P4Arena/Chie Satonaka/Frame Data

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System Data

Health: 9,500

Combo Rate: 60%

Movement Options: 1 Double Jump/Airdash, Dash type: Run

Backdash Time: 19

Backdash Invincibility: 1-6

  • All Jumps have 3F startup, can not input any commands for the first 2 airborne frames, and have blocking disabled for the first 5 airborne frames
  • All air backdashes are invincible 1-5F

Normal Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5A 300 3.1% 2 Body All CJO 200 200 50 5 5 10 +1 - Click!
5AA 150, 75x5 ?% 3 Body All CJO 0 100 50 9 2 15 -8 - Click!
5AAA 900, 450 ?% 3 Body All CJO 0 600 50 9 2 22 -3 - Click!
5B 550 4% 3 Body All CJDO 0 100 50 7 3 21 -7 - Click!
2A 200 3% 1 Leg L CO 200 100 50 7 3 11 -3 - Click!
2B 400 3.4% 3 Body AUB CJDO 200 100 50 10 2,3 29 -17 5-9 Head Click!
j.A 300 3.1% 1 Head HA CJO 200 100 50 7 3 12 - - Click!
j.B 400 3.4% 3 Head HA CJO 200 100 50 8 3,3 12 - - Click!
j.BB 600 2.3% 3 Head HA CJO 200 100 50 7 3,3 12 - - Click!
All Out Attack 300 3.1% 5 Body H O 0 1000 10000 23 1 41 -21 15-23 Guard Click!
All Out Rush 180xN 1.6%xN 5/3 Body All O 500 100 50 - - - - - Click!
All Out Finish (C) 1800 6.5% 4 Body All O 500 100 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
All Out Finish (D) 1000 4% 5 Body All O 500 300 50 - - - - - Click!
  • Forces Fatal status on normal hit if All Out Rush did 15 hits
  • Corner Bounces if All Out Rush did 15 hits
Sweep 600 4.2% 3 Leg L CJO 200 100 50 9 6 15 -8 - Click!
Guard Cancel Attack 0 0% ? ? All O ? ? ? ? ? ? ? ? Click!

Currently there is no data avaialbe for Guard Cancel Attack.

Dash Cancel - - - - - - - - - - - 21 * - -
  • Frame Advantage for Dash Cancel 5B: -3, 5C: -1
  • Frame Advantage for Backstep Cancel 5B: -2, 5C: 0

Persona Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
5C 800 4.9% 4 Body All CJDO 300 100 50 12 3 31 -16 - Click!
5D 200, 100x2, 900 ?% 4 Body All - 500 200 50 43 7,2,3 40 +47 - Click!
5DD 200, 100x2, 30x15, 200 ?% 4 Body All - 500 200 50 43 3 - +88 - Click!
2D 200, 1400 ?% 4 Body All - 500 200 50 26 7,2,3 40 +27 - Click!
2DD 200, 50x15, 300 ?% 4 Body All - 500 200 50 26 3 - +62 - Click!
j.C 700 4.6% 3 Body All CJO 200 100 300 11 2 32 - - Click!
j.D 100, 50x11, 500 ?% 3, 4 Body All - 300 200 50 24 3 43 - - Click!

Throws

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Ground Throw 0,0,1200 0%,0%,4.4% 0, 1, 4 Throw Throw O 0 900, 0, 0 50, 0 5 3 25 - - Click!
Air Throw 0,1600 5.9% 0, 4 Throw Throw O 0 900, 0 0, 100 5 3 19 - - Click!

Furious Action

Counter
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
BD (Catch) - ?% - - - - - - - - - 21 Total - - Click!
Attack (ground) 720, 190x4 ?% 2, 4 Body All U 600 100 50 7 3,10 37+9 after landing -49 1-22 Click!
j.BD 320, 160x3 ?% 4 Head All U 600 100 50 6 2(6)2(6)2(6)2 16 after landing - 1-7 Click!

Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Rampage
236A or j.236A 240,120*N ?% 3 (2 in air) Head All UO 0 100 50 11 (6 in air) 2(6)3(6)3... 17 after landing -8 - Click!
236B or j.236B 320,160*N ?% 4 (2 in air) Head All UO 0 100 50 19 (9 in air) 2(6)3(6)3... 11 after landing -4 - Click!
236AB or j.236AB 320,160*N ?% 4 Head All UO 0 400 500 12 (7 in air) 2(4)2(4)2... 11 after landing +6 - Click!
Skull Cracker
236A after Rampage 400, 200 ?% 4 Body, Leg H,L UO 500 200 50 6 2(9)3 21 -12 - Click!
236B after Rampage 600, 300 ?% 4 Body, Leg H,L UO 500 100 50 10 2(9)3 21 -7 - Click!
236AB after Rampage 600, 300x4 ?% 4 Body, Leg H,L UO 500 100 50 5 2(9)3 19 -5 - Click!
Dragon Kick
236C 2160 10% 5 Head All UO 1000 400 50 23 18 23+16 after landing -31 - Click!
j.236C 1800 8% 5 Head All UO 1000 400 50 14 17 16 after landing - - Click!
236D 3000 13% 5 Head All UO 1000 400 50 30 18 16 after landing -31 - Click!
j.236D 2520 11% 5 Head All UO 1000 400 50 16 16 16 after landing - - Click!
236CD 2400 0% 5 Head All UO 1000 700 300 30 18 5 +4 - Click!
j.236CD 2400 0% 5 Head All UO 1000 700 300 13 17 5 - - Click!
Black Spot
214C 800 4.9% 4 Body All UO 0 100 50 13 13 24 -7 - Click!
214D 1200 6.4% 5 Body All UO 0 100 50 26 12 18 +12 - Click!
214CD 1400 0% 5 Body All UO 0 100 50 21 12 26 +6 9-23 Guard Click!
  • C and D versions Fatal Counter

SP Skill Attacks

Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
Power Charge
236236A - 0% - - - - - - - 5 - 5 Total - 1-5 Click!
236236B - 0% - - - - - - - 9 - 25 Total - 1-9 Click!
  • Applies Fatal Counter properties and a damage multiplier to all special moves, values are as follows: Lv.1 = 1.25, Lv.2 = 1.5, Lv.3 = 2.5.
  • Power Charge Gauge max 100000, depletion rates are: Lv.1 = 75 per Frame, Lv.2 = 150 per Frame, Lv.3 = 250 per Frame
  • A Power Charge adds 50000 points to charge gauge and increases Level by 1.
  • B Power Charge adds 100000 points to charge gauge and increases Level by 1.
God's Hand
236236C 3000 0% 5 Body All One More Cancel 1000 100 50 4+11 6 42 -16 1-23 Click!
236236D 3360 0% 4 Body All One More Cancel 1000 100 50 4+19 6 42 -16 1-31 Click!

Awakened SP Skill Attacks

Agneyastra
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
214214C 520*N 0% 5 Body All One More Cancel 0 200xN 0 10+~8 - 34 Total - 1-20 Click!
214214D 520*N 0% 5 Body All One More Cancel 0 200xN 0 10+~3 - 34 Total - 1-20 Click!

Instant Kill

Galactic Punt
Version Damage SP Gain Level Attribute Guard Cancel P1 P2 SMP Startup Active Recovery Static Diff Invuln Hitbox
222CD K.O. 0% 5 Body All - 0 100 50 13+51 22 40 -36 - Click!

P Combo System

Ground P Combo Table
A B C D All-out Attack Sweep Cancels
5A 5AA, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AA 5AAA 5B, 2B 5C, 2C 5D, 2D Yes Yes Jump, Special
5AAA - - - - - - Jump, Special
2A 5A, 2A 5B, 2B 5C, 2C 5D, 2D Yes Yes Special
5B - 2B 5C, 2C 5D, 2D Yes Yes Jump, Special, Dash
2B - 5B 5C, 2C 5D, 2D Yes Yes Jump, Special, Dash
5C - 5B, 2B - 5D, 2D Yes Yes Jump, Special, Dash
2C - 5B, 2B - 5D, 2D Yes Yes Jump, Special, Dash
5D - - - - - - -
2D - - - - - - -
All-out Attack - - - - - - -
Sweep - - - - - - Jump, Special
Air P Combo Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Special
j.B - j.BB j.C j.D Jump, Special
j.BB - - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - -
  • 5A and 2A can only be done a max of 3 times per string total.
For example, 2A > 5A > 2A work, but 5A > 2A > 5A > 2A will not.
  • 2B, 5C, and 2C each can only be done once per string


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = can be done twice per string, but can not go from X > Y > X
For example, 5B > 2B > 5B does not work, but 5B > 2B > 5C > 5B does work.
Special = Skill Attacks and SP Skill Attacks (aka: Specials and Supers)
Super = SP Skill Attacks (aka: Supers)

Persona 4: Arena
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesSP/Persona/Burst Gauge UsageStatus AilmentsMisc