Overview
Elizabeth is a resource-based character that uses her SP and her ability to inflict status effects to gain tremendous momentum while both dealing high damage and positioning the opponent where she wants them. While Elizabeth is not a runaway character nor is she rushdown, she is supposed to use her long-range normals combined with Thanatos' skills to control various areas of the screen. Not getting into the fray immediately gives Elizabeth time to chip away at her opponent while she gains SP and attempts to stack status effects.
Once Elizabeth gets rolling, the damage she deals is off the charts and just one good Fatal Counter combo off of a good starter can spell the end of the round for her opponent. With Elizabeth, patience is key the success of the character depends heavily on intelligent decision-making on the part of the player. Just one mistake (no exaggeration) can mean Elizabeth is packing it up and moving to on to round two. Elizabeth truly relies on being "better" than her opponent. Once she can establish her dominance, she essentially turns into a Boss-level character that is not so easy to overcome.
- Health
- - 7500 HP.
- Strengths
- - Invigorate grants Elizabeth constant access to SP Skills and Skill Boost attacks.
- - Elizabeth has a multitude of ways to inflict and stack status effects, especially Fear.
- - Elizabeth can force herself into Awakening to gain access to some great SP Skills, one of which allows her to recover health without losing the Awakening state nor its benefits.
- Weaknesses
- - Elizabeth has the lowest health in the game, with second place being a tie between Naoto Shirogane and Shadow Labrys at 8000 HP.
- - Elizabeth's mobility is very average; she specializes more in moving her opponents than she does moving herself.
- - Elizabeth is dependent on Thanatos for victory. While losing Thanatos doesn't leave Elizabeth totally helpless, she is unable to mount any sort of offense without it.
- Movement Options
- - Double Jump or Airdash
- - Run-type Dash
- Invigorate
- - Invigorate is a permanent passive status buff that constantly generates SP for Elizabeth to use.
- - While Elizabeth gains SP passively through Invigorate, she does not gain SP from attacking, blocking, getting hit, or getting her attacks blocked.
- - Elizabeth can gain SP, however, outside of Invigorate from the following: Charm, her Auto Combo and activating the Awakening state.
- - After using an SP Skill or a Skill Boost attack, Invigorate is put on a temporary cooldown. Keep an eye on that meter usage!
- Fear
- - While Elizabeth can inflict and stack many status effects, the easiest to inflict and perhaps most beneficial for her is Fear.
- - Elizabeth can inflict Fear with the following attacks: Ground Throw, Air Throw, 2C, 5D, j.D and Furious Action (SP dependent).
- - The Fear effect allows Elizabeth's damage to shoot straight through the roof off of almost any starter and extends combos longer than usual through the Fatal Counter mechanic--truly, your opponent will learn to fear this status effect!
- Mind Charge + Diarahan = ♥
- - Mind Charge is one of Elizabeth's most potent tools, but needs to be used with extreme caution. With Mind Charge, Elizabeth exchanges her health for blue health and SP in order to force herself into the Awakening state.
- - Diarahan can be used once Elizabeth is awakened to regain some of her health; this HP recovery is not limited to recovering only blue health, so even if Elizabeth gets hit, she can still push her health beyond the maximum allowed to enter the Awakening state.
- - Awakening's SP Gauge boost, defense boost and delivery of some great SP Skills makes Awakening a very tempting state for Elizabeth to achieve. Imagine obtaining such a state while having more health than the small amount needed to activate it...Elizabeth is capable of reaching this state and she can even combo into and out of both Mind Charge and Diarahan in the same combo!
- - Please be careful when using Mind Charge, as one touch after Mind Charge is used will obliterate all of Elizabeth's blue health. When using Diarahan, comboing into it is optimal; Elizabeth stands to lose more health than she would have gained from Diarahan if she is hit during its recovery.
- Projectile Destruction
- - Elizabeth has several moves at her disposal that are actually capable of destroying of the game's projectiles. Some projectiles are too strong and cannot be destroyed. A very small group of projectiles actually will not interact with the moves that destroy projectiles, going right through them.
- - Elizabeth can destroy most projectiles with the following moves: 5B, j.B, Maziodyne and Magarudyne.
Move List
Normal Attacks
5A |
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5AA |
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5AAA |
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5B |
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2A |
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2B |
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jA |
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j.B |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D |
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2C |
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2D |
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j.C |
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j.D |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
Shuffle Time B+D |
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Skill Attacks
Maziodyne 236A/B air OK |
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Mabufudyne 214A/B |
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Magarudyne 236C/D air OK |
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Maragidyne 214C/D |
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SP Skill Attacks
Mind Charge 236236A/B |
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Mahamaon 236236C |
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Mamudoon 236236D |
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Awakened SP Skill Attacks
Diarahan 214214A/B |
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Ghastly Wail 214214C/D |
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Instant Kill
Megidolaon 222C+D |
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Strategy
Offense
Defense
Elizabeth is not very good under pressure and so it is very easy for one to disrespect her on her wakeup. Her R-Action can be avoided by simply teching the throw, and so it is better to use it in between an opponent's pressure, or when they're using something with a very slow startup. You'd want to score counters with this and not give your opponent the time to react. It'll also blow your opponent away which would provide you with a lot more breathing room. Momento Mori/Ghastly Wail is also another reversal which can be avoided by jumping.
Fortunately Elizabeth does have a good 2B Anti air so be sure to use that if players are getitng in on you from the air. If you find yourself blocking for too long, it may result in your death, as Liz does not have a lot of health to spare, especially against characters like Kanji.
Combos
The following will contain basic combos for you to learn, and if you would like to take experiment with harder combos, please look at the Elizabeth Combo Thread.
For some visual aid, please take a lookat the various combo videos in the Elizabeth Video Thread for insight.
Midscreen
- 5B > 5C(2) > JC / A.Zio
- 5AA/5B > Sweep > SB.Garu[2] then [3] > 5A/5B > 5C(2) > 2C > B.Bufu > B.Bufu > JC
- 5C(2) CH > 2C (Thanatos needs to be close to opponent) > B.Bufu > SB.Agi > 5C(2) > 2C > SB.Zio [50 SP]
- 5D/JD > JA > JB > dj.A > JB > JC
- 2B CH > JB > 5A > 5B > Sweep > SB.Garu[2] then [3] > 5B > 5C(2) > 2C > B.Bufu > SB.Agi > 2C [4.1K DM] [50 SP]
- 2B (AA) > JC > SB.Garu[9] > D.Garu[3] > (Sweep > D.Garu > 2A > 5B) > 5A > 5C(2) > 2C > B.Bufu > B.Bufu > JC [25 SP]
- 2C > B.Bufu (When Thanatos is at other side of screen)> SB.Agi > 5B > 5C(2) > 2C > SB.Zio [4582 DM] [50 SP]
- AOA-C > JA > JA > JA > JB > dj.A > JB > JC
- Throw (CH) > Dash 5C(2) > A.Zio [2508 DM]
- Air Throw (CH) > 5A > 5C(2) > 2C > B.Bufu > B.Zio
Corner
Midscreen
- 5AA > 5B > Sweep > SB.Garu[2] then [3] > 5B > 5C(2) > 2C > B.Bufu > 2C > B.Zio > 2B > JB > JC [25 SP]
- 5B > Sweep > SB.Garu[2] then [3] > 5B > 5C(2) > 2C > B.Bufu > 2C > B.Zio > 2B > JB > JC > SB.Garu[8] > JB > JC [4800 DM] [50 SP]
- 5B > 5C(2) > A.Zio > OMC > 5B > 5C(2) > 2C > B.Bufu > 2C > SB.Zio
- 5C(2) (Air hit) > 2C > B.Bufu > 2C > SB.Zio > 2B > JB > JC > SB.Garu[8] > JC [4417 DM] [50 SP]
- 2C > B.Bufu > 5B > Sweep > SB.Garu[2] then [3] > 5B > 5C(2) > 2C > SB.Zio > 2B > JC [4900 DM] [50 SP]
- AOA-D > 5A > 5C(2) > 2C > B.Bufu > SB.Zio > 2B > JB > JC > SB.Garu[8] > JC [4000 DM] [50 SP]
- Throw > OMC > 5C(2) > 2C > B.Bufu > 2C > SB.Zio > 5B > 2B > JB > JC [3957 DM] [75 SP]
- Throw CH > 5C(2) > 2C > B.Bufu > 2C > B.Zio > 2B > JB > JC