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==Overview== | ==Overview== | ||
Labrys is an Anti-Shadow Supression Weapon developed by the Kirijo Group. She is of the 5th generation, which makes her [[Aigis | <div id="home-content" class="home-grid"> | ||
{{card|width=4 | |||
|content=Labrys is an Anti-Shadow Supression Weapon developed by the Kirijo Group. She is of the 5th generation, which makes her [[P4Arena/Aigis| Aigis's]] (7th Generation) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk, she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben (Boston in the English dub) accent. Not wanting to kill her "sisters" (other units) anymore, she attempts to escape the Kirijo Group, but fails. She ends up in the Midnight Channel, where she is the Student Council President of a false Yasogami High School, which was created based off her desire to become a normal girl. However, she forgets the events of her time with the Kirijo Group and a promise she made to a dear friend. | |||
After running into [[Elizabeth | After running into [[P4Arena/Elizabeth|Elizabeth]], who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it, which produces [[P4Arena/Shadow Labrys|Labrys' shadow self]]. Remembering the promise she made with her friend, she comes to terms with what she really is and accepts her shadow, receiving her persona, Ariadne. | ||
}} | |||
{{card|width=2|height=3 | |||
|header=Labrys | |||
|content=[[File:P4U_Labrys_Portrait.png|350px]] | |||
;Health | ;Health | ||
: | :9,500 | ||
; | ;Combo Rate | ||
: 60% | |||
;Movement Options | ;Movement Options | ||
: 1 Double Jump/Airdash, Run-type Dash | :1 Double Jump/Airdash, Run-type Dash | ||
}} | |||
{{card|width=4 | |||
|header=Special Gauge - Axe Icon | |||
|content=;Basics | |||
;Basics | |||
Labrys has a special axe icon above her SP Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest: | Labrys has a special axe icon above her SP Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest: | ||
#No Color | #No Color | ||
Line 42: | Line 38: | ||
*Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe. | *Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe. | ||
Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast. | Knowing this, though, don't keep yourself focused on getting to the red axe status, instead just look for ways to get in on your opponent first and know your proper BnBs after getting that first hit in. After that first hit happens you'll probably automatically be at least a yellow axe status and then assuming you finished that combo with a proper ender to knockdown the opponent you can set up one of Labrys's various okizeme tools, not only for your mix up but for the additional axe swings made when capitalizing on the mix up, which should push you up to red axe. At this point, it's merely keeping up that momentum and finishing the job with Beast. If your opponent blocks your mix up and pushes you back, don't fret about the axe level declining as it can be increased back up just as fast. | ||
< | }} | ||
{{ProsAndCons | |||
|intro= | |||
|pros=Labrys is a momentum based character whose goal is to obtain Red Axe, where she really shines in pressure, combos and damage. Playing with Labrys, you can devastate your opponent easily with j.B hits at the right moment. However, in higher level play, utilizing the long range on her normals is important in order to get in on your opponent. She is more or less a fundamental driven character, due to her general playstyle. Labrys players are more inclined to learn proper blocking and respect the tools other characters have more. She is very well known for the devastating damage she can do with Weaver's Art: Beast while in Red Axe. | |||
*Long ranged normals | |||
*Good Crossup potential | |||
*Significantly enhanced damage output and properties under Red Axe. | |||
|cons= | |||
*Start up on moves is fairly slow | |||
*Mix ups become obvious and obnoxious | |||
*Requires SP Meter for many pressure options | |||
*Lacks good reversals outside of Awakening Super | |||
}} | |||
</div> | |||
==Move List== | ==Move List== | ||
: ''See also: [[Labrys Frame Data | : ''See also: [[P4Arena/Labrys/Frame Data|Labrys Full Frame Data]]'' | ||
===''Normal Attacks''=== | ===''Normal Attacks''=== | ||
====<big>5A</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_5A.png | | |||
|data | P4Arena_Labrys_5AA.png | | ||
P4Arena_Labrys_5AAA.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackData-P4M | {{AttackData-P4M | ||
|version=5A | |version=5A | ||
Line 71: | Line 85: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5A | |hitbox=Labrys/5A | ||
}} | |||
{{AttackData-P4M | {{AttackData-P4M | ||
|header=no | |header=no | ||
Line 91: | Line 104: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5AA | |hitbox=Labrys/5AA | ||
}} | |||
{{AttackData-P4M | {{AttackData-P4M | ||
|header=no | |header=no | ||
Line 111: | Line 123: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5AAA | |hitbox=Labrys/5AAA | ||
}} | }} | ||
|} | |||
;5A | |||
| | Labrys swings the axe in a short range, but fairly fast attack. Staple normal for tons of combos. Jump Cancelable. Does not chain into 2A. | ||
| | ;5AA | ||
Labrys follows up the first attack with a horizontal swing of her axe. Lifts the opponent slightly off the ground. | |||
;5AAA | |||
Labrys swings the axe in an upward crescent, hitting very high up into the air. Launches the opponent upwards. Useful for combos. | |||
</div> | |||
</div> | |||
====<big>5B</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_5B.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=No Charge | |version=No Charge | ||
|damage=600/800/1000/1100/1200 | |damage=600/800/1000/1100/1200 | ||
Line 173: | Line 198: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5B | |hitbox=Labrys/5B | ||
}} | }} | ||
|} | |||
Sweeps the axe in front of Labrys. Big poke, but fairly slow. Also useful in combos as it can chain from 5A, or 2A at higher axe levels. Can be charged up by holding the button. At Level 2 charge, causes ground slide, which is useful for combos. At Maximum charge, becomes unblockable. | |||
| | </div> | ||
| | </div> | ||
====<big>2A</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_2A.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=160 | |damage=160 | ||
|spgain=2.5% | |spgain=2.5% | ||
Line 196: | Line 229: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/2A | |hitbox=Labrys/2A | ||
}} | }} | ||
|} | |||
A very fast low hitting strike. Has very short range, but cancels into itself. Tied for Labrys's fastest normal and a very useful tool for mixups, frame traps, and the like. Does not Fatal Counter at Red Axe. | |||
| | </div> | ||
| | </div> | ||
====<big>2B</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_2B.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=No Charge | |version=No Charge | ||
|damage=480/640/800/880/960 | |damage=480/640/800/880/960 | ||
Line 239: | Line 280: | ||
|invuln=8-41 Head | |invuln=8-41 Head | ||
|hitbox=Labrys/2B | |hitbox=Labrys/2B | ||
}} | |||
|} | |||
Axe sweeps a large arc above Labrys, who is also lower to the ground during her move, making this a very strong anti-air. Hits very slightly behind her, as well. Jump cancelable. Can be charged. With sufficient charge, causes wall bound (can be teched). Fatal Counters at Red Axe level. | |||
Head attribute invul starting from frame 8. | Head attribute invul starting from frame 8. | ||
</div> | |||
</div> | |||
====<big>j.A</big>==== | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_jA.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=200 | |damage=200 | ||
|spgain=2.7% | |spgain=2.7% | ||
Line 264: | Line 313: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.A | |hitbox=Labrys/j.A | ||
}} | }} | ||
|} | |||
Slanted downward kick. Jump cancelable. Can cross up. Pretty weak, but fast, and cancels to j.B. Does not impart much blockstun or hitstun without counterhit. Does not Fatal Counter at Red Axe. | |||
| | </div> | ||
| | </div> | ||
====<big>j.B</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_jB.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=360/480/600/660/720 | |damage=360/480/600/660/720 | ||
|spgain=4.2% | |spgain=4.2% | ||
Line 287: | Line 344: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.B | |hitbox=Labrys/j.B | ||
}} | }} | ||
|} | |||
Swings axe up from below, hitting around Labrys in the shape of a "J". Fairly fast, can be easily used as a crossup. Due to the combination of amazing hitbox, decent speed, and high damage, this normal becomes a staple attack that Labrys can use for all sorts of reasons. Jump cancel-able. Fatal Counters at Red Axe level. | |||
| | </div> | ||
| | </div> | ||
====<big>j.BB</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_jBB.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=480/640/800/880/960 | |damage=480/640/800/880/960 | ||
|spgain=3% | |spgain=3% | ||
Line 310: | Line 375: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.BB | |hitbox=Labrys/j.BB | ||
}} | |||
|} | |||
Followup to j.B, swings axe horizontally across. Causes wall bounce when near the wall, but untechable time is heavily affected by axe level. At red axe level, can cause wall bounce midscreen. | |||
</div> | |||
</div> | |||
====<big>[[P4Arena/Gauges#Guard Cancel Attack|Guard Cancel Attack]]</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_5AAA.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=0 | |damage=0 | ||
|spgain=0% | |spgain=0% | ||
Line 331: | Line 404: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5AAA | |hitbox=Labrys/5AAA | ||
}} | |||
|} | |||
Based on her 5AAA normal. Slow as Guard Cancels are known to be. | |||
</div> | |||
</div> | |||
====<big>[[P4Arena/Offense#All Out Attack|All Out Attack]]</big>==== | |||
<span class="input-badge">'''A+B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_AOA.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=All Out Attack | |version=All Out Attack | ||
|damage=180/240/300/330/360 | |damage=180/240/300/330/360 | ||
Line 361: | Line 442: | ||
|header=no | |header=no | ||
|version=All Out Rush | |version=All Out Rush | ||
|damage= | |damage=180×N | ||
|spgain=1.6%*N | |spgain=1.6%*N | ||
|level=5 | |level=5 | ||
Line 414: | Line 495: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/AB | |hitbox=Labrys/AB | ||
}} | }} | ||
|} | |||
A huge overhead swing that has very large range. Fairly slow, very punishable on block. | |||
</div> | |||
</div> | |||
|data | ====<big>Sweep</big>==== | ||
<span class="input-badge">'''2A+B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_Sweep.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=600/800/1000/1100/1200 | |damage=600/800/1000/1100/1200 | ||
|spgain=5.7% | |spgain=5.7% | ||
Line 438: | Line 527: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/2AB | |hitbox=Labrys/2AB | ||
}} | }} | ||
|} | |||
Labrys slides forward a little while sweeping her axe low in front of her. | |||
</div> | |||
</div> | |||
===''Persona Attacks''=== | ===''Persona Attacks''=== | ||
{{ | ====<big>5C {{PersonaRequired}}</big>==== | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_5C.png | | |||
|damage= | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=300×1,150×3 | |||
|spgain=4-Hit=4% | |spgain=4-Hit=4% | ||
|level=3 | |level=3 | ||
Line 464: | Line 561: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5C | |hitbox=Labrys/5C | ||
}} | }} | ||
|} | |||
Persona sends out a laser that travels in an ∞ shape. Number of hits heavily depends on distance between the opponent and Labrys. On the return path, if the opponent is hit, it pulls them towards Labrys. Huge, over half-screen range, giant hitbox, and counts as a projectile. Makes for a very solid, if somewhat slow poke. Can chain into Sweep, All Out Rush, 2C, D Normals, or Specials, so you have many options that you can follow this up with. | |||
</div> | |||
|data | </div> | ||
====<big>5D {{PersonaRequired}}</big>==== | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_5D.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=5D | |version=5D | ||
|damage= | |damage=300×2 | ||
|spgain=- | |spgain=- | ||
|level=3 | |level=3 | ||
Line 492: | Line 597: | ||
|header=no | |header=no | ||
|version=5D~D | |version=5D~D | ||
|damage= | |damage=200×5 | ||
|spgain=- | |spgain=- | ||
|level=2 | |level=2 | ||
Line 507: | Line 612: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5D | |hitbox=Labrys/5D | ||
}} | |||
|} | |||
Persona fires two arrows. If followed by an additional D input, it fires even more arrows. Very slow startup and the hitstun on the projectiles is very short. Best used as a pressure tool after a reset. 2D is the exact same as 5D. 5D can only be OMC'd, and not OMB'd. | |||
</div> | |||
</div> | |||
====<big>2C {{PersonaRequired}}</big>==== | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_2C.png | | |||
|damage=500, | </gallery> | ||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=500,250×2 | |||
|spgain=3%,1%*2 | |spgain=3%,1%*2 | ||
|level=3 | |level=3 | ||
Line 531: | Line 644: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/2C | |hitbox=Labrys/2C | ||
}} | }} | ||
|} | |||
Persona summons a slow set of laser swords from below that sweep upward and hit in a huge arc. VERY slow, but causes a large amount of untechable time. Too slow to be a practical Anti-Air, but at Red Axe level, the untechable time is long enough that she can combo it into itself multiple times. | |||
</div> | |||
|data | </div> | ||
====<big>j.C {{PersonaRequired}}</big>==== | |||
|damage=300, | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_jC.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=300,150×3 | |||
|spgain=3%,.6%*2 | |spgain=3%,.6%*2 | ||
|level=3 | |level=3 | ||
Line 554: | Line 675: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.C | |hitbox=Labrys/j.C | ||
}} | }} | ||
|} | |||
Surrounds Labrys with a small gear that counts as a projectile. Pulls opponents in. Slow move, mostly useful for combos into Air Guillotine. Can also be used to stall Labrys in the air. | |||
</div> | |||
|data | </div> | ||
====<big>j.D {{PersonaRequired}}</big>==== | |||
|damage= | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_jD.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=400×3 | |||
|spgain=- | |spgain=- | ||
|level=4 | |level=4 | ||
Line 577: | Line 706: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.D | |hitbox=Labrys/j.D | ||
}} | }} | ||
|} | |||
Persona sends 3 gears out in front of Labrys. They go about a half screen in front. Slow move, but covers a decent area and can be used to zone briefly. Can only be OMC'd, and not OMB'd. | |||
</div> | |||
</div> | |||
===''[[Offense | ===''[[P4Arena/Offense#Throws|Throws]]''=== | ||
====<big>Ground Throw</big>==== | |||
<span class="input-badge">'''C+D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
|data | P4Arena_Labrys_GroundThrow.png | | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=0,840/0,1120/0,1400/0,1540/0,1680 | |damage=0,840/0,1120/0,1400/0,1540/0,1680 | ||
|spgain=0%,5.2% | |spgain=0%,5.2% | ||
Line 605: | Line 741: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/CD | |hitbox=Labrys/CD | ||
}} | }} | ||
|} | |||
Grabs opponent and throws them to the floor, then slams her axe down into them while stepping on it. Can be comboed after with OMB or OMC. | |||
</div> | |||
</div> | |||
|data | ====<big>Air Throw</big>==== | ||
<span class="input-badge">'''j.C+D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_AirThrow.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=0,900/0,1200/0,1500/0,1650/0,1800 | |damage=0,900/0,1200/0,1500/0,1650/0,1800 | ||
|spgain=0,5.5% | |spgain=0,5.5% | ||
Line 629: | Line 773: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.CD | |hitbox=Labrys/j.CD | ||
}} | |||
|} | |||
Throws opponent towards the wall. If close enough, causes wall bounce which can be comboed after. | |||
</div> | |||
</div> | |||
===''[[Defense | ===''[[P4Arena/Defense#Furious Action|Furious Action]]''=== | ||
====<big>5th Gen Axe Slash</big>==== | |||
<span class="input-badge">'''B+D'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_BD.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=540/720/900/990/1080 | |damage=540/720/900/990/1080 | ||
|spgain=5.3%(5.3%) | |spgain=5.3%(5.3%) | ||
Line 657: | Line 809: | ||
|invuln=1-30~60 Guard | |invuln=1-30~60 Guard | ||
|hitbox=Labrys/BD | |hitbox=Labrys/BD | ||
}} | |||
|} | |||
Super-Armor based reversal. Labrys swings her axe upwards in front of her. Very slow but has a decent hitbox. On hit, the opponent flies diagonally away from her. On Counter Hit, causes an untechable wall bounce. The input for this move can be held down; doing so increases startup, but will cause the move to force Counter Hit. Causes Fatal Counter at Red Axe level. Guard point starts from frame 1 and lasts until 4 frames after the start-up ends (i.e she is in guard point state until the recovery frames start). | |||
</div> | |||
</div> | |||
===''[[Offense | ===''[[P4Arena/Offense#Skills|Skill Attacks]]''=== | ||
====<big>Chain Knuckle</big>==== | |||
<span class="input-badge">'''236A/B'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_ChainKnuckle.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=A | |version=A | ||
|damage=500 | |damage=500 | ||
Line 724: | Line 884: | ||
|invuln=9- 13 Projectile Invul | |invuln=9- 13 Projectile Invul | ||
|hitbox=Labrys/236A | |hitbox=Labrys/236A | ||
}} | |||
|} | |||
Labrys extends one of her arms across most of the screen. Does little by itself, but can be follow up. Collides with projectiles. | |||
---- | ---- | ||
A Version: Has faster startup and recovery, range is about 1/2 screen. | A Version: Has faster startup and recovery, range is about 1/2 screen. | ||
Line 731: | Line 893: | ||
---- | ---- | ||
SB version : Has the range of the B version with the startup of the A version. Eats through projectiles. | SB version : Has the range of the B version with the startup of the A version. Eats through projectiles. | ||
</div> | |||
</div> | |||
====<big>Winch Dash</big>==== | |||
<span class="input-badge">'''6 during Chain Knuckle hit or block'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_WinchDash.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=- | |damage=- | ||
|spgain=0% | |spgain=0% | ||
Line 755: | Line 922: | ||
|invuln=1-13 Projectile Invul | |invuln=1-13 Projectile Invul | ||
|hitbox=Labrys/236A_6 | |hitbox=Labrys/236A_6 | ||
}} | }} | ||
|} | |||
Pulls Labrys towards the opponent after Chain Knuckle hits them or is blocked. | |||
</div> | |||
| | </div> | ||
|data | ====<big>Braking</big>==== | ||
<span class="input-badge">'''4 during Winch Dash'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_Brake.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=- | |damage=- | ||
|spgain=0% | |spgain=0% | ||
Line 780: | Line 954: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/236A_64 | |hitbox=Labrys/236A_64 | ||
}} | }} | ||
|} | |||
Stops Labrys's movement during Winch Dash. | |||
</div> | |||
| | </div> | ||
|data | ====<big>Extra Attack</big>==== | ||
<span class="input-badge">'''A/B during Winch Dash'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
P4Arena_Labrys_ExtraAttack.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=A | |version=A | ||
|damage=480/640/800/880/960 | |damage=480/640/800/880/960 | ||
Line 843: | Line 1,025: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/5B | |hitbox=Labrys/5B | ||
}} | |||
|} | |||
Causes Labrys to follow up her Winch Dash with various attacks. | |||
---- | ---- | ||
A Version: Causes Labrys to short hop and attack with j.B. Hits high, and can crossup if done close enough to a crouching opponent. Can be comboed after when Axe level is high enough. Startup of this move can be punished at certain ranges. Safe on block. | A Version: Causes Labrys to short hop and attack with j.B. Hits high, and can crossup if done close enough to a crouching opponent. Can be comboed after when Axe level is high enough. Startup of this move can be punished at certain ranges. Safe on block. | ||
Line 850: | Line 1,034: | ||
---- | ---- | ||
A+B version : Skill Boost. Causes Labrys to slice through the opponent with her axe and end up on the other side. Can be easily comboed after at any Axe level, very useful for combos. Unsafe on block, but can be used to do tricky mixups by OMCing. | A+B version : Skill Boost. Causes Labrys to slice through the opponent with her axe and end up on the other side. Can be easily comboed after at any Axe level, very useful for combos. Unsafe on block, but can be used to do tricky mixups by OMCing. | ||
</div> | |||
</div> | |||
====<big>Guillotine Axe</big>==== | |||
<span class="input-badge">'''214A/B'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_GuillotineAxe.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=A | |version=A | ||
|damage=180,280 (720)<br/>240,384 (960)<br/>300,480 (1200)<br/>330,528 (1300)<br/>360,576 (1320) | |damage=180,280 (720)<br/>240,384 (960)<br/>300,480 (1200)<br/>330,528 (1300)<br/>360,576 (1320) | ||
Line 913: | Line 1,102: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/214A | |hitbox=Labrys/214A | ||
}} | |||
|} | |||
Two hit axe slam, second hit must be blocked high. High damage if used on its own (especially if only the second hit connects), but mostly used as a combo ender. Causes a soft, techable knockdown. Builds a VERY large amount of Axe Gauge. | |||
---- | ---- | ||
A Version : Fastest version, lowest damage. | A Version : Fastest version, lowest damage. | ||
Line 920: | Line 1,111: | ||
---- | ---- | ||
SB version : Medium speed version, causes hard knockdown with small groundbounce on second hit. Can be canceled into other SPECIAL moves, allowing her to greatly enhance her combos. Most often canceled into 22A/B. | SB version : Medium speed version, causes hard knockdown with small groundbounce on second hit. Can be canceled into other SPECIAL moves, allowing her to greatly enhance her combos. Most often canceled into 22A/B. | ||
</div> | |||
</div> | |||
====<big>Guillotine Aerial</big>==== | |||
<span class="input-badge">'''j.214 A/B'''</span> | |||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_GuillotineAerial.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=A | |version=A | ||
|damage=240,120,600 (800)<br/>320,160,600 (800)<br/>400,200,600 (800)<br/>440,220,600 (800)<br/>480,240,600 (800) | |damage=240,120,600 (800)<br/>320,160,600 (800)<br/>400,200,600 (800)<br/>440,220,600 (800)<br/>480,240,600 (800) | ||
|spgain=3%,1%,2% | |spgain=3%,1%,2% | ||
|level= | |level=3×2,5 | ||
|attribute=Head, Body | |attribute=Head, Body | ||
|guard=All, H, All | |guard=All, H, All | ||
Line 951: | Line 1,147: | ||
|damage=360,180,600 (800)<br/>480,240,600 (800)<br/>600,300,600 (800)<br/>660,330,600 (800)<br/>720,360,600 (800) | |damage=360,180,600 (800)<br/>480,240,600 (800)<br/>600,300,600 (800)<br/>660,330,600 (800)<br/>720,360,600 (800) | ||
|spgain=4%,1%,2% | |spgain=4%,1%,2% | ||
|level= | |level=3×2,5 | ||
|attribute=Head, Body | |attribute=Head, Body | ||
|guard=All, H, All | |guard=All, H, All | ||
Line 970: | Line 1,166: | ||
|damage=300,150,600 (800)<br/>400,200,600 (800)<br/>500,250,600 (800)<br/>550,275,600 (800)<br/>600,300,600 (800) | |damage=300,150,600 (800)<br/>400,200,600 (800)<br/>500,250,600 (800)<br/>550,275,600 (800)<br/>600,300,600 (800) | ||
|spgain=0% | |spgain=0% | ||
|level= | |level=3×2,5 | ||
|attribute=Head, Body | |attribute=Head, Body | ||
|guard=All, H, All | |guard=All, H, All | ||
Line 983: | Line 1,179: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/j.214A | |hitbox=Labrys/j.214A | ||
}} | |||
|} | |||
Three-hit aerial axe slam. Spins in place for a hit, then slams downward. Aerial part of the slam must be blocked high. Canceling with OMC before hitting the ground allows for some very tricky mixups. Causes floor bounce that can be comboed off of if the move has enough momentum before hitting the opponent. Second hit forces crouch on hit. | |||
---- | ---- | ||
A version comes out faster. | A version comes out faster. | ||
Line 990: | Line 1,188: | ||
---- | ---- | ||
SB version : ??? | SB version : ??? | ||
</div> | |||
</div> | |||
====<big>Weaver's Art: Sword {{PersonaRequired}}</big>==== | |||
<span class="input-badge">'''22A/B/C/D'''</span> | |||
| | <div class="attack-container"> | ||
<div class="attack-gallery"> | |||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
|data | P4Arena_Labrys_WeaversArtSword.png |A is closest, D is furthest. Hold button to delay startup. | ||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=300 | |damage=300 | ||
|spgain=3%,.8% | |spgain=3%,.8% | ||
Line 1,015: | Line 1,217: | ||
|invuln=- | |invuln=- | ||
|hitbox=Labrys/22A | |hitbox=Labrys/22A | ||
}} | |||
|} | |||
Summons a spike from the ground that traps opponents on hit. Long startup. Comes up at different distances depending on the button pressed, with A being closest to Labrys and D being furthest away. It is possible to delay the emergence of the spike for one count by holding the button down. | Summons a spike from the ground that traps opponents on hit. Long startup. Comes up at different distances depending on the button pressed, with A being closest to Labrys and D being furthest away. It is possible to delay the emergence of the spike for one count by holding the button down. | ||
---- | ---- | ||
It is possible to deploy a spike but hold a different button to delay its emergence. ie: 22A~{D} will allow the player to continue using A moves while the D button is held to delay the emergence of the A spike. The button swap must occur before the spike summon finishes entering the ground. | It is possible to deploy a spike but hold a different button to delay its emergence. ie: 22A~{D} will allow the player to continue using A moves while the D button is held to delay the emergence of the A spike. The button swap must occur before the spike summon finishes entering the ground. | ||
</div> | |||
</div> | |||
===''[[Gauges | ===''[[P4Arena/Gauges#SP Skill Attack|SP Skill Attacks]]''=== | ||
====<big>Weaver's Art: Beast {{PersonaRequired}}</big>==== | |||
<span class="input-badge">'''236236C/D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
|data | <gallery widths="210px" heights="210px" mode="nolines"> | ||
P4Arena_Labrys_WeaversArtBeast.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|version=C | |version=C | ||
|damage=1200,800,400<br/>1200,900,450<br/>1200,1000,500<br/>1200,1300,650<br/>1200,2000,1000<br/> | |damage=1200,800,400<br/>1200,900,450<br/>1200,1000,500<br/>1200,1300,650<br/>1200,2000,1000<br/> | ||
Line 1,044: | Line 1,254: | ||
|recovery=44 | |recovery=44 | ||
|staticDiff=-43 | |staticDiff=-43 | ||
|hitbox=Labrys/236236C | |hitbox=Labrys/236236C | ||
}} | }} | ||
Line 1,050: | Line 1,259: | ||
|header=no | |header=no | ||
|version=D | |version=D | ||
|damage=1200,480, | |damage=1200,480,240×8<br/>1200,540,270×8<br/>1200,600,300×8<br/>1200,780,390×8<br/>1200,1200,600×8 | ||
|spgain=- | |spgain=- | ||
|level=5 | |level=5 | ||
Line 1,060: | Line 1,269: | ||
|smp=50 | |smp=50 | ||
|startup=1+12 | |startup=1+12 | ||
|active=8,6, | |active=8,6,3×8 | ||
|recovery=48 | |recovery=48 | ||
|staticDiff=-59 | |staticDiff=-59 | ||
|hitbox=Labrys/236236C | |hitbox=Labrys/236236C | ||
}} | |||
|} | |||
A dashing charge attack, followed by an uppercut. Has reversal auto-guard that lasts a very long time. Fairly fast, with a big hitbox. Very unsafe on block, but can be OMCed to make it safe. | A dashing charge attack, followed by an uppercut. Has reversal auto-guard that lasts a very long time. Fairly fast, with a big hitbox. Very unsafe on block, but can be OMCed to make it safe. | ||
---- | ---- | ||
Line 1,070: | Line 1,281: | ||
---- | ---- | ||
D Version : Drains the entire axe gauge. Damage increases dramatically with axe gauge level. Does absolutely devastating damage at Red Axe level, to the tune of over 3k even at maximum damage scaling. A very staple combo finisher for Labrys, it allows you to often blow through the opponent's chance of getting into Awakening Mode. | D Version : Drains the entire axe gauge. Damage increases dramatically with axe gauge level. Does absolutely devastating damage at Red Axe level, to the tune of over 3k even at maximum damage scaling. A very staple combo finisher for Labrys, it allows you to often blow through the opponent's chance of getting into Awakening Mode. | ||
</div> | |||
</div> | |||
=== ''[[Damage | === ''[[P4Arena/Damage#Awakening|Awakened]] SP Skill Attacks'' === | ||
====<big>Weaver's Art: Breaking Wheel {{PersonaRequired}}</big>==== | |||
<span class="input-badge">'''214214C/D'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
|data | P4Arena_Labrys_WeaversArtBreakingWheel.png | | ||
</gallery> | |||
|damage= | </div> | ||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
|- | |||
{{AttackData-P4M | |||
|damage=90×N | |||
|spgain=- | |spgain=- | ||
|level=4 | |level=4 | ||
Line 1,097: | Line 1,313: | ||
|invuln=1-28 | |invuln=1-28 | ||
|hitbox=Labrys/214214C | |hitbox=Labrys/214214C | ||
}} | |||
|} | |||
Summons three gears on the ground in front of Labrys. Fully invincible, and incredibly fast startup. Leaves Labrys at some frame advantage as well. Amazing reversal move. Can be comboed after on hit as well, or provides a minor mixup chance on block. Can be OMC for a stronger mixup opportunity. | Summons three gears on the ground in front of Labrys. Fully invincible, and incredibly fast startup. Leaves Labrys at some frame advantage as well. Amazing reversal move. Can be comboed after on hit as well, or provides a minor mixup chance on block. Can be OMC for a stronger mixup opportunity. | ||
</div> | |||
</div> | |||
====<big>Brutal Impact</big>==== | |||
| | <span class="input-badge">'''214214A/B'''</span> | ||
<div class="attack-container"> | |||
| | <div class="attack-gallery"> | ||
<gallery widths="210px" heights="210px" mode="nolines"> | |||
| | P4Arena_Labrys_BrutalImpact.png |Startup is slow and has guard point against all attacks | ||
P4Arena_Labrys_BrutalImpact2.png |The attack is unblockable | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackData-P4M | {{AttackData-P4M | ||
|version=A | |version=A | ||
Line 1,126: | Line 1,348: | ||
|invuln=1-122 Guard | |invuln=1-122 Guard | ||
|hitbox=Labrys/214214A | |hitbox=Labrys/214214A | ||
}} | }} | ||
{{AttackData-P4M | {{AttackData-P4M | ||
|header=no | |||
|version=B | |version=B | ||
|damage=4500/4500/4500/5850/9000 | |damage=4500/4500/4500/5850/9000 | ||
Line 1,148: | Line 1,367: | ||
|invuln=1-185 Guard | |invuln=1-185 Guard | ||
|hitbox=Labrys/214214A | |hitbox=Labrys/214214A | ||
}} | }} | ||
|} | |||
Unblockable super with guard point against all attacks during startup. Does massive damage on hit. Due to incredibly slow speed however, it is mostly useless. The A version can be comboed into at red axe levels, but the B version is uncomboable. | |||
---- | |||
A Version: Faster version, lower damage (especially if used in a combo). | |||
B Version : Much higher damage, but much, much slower as well. Causes Labrys to dash across the entire screen towards the opponent. Drains entire axe gauge. At red axe, one hit with this can instantly kill Aigis, Elizabeth, Yosuke, Yukiko, Naoto, and Shadow Labrys. | |||
</div> | |||
</div> | |||
=== ''[[Gauges | === ''[[P4Arena/Gauges#Instant Kill|Instant Kill]]'' === | ||
====<big>Weaver's Art: Inquisition {{PersonaRequired}}</big>==== | |||
<span class="input-badge">'''1080D during Frangible Engage'''</span> | |||
<div class="attack-container"> | |||
<div class="attack-gallery"> | |||
| | <gallery widths="210px" heights="210px" mode="nolines"> | ||
|data | P4Arena_Labrys_WeaversArtInquisition.png | | ||
P4Arena_Labrys_WeaversArtInquisition2.png | | |||
</gallery> | |||
</div> | |||
<div class="attack-info"> | |||
{| class="wikitable attack-data" | |||
{{AttackData-P4M | {{AttackData-P4M | ||
|damage=K.O | |damage=K.O | ||
Line 1,175: | Line 1,405: | ||
|invuln=1-79 | |invuln=1-79 | ||
|hitbox=Labrys/InstantKill | |hitbox=Labrys/InstantKill | ||
}} | |||
|} | |||
Labrys fires a single laser that shoots forward in a wavy line. Very slow, may be impossible to combo into (comboing from OMB might be feasible). If it hits, she uses her chain arm and axe as a flail and whips her opponent to death. Features artwork of a fairly murderous-looking Labrys. Instant kill, requires 100 meter. Labrys must be on match point. | Labrys fires a single laser that shoots forward in a wavy line. Very slow, may be impossible to combo into (comboing from OMB might be feasible). If it hits, she uses her chain arm and axe as a flail and whips her opponent to death. Features artwork of a fairly murderous-looking Labrys. Instant kill, requires 100 meter. Labrys must be on match point. | ||
</div> | |||
</div> | |||
==Strategy== | ==Strategy== | ||
Line 1,232: | Line 1,464: | ||
* She was added to the arcade version of the game on March 22nd, 2012. | * She was added to the arcade version of the game on March 22nd, 2012. | ||
<br/> | <br/> | ||
==Navigation== | |||
{{Navbar-P4Arena}} | {{Navbar-P4Arena}} | ||
[[Category:Persona 4: Arena]] | [[Category:Persona 4: Arena]] | ||
<templatestyles src="Template:Move Card/shared/styles.css" /> |
Latest revision as of 07:38, 19 January 2023
Overview
Labrys is an Anti-Shadow Supression Weapon developed by the Kirijo Group. She is of the 5th generation, which makes her Aigis's (7th Generation) predecessor/older sister. While she is an artificial being, due to her Plume of Dusk, she acquired her own train of thought or emotions which developed her personality much quicker. Another unique trait she held was that she had a Kansai-ben (Boston in the English dub) accent. Not wanting to kill her "sisters" (other units) anymore, she attempts to escape the Kirijo Group, but fails. She ends up in the Midnight Channel, where she is the Student Council President of a false Yasogami High School, which was created based off her desire to become a normal girl. However, she forgets the events of her time with the Kirijo Group and a promise she made to a dear friend.
After running into Elizabeth, who tells her of her truth about her past and who she really is, Labrys is haunted by her words and refuses to believe it, which produces Labrys' shadow self. Remembering the promise she made with her friend, she comes to terms with what she really is and accepts her shadow, receiving her persona, Ariadne.- Basics
Labrys has a special axe icon above her SP Gauge which changes in level depending on how often you attack with moves that utilize Labrys's massive axe (this includes blocked or whiffed attacks). However, it will slowly decrease if you don't attack and decreases even more if you get hit or do not attack with a move that swings the axe. The levels are broken down into the following colors with 1 being the lowest, 5 being the highest:
- No Color
- Blue
- Green
- Yellow
- Red
The higher the level of the Axe Gauge is, the more damage she does. Once you reach her red axe level, she gains the following special properties in addition to extra damage:
- Added Hitstun
- All Counter Hits by attacks that increase the Axe Gauge become Fatal Counters
Under Red Axe, Labrys also does significant chip damage with her axe normals and Skills, such as Guillotine Axe.
- Management
Before we go into how you should manage Labrys's axe level, let's go over how her levels increase and decrease and other factors to note when playing as Labrys.
- At the start of each match, the axe gauge starts at level 3 (Green).
- At the end of each round, her current axe level will carry over.
- The higher the level of your axe gauge, the faster your gauge will decrease, so it can take 7 seconds for the gauge to fall from level 4 to level 3; however, it will only take 4 seconds for the gauge to fall from level 5 to level 4.
- The axe gauge will always drift to a level 3 (green) status so if you are at gray or blue the axe will drift up despite Labrys being idle, whereas as yellow or red it will drift down to green.
- Using certain special moves will build the gauge faster then normal moves such as Guillotine Axe.
Labrys is a momentum based character whose goal is to obtain Red Axe, where she really shines in pressure, combos and damage. Playing with Labrys, you can devastate your opponent easily with j.B hits at the right moment. However, in higher level play, utilizing the long range on her normals is important in order to get in on your opponent. She is more or less a fundamental driven character, due to her general playstyle. Labrys players are more inclined to learn proper blocking and respect the tools other characters have more. She is very well known for the devastating damage she can do with Weaver's Art: Beast while in Red Axe.
- Long ranged normals
- Good Crossup potential
- Significantly enhanced damage output and properties under Red Axe.
- Start up on moves is fairly slow
- Mix ups become obvious and obnoxious
- Requires SP Meter for many pressure options
- Lacks good reversals outside of Awakening Super
Move List
- See also: Labrys Full Frame Data
Normal Attacks
5A
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
5A | 120/160/200/220/240 | All | CJO | 7 | 3 | 19 | -7 | Body | - | Click! |
5AA | 240/320/400/440/480 | All | CO | 13 | 3 | 15 | -1 | Body | - | Click! |
5AAA | 600/800/1000/1100/1200 | All | CO | 22 | 4 | 23 | -8 | Body | - | Click! |
- 5A
Labrys swings the axe in a short range, but fairly fast attack. Staple normal for tons of combos. Jump Cancelable. Does not chain into 2A.
- 5AA
Labrys follows up the first attack with a horizontal swing of her axe. Lifts the opponent slightly off the ground.
- 5AAA
Labrys swings the axe in an upward crescent, hitting very high up into the air. Launches the opponent upwards. Useful for combos.
5B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
No Charge | 600/800/1000/1100/1200 | All | CO | 15 | 2 | 25 | -8 | Body | - | Click! |
Half Charge | 900/1200/1500/1650/1800 | All | CO | 36-87 | 2 | 14 | +8 | Body | - | Click! |
Full Charge | 900/1200/1500/1650/1800 | All | CO | 120 | 2 | 25 | -- | Body | - | Click! |
Sweeps the axe in front of Labrys. Big poke, but fairly slow. Also useful in combos as it can chain from 5A, or 2A at higher axe levels. Can be charged up by holding the button. At Level 2 charge, causes ground slide, which is useful for combos. At Maximum charge, becomes unblockable.
2A
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
160 | L | CO | 7 | 2 | 14 | -1 | Leg | - | Click! |
A very fast low hitting strike. Has very short range, but cancels into itself. Tied for Labrys's fastest normal and a very useful tool for mixups, frame traps, and the like. Does not Fatal Counter at Red Axe.
2B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
No Charge | 480/640/800/880/960 | All | CJO | 17 | 4 | 20 | -5 | Body | 8-20 Head | Click! |
Charged | 720/960/1200/1320/1440 | All | CJO | 38 | 4 | 20 | 0 | Body | 8-41 Head | Click! |
Axe sweeps a large arc above Labrys, who is also lower to the ground during her move, making this a very strong anti-air. Hits very slightly behind her, as well. Jump cancelable. Can be charged. With sufficient charge, causes wall bound (can be teched). Fatal Counters at Red Axe level.
Head attribute invul starting from frame 8.
j.A
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
200 | HA | CJO | 9 | 4 | 8 | - | Head | - | Click! |
Slanted downward kick. Jump cancelable. Can cross up. Pretty weak, but fast, and cancels to j.B. Does not impart much blockstun or hitstun without counterhit. Does not Fatal Counter at Red Axe.
j.B
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
360/480/600/660/720 | HA | CJO | 17 | 4 | 12 | - | Head | - | Click! |
Swings axe up from below, hitting around Labrys in the shape of a "J". Fairly fast, can be easily used as a crossup. Due to the combination of amazing hitbox, decent speed, and high damage, this normal becomes a staple attack that Labrys can use for all sorts of reasons. Jump cancel-able. Fatal Counters at Red Axe level.
j.BB
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
480/640/800/880/960 | All | CJO | 13 | 6 | 22 | - | Head | - | Click! |
Followup to j.B, swings axe horizontally across. Causes wall bounce when near the wall, but untechable time is heavily affected by axe level. At red axe level, can cause wall bounce midscreen.
Guard Cancel Attack
All Out Attack
A+B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
All Out Attack | 180/240/300/330/360 | H | O | 27 | 4 | 32 | -17 | Body | 17-27 Guard | Click! |
All Out Rush | 180×N | All | O | - | - | - | - | Body | - | Click! |
All Out Finish (C) | 1800 | All | O | - | - | - | - | Body | - | Click! |
All Out Finish (D) | 1000 | All | O | - | - | - | - | Body | - | Click! |
A huge overhead swing that has very large range. Fairly slow, very punishable on block.
Sweep
2A+B
Persona Attacks
5C
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
300×1,150×3 | All | CO | 31 | 4.4,6.6 | 16 | -3 | Projectile | - | Click! |
Persona sends out a laser that travels in an ∞ shape. Number of hits heavily depends on distance between the opponent and Labrys. On the return path, if the opponent is hit, it pulls them towards Labrys. Huge, over half-screen range, giant hitbox, and counts as a projectile. Makes for a very solid, if somewhat slow poke. Can chain into Sweep, All Out Rush, 2C, D Normals, or Specials, so you have many options that you can follow this up with.
5D
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
5D | 300×2 | All | SO* | 44 | 16 | 55 | +9 | Projectile | - | Click! |
5D~D | 200×5 | All | - | 20 | - | - | - | Projectile | - | Click! |
Persona fires two arrows. If followed by an additional D input, it fires even more arrows. Very slow startup and the hitstun on the projectiles is very short. Best used as a pressure tool after a reset. 2D is the exact same as 5D. 5D can only be OMC'd, and not OMB'd.
2C
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
500,250×2 | All | SO | 28 | 2.2,14 | 14 | -2 | Projectile | - | Click! |
Persona summons a slow set of laser swords from below that sweep upward and hit in a huge arc. VERY slow, but causes a large amount of untechable time. Too slow to be a practical Anti-Air, but at Red Axe level, the untechable time is long enough that she can combo it into itself multiple times.
j.C
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
300,150×3 | All | SO | 13 | 6,6,6 | 33 | - | Projectile | - | Click! |
Surrounds Labrys with a small gear that counts as a projectile. Pulls opponents in. Slow move, mostly useful for combos into Air Guillotine. Can also be used to stall Labrys in the air.
j.D
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
400×3 | All | O* | 33 | - | 46 Total | - | Projectile | - | Click! |
Persona sends 3 gears out in front of Labrys. They go about a half screen in front. Slow move, but covers a decent area and can be used to zone briefly. Can only be OMC'd, and not OMB'd.
Throws
Ground Throw
C+D
Air Throw
j.C+D
Furious Action
5th Gen Axe Slash
B+D
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
540/720/900/990/1080 | All | U | 26-56 | 4 | 42 | -29 | Body | 1-30~60 Guard | Click! |
Super-Armor based reversal. Labrys swings her axe upwards in front of her. Very slow but has a decent hitbox. On hit, the opponent flies diagonally away from her. On Counter Hit, causes an untechable wall bounce. The input for this move can be held down; doing so increases startup, but will cause the move to force Counter Hit. Causes Fatal Counter at Red Axe level. Guard point starts from frame 1 and lasts until 4 frames after the start-up ends (i.e she is in guard point state until the recovery frames start).
Skill Attacks
Chain Knuckle
236A/B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
A | 500 | All | UO | 20 | 8 | 36 | -1 | Body | - | Click! |
B | 500 | All | UO | 24 | 14 | 40 | -1 | Body | - | Click! |
SB | 500 | All | UO | 24 | 8 | 41 | -1 | Body | 9- 13 Projectile Invul | Click! |
Labrys extends one of her arms across most of the screen. Does little by itself, but can be follow up. Collides with projectiles.
A Version: Has faster startup and recovery, range is about 1/2 screen.
B Version : Is slower on startup and recovery, but range is about 3/4 of the screen.
SB version : Has the range of the B version with the startup of the A version. Eats through projectiles.
Winch Dash
6 during Chain Knuckle hit or block
Braking
4 during Winch Dash
Extra Attack
A/B during Winch Dash
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
A | 480/640/800/880/960 | H | O | 22 | 4 | 12 | +1 | Head | - | Click! |
B | 480/640/800/880/960 | L | UO | 13 | 3 | 20 | -6 | Leg | - | Click! |
A+B | 600/800/1000/1100/1200 | All | UO | 11 | 4 | 19 | -4 | Body | - | Click! |
Causes Labrys to follow up her Winch Dash with various attacks.
A Version: Causes Labrys to short hop and attack with j.B. Hits high, and can crossup if done close enough to a crouching opponent. Can be comboed after when Axe level is high enough. Startup of this move can be punished at certain ranges. Safe on block.
B Version : Causes Labrys to perform a sweep similar to her 2A+B. Can't be canceled into specials, however. Unsafe on block.
A+B version : Skill Boost. Causes Labrys to slice through the opponent with her axe and end up on the other side. Can be easily comboed after at any Axe level, very useful for combos. Unsafe on block, but can be used to do tricky mixups by OMCing.
Guillotine Axe
214A/B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
A | 180,280 (720) 240,384 (960) 300,480 (1200) 330,528 (1300) 360,576 (1320) |
All, H | UO | 11 | 5(9)12 | 20 | -5 | Body | - | Click! |
B | 180,480 (1200) 240,640 (1600) 300,800 (2000) 330,880 (2200) 360,960 (2400) |
All, H | UO | 11 | 5(9)12 | 20 | 0 | Body | - | Click! |
SB | 180,384 (960) 240,512 (1280) 300,640 (1600) 330,704 (1760) 360,768 (1920) |
All, H | SUO | 11 | 5(9)12 | 20 | 0 | Body | - | Click! |
Two hit axe slam, second hit must be blocked high. High damage if used on its own (especially if only the second hit connects), but mostly used as a combo ender. Causes a soft, techable knockdown. Builds a VERY large amount of Axe Gauge.
A Version : Fastest version, lowest damage.
B Version : Slower, but higher damage.
SB version : Medium speed version, causes hard knockdown with small groundbounce on second hit. Can be canceled into other SPECIAL moves, allowing her to greatly enhance her combos. Most often canceled into 22A/B.
Guillotine Aerial
j.214 A/B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
A | 240,120,600 (800) 320,160,600 (800) 400,200,600 (800) 440,220,600 (800) 480,240,600 (800) |
All, H, All | UO | 12 | 2(4)10 | 35 | -13,-6 | Head, Body | - | Click! |
B | 360,180,600 (800) 480,240,600 (800) 600,300,600 (800) 660,330,600 (800) 720,360,600 (800) |
All, H, All | UO | 17 | 3(6)10 | 30 | -8,-1 | Head, Body | - | Click! |
SB | 300,150,600 (800) 400,200,600 (800) 500,250,600 (800) 550,275,600 (800) 600,300,600 (800) |
All, H, All | UO | 17 | 2(4)10 | 25 | -3,+4 | Head, Body | - | Click! |
Three-hit aerial axe slam. Spins in place for a hit, then slams downward. Aerial part of the slam must be blocked high. Canceling with OMC before hitting the ground allows for some very tricky mixups. Causes floor bounce that can be comboed off of if the move has enough momentum before hitting the opponent. Second hit forces crouch on hit.
A version comes out faster.
B version comes out slower.
SB version : ???
Weaver's Art: Sword
22A/B/C/D
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
300 | All | - | 78 | 18 | 38 Total | - | Projectile | - | Click! |
Summons a spike from the ground that traps opponents on hit. Long startup. Comes up at different distances depending on the button pressed, with A being closest to Labrys and D being furthest away. It is possible to delay the emergence of the spike for one count by holding the button down.
It is possible to deploy a spike but hold a different button to delay its emergence. ie: 22A~{D} will allow the player to continue using A moves while the D button is held to delay the emergence of the A spike. The button swap must occur before the spike summon finishes entering the ground.
SP Skill Attacks
Weaver's Art: Beast
236236C/D
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
C | 1200,800,400 1200,900,450 1200,1000,500 1200,1300,650 1200,2000,1000 |
All | O | 1+16 | 6,19 | 44 | -43 | - | - | Click! |
D | 1200,480,240×8 1200,540,270×8 1200,600,300×8 1200,780,390×8 1200,1200,600×8 |
All | O | 1+12 | 8,6,3×8 | 48 | -59 | - | - | Click! |
A dashing charge attack, followed by an uppercut. Has reversal auto-guard that lasts a very long time. Fairly fast, with a big hitbox. Very unsafe on block, but can be OMCed to make it safe.
C Version : Doesn't deplete the axe gauge. Faster, and does decent enough damage. Hard to combo with after Guillotine Aerial, though.
D Version : Drains the entire axe gauge. Damage increases dramatically with axe gauge level. Does absolutely devastating damage at Red Axe level, to the tune of over 3k even at maximum damage scaling. A very staple combo finisher for Labrys, it allows you to often blow through the opponent's chance of getting into Awakening Mode.
Awakened SP Skill Attacks
Weaver's Art: Breaking Wheel
214214C/D
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
90×N | All | O | 1+15 | 99 | 100 Total | +21 to +31 | Projectile | 1-28 | Click! |
Summons three gears on the ground in front of Labrys. Fully invincible, and incredibly fast startup. Leaves Labrys at some frame advantage as well. Amazing reversal move. Can be comboed after on hit as well, or provides a minor mixup chance on block. Can be OMC for a stronger mixup opportunity.
Brutal Impact
214214A/B
Version | Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|---|
A | 3000/3000/3000/3900/6000 | UB | - | 112+5 | 6 | 88 | - | Body | 1-122 Guard | Click! |
B | 4500/4500/4500/5850/9000 | UB | - | 175+5 | 6 | 88 | - | Body | 1-185 Guard | Click! |
Unblockable super with guard point against all attacks during startup. Does massive damage on hit. Due to incredibly slow speed however, it is mostly useless. The A version can be comboed into at red axe levels, but the B version is uncomboable.
A Version: Faster version, lower damage (especially if used in a combo). B Version : Much higher damage, but much, much slower as well. Causes Labrys to dash across the entire screen towards the opponent. Drains entire axe gauge. At red axe, one hit with this can instantly kill Aigis, Elizabeth, Yosuke, Yukiko, Naoto, and Shadow Labrys.
Instant Kill
Weaver's Art: Inquisition
1080D during Frangible Engage
Damage | Guard | Cancel | Startup | Active | Recovery | Static Diff | Attribute | Invul | Hitbox |
---|---|---|---|---|---|---|---|---|---|
K.O | All | - | 1+59 | - | 115 Total | - | Projectile | 1-79 | Click! |
Labrys fires a single laser that shoots forward in a wavy line. Very slow, may be impossible to combo into (comboing from OMB might be feasible). If it hits, she uses her chain arm and axe as a flail and whips her opponent to death. Features artwork of a fairly murderous-looking Labrys. Instant kill, requires 100 meter. Labrys must be on match point.
Strategy
Combo Theory
When using Labrys you want to consider the following things when you get that hit confirm on your opponent:
- Are you at Red Axe? If not, what can I do to build the most axe gauge from this?
- If the combo won't kill and you don't have the meter to prioritize Axe gain, you want to be able to set up some sort of oki for your opponent, such as 5C or Sword after the ender.
Before using the D version Weavers Art: Beast and draining the Axe Gauge, you want to ask yourself following things:
- Will using D Beast kill? Do you even need to use D Beast?
- Should you waste the meter to maximize damage while you have Red Axe and have to start building the axe again afterward?
Pressure and Mix-up
- j.B
Easily Labrys's best tool, this normal has a hitbox that nearly goes around Labrys and creates easy crossup opportunities for you. While this move is pretty godlike in that regard, be wary that most of the cast's 2Bs stuff it clean if reacted to properly. Higher level players will know how to properly block and avoid j.B so use it sparingly, make use of the Air Turn mechanic and mix things up with j.A once in a while.
- 5C
This is easily one of the Labrys's more notable and well known pressure tools, her 5C creates a laser that travels in a ∞ shape. Though it's somewhat slow, if you catch your opponent blocking in it, you have multiple options, such as:
- Special cancelling into Sword
- Going for an Overhead w/ Guillotine Axe
- Going for a low with Sweep.
- Quick Escape through your opponent to catch them pushing buttons for the Sword
This is just the base idea behind using 5C, with it you can cancel it into 2C, 5D, Sweep and Specials however be warned as opponents can Quick Escape forward and avoid the 5C and punish you if they see and react to 5C well enough.
- Sword Pressure(222A/B/C/D)
From full screen (or a good distance away from your opponent, at the very least), you can throw out a Sword to force them to either go on the defensive and not push any buttons at the risk of getting hit with the Sword or have them approach you, trying to catch you during the recovery of the move. Also, remember that you can keep the Tsurugi sword underground longer by holding any of the face buttons after the input making it harder for the opponent to push buttons without fear of getting hit.
If they go on the defensive, you can go in with options such as 236A/B or IAD j.B.
Okizeme
- Tsurugi Setup (22A/B/C/D)
Tsurugi is a very useful tool and will be used a lot with Labrys pressure. While you can't really setup Tsurugi safely from Guillotine Axe/Aerial combo enders, you can if you end ground combos with Labrys Sweep, as you can special cancel out of the sweep to throw out a Sword before your opponent can tech out and catch you on recovery forcing them to block the incoming Sword mixup. Once a Tsurugi has been used, here are some of your options:
- Throw
- High/Low Mix up with Guillotine Axe/Sweep again
- IAD for a j.B cross up or air turn overhead with j.A
- Quick Escape through the opponent for a left/right mixup
Remember you can also hold the Tsurugi blade underground longer, so, for example, let's say you do 22B[C]. You can go for Sweep and push them back, then let go of the face button to release, or you can go for 236A/B > Additional Attack A and release the sword then, while you are crossing them up. There are many more potential options than can be listed here, so just play around with Labrys's tools and see what ideas you can come up with. If the Sword were to hit your opponent, you can:
- Continue the combo with a Charged 5B
- Go for a reset option with IAD for a j.B cross up or air turn overhead with j.A
- Bait Bursts with Furious Action
Combos
Coming Soon
Trivia
- Though her first official introduction as a character is in this game, she is initially mentioned by name in "Moonlight," one of the Persona 3 drama CDs.
- Her weapon, the double-headed axe, can also be called a labrys.
- She was added to the arcade version of the game on March 22nd, 2012.