9 3(4)3 38 -24 1-15 Full Body Click!
BD (Lv1) 700, 350 4 Body Air Unblockable, Any U 1000 200 50 9 3(4)3 38 -24 1-15 Full Body Click!
BD (Lv2) 800, 400 4 Body Air Unblockable, Any U 1000 200 50 9 3(4)3 38 -24 1-15 Full Body Click!
BD (Lv3) 800, 400 4 Body Air Unblockable, Any U 1000 200 50 9 3(4)3 38 -24 1-15 Full Body Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Kill Rush
236A 100, 50*3, 500 4 3 Body Any U, After Kill Rush 300 300 1000 11 - 23 Total -4 - Click!
236B 120, 60*5, 500 5 3 Body Any U, After Kill Rush 300 300 1000 24 - 36 Total -8 - Click!
236AB 140, 70*9, 500 0 3 Body Any U, After Kill Rush 300 300 1000 11 - 26 Total -8 - Click!
  • Can cancel into follow ups from 8F during recovery.
Boomerang Hook
4A After Kill Rush 600 (Lv1)

700 (Lv2)

800 (Lv3)

4 3 Body Any U, After Kill Rush 0 600 (Lv1)

500 (Lv2)

400 (Lv3)

1000 13 3 18 -6 - Click!
4B After Kill Rush 800 (Lv1)

1000 (Lv2)

1200 (Lv3)

4 5 Body Any U, After Kill Rush 0 500 (Lv1)

400 (Lv2)

300 (Lv3)

1000 21 3 15 +3 - Click!
4AB After Kill Rush 1000 (Lv1)

1250 (Lv2)

1500 (Lv3)

0 5 Body Any U, After Kill Rush 0 400 (Lv1)

300 (Lv2)

200 (Lv3)

1000 23 3 26 +1 1-25G Click!
  • Able to charge B version, holding button from 17F~ causes move to be unblockable.
  • When unblockable, P1 values are as follows: Lv 1 = 1400, Lv 2 = 1300, Lv 3 = 1200.
  • When unblockable, P2 and SMP are the same to the corresponding level of their normal versions
  • Lv 3 version causes a crumple state
  • Fatal Counter
Corkscrew
6A After Kill Rush 1400 (Lv1)

1540 (Lv2)

1680 (Lv3)

7 5 Body Any U 0 1000 50 6 6 34 -18 - Click!
6B After Kill Rush 1600 (Lv1)

1760 (Lv2)

1920 (Lv3)

7 5 Body Any U 0 1000 50 9 6 34 -18 - Click!
6AB After Kill Rush 1600 (Lv1)

1760 (Lv2)

1920 (Lv3)

0 5 Body Any U 0 1000 50 15 6 35 -19 1-18 Full Body Click!
  • A and B version Lv 2 (or Counter Hit Lv 1) cause a Ground Slide
  • A and B version Lv 3 (or Counter Hit Lv 2) cause a Wall Bounce
  • A and B version Lv 3 cause a crumple state on Counter Hit
  • Fatal Counter
Ducking
236C OR 6C After Kill Rush - 0 - - - After Kill Rush - - - - 11-19 Low Profile 22 Total - - Click!
236D OR 6D After Kill Rush - 0 - - - After Kill Rush - - - - 13-29 Low Profile 34 Total - - Click!
236CD OR 6CD After Kill Rush - 0 - - - After Kill Rush - - - - 7-17 Low Profile 20 Total - - Click!
  • Fastest possible cancel 10f
  • 6f for SP version
Weaving/Webbing
214C OR 4C After Kill Rush - 1% per 20F (after 39F) - - - After Kill Rush - - - - 11-21 Low Profile 24 Total - - Click!
214D OR 4D After Kill Rush - - - - - After Kill Rush - - - - 11-35 Low Profile 41 Total - - Click!
214CD OR 4CD After Kill Rush - - - - - After Kill Rush - - - - 5-38 Low Profile 44 Total - 5-25 Full Body Click!
  • C Version can be prologed by holding down button, remains in animation for as long as button is held
  • SP Version can pass through opponents
  • Fastest possible cancel 10f
  • 4f for SP version
Closeout Blow
214A - 10 - - - U, After Kill Rush - - - - 4-12 (Counters Highs and Mids) 30 Total - 4-18 (Counters Highs and Mids) Click!
214B - 15 - - - U, After Kill Rush - - - - 4-24 (Counters Highs and Mids) 51 Total - - Click!
214AB - 40 - - - U, After Kill Rush - - - - 4-36 (Counters everything) 42 Total - - Click!
Assault Dive
j.214A 600, 300 4, 1 4 Head, Body Any U, After Kill Rush 300 300 500 10 Until landing, +6 30 -15 - Click!
j.214B 800, 400 4, 2 4 Head, Body Any U, After Kill Rush 300 300 500 22 Until landing, +6 30 -15 - Click!
j.214AB 800, 400 0 4 Head, Body Any U, After Kill Rush 300 300 500 10 Until landing, +6 30 -15 - Click!

SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Cyclone Uppercut
236236A (Lv0) 1400,700 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+5 3(3)7 until landing + landing 11 -25 1-17 Full Body Click!
236236A (Lv1) 1400,700,400 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+5 3(3)9 until landing + landing 14 -37 1-15 Full Body Click!
236236A (Lv2) 1400,700,100*6 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+5 3(3)13 until landing + landing 24 -53 1-15 Full Body Click!
236236A (Lv3) 1400,700,100*13 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+5 3(3)21 until landing + landing 24 -65 1-15 Full Body Click!
236236B (Lv0) 1600,800 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+11 3(3)7 until landing + landing 11 -25 1-23 Full Body Click!
236236B (Lv1) 1600,800,400 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+11 3(3)9 until landing + landing 14 -37 1-21 Full Body Click!
236236B (Lv2) 1600,800,100*6 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+11 3(3)13 until landing + landing 24 -53 1-21 Full Body Click!
236236B (Lv3) 1600,800,100*13 -50 5 Body Air Unblockable, Any U*O 800 500 50 4+11 3(3)21 until landing + landing 24 -65 1-21 Full Body Click!
  • Can cancel into itself upon landing and build cyclone levels further. Cannot cancel again after Level 3 Cyclone Uppercut.
  • Frame Advantage listed was tested against Narukami on standing block.
Thunder Fists
236236C - -50 - - - - - - - - - 10 total - 1 Full Body Click!
236236D - -50 - - - - - - - - - 28 total - 1-24 Full Body Click!
  • Akihiko's punches inflicts shock on hit or block while Thunder Fist is in effect.
  • Removes shock on Akihiko on startup.

Awakened SP Skill Attacks

Maziodyne
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C (Lv0) 200, 100*15 -50 3 Projectile Any One More Cancel 0 1500 50 1+25 1(1)1(1)1... 63 -49 1-44 Full Body Click!
214214C (Lv1) 200, 80*23 -50 3 Projectile Any One More Cancel 0 1500 50 1+25 1(1)1(1)1... 47 -33 1-44 Full Body Click!
214214C (Lv2) 200, 65*31 -50 3 Projectile Any One More Cancel 0 1500 50 1+25 1(1)1(1)1... 31 -17 1-44 Full Body Click!
214214C (Lv3) 200, 40*64 -50 3 Projectile Any One More Cancel 0 1500 50 1+25 65 29 -15 1-44 Full Body Click!
214214D (Lv0) 200, 100*15 -50 3 Projectile Any One More Cancel 0 1500 50 1+29 1(1)1(1)1... 53 -39 1-68 Full Body Click!
214214D (Lv1) 200, 80*23 -50 3 Projectile Any One More Cancel 0 1500 50 1+29 1(1)1(1)1... 37 -23 1-68 Full Body Click!
214214D (Lv2) 200, 65*31 -50 3 Projectile Any One More Cancel 0 1500 50 1+29 1(1)1(1)1... 21 -7 1-68 Full Body Click!
214214D (Lv3) 200, 40*64 -50 3 Projectile Any One More Cancel 0 1500 50 1+29 65 10 -5 1-68 Full Body Click!

Instant Kill

Earth Breaker
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222C+D K.O. - 5 Projectile Unblockable - 0 100 50 17+106 81 96 - 1-257 Full Body Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5A, 2A, 5AA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AAA - - 5C, 2C 5D, 2D Yes Yes Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5B - 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
2B - 5B 5C, 2C 5D, 2D Yes Yes Jump, Special
5C - - - - - - Dash
2C - - - - - - Dash
5D - - - - - - -
2D - - - - - - -
All-out Attack - - - - - - -
Sweep (Lv0) - - - - - - Special
Sweep (Lv1) - - - - - - Super
Sweep (Lv2) - - - - - - Super
Sweep (Lv3) - - - - - - Super
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - -
j.D - - - - -
  • to cancel 5A into another 5A, use 4A
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 5B and 2B can each be done only once per string.


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
Akihiko doesn't have any attacks that fall under this category.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc